The Elder Scrolls V: Skyrim -- First Gameplay Trailer!

Mur2thetaugh said:

Flawless.
 
JoeBoy101 said:
Started with Arena m'self. Ol' fogey here.

I only played a bit of it, but the greatness that is Daggerfall was my first real TES game and how epic it was. Owning houses all over the place. Running into dungeons on an overland map that was 487,000 square kilometers. Plus, becoming Werewolf or Wereboar was super awesome.

Then Morrowind. Toned down the empty space of Daggerfall and created one of the most brilliant games ever created. Open world, no fast travel, but waypoint travel. A land with familiar looks at times, but also had uniquely alien appearances. I'll never forget my first look at Bonemold Armor or the first time in a dust storm. Less houses, but the fact that, if you joined the Telvanni, you actually grew your home, literally, was incredible. Also, I loved that the homes were more compounds (small outposts) than just houses, and had to be built as well.

Then Oblivion. Ugh.
I really wish I had started TES with Morrowind. Maybe it's because Oblivion was my first TES experience that I have trouble being disappointed with it. Also, the fact that I have yet to finish Morrowind adds to that. When I started Oblivion, it was love at first sight. I became heavily obsessed with TES lore.

JoeBoy101 said:
I'm trying not to get over-hyped with this game, but am failing utterly. The further fact that we have over half a year to go which gives them time to refine further from the fairly complete display we've see so far, is just gravy along with.
I have a countdown timer on my Mac Dashboard just for Skyrim. As of typing this post, there are 254 days, 13 hours, 16 minutes, and 15 seconds left.
 
wit3tyg3r said:
I really wish I had started TES with Morrowind. Maybe it's because Oblivion was my first TES experience that I have trouble being disappointed with it. Also, the fact that I have yet to finish Morrowind adds to that. When I started Oblivion, it was love at first sight. I became heavily obsessed with TES lore.
I think not being disappointed with Oblivion can only be a good thing: less sadness in in your life. :lol

Zeliard said:
Have you caught the video?

http://www.youtube.com/watch?v=c9eGtyqz4gY

Amusing stuff.
It really is. I can't help but hope he'll do another one for the new trailer. :p
 
Blue Ninja said:
I think not being disappointed with Oblivion can only be a good thing: less sadness in in your life. :lol
Very true. I'm just saying that I wish I had gotten on the TES bandwagon a lot earlier.
 
Zeliard said:
Have you caught the video?

http://www.youtube.com/watch?v=c9eGtyqz4gY

Amusing stuff.

I have, I figured this one panel was in response to the recent trailer.

blue ninja said:
I think not being disappointed with Oblivion can only be a good thing: less sadness in in your life. :lol

I don't want to make it out that I had no fun in Oblivion. I had plenty. But compared to alot of aspects to Morrowind it felt like a lot of the heart wasn't there.

Which is kinda why I'm slobbering over Skyrim because they didn't seem this confident with Morrowind, much less Oblivion.

Give me the trailer, Bethesda. That's all I ask. Scripted dragon fight aside, I'm perfectly happy with that trailer.
 
JoeBoy101 said:
I don't want to make it out that I had no fun in Oblivion. I had plenty. But compared to alot of aspects to Morrowind it felt like a lot of the heart wasn't there.

Which is kinda why I'm slobbering over Skyrim because they didn't seem this confident with Morrowind, much less Oblivion.

Give me the trailer, Bethesda. That's all I ask. Scripted dragon fight aside, I'm perfectly happy with that trailer.
I think it had "heart", but it was a lot more generic than what we came to expect after Morrowind. Stuff like Great House politics and exotic landscapes turned into a failed attempt at differentiating Nibenay and Colovia in a setting that reminded of Medieval Europe without the Black Plague.

That said, though, exploring Cyrodiil was some of the greatest fun I've ever had in a videogame.
 
