RadarScope1
Member
Nifty trailer. Oblivion GOTY edition is sitting on my shelf, never been played. Probably time I busted that out...
Gorgon said:Just a question: it has been confirmed that this game is going to have companions, probably "FO3" style, right?
Grakl said:Reading my GI magazine a while back, Bethesda said there were companions, but they were more focusing on making them just simple pets instead of companions that had personalities - more combat oriented. This is to make it so a more wide variety of companions is possible.
WanderingWind said:I agree with Ghaleon. While I won't begrudge your desire to have a buddy follow your every footstep, I hope you won't begrudge my desire to stab them through the eye-holes.
Meh. I am indifferent to companions. I never really used them in FO3 unless the quest made it optional. In fact, sometimes it was a nuisance to have to worry about the companions. I remember that in FO3, I would sometimes take routes that really weren't "paths" so the companion NPCs would have to find their own way around. Then, they would encounter a pack of enemies (which I evaded by taking the "off-road path") and would then either get lost, stuck, or die. The main problem is that they never had the ability to jump to get to the places I would sometimes go. But to answer your question, they've done them in past games, so unless they were generally hated, there's no reason not to include 'em.Gorgon said:Just a question: it has been confirmed that this game is going to have companions, probably "FO3" style, right?
Ledsen said:I don't think that's completely right. At least I'm pretty sure it's "dawned... it dawned in fire", not "dawns".
Pretty much. They'll have some personality, but they won't be near the characters New Vegas (for instance) had. I think the comparison to Fallout 3 may be an apt one. They even experimented with making éveryone recruitable for a while, before dropping it.Grakl said:Reading my GI magazine a while back, Bethesda said there were companions, but they were more focusing on making them just simple pets instead of companions that had personalities - more combat oriented. This is to make it so a more wide variety of companions is possible.
I won't want to stab them through the eyes, but heck, I'll be more than happy to just leave them wherever they live. I'm going at it solo.WanderingWind said:I agree with Ghaleon. While I won't begrudge your desire to have a buddy follow your every footstep, I hope you won't begrudge my desire to stab them through the eye-holes.
I was listening to it while I wrote it, and I definitely hear "dawns" every time. Von Sydow apparently likes to really pronounce his S'es.Grimm Fandango said:I think it is "dawns". Check the transcript right beneath the view count.
http://www.youtube.com/watch?v=JSRtYpNRoN0
ElectricBlue187 said:Looks a lot like oblivion to me but that music was epic
Jokergrin said:yeah, Elder Scrolls has great music.
Daggerfall had an awesome soundtrack too!
http://www.youtube.com/watch?v=fZ97I2p4_YY
Lakitu said:I'm liking the fact that all the dungeons will be unique, judging by that trailer and everything that's been heard. If they can have dungeons feel like that they should be there, each with their own piece of history and lore, then I'll be very happy.
Truant said:I'd rather have 12 amazing dungeons than 120 mediocre ones.
I agree. They said there'd be less dungeons than in Oblivion (which had around 160/170 and even more if you count the Oblivion gates), so I'm pretty confident the ones we have now (120/130-ish) will be slightly more unique.Truant said:I'd rather have 12 amazing dungeons than 120 mediocre ones.
I'll have to try that tonight. That rat son of a bitch is finally gonna get what's coming to him.gifife said:In Daggerfall you hold down left click while you motion the mouse in a direction to attack.
I'm a dungeon crawler, and spent a good 40 or more hours (might have been 60) doing them before I even touched a quest in Oblivion. And I agree, I'd rather have a smaller number of them and raise the quality bar. By the end of Oblivion I could identify every single component of a dungeon, the various pieces they were built out of, across every dungeon I ran into.Blue Ninja said:I agree. They said there'd be less dungeons than in Oblivion (which had around 160/170 and even more if you count the Oblivion gates), so I'm pretty confident the ones we have now (120/130-ish) will be slightly more unique.
The main draw for TES games for me is the surface exploration, though, not the cave-dwelling.
