Sygma
Member
think there's no matchmakingIs online coop down? Nothing happens when I select it, regardless of saved or new.
think there's no matchmakingIs online coop down? Nothing happens when I select it, regardless of saved or new.
The game autosaves constantly. When you exit to menu it tells you the time since last save.How do I save in this game?
Last time I just did quit to main menu and lost all my progress.
yes, I had some progress.
It's criticized in a few reviews that quest progression is a little borked. Apparently you can begin many side quests that you can't complete until you've done main story up too a point that opens certain areas. They even said the name of the main story mission they recommend doing before beginning most side quests. A relatively easy fix, but still a bit annoying I'm sure.Does anyone else not like traversing? Yeah, you can follow the arrow using the d-pad, but figuring out what area to taxi at is annoying. I've spent a good amount of time running round for a side mission only to find I can't access certain areas. Blah.
That just sounds like a design choice which I am completely fine with. The lack of explanation for half of the games systems is a bit annoying though.It's criticized in a few reviews that quest progression is a little borked. Apparently you can begin many side quests that you can't complete until you've done main story up too a point that opens certain areas. They even said the name of the main story mission they recommend doing before beginning most side quests. A relatively easy fix, but still a bit annoying I'm sure.
Sounds like you just need to progress a bit.
But anything you buy is your own loot feed and not shared. I think it good there is not a missed loot drop when found etc and you can split off without having to back track when someone finds one good thing. We had 3 of us and would explore as 2 and 1 then meet up again etc.Yeah, i'm sorry, but i will have to agree with that Metro review, at least the content of it.
The coop is terrible in this game, it's like playing solo only there's two of you.
I played with a friend and the way loot works here just doesn't make any sense. Basically anything you pick up appears in your friend's inventory as well. It's like two identical clones running around, ridiculous.
There's no classes, no division of responsibilities during firefights no nothing. No friendly fire, so no positioning as well.
And the most stupid thing that basically renders everything completely pointless is the fact that you respawn after death and your enemies dont.
I don't know what they were thinking tbh
Yeah, most of what he said didn't really sound bad to me. It's nice that everyone gets all the loot. Then you don't have to fight over it.But anything you buy is your own loot feed and not shared. I think it good there is not a missed loot drop when found etc and you can split off without having to back track when someone finds one good thing. We had 3 of us and would explore as 2 and 1 then meet up again etc.
Because Ratchet and Clank and Returnal have the benefit of the dualsense where every gun literally feels different on the controller.lol why not? the weapons are super impactful in this game.
The only thing i can think that ratchet does better is enemies loosing piece of armours when you shoot at them, but to counter that, the ascent has way more enviromental destruction, and both returnal and ratchet completely lack good ragdoll and gore and enemies disappear instantly where the ascent has dead bodies that reacts to explosions etc.
I think they are all great in their own way.
Unless are we talking about audio design, i'm really not an audiophile nor an expert so i don't know who is better.
Those last two lines about enemies is one of the worst and laziest gameplay designs of all time. Because on top of that cover shooting with a controller is also basically broken, the big fights i've encountered thus far like the one where you have to eliminate the 4 grenade dudes have consisted of shoot, barrel roll til im exhausted, shoot grenades special power things etc, and repeat until the enemy count overwhelms me.Yeah, i'm sorry, but i will have to agree with that Metro review, at least the content of it.
The coop is terrible in this game, it's like playing solo only there's two of you.
I played with a friend and the way loot works here just doesn't make any sense. Basically anything you pick up appears in your friend's inventory as well. It's like two identical clones running around, ridiculous.
There's no classes, no division of responsibilities during firefights no nothing. No friendly fire, so no positioning as well.
And the most stupid thing that basically renders everything completely pointless is the fact that you respawn after death and your enemies dont.