Oblivion get's so little credit. Yes, Morrowind was better in my opinion, I missed personal enchantment, the crazy custom enchantments that could be made, levitation, preset dungeons (outside of loot), using various magic instant travel, and riding giant bugs to get places instead of map clicking, how you could break the game to be unplayable if you wanted to etc. etc. Just stop with the hyperbole on how "bad" ES4 was. It was damn good, people. For 2006, or now imo. Fat faces, vanilla setting, whatever bombs you want to throw, that game got people into Elder Scrolls like no other. I loved that game, going dungeon diving, ridin' mah horsey, shooting bandits in the head with my bow, drowning shadowmere for eternity (hated that actually).

Skyrim is going even further away from Morrowind in terms of complexity it seems, but I do agree that it's varied setting & storyline does bring it back a bit.
 
MaddenNFL64 said:
Skyrim is going even further away from Morrowind in terms of complexity it seems, but I do agree that it's varied setting & storyline does bring it back a bit.

Where you getting that from? Given what the developer interviews have said, it sounds like they are adding complexity in.
 
JoeBoy101 said:
Where you getting that from? Given what the developer interviews have said, it sounds like they are adding complexity in.
correct me if I'm wrong, Madden, but I think what he's saying that if Bethesda continues the trend they've been following, then Skyrim will be more non-RPG-player friendly, kinda like how Oblivion is to Morrowind. Oblivion's leveling system is a bit more basic than Morrowind's.
 
wit3tyg3r said:
correct me if I'm wrong, Madden, but I think what he's saying that if Bethesda continues the trend they've been following, then Skyrim will be more non-RPG-player friendly, kinda like how Oblivion is to Morrowind. Oblivion's leveling system is a bit more basic than Morrowind's.

Exactly what i meant. I know there's new crafting, like logging, and mining, and the combat is not the basic sword/shield combo + spell use, but it's getting farther & farther away from what I liked about Morrowind over Oblivion. Taking out more spell trees, taking out skills. Not that it's bad at all. In the new, out with the old, it's been almost a decade, time to get over it. Skyrim will be more accessible than ever, and that's fine.
 
EviLore said:
Flawlessly NSFW and inappropriate for posting.

Honestly would not have considered it that, but hey, live to learn. Will update my mental GAF Faq.

MaddenNFL64 said:
Exactly what i meant. I know there's new crafting, like logging, and mining, and the combat is not the basic sword/shield combo + spell use, but it's getting farther & farther away from what I liked about Morrowind over Oblivion. Taking out more spell trees, taking out skills. Not that it's bad at all. In the new, out with the old, it's been almost a decade, time to get over it. Skyrim will be more accessible than ever, and that's fine.

I see where you're coming from, but I think they're more re-imagining it through the use of perks and specializations. Thus, you have dominant skills that get more specialized (if you like) as you level. I think that's a great approach as you don't sacrifice complexity, you just don't require it up front. Plus, adding new off-combat activities is a major boon as there wasn't all that much to begin with. Of all things, I don't think much complexity has been lost over the series with the exception of fast travel, which Evilore has pretty much written the definitive treatise against.

Without seeing more of it, I don't thinking there has been a dumbing down of the RPG aspects, or much of one, so far. I'll need UI shots of the character menu and more details on skills to be sure of course.
 
I think, in terms of combat management, it'll be a lot like a cross between Morrowind and Oblivion. You've still got Oblivion's swordplay (though upgraded), but also stuff like having to equip a spell much like a weapon, which was in Morrowind. I'm not a big fan of this change (whipping out a spell in combat is a pain in the ass), but it might work.

And indeed, stuff like perks will greatly help with player development, I think. The skills you use most will ultimately be the ones that matter, and become the ones that you rely on for leveling. Leveling nets you perks, which you can then use to specialize in a particular kind of one-handed or two-handed weapon, or a shield, or a spell or a staff.
 
Blue Ninja said:
I think, in terms of combat management, it'll be a lot like a cross between Morrowind and Oblivion. You've still got Oblivion's swordplay (though upgraded), but also stuff like having to equip a spell much like a weapon, which was in Morrowind. I'm not a big fan of this change (whipping out a spell in combat is a pain in the ass), but it might work.

