Drizzlehell
Banned
I'm sorry for making a separate thread out of this, maybe you can just merge it with that other one about shitty writing in this game, but Jesus wept, I was so blown away by the sheer incompetence of what I just witnessed in this game that I'm seriously questioning if there's any point in trying to continue playing it at all. If that's how all those other long-winded quest chains are gonna eventually play out, then this could quite possibly be one of the most poorly made, unsatisfying RPGs that Bethesda has ever crafted.
But let's take a step back for those who don't have the full context. Minor spoilers ahead. Also keep in mind that these are just ongoing impressions of a game that I'm still in the process of playing.
It is mind-blowingly bad. To the point where I just had to write a 200 word essay malding over this shit because I couldn't cope otherwise.
But let's take a step back for those who don't have the full context. Minor spoilers ahead. Also keep in mind that these are just ongoing impressions of a game that I'm still in the process of playing.
Early on in the game, I got picked up by UC SysDef fleet for carrying contraband, and this triggered a quest line where they essentially cut me a deal to go undercover and infiltrate one of the game's main pirate factions - The Crimson Fleet. One of the stipulations posed by head honcho at SysDef was to avoid killing any civilians or friendly forces while doing my undercover jobs, or else. I think he'll only let you slip up once, but the second time you open fire on an innocent, you're done for. And here is where the absurdity of this quest comes in because there are objectives during this whole quest chain where it's near-impossible to avoid at least one or two fights, with the most asinine objective of all being the one where you have to sneak through some labs on Neon to steal mission-critical data. As far as I was concerned while doing that mission, the security of that corrupt company opened fire at me first, so I was well within my rights to defend myself - so I did. But I was careful not to harm any unarmed scientists, just in case. I also tried sneaking around during that mission but I've no idea how stealth in this game works because they just kept spotting me from my hiding places and it was yet another indicator for me that maybe I was supposed to get into combat with them. After all, they're just corporate private security. But I guess I was wrong because almost three hours later, when I finally came back to the SysDef commander for another debrief, he just immediately flipped out on me and the only thing I could do was to either submit to an arrest, or shoot my way out of there.
The way this scene plays out is also pretty absurd. You can't even talk him down or explain yourself, and the fact that it came at a moment where we were about to attack the Crimson Fleet's base and my next objective was pretty much the ace in the hole for the whole operation, is just ridiculous. Like, calm down dude. Okay, some guards got killed but whatever, I didn't even fire the first shot, I was defending myself. You're just gonna throw a hissy fit and flush the entire operation down the toilet when we're practically at enemy's gates, and about to smoke an entire pirate faction off the face of the galaxy? The hell is wrong with you?
But the biggest disappointment was when I figured that if SysDef is so hell-bent on blowing this whole thing because of their goody two-shoes bullshit, then I'm just gonna go Tony Montana on their ass and murder the entire ship while I make my escape. And I did this while fully expecting that this will be the end of that whole storyline. Because if I'm gonna assassinate the commanders of this faction, then that pretty much puts the nail in the coffin of that entire operation, right?
Right...?
Of course, the head honcho guy and his posse of named NPCs wouldn't just keel over and die. They had to do this asinine Bethesda "ooh I'm hurt and clutching at my tummy while kneeling on the ground" shit, because it would be just too interesting to end the whole thing right there and then. No, they HAD to survive so that the rest of the quest's scripted story could play out, such as the entire goddamned UC SysDef faction now being hostile towards me, my companions despising my ass, and me basically being painted villain and having to deal with attacking UC forces whenever I bump into them. Which is all the time because they're pretty much everywhere around the settled colonies. They are THE main "good guy" faction of the game, and now I'm vilified by them for essentially being curious and following a quest line?
I mean god damn, way to punish me for such a dumb mistake, Bethesda, and not even giving me a chance to maybe go back and correct it before it was much, much too late. Top notch.
The way this scene plays out is also pretty absurd. You can't even talk him down or explain yourself, and the fact that it came at a moment where we were about to attack the Crimson Fleet's base and my next objective was pretty much the ace in the hole for the whole operation, is just ridiculous. Like, calm down dude. Okay, some guards got killed but whatever, I didn't even fire the first shot, I was defending myself. You're just gonna throw a hissy fit and flush the entire operation down the toilet when we're practically at enemy's gates, and about to smoke an entire pirate faction off the face of the galaxy? The hell is wrong with you?
But the biggest disappointment was when I figured that if SysDef is so hell-bent on blowing this whole thing because of their goody two-shoes bullshit, then I'm just gonna go Tony Montana on their ass and murder the entire ship while I make my escape. And I did this while fully expecting that this will be the end of that whole storyline. Because if I'm gonna assassinate the commanders of this faction, then that pretty much puts the nail in the coffin of that entire operation, right?
Right...?
Of course, the head honcho guy and his posse of named NPCs wouldn't just keel over and die. They had to do this asinine Bethesda "ooh I'm hurt and clutching at my tummy while kneeling on the ground" shit, because it would be just too interesting to end the whole thing right there and then. No, they HAD to survive so that the rest of the quest's scripted story could play out, such as the entire goddamned UC SysDef faction now being hostile towards me, my companions despising my ass, and me basically being painted villain and having to deal with attacking UC forces whenever I bump into them. Which is all the time because they're pretty much everywhere around the settled colonies. They are THE main "good guy" faction of the game, and now I'm vilified by them for essentially being curious and following a quest line?
I mean god damn, way to punish me for such a dumb mistake, Bethesda, and not even giving me a chance to maybe go back and correct it before it was much, much too late. Top notch.
It is mind-blowingly bad. To the point where I just had to write a 200 word essay malding over this shit because I couldn't cope otherwise.