The Most Underrated Game of 2025

If it weren't for the endgame, I would have said Dune Awakening, loved going through the game with the lads, but yeah... endgame is retarded and a grind for jobless people.

but a real hidden gem , again fantastic for co-op is Mars First Logistics. Reached it's 1.0 this year and it's a blast (and something actually different)



to throw my hat in the ring again with a second game, Lego Party is as good as, if not exceeds some mario party games and is definitely underlooked.

and a third game is abiotic factor.

 
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It's Pipistrello and the Cursed Yo-Yo.

It's the UNSIGHTED of 2025: a top tier Zelda like if not one of the best, way better than most 2D Zeldas and it's been largely ignored.

Then we have threads about how gaming nowadays sucks, and this banger goes completely unnoticed.
 
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I haven't fully checked it out yet, but I will be as soon as I'm finished Yotei.

Hell is Us

Feels like a real cult, sleeper in the making. Anyone that's played it for real knows how special and weird it is. And according to @Angry_Megalodon it might just possibly be the Metroid we all missed out on this year

I came here to write this one.

Awesome game
 
If anything it is overrated lol.
I tried the demo twice and I couldn't make it 15 minutes before quitting. The squeaky high-pitched voices, dialog that goes on like 3x as long as it needs to, and the awkward pauses at the end of every line, it's so off-putting to me, especially coming directly from Clair Obscur.

I guess this game has its niche and they absolutely can't get enough of this stuff. But they vastly overestimate the normie appeal.
 
I tried the demo twice and I couldn't make it 15 minutes before quitting. The squeaky high-pitched voices, dialog that goes on like 3x as long as it needs to, and the awkward pauses at the end of every line, it's so off-putting to me, especially coming directly from Clair Obscur.

I guess this game has its niche and they absolutely can't get enough of this stuff. But they vastly overestimate the normie appeal.
I bought it and played it quite a lot, and it is as bland as it gets for a JRPG. Uninspired regions, copy pasted dungeons, super repetitive battles, uninteresting fetch quests... A complete borefest. And that battle music my god, unbearable. Voices were also super annoying, especially Estelle.

It's like people who like this have never played a competent JRPG. A good JRPG doesn't take 30 hours to initiate an interesting story, this is at best an excuse.
 
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Really a good game. The sequel is so easy to take to the next level that they'll crush it if executed.

More bosses, more enemy variety, and more challenging hard mode. Would easily be a GOTY contender for me.
Hmm, Hell Is Us has this weird Death Stranding x Aiden from Watch Dogs aesthetic going for itself that really does not resonate with me. What makes this game so special? The brief footage I've seen screams Ubisoft to me, I'm probably wrong?
 
I really enjoyed Mafia: The Old Country


It's a mid 70's game but it struck a nerve with me and drew me in for 11 hours into a beautifully presented world, whose design, characters, fashion, cars, weapons, soundtrack, and language come together in a way I have never seen in a game before.


Maybe I will play it through a second time; somehow it's a shame it ended so quickly.
It really follows in the footsteps of Mafia 1 and Mafia 2, and luckily not Mafia 3. It was exactly what I expected and what I hoped for.
Definitely play it in Sicilian with subtitles.
 
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I think Nightreign from From Software is underrated for the insane amount of chances and risks it takes. It threatened to destroy the lore and world of Elden Ring, it took the world and assets of a succesful title and brought it into a more fast paced Battle Royale type of experience. At a time when Battle Royale is not as popular as it used to be.

I think it was a very bold and daring move from From Software, also giving this to a young director, it reminds me of Nintendo and the way they allowed Splatoon to happen.

Imho, Nightreign is a bold, memorable experiment that actually works, and I'm surprised how misunderstood and undervalued it is. Even friends of mine who loved Elden Ring bounced off it almost instantly, which is a shame. There's so much potential in this kind of gameplay experimentation. And it goes against the trend of AAA games playing it super safe and trying to please everyone.

Edit: I know it sold +2million copies, but still, underappreciated for its boldness.
 
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I'm surprised how misunderstood and undervalued it is. Even friends of mine who loved Elden Ring bounced off it almost instantly, which is a shame.
I'm not sure it's misunderstood, I know exactly what it is but I'm just not in to it because it goes against everything I love about Elden Ring.

The reason I like games like Elden Ring and other Souls games is to take my time to explore and make progress with my build at my own pace but in Nightreign is all about rushing through levels like speed runner, find gears as fast as you can, beat the boss and lose all the weapon and level you gained and do it all over again for next boss.

The whole speed running and roguelike stuff is not what I want out of my games…..also the fact this game designed around playing with other people completely turns me off from the game.
 
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