And indeed, stuff like perks will greatly help with player development, I think. The skills you use most will ultimately be the ones that matter, and become the ones that you rely on for leveling. Leveling nets you perks, which you can then use to specialize in a particular kind of one-handed or two-handed weapon, or a shield, or a spell or a staff.
Also, Skyrim's setting appears to be darker and meek, similar to Morrowind.

One thing I liked about TES is that regardless of what race/class you were, you are not limited to what types of weapons/armor/items you could use. However, it relied heavily on skill set and your characters focus. Sure, your Dark Elf Mage could lug around in heavy armor, but it wouldn't be as efficient. BioWare and other RPG devs tend to restrict your items based on class and race, which seemed to take away from the "I can do whatever I want" feel of TES
 
I really hope Radiant Storytelling focuses on your class. Like, if I'm rolling a Rogue/Thief, it'd be the cat's pajamas if some shady fuck approached me in a city at night and described a lucrative deal involving a heist. Or verbally deceiving somebody to get access to a rare treasure.

A man can dream.
 
JoeBoy101 said:
Honestly would not have considered it that, but hey, live to learn. Will update my mental GAF Faq.



I see where you're coming from, but I think they're more re-imagining it through the use of perks and specializations. Thus, you have dominant skills that get more specialized (if you like) as you level. I think that's a great approach as you don't sacrifice complexity, you just don't require it up front. Plus, adding new off-combat activities is a major boon as there wasn't all that much to begin with. Of all things, I don't think much complexity has been lost over the series with the exception of fast travel, which Evilore has pretty much written the definitive treatise against.

Without seeing more of it, I don't thinking there has been a dumbing down of the RPG aspects, or much of one, so far. I'll need UI shots of the character menu and more details on skills to be sure of course.

They're getting alot right, for sure. Fallout-esque dungeon leveling is better than ES4 (I would just go back to being able to get my ass kicked by a Golden Saint at level 4 if I went to the wrong place, but we all know it's not going back to this) and the perk system is a good way to add specialization. The "class" system in ES wasn't all that good anyway.

Has anything been said about how tethered to the earth we are in this game? Remember the stupid jump spells we could make, then using slowfall combo? Awesome. Or levitating around with the boots of blinding speed, hah.
 
wit3tyg3r said:
Also, Skyrim's setting appears to be darker and meek, similar to Morrowind.

One thing I liked about TES is that regardless of what race/class you were, you are not limited to what types of weapons/armor/items you could use. However, it relied heavily on skill set and your characters focus. Sure, your Dark Elf Mage could lug around in heavy armor, but it wouldn't be as efficient. BioWare and other RPG devs tend to restrict your items based on class and race, which seemed to take away from the "I can do whatever I want" feel of TES

Well, let's be serious, if you leveled correctly, no matter what you picked as major skills, or primary attributes, you were a god in everything.
 
MaddenNFL64 said:
Well, let's be serious, if you leveled correctly, no matter what you picked as major skills, or primary attributes, you were a god in everything.
Right. I was just trying to elaborate on the restriction that other devs place. I left that bit out because Blue slightly mentioned that in the part I quoted.
 
disappeared said:
I really hope Radiant Storytelling focuses on your class. Like, if I'm rolling a Rogue/Thief, it'd be the cat's pajamas if some shady fuck approached me in a city at night and described a lucrative deal involving a heist. Or verbally deceiving somebody to get access to a rare treasure.

A man can dream.
Well, since classes are out, it takes your most-used skills into account. According to Bethesda, it should play out a little bit like this. Say, for instance, you're a magic user, and your fame is pretty high. You're walking along the streets of a particular village, when you're suddenly accosted by a fellow mage, who's heard about you and wants to see if you're really all that tough. A duel ensues.

MaddenNFL64 said:
Well, let's be serious, if you leveled correctly, no matter what you picked as major skills, or primary attributes, you were a god in everything.
Yes, but that's an aspect I kind of enjoy. Growing from a nobody that could get destroyed by a cave rat into a legendary figure who can push monsters aside with the merest flick of his blade. Oblivion had a lot less of this due to level scaling, so you never really felt like you became "powerful".
 
