The Elder Scrolls V: Skyrim -- First Gameplay Trailer!

wit3tyg3r said:
How could you NOT want to explore Oblivion? That was practically the best part of it!! Not to mention ALL Elder Scrolls games are about the open-world exploration.

I'm big on exploration too, but I can see where Oblivion had its downtime regarding the map. Most of it was just alright. Had more hand-placed geometry been present, the world may have been a tad more memorable.
 
disappeared said:
I'm big on exploration too, but I can see where Oblivion had its downtime regarding the map. Most of it was just alright. Had more hand-placed geometry been present, the world may have been a tad more memorable.

The only thing that really bothered me about Oblivion exploration were the caves. Every single one looked the same as the others. The caves and the ruins. Otherwise, I thought the exploration was splendid!
 
disappeared said:
I'm big on exploration too, but I can see where Oblivion had its downtime regarding the map. Most of it was just alright. Had more hand-placed geometry been present, the world may have been a tad more memorable.

Exactly this. Also, the reliance on fast-travel meant that the developers didn't concentrate enough on what it's actually like to play the game without fast-travel - it's not a fun experience, mainly because there isn't enough to see and do and a lot of the environments feel empty and procedurally generated, whereas with Morrowind everything felt like it had been hand-placed. God, I love Morrowind.
 
From the preview in Game Informer, the world will be massive and there's one city that's so big it has several fast travel points in it. Can't wait!
 
wit3tyg3r said:
How could you NOT want to explore Oblivion? That was practically the best part of it!! Not to mention ALL Elder Scrolls games are about the open-world exploration.
I remember wandering through a whole lot of nothing, followed by a rat, and then a long slog of nothing, then another rat, followed later on by long slogs of nothing with wolves instead of rats.

I'd find a dungeon at times, dodge the traps, kill the boss and acquire a pair of calipers, a few bottles of beer and a few coins though.

Just like the ole D&D days...
 
LiK said:
From the preview in Game Informer, the world will be massive and there's one city that's so big it has several fast travel points in it. Can't wait!
This is good to hear. Sounds strange but the fast travel kind of messed Oblivion up for me. Even if I didn't want to use it, knowing it was there, readily available even to places I've never visited before, made me feel stupid for going anywhere by foot and exploring. It mentally broke the game for me, I guess you can say. Fast travel is good when restricted. It's so easy to get lazy.

I'm also very excited that the characters show that they are taking damage when they take damage. This is a big deal to me and something that Oblivion, Bioshock and a bunch of games lacked back in the day.
 
I think a cool system of Fast Traveling to use would to just have ships, horse-drawn carriages, or even Dragons to transport you to other places. Of course it would skip the entire process and just replace it with a loading screen (except if you're flying a dragon :P), but it would seem a lot more believable.

Didn't Morrowind have a similar system?
 
going by the trailer, i am content with what i saw. also gave me a reason to upgrade. although i can stick with what i got, it wouldn't be right to play it on medium highish.
 
-Yeti said:
I think a cool system of Fast Traveling to use would to just have ships, horse-drawn carriages, or even Dragons to transport you to other places. Of course it would skip the entire process and just replace it with a loading screen (except if you're flying a dragon :P), but it would seem a lot more believable.

Didn't Morrowind have a similar system?

Yep, you rode in giant bug buses.
 
-Yeti said:
I think a cool system of Fast Traveling to use would to just have ships, horse-drawn carriages, or even Dragons to transport you to other places. Of course it would skip the entire process and just replace it with a loading screen (except if you're flying a dragon :P), but it would seem a lot more believable.

Didn't Morrowind have a similar system?


Grand Theft Auto IV and Red Dead Redemption both did this pretty well. You could chill and watch the entire cab/horse and carriage ride, or just skip to destination by tapping a button. Sometimes it was fun just watching the cab driver smash into sign posts and hit pedestrians.
 
Fast travel isn't even in my vocabulary. I avoid it at all costs except if I'm doing a super tedious collectathon AFTER the real missions are completed. Long "journeys" to get where I'm going and experiencing the day/night/weather cycles are the best part of these open world games.

Didn't use it in Oblivion, GTAIV, Just Cause 2 (and that game was GINORMOUSLY HUGE), Red Dead Redemption, etc. etc. etc.
 
-Yeti said:
I think a cool system of Fast Traveling to use would to just have ships, horse-drawn carriages, or even Dragons to transport you to other places. Of course it would skip the entire process and just replace it with a loading screen (except if you're flying a dragon :P), but it would seem a lot more believable.

