Beat the first act. So far it's absolutely fantastic. Turned out far better then Broken Age so far.
Any similar settings for ati?
So whats the deal with the 2K video, should I do widescreen + 1080p + 120hz or downsample from something higher. I suppose neither framerate nor resolution are super important for the appeal of this game either way.
I have no idea what the boxes mean half the time and you have to remember what the previous choices were and which is the new choice after picking one since they move around.
I dunno if this will help you but Danganronpa is REALLY LONG. ~20+ hours? I suppose the The Tex Murphy games aren't short either.
Played about 30 minutes earlier and loved it. Would kill for Gamepad support though.
13 people worked in the development team, and the game had a ~$650.000 Kickstarter budget.
Anyway, the hipster reviewers have woken up:
http://www.ign.com/articles/2014/05/07/tesla-effect-a-tex-murphy-adventure-review
The complaint seems to be that it's too Tex Murphy-like. The game should have had a "indie" tag on it, would be a immediate 10/10 from these guys.
13 people worked in the development team, and the game had a ~$650.000 Kickstarter budget.
Anyway, the hipster reviewers have woken up:
http://www.ign.com/articles/2014/05/07/tesla-effect-a-tex-murphy-adventure-review
The complaint seems to be that it's too Tex Murphy-like. The game should have had a "indie" tag on it, would be a immediate 10/10.
Unlike other games with similar mechanics, Tesla Effect doesn’t allow players to preview the lines they’re selecting. Rather, dialogue options are given vague titles like “Shock and Ohhhhh” and “Brightside.” It usually felt like I was choosing blindly and that, therefore, my input was meaningless,
Anyway, the hipster reviewers have woken up:
http://www.ign.com/articles/2014/05/07/tesla-effect-a-tex-murphy-adventure-review
The complaint seems to be that it's too Tex Murphy-like. The game should have had a "indie" tag on it, would be a immediate 10/10.
This is exactly what I was talking about and what I really, really did not like from my initial impression starting this tonight. Everything else = great. But this just seemed like a terrible way to approach dialogue choices, especially in an adventure game which is dialogue-based in the first place.
When it says "Shock and Ohhhh" and "Danger, Stranger" and stuff like that I have no idea what it means in context of the conversation and what is going to come out of Tex's mouth if I pick that. Maybe it's not the reaction I wanted, which is annoying. While I prefer just seeing the line I'm choosing, I'm even ok with an abbreviated version (aka, emotion) it's just that the ones given are really odd and hard to understand where they're going half the time.
I recall feeling the same way when I played the original Tex games (UAKM and PD) which had similarly vague descriptions when selecting dialog. I think the trick is to try and get inside Tex's head and think the way he thinks. Once I started doing that it started to make more sense. Playing the older games helps in that regard,
Seems like a review for someone never really a fan of the older games.
however
This is exactly what I was talking about and what I really, really did not like from my initial impression starting this tonight. Everything else = great. But this just seemed like a terrible way to approach dialogue choices, especially in an adventure game which is dialogue-based in the first place.
When it says "Shock and Ohhhh" and "Danger, Stranger" and stuff like that I have no idea what it means in context of the conversation and what is going to come out of Tex's mouth if I pick that. Maybe it's not the reaction I wanted, which is annoying. While I prefer just seeing the line I'm choosing, I'm even ok with an abbreviated version (aka, emotion) it's just that the ones given are really odd and hard to understand where they're going half the time.
I recall feeling the same way when I played the original Tex games (UAKM and PD) which had similarly vague descriptions when selecting dialog
It's been way too long since the last Tex Murphy game!
How's the music?
It was the same way in the older games as well. You never actually chose Tex's words, just his thought patterns. Haven't played tesla yet, but I am playing pandora now off steam and it's not much of an issue associating what tex will say based on the descriptor. I really dig it a lot, so many jokes are tied into the descriptors and the outcome, but occasionally twists occur that lead your expectations astray. It's part of the fun.