Soneet said:
More accurate:
You can even beat the game by using a lot of spells. So using a sword is not a requirement.
It would be great if it was actually not just possible but fun to play a pure mage in Skyrim. In both Oblivion and even more so Morrowind that's only really the case with mods.

Blue Ninja said:
Yes, but that's an aspect I kind of enjoy. Growing from a nobody that could get destroyed by a cave rat into a legendary figure who can push monsters aside with the merest flick of his blade. Oblivion had a lot less of this due to level scaling, so you never really felt like you became "powerful".
I agree with this. The feeling of growing more powerful (even really powerful in the end) is central to the TES experience. I hope they toned down scaling enough to restore that. (But I'm sure that even if they didn't mods will)
 
MaddenNFL64 said:
Has anything been said about how tethered to the earth we are in this game? Remember the stupid jump spells we could make, then using slowfall combo? Awesome. Or levitating around with the boots of blinding speed, hah.

God I wish. I played Daggerfall which had a climbing ability. I doubt its back, but given all the mountains, I really wished it made its way back in. Still 8 months to go. It could happen!
 
Durante said:
It would be great if it was actually not just possible but fun to play a pure mage in Skyrim. In both Oblivion and even more so Morrowind that's only really the case with mods.
One thing that really ruined the magic usage in Oblivion for me was that there were only a handful of animations for magic. A fireball that did 5-10 damage looked exactly like a fireball that 70-80 damage. I hope Bethesda puts in more (and better) animations for magic. Imagine being able to call down a rain of fireballs, or causing a lighting strike to appear from the clouds to damage your enemy. And to take things further, prevent the lighting storm spell form working inside caves since there is no sky to make that happen indoors.
 
Blue Ninja said:
Well, since classes are out, it takes your most-used skills into account. According to Bethesda, it should play out a little bit like this. Say, for instance, you're a magic user, and your fame is pretty high. You're walking along the streets of a particular village, when you're suddenly accosted by a fellow mage, who's heard about you and wants to see if you're really all that tough. A duel ensues.


Yes, but that's an aspect I kind of enjoy. Growing from a nobody that could get destroyed by a cave rat into a legendary figure who can push monsters aside with the merest flick of his blade. Oblivion had a lot less of this due to level scaling, so you never really felt like you became "powerful".

No, I loved it too. I felt like the Nerevarine (the PC) was among Vivec, and Dagoth Ur in power. Made a big difference in how the game felt when you were pimped out.
 
MaddenNFL64 said:
No, I loved it too. I felt like the Nerevarine (the PC) was among Vivec, and Dagoth Ur in power. Made a big difference in how the game felt when you were pimped out.
Fuck yes. I'm assaulting the bases in the Ghostfence right now, and I feel like a total badass when I can knock most opponents down in one or two hits. The Ash Vampires take a bit more to take down, but still, damn. RESPECT MAH AUTHORITAH!
 
JoeBoy101 said:
God I wish. I played Daggerfall which had a climbing ability. I doubt its back, but given all the mountains, I really wished it made its way back in. Still 8 months to go. It could happen!

I'd love climbing to be a feature, especially in this setting. Most importantly, games are severly lacking a building climbing ability for thiefs. You look at Conan's stories and it's full of climbing towers and buildings and shit, but games always end up never delivering that.
 
MaddenNFL64 said:
Oblivion get's so little credit. .....Just stop with the hyperbole on how "bad" ES4 was. It was damn good, people. For 2006, or now imo.

It doesn't get a lot of respect here, but in general, I think that's hyperbole. If anything, the game was overrated by the mainstream gaming press. I seem to recall quite a few publications naming it RPG of the forever. I had less issues with the "generic" setting, lack of lore and factions, fat faces and too few voice actors, than with more important fundamental gameplay flaws. To beat a dead horse, the screwed up leveling system and enemy/loot scaling broke the game.

