Aw yiiiiiissss!!!! ^_^Akira Yamaoka (Silent Hill) is composing the OST as well
Why are there 2 Donald Ducks?
Yamoaka has shown way more versitility than just guitar riffs.
I didn't know that Tequila wasn't even known to be making a title for PS4. Honestly, there are so many devs making PS4 games that it's hard to keep up.No one knew of this until Gamescom, so your point is kinda...
We didn't even know Tequila was working on a PS4 exclusive.
Yes, he's very versatile, but I don't know if I've ever heard anything by him like what's in the trailer. Still, very excited...
Yes, he's very versatile, but I don't know if I've ever heard anything by him like what's in the trailer. Still, very excited...
Analog Addiction: Your previous title Deadlight has a very strong emphasis on story. Will we also see a strong on narrative in Rime?
Raúl Rubio: Rime tells a story with no words. The environmental narrative is key because the island itself is a character. And that’s all I can tell for now![]()
Still hurts inside when I hear the "Silent Hill" name....Wow, I already thought that this game was going to be great. I'm literally listening to SH music right now lol. I absolutely love Akira Yamaoka's music and I can't wait to see what he does.
Akira is a skilled composer, but he's also lazy. The majority of Silent Hill tracks are samples being looped. It works in a horror game, but Rime will have a more melodic soundtrack from what I've heard. How well will he handle ochestral instruments?
The intro themes for SH and SH2 are great songs, and if there are samples present, they're being used tastefully. In most cases, a one-shot sample of a drum isn't much different from playing a physical a one. That's not a problem, but there is one when a track is only a drum loop, a pad, and some atmosphere. This got really bad in SHH and SHSM.
Most of the work he's done is filler. I'm concerned with how consistent he will be.
Akira is a skilled composer, but he's also lazy. The majority of Silent Hill tracks are samples being looped. It works in a horror game, but Rime will have a more melodic soundtrack from what I've heard. How well will he handle ochestral instruments?
The intro themes for SH and SH2 are great songs, and if there are samples present, they're being used tastefully. In most cases, a one-shot sample of a drum isn't much different from playing a physical a one. That's not a problem, but there is one when a track is only a drum loop, a pad, and some atmosphere. This got really bad in SHH and SHSM.
Most of the work he's done is filler. I'm concerned with how consistent he will be.
Game looks terrific too bad it has an awful, forgettable name
Sampling isn't "lazy."
That's a very good question.
All of them look simple on the surface but they are deeply evocative and moving experiences that touch you deep inside. Thats the kind of experience we aim to achieve so maybe we are following the right path.
The problem is that he has very few songs like these. Hence the filler comment.
Yes, he's very versatile, but I don't know if I've ever heard anything by him like what's in the trailer. Still, very excited...
Well in a game with no voice acting or standard narrative, the music plays a very important role. There'll probably be no filler.
See: Journey.
Framerate looks a little wonky...they need to smooth that out.
Light is essential in Rime. And when night comes, light goes away and there are things wandering in the dark Remember, you are a young helpless boy, not a muscled hero. That said, people just take for granted so many things about good and evil.
Analog Addiction: Rime is an open-world adventure game, with that being said will players have full access to the open-world environment from the start of the game?
Raúl Rubio: This is not a flat sandbox. You are required abilities to progress. If you lack them, it will be really difficult to traverse the island!
As I said before, traversal is key to move around the island. Not just running and jumping.
We always aim to offer unique visual experiences. Rime is all about light just like Deadlight was about darkness. Life in Deadlight was defined by the silhouettes that the light left. There was light in darkness, beauty in ugliness and life in death. Rime is just the opposite.