Lostconfused
Member
Yeah it's kind of a shame there aren't that many good pilot skills to spend points on. Guess they decided to scale back on the insanity of Z2.
What's the best stat to pump money into?
Melee (格闘 for melee characters (first stat listed, melee weapons are denoted by a fist icon in weapons list).
Range (射撃 for ranged characters (second stat listed, ranged weapons are denoted by a crosshair icon in the weapons list).
Look at the character's weapons and see how much melee vs ranged they have. Someone like Ing has mostly ranged weapons including his final so increasing his melee stat is pointless for example.
Why would you spend point for Melee and Range? It only increase accuracy, not the damage of that type of weapon, which can be done by upgrading the robot or using OP part. I would prefer my left over PP on ability "Attack again" and increase skill point (技量.
Ok this, ah what's going on? Not only can you not switch Ratsel's theme from "Trombe!" but it also over rides the boss themes as well. This is, kind of amazing in it's own way. Well I guess this can be considered an alternative to themes for attacks?
Ok this, ah what's going on? Not only can you not switch Ratsel's theme from "Trombe!" but it also over rides the boss themes as well. This is, kind of amazing in it's own way. Well I guess this can be considered an alternative to themes for attacks?
It's a replacement for the twin bonuses from OGs with some customization. The point of 3 abilities was that they are shared across the pilots/robots in a twin unit so you don't have to stick all 3 of the same type on a single thing. Giving you more flexibility to mix and match in the middle of the map. Although all of this really sounds like too much effort for very little gain.I realized yesterday I had completely forgotten about the ability system. Am I missing something or is it just presented in an incredibly bloated way for a system were you essentially have to put 3 of the same ability on a pilot/unit?
Huh, did not notice that before. Mainly because I used the SRX team exclusively for 1st half of OGs, skipped the second half and used Compatible Kaiser and Yaldabaoth as the main units in OGG.It's been like that in all the OG games. Well maybe you could change it in OGs/OGG, but it's always trumped even boss themes.
Is there a site where I can put a name to all of these faces and mechas in the game ?
http://srwog.velv.net/ has the most complete stuff I think
if you just want the names these are handy
http://akurasu.net/wiki/Super_Robot_Wars/OG2nd/Ace_Bonuses
http://akurasu.net/wiki/Super_Robot_Wars/OG2nd/Full_Upgrade_Bonuses
Take it slow and save your SP for the final boss. You won't have a time limit so it's not a big deal if you want to handle all the regular enemies in the fashion you feel best.
I'm only going for the SR point one on my Special mode run. I'm trying to fill out the scenario chart on my second run instead.
Dai-2-Ji Super Robot Taisen Original Generations (Asia, No Region Protection) 1 US$ 79.99 US$ 79.99
I know you receive 50% of all PP and Money gained in your 1st playthrough when starting a 2nd one so i am assuming the 5million I was given starting my 2nd playthrough would be combined with everything i gain on this playthrough and then given back to me @ 75% on my 3rd playthrough correct?
Is "special mode" the EX hard mode? or do you have to beat EX hard mode and then you can choose it?
Melee (格闘 for melee characters (first stat listed, melee weapons are denoted by a fist icon in weapons list).
Range (射撃 for ranged characters (second stat listed, ranged weapons are denoted by a crosshair icon in the weapons list).
Look at the character's weapons and see how much melee vs ranged they have. Someone like Ing has mostly ranged weapons including his final so increasing his melee stat is pointless for example.
It's in the pilot skill upgrades menu.
It's in the pilot skill upgrades menu.
I think he said before that he can't read Japanese though so that would be difficult to find.
If I remember correctly, should be second option down in the intermission menu. Then the second option within that.
First screen there is where you can put points into stats and terrain rankings. Press right to go to the skills menu where you can spend Pilot Points on skills.
Pilot Skills
The purchasable skills are in the same order on the wiki as they are in the game.
So it's the first screen where I can increase melee/range right.
Stage 23 and I haven't upgraded a single unit or equipped anything. I suppose I should soon. >>
Well you can equip/unequip parts and move them between units at any point in time before the mission so there is no point in not using them.
While spending money is a bit more of a commitment.
Man, I'm playing OGG and I remember how much I hate it. I hate stage bosses with HP regen who has ridiculous dodge/hit rates. So you have to save your EN/SP for them and if you don't realize they are coming later in the stage and there's an unbeatable boss before them that you waste all your SP/EN on...whoops, redo the entire stage. Plus all the bosses in OGG are such HP tanks that they take forever to wear down.
I'm glad I'm hearing 2nd OGs plays closer to the Z series than OGG. I like strategic SRW, but the problem with most SRW is since until you play a stage (or read a faq) you don't know how many waves and bosses there will be...it makes figure out when you can use your SP/EN a guessing game. With the easier SRW games, it's less of an issue and you can just have fun.
Oh, do you still upgrade your weapons separately in 2nd OGs? Kind of dislike that in OGG since it gets freaking expensive if you use several weapons regularly (grunt weapons, boss weapons)
Yeah but once you notice that you can just slap any worthless weapon in there and it won't make a difference. You just need it to active maximum break. There is no reason that it needs to be a good weapon or to ever use it.F Weapon (This screwed me up because the close combat frame doesn't have one so Kai couldn't Maximum Break.)
They do the opposite of OGG. They make all the early bosses annoying and difficult. And all the later ones incredibly easy.I'm glad I'm hearing 2nd OGs plays closer to the Z series than OGG.