I had a thief character than didn't get around to the main quest Siege at Kvatch mission until level 13 or 14 and by that point, the game was throwing insanely undefeatable enemies at him. The guards in heavy armor that accompany you into the town were getting mowed down in less than 30 seconds, and my Thief with crappy light armor, blade, marksman (arrows are ridiculously weak), speechcraft, sneak, illusion and mercantile skills didn't stand a chance in hell. I tried the mission at least 30 times, the last few attempts with a big arsenal of powerful health potions, and barely made it 1/4 of the way through the town. There was no way to approach that mission to utilize my character's build. It was a straight up brawl which arch-typical thieves aren't effective at doing. I quit the game in disgust and waited months for modders to fix it.

Once modded, the game became satisfying. The vanilla game only looked at your "level" and didn't account for your actual skills. Remember everyone's advice to actually pick useless skills as your majors so the game didn't scale against you to quickly ? It made it near impossible to effectively play a non battle mage "munchkin" type character. Fortunately, I think they learned the lesson. I want more differentiation in the career paths in Skyrim. Screw the jack of all trades approach.
 
Death Dealer said:
It doesn't get a lot of respect here, but in general, I think that's hyperbole. If anything, the game was overrated by the mainstream gaming press. I seem to recall quite a few publications naming it RPG of the forever. I had less issues with the "generic" setting, lack of lore and factions, fat faces and too few voice actors, than with more important fundamental gameplay flaws. To beat a dead horse, the screwed up leveling system and enemy/loot scaling broke the game.

I had a thief character than didn't get around to the main quest Siege at Kvatch mission until level 13 or 14 and by that point, the game was throwing insanely undefeatable enemies at him. The guards in heavy armor that accompany you into the town were getting mowed down in less than 30 seconds, and my Thief with crappy light armor, blade, marksman (arrows are ridiculously weak), speechcraft, sneak, illusion and mercantile skills didn't stand a chance in hell. I tried the mission at least 30 times, the last few attempts with a big arsenal of powerful health potions, and barely made it 1/4 of the way through the town. I quit the game in disgust and waited for modders to fix it.

Once modded, the game became satisfying. The vanilla game only looked at your "level" and didn't account for your actual skills. Remember everyone's advice to actually pick useless skills as your majors so the game didn't scale against you to quickly ? It made it near impossible to effectively play a non battle mage "munchkin" type character. Fortunately, I think they learned the lesson. I want more differentiation in the career paths in Skyrim. Screw the jack of all trades approach.
I personally think it was the other way around...enemies were too easy all the way through.

Also, I think that the Jack-of-all-trades approach added sophistication to the game: If you want to dally around in your minor skills, then you won't be upping your major skills fast enough. In turn, you are causing yourself problems because you can no longer be effective against enemies with major skills. I think forcing you to stick with only what your race/class allows is like having the devs hold your hand all the way through the game. They are feeding you rather than you feeding yourself. If that makes any sense

Edit: It allows you to make decisions for yourself and lets you decide how to level up. If you do things at the wrong time, there are consequences.
 
wit3tyg3r said:
I personally think it was the other way around...enemies were too easy all the way through.

My brother's character breezed through the vanilla game. Of course he used heavy armor, destruction magic, two handed swords etc... Any character like a traditional thief, cleric, or monk had a rough time.
 
Death Dealer said:
My brother's character breezed through the vanilla game. Of course he used heavy armor, destruction magic, two handed swords etc... Any character like a traditional thief, cleric, or monk had a rough time.
Ah. OK. I usually play a mage/warrior fusion of some sort
 
wit3tyg3r said:
Also, I think that the Jack-of-all-trades approach added sophistication to the game: If you want to dally around in your minor skills, then you won't be upping your major skills fast enough. In turn, you are causing yourself problems because you can no longer be effective against enemies with major skills.

It was broken because you couldn't role play. You had to power game.

