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That spear thing is sad. And what's this about "dragon riding training wheels"?
does it work like fast travel or something?
What the flying fuck? That Beth Game Jam had someone put proper Spears in the game with new animations... Why not throw that in, since they've already put a lot of things from that game jam into the game.
Then make the hit box or hit animation the same as sword or shield bash and kill physics as arrows. Fukken there's concessions that wouldn't compromise the end result.The issues has never been the animations AFAIK its been a difficulty with the engine recognizing stabbing actions properly.
Did some looking around since I have no self control.
Spears are in fact arrows and they are equivalent to steel arrows in damage. They also have very limited range of about 10ft.
That sounds ridiculous. I am not doubting/sassing you. But, it just sounds stupid. Fucking Mount and Blade could pull it off. Wasn't shooting/throwing/stabbing in Fallout? How can they have regressed?The issues has never been the animations AFAIK its been a difficulty with the engine recognizing stabbing actions properly.
So how do you start the main quest?
Wander around. It will find you. I was in Dawnstar when it happened.
So how do you start the main quest?
Really? Why include it at all if they're just going to half-ass it?
That sounds ridiculous. I am not doubting/sassing you. But, it just sounds stupid. Fucking Mount and Blade could pull it off. Wasn't shooting/throwing/stabbing in Fallout? How can they have regressed?
Really? Why include it at all if they're just going to half-ass it?
That sounds ridiculous. I am not doubting/sassing you. But, it just sounds stupid. Fucking Mount and Blade could pull it off. Wasn't shooting/throwing/stabbing in Fallout? How can they have regressed?
lol...the Riekling tribe that I am head of now seems to be turning up everywhere I go. They even helped me take down a dragon priest. So awesome.
lol...the Riekling tribe that I am head of now seems to be turning up everywhere I go. They even helped me take down a dragon priest. So awesome.
I got several radiant quests where my wife was kidnapped and it was always in a different location.My wife is missing.. again.
The first time it happened I thought it was a glitch. After a while she appeared by all by herself again. Later I was going through my notes section and finally see the ransom note that apparently didn't matter anymore.
Now she's gone again and I don't have a ransom note. Is the place she's being held always random or is it always in the same location? Is there a mod where it could add some human cages to my house so I can place my wife and children there so they don't go anywhere?
I don't think it was.
Basically, they need to rework their combat system for TES VI. Need to. Take a look at Dishonored if they have to.
Obviously, she is playing Skyrim in some dark cellar or something.My wife is missing.. again.
Slightly off topic but i hope they remodel the combat system to be more like, say, Assassin's Creed (of course since TES is designed for the first person view, and it is important for immersion, AC's system might not be the best fit). This would allow the character's skill play an important role, while avoiding the issue Morrowind had, namely "I hit it but i didn't, wat?" (Or "I didn't hit it but scored a hit anyway, wat?").
Obviously, she is playing Skyrim in some dark cellar or something.
Nothing like AC, please.
AC1 or 2, not Brotherhood or later. Parrying, blocking and dodging should be important, no instagibbing, timed or not. (EDIT don't know why i mentioned this, as if it would make the system acceptable to you if you don't like it)
But as i noted, not the best system for a first person game. First person and target locking/selection don't quite go well togheter. And pausing systems, like VATS in FO3/FONV stops the flow of combat.
Still, character skills should be the one that matters, not the player's (obviously positioning etc. are player skills but they're indirect things when it comes to whether you succeed or not).
Wonder what kinda skill system would work from first person, without pausing and without being clumsy. Without having the issue Morrowind had.
EDIT: Probably some hybrid beetween Oblivion/Skyrim and Morrowind: Whenever the player scores a hit (well, whenever the strike is going to hit the target), the game rolls a die to determine whether damage was done, and if it was, the damage depends on how player swung the weapon (just like in Morrowind, fast hit is low damage and slow hit is high damage, depending on weapon of course, and STR modifying it: STR under 50 dealing less damage and over 50 is more damage).