Thanks for posting. Not trying to burst your bubble or anything, but most of that stuff was already know, and even had a few topics dedicated to it.Cyborg said:Hi guys,
Just saw some new details on the dutch website www.xgn.nl
Ill try to translate it, sorry if I make some mistakes.
What is this I don't...Ellis Kim said:Is it safe to assume that someone's already posted that My Little Pony's Skyrim trailer that's currently up on Kotaku?
Ellis Kim said:Is it safe to assume that someone's already posted that My Little Pony's Skyrim trailer that's currently up on Kotaku?
Pack it up, folks, we're done here.Stallion Free said:http://www.abload.de/img/op1smo7tbd.gif
Most of the game you can finish by only using your spells en sometimes your sword.Cyborg said:Translation
There's a so-called "Radiant Story" system in the game. For example, an NPC could approach you if you throw an item on the ground to clean out your inventory. Their actions will be based on how much they like you. If they like you, they'll ask if you want the item back. When neutral, they ask if they can keep the item. If hostile, they could run away with your weapon.
I also spent more time on the surface in Oblivion. However, I do like to explore dungeons mainly because they have a sense of mystery and can usually give you some awesome loot. I remember that the loot I loved best from an Oblivion dungeon (more specifically one of the Ayleid ruins) was Umbra's sword and armor set. Once I got that stuff, I never used any other armor or weapon lol. I was completely attached to it.Blue Ninja said:The main draw for TES games for me is the surface exploration, though, not the cave-dwelling.
I'm actually going through Morrowind...again...and I promise, I'll finish it this time. I always started playing it, but then would stop because I got caught up in some other games or school work. But I will actually finish it this time...before Skyrim comes out.Sullen said:Hopefully it'll be better than Oblivion. God, that game was such a piece of shit compared to Morrowind.
FINALLY! Bleeding will be a factor in fights!Cyborg said:One Perk gives you the ability to give your enemies deeper cuts, result is that they bleed to death.
The Radiant Story has another function. If you kill someone their family will hunt you down.
hahahahaStallion Free said:
Lol We won't be done here until the game comes outBlue Ninja said:Pack it up, folks, we're done here.
That's because it IS Radiant A.I. they described. Radiant Story is something different. Depending on your level, skills and other stuff, people may challenge you to a duel, ask you to save their kidnapped kids, and so on. In the case of the latter, the game will actively keep track of which dungeons you have and have not visited, and place the radiant quests in a dungeon you haven't visited yet.Zeliard said:I'm quite optimistic about this game, but this:
reeks of Radiant A.I.
Reeks.
OOO! Imagine, if you will, you are strolling through a town, on your way to the local trader to sell some basic loot you picked up on the way there. A guy comes up to you and starts yelling at you for killing his son (who happened to be one of the outlaws you encountered somewhere during your travels). Out of spite and anger, he challenges you to a fight to the death in the arena! Now THAT would be pretty awesome (Hopefully there is an arena in Skyrim...I thoroughly enjoyed it in Oblivion).Blue Ninja said:That's because it IS Radiant A.I. they described. Radiant Story is something different. Depending on your level, skills and other stuff, people may challenge you to a duel, ask you to save their kidnapped kids, and so on. In the case of the latter, the game will actively keep track of which dungeons you have and have not visited, and place the radiant quests in a dungeon you haven't visited yet.
Blue Ninja said:That's because it IS Radiant A.I.
If it works the way Bethesda says it will, sure. I'm trying to take all these features with a grain of salt, so I won't get too disappointed when something doesn't make it.wit3tyg3r said:OOO! Imagine, if you will, you are strolling through a town, on your way to the local trader to sell some basic loot you picked up on the way there. A guy comes up to you and starts yelling at you for killing his son (who happened to be one of the outlaws you encountered somewhere during your travels). Out of spite and anger, he challenges you to a fight to the death in the arena! Now THAT would be pretty awesome.
It's like we're post-twins.Zeliard said:I know that, I mean it reeks of similar false promises.