It's been awhile but I believe as long as you didn't level your major skills, the game didn't scale the enemies against you. So really, if you didn't play a combat heavy build and leveled your majors too quickly, you could get stuck like I did. It's evident they didn't put enough effort into balancing and play testing with the monster scaling and slapped on the difficulty slider as a cure all.
 
Death Dealer said:
It was broken because you couldn't role play. You had to power game.

It's been awhile but I believe as long as you didn't level your major skills, the game didn't scale the enemies against you. So really, if you didn't play a combat heavy build and leveled your majors too quickly, you could get stuck like I did. It's evident they didn't put enough effort into balancing and play testing with the monster scaling and slapped on the difficulty slider as a cure all.
Actually, I think this is a perfect example of what I was talking about. You decided to not have combat-heavy skills as majors, and so the consequence was more difficult combat. This is role-playing at it's finest. A thief (in real life) is generally proficient in sneaking and light armor and daggers. They aren't the type who would run head-on into battle. It would be difficult since they aren't combat-focused. Likewise, an herbalist would most likely not be combat oriented at all. They would focus on studying plants rather than studying battle. Now I will agree that the game didn't give much options to take out enemies in certain situations because you had to fight them head-on. But that's also a part of role-playing. You have to know what situations are best for you based on your skills...This wouldn't be much a problem for party-based RPGs where you an have each character specialize in various aspects. so yes, it is less friendly for those who don't focus on battle skills, but that's part of the decision making process that Bethesda gives you. Other RPGs spoon-feed you based on your race/class. I'm not against this...it is just another element of RPGs. I just like the freedom of TES-style skill leveling better
 
Oblivion's leveling system forced you to grind or else your character would be underpowered no matter what you specialized in without forcing you to move the difficulty slider to the left.
 
projekt84 said:
Oblivion's leveling system forced you to grind or else your character would be underpowered no matter what you specialized in without forcing you to move the difficulty slider to the left.
I almost NEVER fought mobs to level up. In fact, I tried as much as possible to avoid mobs and just do straight questing. Again, I usually played a mage/warrior character, so I don't know how it was for rogue-like characters.
 
wit3tyg3r said:
I almost NEVER fought mobs to level up. In fact, I tried as much as possible to avoid mobs and just do straight questing. Again, I usually played a mage/warrior character, so I don't know how it was for rogue-like characters.

Let's just say one playthrough I tried to go pure mage and ended up just getting one shotted by everything (especially since I didn't force myself to get endurance +5 every level since all endurance related skills were useless to a mage) and all my gear had to be +magicka so I could have enough mana to cast my weak crappy spells.

Only way I could kill things was to do drain endurance/drain life spells on touch, which was pretty darn effective except people had armor that would reflect spells and kill myself instantly when I casted my spell.
 
wit3tyg3r said:
You decided to not have combat-heavy skills as majors, and so the consequence was more difficult combat...

Now I will agree that the game didn't give much options to take out enemies in certain situations because you had to fight them head-on. But that's also a part of role-playing. You have to know what situations are best for you based on your skills...

I had blade and marksman as major skills. The problem was marksman was useless unless you have a spot to camp and fire 40 arrows into one monster because it is so underpowered. And despite being a somewhat midrange level, I had crappy equipment since I'd been leveling so quickly due to constantly using my major skills, and never finding anything decent in the dungeons or noble's homes due to loot scaling. I think I had a +1 shortsword and nonmagical light armor. Basically 3 hits would kill me.

I had no problem using that build in the dungeons because I could employ stealth and backstabbing, and use strategy to pick the monsters off one at a time. The Siege at Kvatch gave me no options. Basically I'm in an open area and the game spawns 4 full grown clannfears, which are tough enough that the fighters in heavy armor that were escorting me are killed by them in less than 30 seconds, and I'm supposed to take on two of them at once in melee combat ? It was broken.
 
Death Dealer said:
I had blade and marksman as major skills. The problem was marksman was useless unless you have a spot to camp and fire 40 arrows into one monster because it is so underpowered. And despite being a somewhat midrange level, I had crappy equipment since I'd been leveling so quickly due to constantly using my major skills, and never finding anything decent in the dungeons or noble's homes due to loot scaling. I think I had a +1 shortsword and nonmagical light armor. Basically 3 hits would kill me.