But yes if you are OCD about ensuring the outcome alas mass effect by having more obvious transliterations in dialogue options, then it may frustrate. I'd also argue that is entirely not the point and you really need to let go of that when dealing with the murph.
I wonder how much of those games Tesla spoils or if I can play Tesla first then go back and play the older games.
Warning to the folks intending to play the older games after Tesla Effect; there are all kinds of small spoilers and at least one huuuuge spoiler in the form of flashback videos played when you click random objects in Tex's apartment and throughout Chandler avenue.
If you never played The Pandora Directive, definitely do not click on the green object behind Rook's pawn shop.
I really don't know what the native 2K resolution is, I wish they would list that somewhere. But I play the game at 2560 × 1440 downsampled and it eliminates the majority of the jaggies in the FP segments on my 1080p monitor, and generally I think it looks very good for the video quality too. The default FOV seems to be 50, which is quite bad, 80 seems to be good for me.
I actually found it in the official comment of a youtube video. Its 2048 horizontal. So not really that many more pixels than 1920. Since 120hz isn't a big deal for this game I'll probably 1440p + AA downsample (GTX680 here). I'm really only putting in so much thought because I don't have time to actually play the game right now.
Also to your previous post this game totally is using BINK2 for compression.
As far as I know GOG actually does charge for keys (I've seen this pop up various times before on their forums).
Here's how it works:
"Please give us X amount of keys."
We reply:
"OK, here you go."
That's about it, really. It would be silly to charge developers for keys to their own game
Never played the old games, so there are obvious throwbacks that I don't get, but it's a really enjoyable game so far. I picked it up on a whim after seeing Jesse Cox play the demo on youtube. Do the points you earn while playing serve any purpose on the "Gamer" difficulty?
It bears repeating:
13 people worked in the development team, and the game had a ~$650.000 Kickstarter budget.
Anyway, the hipster reviewers have woken up:
http://www.ign.com/articles/2014/05/07/tesla-effect-a-tex-murphy-adventure-review
The complaint seems to be that it's too Tex Murphy-like. The game should have had a "indie" tag on it, would be a immediate 10/10.
As someone who didn't play any of the previous games, I haven't had any difficulty keeping up. I'm on Day 3 and there has only been one obviously spoiler heavy flashback to a previous game. They do a good job of giving you just enough information that even if you didn't play the previous games you can get the basic gist of what's going on. At least so far that is.Got it. So basically it comes down to "only play Tesla Effect if 1) You're never going to get around to playing Pandora Directive/Overseer or 2) Don't mind having some major plot points spoiled for when you go back and play the older games"
Does Tesla Effect work pretty well standalone? I know it continues straight from Overseer, wondering if you miss a lot by not having played Overseer.
I can only recall three instances where I actually faced a potentially story-altering decision. The whole setup really made me appreciate the elegance and subtlety of similar mechanics in games like The Walking Dead.
From the IGN review:
Ouch, that one's going to sting for classic adventure fans.
From the IGN review:
I can only recall three instances where I actually faced a potentially story-altering decision. The whole setup really made me appreciate the elegance and subtlety of similar mechanics in games like The Walking Dead.
Ouch, that one's going to sting for classic adventure fans.
I think it allows for different experiences when replaying because you don't know the exact context. I'm fine with it and I didn't really think twice about it in both this and Walking Dead. They did a fantastic job both keeping the game similar to its roots and modernizing it. Fair enough of an argument if some people are really that concerned with knowing the specifics of a line of dialogue. The way they did it keeps it from being a story written by the developers, if that makes sense, rather than as it's being played.
This whole review makes me appreciate the elegance and subtlety of a sledgehammer to the nuts.
Finished Day 1. This being my first FMV and Tex Murphy game...I'm enjoying it, although the live action scenes don't mesh well with some of the CGI.
My laptop is 1920x1080, would turning on 2K video cause any problems?