That's exactly how it was handled in Morrowind - you had to use a system of different fast travel services (boats, mage teleports, gondolas & silt striders) to get where you were going, rather than just magically teleporting wherever you want to go. The fact that you were forced to walk through a lot of the game or use this system of fast travel meant that you'd build up an actual idea of the layout of the world. Even today I can remember how to get to places - need to get from Balmora to Dagon Fel? You can either walk to Gnaar Mok, take a boat to Khull and then another boat to Dagon Fel, or you can take the Silt Strider from Balmora to Ald'ruhn, the Silt Strider to Khull and then the boat to Dagon Fel, or pay the mage's guild in Balmora to teleport you to Sadrith Mora where you can catch a boat straight to Dagon Fel. Hell, I've got a better sense of direction in Vvardenfell than I do in real life!
 
SenseiJinx said:
I just love the part where the narrator says DRAGON BORN! And then the character yells SKORTAW! Or whatever it is. I dunno why, I just really like that part.

Same here. Gave me the chills.
 
Net_Wrecker said:
Fast travel isn't even in my vocabulary. I avoid it at all costs except if I'm doing a super tedious collectathon AFTER the real missions are completed. Long "journeys" to get where I'm going and experiencing the day/night/weather cycles are the best part of these open world games.

Didn't use it in Oblivion, GTAIV, Just Cause 2 (and that game was GINORMOUSLY HUGE), Red Dead Redemption, etc. etc. etc.

It has a lot to do with how immersible the world is. I agree with you on Just Cause 2, GTAIV, and Red Dead. All of these games' geography was handled very well. You didn't just explore because you thought you had to, but because it was interesting and unique.

One overworld I really liked was FUEL's. It was maybe too big sure, but you felt like you traversing real-world terrain. I once drove from the starting spawn to the desert area in the north-east section. Four hours later I got there, and it was incredible. Absolutely nothing but the ground. If you've ever seen that scene from the Matrix where they're in that all white room, it was kind of like that. Nothing. It was oddly serene.
 
poisonelf said:
English not being my native language... what ??

EDIT: Ok, should of googled before posting, got it now. Thanks, nothing can beat nostalgia :)

I've been messing around with Quest for Glory again lately. Playing a thief this time.
 
Net_Wrecker said:
Fast travel isn't even in my vocabulary. I avoid it at all costs except if I'm doing a super tedious collectathon AFTER the real missions are completed. Long "journeys" to get where I'm going and experiencing the day/night/weather cycles are the best part of these open world games.

Didn't use it in Oblivion, GTAIV, Just Cause 2 (and that game was GINORMOUSLY HUGE), Red Dead Redemption, etc. etc. etc.

Agreed. Even if I started playing late at night, i'd save at a certain spot, and continue the journey in the morning.
 
disappeared said:
I've been messing around with Quest for Glory again lately. Playing a thief this time.
Haven't touched anything Quest for Glory related for years. But after having lovingly hand drawn the 'world' map of the first one, as played on a Hercules graphics card, I feel like talking about an old friend. First run through ever was with a Thief!

Latest attempt was at a King's Quest remake but I'll admit that without the rose tint it was a bit boring...

Hope I don't get in trouble for this derail but I just couldn't let the opportunity to talk about such gems pass by :D
 
I haven't been interested in an Elder Scrolls at all because of how generic they look to me but I have to admit that was one nice trailer.

Too bad this game is coming out the same week as Mass Effect 3 and probably Zelda, and a week after Uncharted 3. This is one more year in which I hope some of these games get delayed.
 
I just love the part where the narrator says DRAGON BORN! And then the character yells SKORTAW! Or whatever it is. I dunno why, I just really like that part.

woober said:
Same here. Gave me the chills.

I've been watching that exact part over and over.

It's the inclusion of the line into the cadence of the music that does it.
That's some straight up theatrical, musical theater shit and I LOVE IT.
 
civilstrife said:
I've been watching that exact part over and over.

It's the inclusion of the line into the cadence of the music that does it.
That's some straight up theatrical, musical theater shit and I LOVE IT.
Yeah, that shit was epic man. Bethesda nailed that trailer.

I'm just happy they have assassination animations. Hopefully daggers aren't just gimp swords anymore.
 
MidnightCowboy said:
I have to wonder why they chose such a terrible looking character for the character used in most of the trailer.

The guy in the trailer is a straight up man. You can tell he hunts his food, sleeps in the wilderness, slays dragons by day, and is radiating so much pure manliness that he treks in freezing temperatures in sleeveless armor.