I had no problem using that build in the dungeons because I could employ stealth and backstabbing, and use strategy to pick the monsters off one at a time. The Siege at Kvatch gave me no options. Basically I'm in an open area and the game spawns 4 full grown clannfears, which are tough enough that the fighters in heavy armor that were escorting me are killed by them in less than 30 seconds, and I'm supposed to take on two of them at once in melee combat ? It was broken.
Ah I see. Yeah, the bow was very underpowered. I was never fond of the marksman skill in TES...always the Warrior class for me. But I do want to experiment with new classes in Skyrim
 
And I finished Morrowind again. Oblivion's great, but nothing in that game comes close to entering Red Mountain, confronting Dagoth Ur, kicking him into a lava pit like the bitch he is, smashing Lorkhan's heart and seeing Akulahkan crumble behind you. I mean, the avatar of Akatosh was cool and all, but you just stood there.

And the NPC reactions. Having the Ordinators hailing you whereas they were treating you like shit the entire game and having NPC's go "Excuse me sir, bu... but you're the Nerevarine, and a bi... big hero, and I don't know how to talk to important folk like you" is just awesome.

wit3tyg3r said:
Ah I see. Yeah, the bow was very underpowered. I was never fond of the marksman skill in TES...always the Warrior class for me. But I do want to experiment with new classes in Skyrim
I usually go warrior too. *brofist*

Tried a rogue once, and the sneaking and stabbing was fun, too. Had to lower the difficulty a bit to make it actually fun, though, but I usually play TES games on a lower difficulty anyway.
 
I'll change my mind a hajillion times before launch, but I'm heavily leaning toward being an archer/thief for my first character. With Oblivion, I did a straight up battle mage and bashed my way through much of the game. But my second archer/thief/alchemist was much more fun; I relied heavily on poisoned arrows and daggers to drain enemy health. They got so potent I could tag many enemies and they'd collapse dead before they even got to me.

With stuff like the stealth assassinations and the ability to lay traps via the rune cards, I think I'm going to be a sneaking, stealing, poisoning, assassinating and trap-laying bastard.
 
GhaleonEB said:
I'll change my mind a hajillion times before launch, but I'm heavily leaning toward being an archer/thief for my first character. With Oblivion, I did a straight up battle mage and bashed my way through much of the game. But my second archer/thief/alchemist was much more fun; I relied heavily on poisoned arrows and daggers to drain enemy health. They got so potent I could tag many enemies and they'd collapse dead before they even got to me.

With stuff like the stealth assassinations and the ability to lay traps via the rune cards, I think I'm going to be a sneaking, stealing, poisoning, assassinating and trap-laying bastard.


Summoner, always go summoner.
 
GhaleonEB said:
I'll change my mind a hajillion times before launch, but I'm heavily leaning toward being an archer/thief for my first character. With Oblivion, I did a straight up battle mage and bashed my way through much of the game. But my second archer/thief/alchemist was much more fun; I relied heavily on poisoned arrows and daggers to drain enemy health. They got so potent I could tag many enemies and they'd collapse dead before they even got to me.

With stuff like the stealth assassinations and the ability to lay traps via the rune cards, I think I'm going to be a sneaking, stealing, poisoning, assassinating and trap-laying bastard.
I'll be doing this.

theelderscrollsv_skyrikm25.gif


So good.
 
I am going to have a noble warrior with a two handed sword and heavy armor, an evil thief archery sneaky murderer, and a weaponless mage. Just like I had in Oblivion.

The hard part is deciding who to roll first.
 
Lakitu said:
November is too far away. We've got a whole two seasons of spring and summer to get through first :(

Nah dude. Spring and Summer are times to rejoice. Green grass, blue skies, partying and having fun. Then November rolls around. Too cold to go outside... new Elder Scrolls game...

Grab your cheetos and poopsocks, boys. November's gonna get gnarly.
 
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