I didn't find The Division that braindead to be honest.
More tactic needed than in GoW from my experience
Agreed
I didn't find The Division that braindead to be honest.
More tactic needed than in GoW from my experience
Agreed
Ok, I'm just really hyped but super paranoid about this release.If you need assurances about length or content then, for obvious reasons, we can't give you that information. It might be better for you to wait for reviews or GAF impressions first to find the information you need before purchase. For instance I put in 30+ hrs into both betas combined and for me I just need more of the same but if that isn't your experience or what you're looking for then I'd wait
"Braindead" seems a little harsh can you elaborate?
Ok, I'm just really hyped but super paranoid about this release.
Man you're more cynical then JimYou magnetically attach yourself to the various "chest high" objects and play whack-a-mole with the various enemies that pop up from behind their "chest high" objects. Rinse and Repeat. Trying not to take cover will get you killed pretty much as the game is not designed to be played that way really in the more serious firefights in game. The devs even mentioned that.
I have the 100$ USD version ordered regardless of that since know exactly what Im getting into. And the beta was amusing enough.
Man you're more cynical then Jim
I think you're oversimplifying everything since its an RPG with stat building and gun customization.
Where's the cheapest place to get this on PC?
This time tomorrow some people will already be playing....
This time tomorrow some people will already be playing....
Maps are quite flat for the most part in comparison to destiny. So if you are one who gives a shit about world geometry am sure that will be one huge point to "boredom".
If you like going pewpewpew and picking up loot in a modern setting and or love braindead cover shooters you "might" enjoy this game.
I think Australia unlock time is followed by consoles (disk) so it should unlock tomorrow in some places.How?
(i'll stop doing this at release I swear)
How?
I agree. More!No please don't, the thread needs the same picture quoted over and over, it brings so much.
No please don't, the thread needs the same picture quoted over and over, it brings so much.
Hey, does anyone know if this game is super short and shallow like destiny cause I'm super paranoid of pre ordering and getting a destiny situation again.
Hey, does anyone know if this game is super short and shallow like destiny cause I'm super paranoid of pre ordering and getting a destiny situation again.
Ok, I lol'd...
The one good thing the division has over Destiny is that the way your skills are swap in and out allows for more "cohesive" team play as you can set yourself up to be actual classes. DPS, Tank, Healer / Support etc. Then what takes that even further is the sub-skills similar to how Diablo III had the various effects which can be changed on a single skill.
Where as Vanilla Destiny, it pretty much was "every man for himself" type of design with the classes. Well besides the shield the Titan could do. The Warlock had buffs I think. And the Hunter, well just leave it alone to play with its sharp objects.
So if you enjoy playing as a cohesive team with a "set" role am sure you will have fun. That and unlike destiny most def seems easier to get PUGs together which is appreciated. For better or worse with how this game is designed once you step into the Dark Zone lol
Well Destiny on release had 22 missions. Division has 28 main missions (plus an unknown number of side missions + encounters).
Each main mission can be replayed on hard (scaling up to the highest level player in the party) and challenge mode (not 100% sure if that's in at launch)
When does the OT for this go live?
How's the endgame content?Probably worth waiting.
But for what it's worth, see my text right above - and also i played The Division beta for 6 hours, only just finished the singleplayer content in that time, and saw new shit up to the end. The full game has at least 5x more content (judged by physical area), but probably more than that because lots was hidden in the Beta. In Destiny i'd seen practically everything the game had to offer within 1 hour except the Raid which i fucking did not have desire or time to grind for to reach.
Of course, Destiny has better shooting mechanics, but Division still has solid shooting imo, and lots of other mechanics and systems to keep it infinitely more fresh.
Just two days, folks...
Well Destiny on release had 22 missions. Division has 28 main missions (plus an unknown number of side missions + encounters).
Each main mission can be replayed on hard (scaling up to the highest level player in the party) and challenge mode (not 100% sure if that's in at launch)
Well Destiny on release had 22 missions. Division has 28 main missions (plus an unknown number of side missions + encounters).
Each main mission can be replayed on hard (scaling up to the highest level player in the party) and challenge mode (not 100% sure if that's in at launch)
And the game has actual threat mechanics as well,something that Destiny doesn't have.
It basically has the "holy trinity" going on in a shooter.
How's the endgame content?
1,5 hours(ish)
How's the endgame content?
Which is appreciated since it gives an actual purpose for someone being the tank to pull folks away from other members who are downed so someone can go pick their ass up. Though still yet using the shield is suicide lol. Granted with how if you stack health and armor should be a non-issue with or without the shield though.
While the suppression system is semi-useless, its nice that there is at least something in place mechanics wise which stops enemies from doing the usual "banzai rush" giving zero fucks that they are absorbing an unhealthy amount of lead in the process. (speaking of hard mode here)
Though thankfully due to the suppression system it gives real purpose for one guy to have a box fed LMG instead of just being a tool that compensates for poor aim.
A bit hard to answer that considering the game isnt out let alone anyone actually reaching the end eh?
Uh, the shield is amazing actually.
You just Need to have electronics skill to increase it's health.
I had an electronics/Stamina build for my tank in beta and my shield had huge amounts of health. I was tanking enemies for days.
theres nothing worse than actually having the sodding game and not being able to play
HACK IT!!!!
I just cooked and ate this:
The one good thing the division has over Destiny is that the way your skills are swap in and out allows for more "cohesive" team play as you can set yourself up to be actual classes. DPS, Tank, Healer / Support etc. Then what takes that even further is the sub-skills similar to how Diablo III had the various effects which can be changed on a single skill.
Where as Vanilla Destiny, it pretty much was "every man for himself" type of design with the classes. Well besides the shield the Titan could do. The Warlock had buffs I think. And the Hunter, well just leave it alone to play with its sharp objects.
So if you enjoy playing as a cohesive team with a "set" role am sure you will have fun. That and unlike destiny most def seems easier to get PUGs together which is appreciated. For better or worse with how this game is designed once you step into the Dark Zone lol
YUM!
I was so bored of waiting I decided to make Division brand Jam tarts with my daughter, her first go at baking..
However we had no orangey jam so we went Himbeere instead.. ROGUE JAM TARTS!
You magnetically attach yourself to the various "chest high" objects and play whack-a-mole with the various enemies that pop up from behind their "chest high" objects. Rinse and Repeat. Trying not to take cover will get you killed pretty much as the game is not designed to be played that way really in the more serious firefights in game. The devs even mentioned that.
I have the 100$ USD version ordered regardless of that since know exactly what Im getting into. And the beta was amusing enough.
Btw theres no reason to worry about going in day 1 anyways as everything will be a clusterfuck like any online game launch. So just sit back, watch Rome burn and make your decision based off of that.
Again, this was NOT indicative of my experience/thoughts at all.
I played the Division open beta as a singleplayer experience, and what i got was more like Deus Ex's RPG and skill system mixed with Splinter Cell and Rainbow Six gunfighting - i had to upgrade and deploy my skills and weapons intelligently during high pressure gunfights to survive and thwart the enemies, who were placed well and had generally good AI.
I never built towards a specific class/build and i never played co-op, and it was great as a singleplayer RPG.
I'm not an MMO or endgame or loot or online player - i'm interested in good moment-to-moment gameplay above all, so i'll probably be an unusual voce in this thread/OTs.
weapons intelligently during high pressure gunfights to survive and thwart the enemies, who were placed well and had generally good AI.
God i LOVE rapsberry *u*
GIEV!!!!!!