The guy in the trailer is everyone's hero, and makes me want to use a purely melee class barbarian.

The guy in the trailer screams...


...at dragons.
 
I'd kill for some man-versus-nature elements. Equipping to deal with extreme weather, survivalist stuff. Its just something I've always wanted in these kinds of games.
 
NullPointer said:
I'd kill for some man-versus-nature elements. Equipping to deal with extreme weather, survivalist stuff. Its just something I've always wanted in these kinds of games.

I think it would be interesting if you got some kind of poisoning and the only way to cure it would be to pick a specific herb in a certain amount of time. Although I can see many people hating this, it would make the game more...on the edge, if you will. Also, I hope that they borrow elements from Fallout New Vegas and include a hunger/thirst system and also an exhaustion system where you actually have to sleep or you die of sleep deprivation. OOO! It would also be cool if your character started hallucinating if he didn't sleep for a few days!!
 
Yeah, I really hope there's some sort of fast travel option that's not instantly teleporting anywhere.

LET ME RIDE ONE OF THOSE SWANK ASS DRAGONS BETHESDA
 
poisonelf said:
Haven't touched anything Quest for Glory related for years. But after having lovingly hand drawn the 'world' map of the first one, as played on a Hercules graphics card, I feel like talking about an old friend. First run through ever was with a Thief!

Latest attempt was at a King's Quest remake but I'll admit that without the rose tint it was a bit boring...

Hope I don't get in trouble for this derail but I just couldn't let the opportunity to talk about such gems pass by :D

If anything, the snowy environment reminds me somewhat of QfG's snow/spring setting.
 
civilstrife said:
I've been watching that exact part over and over.

It's the inclusion of the line into the cadence of the music that does it.
That's some straight up theatrical, musical theater shit and I LOVE IT.

This trailer just cements my passion for production. It is put together so well, every piece just fits.

It really makes me hope I can get a job as a producer somewhere like this.
 
I'm not sure where the notion of a clearly "brand new engine" in this trailer is coming from. Yes, Bethesda made that tweet but then others said it might just be upgraded Gamebryo and frankly the trailer looks like it might very well be just that.
 
Net_Wrecker said:
The guy in the trailer is a straight up man. You can tell he hunts his food, sleeps in the wilderness, slays dragons by day, and is radiating so much pure manliness that he treks in freezing temperatures in sleeveless armor.

The guy in the trailer is everyone's hero, and makes me want to use a purely melee class barbarian.

The guy in the trailer screams...


...at dragons.

So true. The scream flowing into the music is just pure epicness. Made me think why no dev takes it to the next level and implements such theatrical soundmoments in boss/final fights. I can really see myself starting the ending fight while my character uses his dragonshout that seemlessly goes over into the main theme. Ingame with some unique shout/taunt animation. Pumping it up to the max!
 
Munin said:
I'm not sure where the notion of a clearly "brand new engine" in this trailer is coming from. Yes, Bethesda made that tweet but then others said it might just be upgraded Gamebryo and frankly the trailer looks like it might very well be just that.

Bethesda also tweeted that it is a brand new engine. Also they told it to every news site out there.
 
I hate to be that bloke, and I know the information would be lurking around somewhere, but is Skyrim set to have the same level scaling as Oblivion?

As much as I wanted to, I never played Oblivion because I detested the idea of levelling being a punishment. It essentially went against the entire purpose of levelling up in the first place.
 
_Alkaline_ said:
I hate to be that bloke, and I know the information would be lurking around somewhere, but is Skyrim set to have the same level scaling as Oblivion?

As much as I wanted to, I never played Oblivion because I detested the idea of levelling being a punishment. It essentially went against the entire purpose of levelling up in the first place.


We can only hope that level scaling has been ditched, I hated the oblivion system with a passion as it made your character relatively weaker as you progressed.
 
_Alkaline_ said:
I hate to be that bloke, and I know the information would be lurking around somewhere, but is Skyrim set to have the same level scaling as Oblivion?

As much as I wanted to, I never played Oblivion because I detested the idea of levelling being a punishment. It essentially went against the entire purpose of levelling up in the first place.
The superior PC version of Oblivion has a fix for that. It helps quite a bit.
 
There are not enough 4-letter words to describe how pumped I am for this game. Depending on reviews
My funds
this could be a day 1 for me.
 
I hope they have fixed the problems you sometimes get with the stupid sea of grass. Annoyingly often it would occur that after killing something from a distance, or something on a slope etc. it would disappear into the sea of grass and impossible to find for looting purposes..
 
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