EDIT and there needs to be good visual feedbacks as to why the hit didn't do damage: no damage makes the blow look clumsy, slow, being dodged or glancing off armor.
I got several radiant quests where my wife was kidnapped and it was always in a different location.
Woorloog said:Obviously, she is playing Skyrim in some dark cellar or something.
As long as your proficiency is above 70% in that particular weapon.Morrowind has the best combat of all Elder Scroll games.
Attentive Husband Overhaulhmm.. maybe I'll ask her what mods she's using.
Morrowind has the best combat of all Elder Scroll games.
Wow, this sounds awful. Is this part of Hearthfire? I've heard bandits can also break in and kill people in your household, is that true? If so I'm staying far away from those houses.My wife is missing.. again.
The first time it happened I thought it was a glitch. After a while she appeared by all by herself again. Later I was going through my notes section and finally see the ransom note that apparently didn't matter anymore.
Now she's gone again and I don't have a ransom note. Is the place she's being held always random or is it always in the same location? Is there a mod where it could add some human cages to my house so I can place my wife and children there so they don't go anywhere?
Wow, this sounds awful. Is this part of Hearthfire? I've heard bandits can also break in and kill people in your household, is that true? If so I'm staying far away from those houses.
Bandits can attack the house, and it's not uncommon for them to take your kids/spouse for ransom if you're living in a built house. It doesn't happen if you're living in a city.
That sounds really annoying, actually. I won't move into those houses if I have a spouse or child.
It's worse when giants attack and kill your cow.
But it IS cool when skeevers infest the basement and your kid that you gave a Glass Dagger to runs down there and kills them for you.
It would also be kind of immersion-breaking if my Daedric-clad warrior-woman of a spouse gets kidnapped by a gang of lousy bandits. How often do kidnappings happen? Enough to be a nuisance?
Morrowind has the best combat of all Elder Scroll games.
How did Daggerfall combat work?Whether your preference is stat-based hit-and-miss combat or action-RPG combat, Morrowind is superior in neither field. Daggerfall is superior in the former, Skyrim in the latter.
I'd love to have Morrowind's system again but with better visual feedback, ie misses are clearly shown as misses as i stated above. Same applies to hits.
How did Daggerfall combat work?
I find Morrowind pretty good middle ground.
I wouldn't mind even more stat-based system as long as immersion, eh, first person works just fine. And.. I don't want to see is a system where you just auto-attack everything, first person or not. I should be the one to decide when and how to attack but my character's skill (vs enemy defense of course) decides whether i do damage or not.
Oh and both Oblivion's and Skyrim's combat suck even as ARPGs. They're just so damn boring. If we just had the ability to determine HOW we attack, like in Morrowind (slash, thrust or chop), combine that with power attacks and more intelligent AI and more differences beetween weapons, that would be pretty good action RPG combat system.
I would love an Elder Scrolls game with AC's combat and movement. Particularly movement, can you imagine free-running over some of the places in game?
Or an ES game with combat from Chivalry: Medieval Warfare.
Would be coool
Hmm... I need a bit of help.
I need one more Dragon Soul to progress in the main quest line. So I went back to Skyrim to kill some dragons, but it's not absorbing their souls.Last level of Bend Will Shout
What do I do?
Anyone know how big the new island is compared to the whole of Skyrim?
Oh man that sucks. That happened to me CONSTANTLY when I first played, but it seems to have fixed for me since the kinect-adding patch.
Apparently it's about the size of The Reach.
Also, bolding text to get people's attention is annoying.
Question about Dawnguard:How do you use the summon dragon shout you earn after travelling to that other soul-dimension place? Nothing happens when I use it. If it gets unlocked via quest, please don't spoil it, just tell me so, thanks!
You need the three wordsDurnehviir teaches you one each time you use the shout in Skyrim, he'll be flying around for a while and then disappear. After he teaches you the third word, you can summon him whenever outside of a city as long as the place you are aiming for is big enough for him to materialize this includes interior cells as well, as long as there's enough space. Also, he counts as a summon, if you summon him and then conjure an Atronarch he'll disappear.