Basically, I'll see it when I believe it when it comes to non-scripted stuff out of Beth.![]()
Blue Ninja said:If it works the way Bethesda says it will, sure. I'm trying to take all these features with a grain of salt, so I won't get too disappointed when something doesn't make it.
Also, is it just me, or is GAF taking a lot of hits recently? One out of three times I open up the site, it's down.
EDIT:
It's like we're post-twins.
Ah good point...disappointment would be.....disappointing...? I'm hoping Bethesda takes things a little more "seriously" this time...and it looks like they are (judging from the GI cover and the trailers). Bethesda has been my top favorite developer for many years now. I've enjoyed all their games (that I have played).Blue Ninja said:If it works the way Bethesda says it will, sure. I'm trying to take all these features with a grain of salt, so I won't get too disappointed when something doesn't make it.
Also, is it just me, or is GAF taking a lot of hits recently? One out of three times I open up the site, it's down.
Oblivion had people foaming at the mouth before release, too. I never really was part of all the Oblivion hype, so I went into it with a fresh mindset, and I loved it. Bethesda wasn't deliberately trying to troll people, they were just way too ambitious (and vocal about it) for their own good. There's nothing wrong with ambition, but wait until you're actually sure you can pull it off before shouting it from the rooftops.wit3tyg3r said:Ah good point...disappointment would be.....disappointing...? I'm hoping Bethesda takes things a little more "seriously" this time...and it looks like they are (judging from the GI cover and the trailers). Bethesda has been my top favorite developer for many years now. I've enjoyed all their games (that I have played).
I'll get Lore Nerdy too for a moment. Alessia was Dragonborn. Reman Cyrodiil was Dragonborn. The Septims were Dragonborn. There's been a crapton of Dragonborns throughout Tamrielic history (one of the Nerevarine prophecies even describes him as "Dragon-born", though that could be taken in two ways). But yes, he basically has the same powers as good ol' Talos.MaddenNFL64 said:Not to get too nerd lore on everyone, but dragonborn, with his dragonshout...
Player character has same powers as Tiber Septim? Both from Skyrim too.
Oblivion was my first TES, too. I'd vaguely heard of Morrowind before, but was too young to really care.wit3tyg3r said:I loved Oblivion. Actually, I will admit, that Oblivion was the game that got me into the Elder Scrolls series in the first place. I had heard of Morrowind when it came out and even watched some friends play it, but I never had a computer powerful enough to play Morrowind. Then I played Oblivion and decided it would be good to play the others as well. However, no matter how many times I started playing Morrowind, I never got around to finishing it...but as I mentioned earlier, I will finish it this time.
Also, I think that Bethesda employees themselves are more pumped about Skyrim than past titles. At least, that was the vibe I was feeling when I went through all the stuff GI had to talk about when they covered Skyrim. And I think this will help since they have placed expectations for themselves as well. Not only that, but Bethesda seems like a company who actually cares about their audience.
I loved Oblivion. Actually, I will admit that Oblivion was the game that got me into the Elder Scrolls series in the first place. I had heard of Morrowind when it came out and even watched some friends play it, but I never had a computer powerful enough to play Morrowind. Then I played Oblivion and decided it would be good to play the others as well. However, no matter how many times I started playing Morrowind, I never got around to finishing it...but as I mentioned earlier, I will finish it this time.Blue Ninja said:Oblivion had people foaming at the mouth before release, too. I never really was part of all the Oblivion hype, so I went into it with a fresh mindset, and I loved it. Bethesda wasn't deliberately trying to troll people, they were just way too ambitious (and vocal about it) for their own good. There's nothing wrong with ambition, but wait until you're actually sure you can pull it off before shouting it from the rooftops.
I'm hoping they've learned their lesson, and Skyrim is every bit as awesome as they say it's going to be. They're doing a great job at getting me pumped for it, that's for sure.
Blue Ninja said:Oblivion had people foaming at the mouth before release, too. I never really was part of all the Oblivion hype, so I went into it with a fresh mindset, and I loved it. Bethesda wasn't deliberately trying to troll people, they were just way too ambitious (and vocal about it) for their own good. There's nothing wrong with ambition, but wait until you're actually sure you can pull it off before shouting it from the rooftops.
