Any idea when the demo will be hitting the US eShop?
I don't, sorry. That's a Nintendo/Sega thing. I would think soon?
Any idea when the demo will be hitting the US eShop?
HELP, my game is lagging hard (on PC, Steam) What should I do to make it run smoothly?
Anyone else here having performance problems with the Wii U version? It's super stuttery for me.
The game started me out on native resolution but at 20hz and that was very laggy, switch to 60hz and you should be fine again.HELP, my game is lagging hard (on PC, Steam) What should I do to make it run smoothly?
Yeah the jumping feels too floaty and kinda off.
What do you mean that off-tv requires the dev to implement it entirely?
there's not an available api you can just use for that?
i'm not bashing you guys for not doing it, i understand you had enough to worry about, i'd just like to know how easy it is to implement it and how much effort you think it's needed to use that feature.
are you also thinking about adding that feature later on with an update?
edit: one more question, how is it exactly the language support? Is the spoken dialogue always in english and you just get subtitles for the other languages?
The time traveler, the twins and the adventurer have the longest and most complex puzzles in the game. It still entirely depends on how long you are stuck at some of the puzzles.
Tried demo, pressed jump button, was immediately repelled. Game feels like shit to play. :\
Might give it a shot at some point but it definitely didn't make a good first impression.
I know, but still, when you spend so much time running around you expect that action to feel pretty good.Don't worry too much about it. You won't miss any jumps. They could have made jumping automatic for all purposes.
It's true, jumping feels terrible, but at least it works well enough that I don't have to jump over and over to reach the same platform or anything like that.I know, but still, when you spend so much time running around you expect that action to feel pretty good.
Much to my surprise, there is no such API. Tellingly, there's also no general way for the consumer to choose "launch this game in off screen mode" (afaik).
This support isn't technically hard, esp the graphics part. The audio requires compressing audio differently, which is easy, but would blow up the download size, whih is fine except it would make the demo download too big so it's not fine There may very well be a way to workaround this issue or to further compress the demo, but both take time.
Adding support in a patch is basically a question of priority and return. We only have so many engineers and tons of tech work to do on various games (announced and otherwise) so we have to allocate that time very carefully. We also have to look at how much benefit a given thing will have to our customers (and our business vs its cost and chose things with the best bang for the buck. This dynamic is true for any game developer, but it's especially present at a multi-title but still indie studio like DF.
Loc is subs only and we chose based on your system language settings.
Boooo the game doesn't react to you breaking the sequence of the puzzle, somewhat depressing.
How's the multiplayer?
Yea, I want to know this. Is this a GF friendly game?
Finally bought it, via GMG on Steam. Joypad or Mouse?
Yea, I want to know this. Is this a GF friendly game?
How's the multiplayer?
The game started me out on native resolution but at 20hz and that was very laggy, switch to 60hz and you should be fine again.
I've only the first run with the Scientist left but my impression is that most puzzles require you to just bring a thing to a specific place, sometimes you may need to use a lever or two to reach said place, but the fact that the number of items at any point is very limited and they all are used to solve puzzles in that enclosed section of the cave makes the process of working out what you have to bring where very simple and it becomes just a matter of figuring out the fastest way to reach the places you have to reach. Furthermore, a lot of item-place to bring the item interactions are pretty evident so it is more of a fetch quest than a puzzle.I just wrapped up the Miner segment and I'm really not impressed with the puzzle structure or the way that the lack of inventory is used.
The art is gorgeous at least.
I've only the first run with the Scientist left but all puzzles seem to just require you to bring a thing to a specific place, sometimes you may need to use a lever or two to reach said place, but the fact that the number of items at any point is very limited and they all are used to solve puzzles in that enclosed section of the cave makes the process of working out what you have to bring where very simple and it becomes just a matter of figuring out the fastest way to reach the places you have to reach.
The only one where you have to think a bit less about what's already there and may want to imagine things on a different level could be the Time Traveller's one, but even then, they are all pretty easy solutions to reach.
Pro-Tip™
In the Time Traveller's area, if you are stuck it's probably to do with the game. This shouldn't be a problem in Co-op.
When you are pushing the stone to let the water drip you have to be actively holding/pushing the stone when you switch for it to work. You can't just be blocking it from moving.
Maybe they were, but I still wouldn't call them challenging and I've never been particularly good with point and click adventures.From what I've heard, the Scientist is one of the easier ones. The Knight is also very easy from my experience.
The Twins and the Hillbilly were a lot more challenging.
OK I'm done fucking around, someone just tell me how to solve the Knight puzzle. I can't find a single thing in this environment I can interact with other than thedragon's food bowl
I just wrapped up the Miner segment and I'm really not impressed with the puzzle structure or the way that the lack of inventory is used.
The art is gorgeous at least.
Yep, it's terrible.I still maintain that going up ropes is too slow (here hitting A or B does nothing for me), while for ladders just when there is something between the forefront and the ladder, so hitting jump to drop down faster requires you to first descend some.