Funky Functionality
Member
Developer: Jason Rohrer (Diamond Trust of London, Passage, among many others)
Release Date: January 29, 2014
Cost: $12 for the week after release, $15 thereafter
Buy It
thecastledoctrine.net (Windows/Mac + source code + Steam key + dev keeps 100% of the profit)
Steam (Windows only for now, Mac/Linux coming at some point)
What is The Castle Doctrine?
A massively multiplayer game about defending your own house and robbing from those of others, based loosely on home security advertisements from the 1990's. Death is frequent, permanent, and punishing.
How it Works
- You start with $2000, a wife, two kids, and a vault.
- You can spend money on home security or burglary tools.
- You can get money by robbing other players' houses or by having another player die in your house.
- The more money you have, the more people will try to rob you.
- When other players try to rob you, you get to watch a replay of their attempt.
- If you die in another player's house or while testing your own house's traps, you lose everything.
- If another player reaches your vault, they take about half of your money.
- If another player kills your wife, they take the other half of your money.
- If either of the above two things happens, any other damage the player did to your house will be persistent, although you can repair it.
- If you somehow manage to get crazy wealthy, you can buy unique paintings at auction to hang in your house.
Trailer
Giant Bomb Quick Look
Reviews
Game Informer - 7.00/10
The Castle Doctrine is a curious MMO with roguelike elements. To some, it may seem brutally unfair and punishing. To others, it may be exactly the kind of competitive experience they have always wanted... it feels like a darker player-vs-player version of 2013âs Monaco while making some grim observations about the nature of society.
Polygon - 5/10
Ultimately The Castle Doctrine is a video game that seems to value its message above your time. Setting aside the moral implications of its message, it requires from those who might play it the will to subject themselves to incessant frustration and failure in order to squeeze whatever satisfaction might come from its fleeting rewards. And all of its rewards come by extension of simulated mayhem, directed expressly at actual, living players.
Defensive Equipment
Burglary Tools
[posted on behalf of thisisalan]