I'm hoping they've learned their lesson, and Skyrim is every bit as awesome as they say it's going to be. They're doing a great job at getting me pumped for it, that's for sure.
I'll get Lore Nerdy too for a moment. Alessia was Dragonborn. Reman Cyrodiil was Dragonborn. The Septims were Dragonborn. There's been a crapton of Dragonborns throughout Tamrielic history (one of the Nerevarine prophecies even describes him as "Dragon-born", though that could be taken in two ways). But yes, he basically has the same powers as good ol' Talos.
I'm glad we're playing a character with a "grand destiny" again, like the Nerevarine from Morrowind. Oblivion's PC was fun, and did a lot of important stuff, but ultimately was just an errand boy. I'm glad they got to give him his due in Shivering Isles.
Oblivion was my first TES, too. I'd vaguely heard of Morrowind before, but was too young to really care.
Check out The Imperial Library. I spent hours just reading that website, and am likely to spend hours more.MaddenNFL64 said:Started with Morrowind myself. Read all those books in game like they were real books & shit lol.
I read all that lore too, but i've forgotten most of it over the years. Gonna nerd out again in November, no doubt!
I certainly thought it, but I dunno if I ever said it. :lolwit3tyg3r said:Edit: Also, It might be that they have experience with current-gen console so they know what to do and how. Someone mentioned earlier in this thread that Oblivion may have not done so well because they were working on a new generation of consoles (It might have been you, Blue, who said that...I'm too lazy to go back and check, though lol) and lacked the full knowledge and experience.
It feels like Bethesda's mindset is "let's do the best, most badass game that we would like to play and many people should want it", whereas for example Bioware's mindset seems "what can we do to make more people want out game".wit3tyg3r said:Also, I think that Bethesda employees themselves are more pumped about Skyrim than past titles. At least, that was the vibe I was feeling when I went through all the stuff GI had to talk about when they covered Skyrim. And I think this will help since they have placed expectations for themselves as well. Not only that, but Bethesda seems like a company who actually cares about their audience.
I decided to go back and check...and it was you:Blue Ninja said:I certainly thought it, but I dunno if I ever said it. :lol
But in regards to lore: I used the Unofficial Elder Scrolls Pages (aka UESP). I have to go back and reread all the lore. It's been too long and I forgot half of it. I'll probably use The Imperial Library this time though. Thanks for pointing us that way, Blue.Blue Ninja said:They probably figured it was too much work for Oblivion to put in kids: they had to get used to the new console architecture and everything.
Hey, I'm not opposed to Bethesda's idea of "best, most badass game"...Bethesda has always appealed to me more than other RPG developers. So much, in fact, that I am studying video game design and my dream is to work at Bethesda. I have made a list of all the companies I would love to work for. #1:Bethesda, #2:BioWare, #3:Blizzard....I won't list the rest (since this is going off topic).szaromir said:It feels like Bethesda's mindset is "let's do the best, most badass game that we would like to play and many people should want it", whereas for example Bioware's mindset seems "what can we do to make more people want out game".
Yeah, TIL is a lot better for lore than the UESP, which is limited (and sometimes even wrong). For game information, it's great, but for lore TIL is king.wit3tyg3r said:I decided to go back and check...and it was you:
But in regards to lore: I used the Unofficial Elder Scrolls Pages (aka UESP). I have to go back and reread all the lore. It's been too long and I forgot half of it. I'll probably use The Imperial Library this time though. Thanks for pointing us that way, Blue.
I wish I had willpower like you.TheLegendary said:Some actual information sounds like it's starting to come out. Think it's time to go dark in this game.
But I'm more like this. Any more hype and I'm going to have to make an OT in Word just so I can imagine the day is already here, when I'm bored.JoeBoy101 said:I'm trying not to get over-hyped with this game, but am failing utterly. The further fact that we have over half a year to go which gives them time to refine further from the fairly complete display we've see so far, is just gravy along with.