I don't know what they were thinking tbh
That’s essentially all shooters since the dawn of time, you start with precision shooting and end with smart bombs. Sounds like you expected another game. Personally I think it’s a total blast, and it gets better, cooler specials, enemies with shields, rockets, big bulky ones, small ones that rush in to shred you upclose, etc. Things are heating up!the big fights i've encountered thus far like the one where you have to eliminate the 4 grenade dudes have consisted of shoot, barrel roll til im exhausted, shoot grenades special power things etc, and repeat until the enemy count overwhelms me.
Is that meant to be a compliment? Maybe a better game would try something new and interestingThat’s essentially all shooters since the dawn of time, you start with precision shooting and end with smart bombs. Sounds like you expected another game. Personally I think it’s a total blast, and it gets better, cooler specials, enemies with shields, rockets, big bulky ones, small ones that rush in to shred you upclose, etc. Things are heating up!
Definitely not. I played Returnal recently and the different enemies, rooms, learning their attacks, learning to time dash, when and how to use grapple hook for combat advantage, etc made it a challenging but extremely satisfying and fun shooter.That’s essentially all shooters since the dawn of time, you start with precision shooting and end with smart bombs. Sounds like you expected another game. Personally I think it’s a total blast, and it gets better, cooler specials, enemies with shields, rockets, big bulky ones, small ones that rush in to shred you upclose, etc. Things are heating up!
Good reasons for game design to prevent manual saving? Why this nonsens still exists.The game autosaves constantly. When you exit to menu it tells you the time since last save.
RT ON vs OFF
Still waiting for GP version patch...
Tried this, why I love MS's cloud saves, it just works seamlessly, swapped within 1 minute and was playing again.Love that I can switch seamlessly between my PC and XSX, wish every game did this.
Yeah dont love this different versions bullshit.
I want to play with RTX on!
It’s a completely different genre. I’m talking about other twin stick shooters, it’s not like dodging and taking cover or even leveling up is common, I’d say it’s surprisingly advanced for the genre.Definitely not. I played Returnal recently and the different enemies, rooms, learning their attacks, learning to time dash, when and how to use grapple hook for combat advantage, etc made it a challenging but extremely satisfying and fun shooter.
This game can't even get cover shooting right. How can you even bother trying to defend something that has a broken cover system ffs, one of the simplest most common shooter mechanics there is. You literally have no choice but to roll around and shoot swarming enemies, cause thats all every enemy does is run at you, til u die enough times to eliminate them and/or level up. Laziest thing i've seen in awhile.
That’s what it’s doing. The list of other twin stick shooters where you can dodge, crouch behind cover, level up, roleplay etc is not big.Is that meant to be a compliment? Maybe a better game would try something new and interesting
No. Binding of Isaac and Hotline Miami off top require A LOT more developed skill and strategic approach. This game you literally just roll around til you're tired and die......It’s a completely different genre. I’m talking about other twin stick shooters, it’s not like dodging and taking cover or even leveling up is common, I’d say it’s surprisingly advanced for the genre.
You can't play this like a cover shooter. It's not. Cover will only do so for a few seconds until the enemies start flanking you. You have to keep moving. Hold the left trigger to shoot over obstacles. Let go to shoot from the hip. The approach they went with the combat is brilliant and tactical if you know what you're doingDefinitely not. I played Returnal recently and the different enemies, rooms, learning their attacks, learning to time dash, when and how to use grapple hook for combat advantage, etc made it a challenging but extremely satisfying and fun shooter.
This game can't even get cover shooting right. How can you even bother trying to defend something that has a broken cover system ffs, one of the simplest most common shooter mechanics there is. You literally have no choice but to roll around and shoot swarming enemies, cause thats all every enemy does is run at you, til u die enough times to eliminate them and/or level up. Laziest thing i've seen in awhile.
False. That's the only thing you know how to do. You just suck. Put the game down and go have some pancakes. Wimp! lolNo. Binding of Isaac and Hotline Miami off top require A LOT more developed skill and strategic approach. This game you literally just roll around til you're tired and die......
