The Elder Scrolls V: Skyrim -- First Gameplay Trailer!

poisonelf said:
What's kind of weird is that they actually showed off the water. It's not like we caught a glimpse in the background, but the showcased a river with that awful white pixel wall as if they're proud of it.

I don't know...I think it is a stylistic choice. It may very well be. I know I didn't mind it at all when I first saw it.
 
Although Im not really a fan of European fantasy environments...the potential for this engine with other IPs like Fallout has me very excited
 
Blue Ninja said:
Well, there's the difference. I played Oblivion first, and Morrowind second. You guys experienced the exotic region of Vvardenfell first, while I got my first taste of exploration with the huge Cyrodiil. The nostalgia you have for Morrowind, I strangely enough feel for Oblivion. There's no things like seeing a Silt Strider for the first time, but Oblivion had plenty of 'wow' moments for me, too.

The one time Oblivion came close was getting out of the dungeon and getting into the outside world for the first time. That managed to be both a smooth transition and a striking contrast. But after that I kept waiting for the world to evoke some sense of awe, and other than perhaps walking around under some of the attractive, color-streaked night skies in Shivering Isles (combined with the music), it never really came.
 
Zeliard said:
The one time Oblivion came close was getting out of the dungeon and getting into the outside world for the first time. That managed to be both a smooth transition and a striking contrast. But after that I kept waiting for the world to evoke some sense of awe, and other than perhaps walking around under some of the attractive, color-streaked night skies in Shivering Isles (combined with the music), it never really came.

This. The Ghost Fence and Plague Zone beyond it in Morrowind was impressive. Seeing Vivec (though I hated traversing it), and especially Ald'Rhun (?). The giant crab shell city building. The dwemer ruins. So many memorable places to it.

Oblivion, at best, I thought Anvil and Skingrad were interesting. Cheydinhal to a lesser degree.
 
The water in Morrowind looked great for its time. They could have at least used updated assets from that.

Are there still walls/loading screens around bigger towns? That was the worst feature of Oblivion and a downgrade from Morrowind.

JoeBoy101 said:
This. The Ghost Fence and Plague Zone beyond it in Morrowind was impressive. Seeing Vivec (though I hated traversing it), and especially Ald'Rhun (?). The giant crab shell city building. The dwemer ruins. So many memorable places to it.

Oblivion, at best, I thought Anvil and Skingrad were interesting. Cheydinhal to a lesser degree.

I remember getting lost in Vivec for days just getting quests and stealing things. I stole some person's vault key off a cabinet and looted it all. So many memories...


AlimNassor said:
Man i remember seeing Ghost Fence for the first time. I was at a loss of words. I used to play the heck outta Morrowind as a kid. I havent felt that feeling in a game since I first walked out of the sewers in Oblivion.

I was tooscared to travel towards ghost gate when I was younger. In fact I was pretty much scared to go into any dungeon/dwemer ruin for the longest time as well.
 
A lot of people mention Gamebryo as it was a bad engine. I created a thread celebrating it's death (well, partial death).

Then I played Divinity II which uses Gamebryo + Speedtree:

http://www.youtube.com/watch?v=tGpCkHnXL_8

divinity22011-02-2518-abtb.png


divinity22011-02-2518-voed.png
 
Man i remember seeing Ghost Fence for the first time. I was at a loss of words. I used to play the heck outta Morrowind as a kid. I havent felt that feeling in a game since I first walked out of the sewers in Oblivion.
 
I am not normally a fan of Bethesda's RPGs. They're fine games, just not my cup of tea. But after that trailer? GODDAMN! This is one of the few times I've been turned from a skeptic to a day one buyer with a trailer. Bravo, Bethesda!
 
AlimNassor said:
Man i remember seeing Ghost Fence for the first time. I was at a loss of words. I used to play the heck outta Morrowind as a kid. I havent felt that feeling in a game since I first walked out of the sewers in Oblivion.
The Ghostfence was amazing. And yeah, I always make sure I have enough Levitate/Slowfalling with me when I go to Vivec. :p Seeing a Telvanni tower for the first time was awesome, too.

That said, there's a lot of memorable places in Oblivion, too, you just have to look for them. Going into Sideways Cave, for instance, and seeing those Ayleid ruins buried underneath. Uncovering what happened there. Or coming upon the Gold Coast for the first time, I loved it. Being up in the moutains of Bruma, and seeing the goddamn Imperial City sitting way below you. Seeing the smoking ruins of Kvatch in the distance. Entering Frostfire Glade. Say what you will, I've had a lot of memorable moments in Oblivion, too.
 
