capitalCORN
Member
Instead of relying on Bethesda's leveling guidelines, why not try a mod that rectifies it?
nGCD automatically distributes attribute points based on skill gain. Your progression will always mirror your playstyle, so you don't have to worry about training extraneous skills for multipliers
http://tesnexus.com/downloads/file.php?id=14065
OblivionXP changes the leveling system to a xp based one. Certain actions (killing shit, lockpicking, etc...) yield xp which go towards new levels. Once you attain a level you can distribute points to attributes and skills as you see fit.
http://www.tesnexus.com/downloads/file.php?id=15619
Both of these require the newest version of OBSE
http://obse.silverlock.org/
Grab the beta version if you're playing the Steam version of Oblivion.
nGCD automatically distributes attribute points based on skill gain. Your progression will always mirror your playstyle, so you don't have to worry about training extraneous skills for multipliers
http://tesnexus.com/downloads/file.php?id=14065
OblivionXP changes the leveling system to a xp based one. Certain actions (killing shit, lockpicking, etc...) yield xp which go towards new levels. Once you attain a level you can distribute points to attributes and skills as you see fit.
http://www.tesnexus.com/downloads/file.php?id=15619
Both of these require the newest version of OBSE
http://obse.silverlock.org/
Grab the beta version if you're playing the Steam version of Oblivion.