Developer Neon Giant and publisher Curve Digital’s The Ascent has been impressing players in the lead up to its launch for some time now, and we have, over the last few days, been playing the game ourselves. As such, we were able to run the game on different platforms and see how its performance stacks up across the Xbox Series X and the Xbox One X.
We analyzed the game’s performance by capturing some sample scenes from the game and running it through trdrop, an open source software. Note that this tool gives us a mere demonstration of the game’s performance, because an exact 1:1 representation of performance can only be provided by the developers themselves since they have access to vast of array of tools and profilers.
While The Ascent doesn’t feature ray-tracing on consoles as it does on PC, we’ve still come away impressed with what the game has on offer on a visual and technical level. On the Xbox Series X, it runs at 4K and 60 FPS, with the performance target most being hit. In comparison, the game’s Xbox One X version targets 30 FPS, and mostly achieves it pretty consistently, while on the resolution front, it runs at a less than native 4K resolution. Unsurprisingly, the Xbox Series X version is the superior of the two, with both performance, resolution, and visual quality being better across the board.
We were a little surprised that the game doesn’t offer multiple graphics modes, but then again, some perspective is required- this was made by a team of just twelve people, and it’s honestly surprising what they were able to accomplish. The Ascent’s art style, too, deserves special praise, which is displayed consistently across its dense and varied level and really makes its cyberpunk aesthetic pop.
Hopefully the Xbox Series X will get Ray Tracing as wellRT ON vs OFF
Still waiting for GP version patch...
Yeah. I had to pick some crowd control. [little brawler robot for distraction and ability that nearly freezes enemy bullets] After that so far so good, just beat that ascent girl in a robot in hospital. Playing solo. I think coop would be way too easy.I’ve been having a good time but damn, shit gets real in the campaign once you hit level 12. Really large difficulty spike. I may have to go back and do more side quests
Yeah, picking up my first shotgun (Riot Gun), basically changed the game for me. I think my aim in twin stick shooters just sucks too much to be viable with anything longer range in a game like this, but I've been faring much better with a shotgun build. Having a lot more fun with this one now.Just do a bunch of side missions and make sure you're at the level of the mobs. Level up your guns too.
If you get the shotgun to mark 4 or 5, it basically one shots everything.
It's not difficulty, it's just numbers.
I think it’ll sort itself out quite soon, the game is evolving and you have to evolve with it or you’ll hit a wall. I’ve hit several walls already lolNo. Binding of Isaac and Hotline Miami off top require A LOT more developed skill and strategic approach. This game you literally just roll around til you're tired and die......
The thing is the game is clearly designed for a solo player, then they just slapped a coop on without any thought it seems.Yeah, most of what he said didn't really sound bad to me. It's nice that everyone gets all the loot. Then you don't have to fight over it.
There aren't really dedicated healers or anything in this game, so there's not much in terms of "responsibilities" besides just blasting away everything. Everyone's a damage dealer.
Oh i'm sorry, i don't put much weight into a controller gimmick...like we all did for 30 years before dual sense was even a thing.Because Ratchet and Clank and Returnal have the benefit of the dualsense where every gun literally feels different on the controller.
I mean i'm having fun with this game, but environmental destruction doesn't even make up for how garbage cover shooting is with a controller. Nvm making the guns feel more impactful than those PS5 exclusives.
I lost a cloud save going from my Series X to Series S. When I went back the my X later, the cloud save loaded, but only on the second try. I think the saves have some bugs.How do I save in this game?
Last time I just did quit to main menu and lost all my progress.
yes, I had some progress.
Reading this thread, it's starting to sound like another game that the players love by the journalist hate, along with Days Gone and Terminator Resistance (both of which I very much enjoyed).
You could live without it == Proof that it adds no value. Well, that seems like sound absolute proof you got there. Convincing maths .Oh i'm sorry, i don't put much weight into a controller gimmick...like we all did for 30 years before dual sense was even a thing.
Is this the new mantra of some people in here? Everything is better because of dual sense?? Jesus fuck we are in for dark times fellas