Tobor said:
I don't understand the obsession with the water. It's not that bad.

The falls do look a bit off in their static foaminess (almost looks like a stretched-out texture). It doesn't really resemble flowing water in the slightest, since it seems to be statically animated.
 
zon said:
Everything in that trailer looked great, except the water. The water looked like ass. ASS. Please make the water as awesome as everything else Bethesda.
Do you know how hard it is to make high quality water? Especially with such a large game as Skyrim. Since the processing power is going into AI and rendering all that landscape and lighting, there's very little left to make a water shader that looks...real. Water shaders in general are hard to do unless you do a pre-rendered shot of them, but this is all live rendering in-game.
 
wit3tyg3r said:
Do you know how hard it is to make high quality water? Especially with such a large game as Skyrim. Since the processing power is going into AI and rendering all that landscape and lighting, there's very little left to make a water shader that looks...real. Water shaders in general are hard to do unless you do a pre-rendered shot of them, but this is all live rendering in-game.
Vanilla Morrowind has better looking water than Skyrim.
 
AndyMoogle said:
Vanilla Morrowind has better looking water than Skyrim.
Also, all they've show in the trailer is moving water, where as in oblivion and morrowind, there is a lot of still water, so yes it's going to look "better" because it's not going to be bubbling when still.
 
Despite their obvious jank I loved Morrowind, Oblivion, and Fallout 3 to pieces. They were the style of game that made me fall in love with gaming in the first place.

Now it looks like I'm about to get a open world/world-sim style rpg with actual cutting-edge engine tech and art.

...

no words. should have ... sent ... a poet.
 
Hope they concentrate on other stuff than the graphics and art now. Because if that's 360 footage PC owners will jizz. :)

Makes Oblivion look and feel really dated... so far.
 
antiloop said:
Hope they concentrate on other stuff than the graphics and art now. Because if that's 360 footage PC owners will jizz. :)

Makes Oblivion look and feel really dated... so far.
Well, Oblivion is about 6 years old
 
OBJECTION!

I'll believe that this is the 360 version, but is this a regular 360, or one of those devkit 360s with the extra ram and what not? Because we can't go around forgetting about the Halo fiasco you know.
 
Brannon said:
OBJECTION!

I'll believe that this is the 360 version, but is this a regular 360, or one of those devkit 360s with the extra ram and what not? Because we can't go around forgetting about the Halo fiasco you know.

Only Bungie and their hubris would allow that to happen.
 
Brannon said:
OBJECTION!

I'll believe that this is the 360 version, but is this a regular 360, or one of those devkit 360s with the extra ram and what not? Because we can't go around forgetting about the Halo fiasco you know.
The only thing that is out of the ordinary for a console game in this video is the draw distance. It seems to be way better than any other open world game I've ever played on 360/PS3, but they did say that the draw distance was something they focused on improving for this game; and it seems to have paid off. Hopefully the game will be able to maintain 30 fps at all times, but we'll see.
 
Blue Ninja said:
Oblivion had swamplands, forests, grasslands, coastal areas, mountainous areas and snowy areas.

Morrowind had ashes, grass and water.

If you're talking about cities, OK. The only unique city in Oblivion is the Imperial City, and it was way too small for its own good. In Morrowind you had Vivec, Balmora, Ald'Ruhn and those Telvanni settlements, and they just looked so fantasically weird. Exploration-wise, however, Oblivion had a lot more variety than Morrowind. I love them both, because they're so very different from one another.

I'm not debating about the dungeons, because you're correct about them. It's like every cave in Cyrodiil was dug by the same mining company.

It would probably be impossible for me to disagree more. Oblivion is a huge, flat plain of mostly grass and some higher slopes towards the borders. You can go from any point in the world to any other point in a completely straight line without any obstructions. Morrowind is a complex, often labyrinthine island world with canyons, mountains, swamps, grasslands, deserts with dust storms, ashlands etc. Not to mention the fact that when exploring in Oblivion, you'll never find anything worthwile, due to the identical looking dungeons and loot scaling. This, combined with the fact that you never have to walk anywhere by yourself due to fast travel means there's no incentive to explore at all. And that's not even mentioning the difference in architectural variety, which you already acknowledged, or the cultural differences between the different inhabitants you encounter as you explore (Morrowind has everything from nomadic tribes to mage collectives).
 
Brannon said:
OBJECTION!

I'll believe that this is the 360 version, but is this a regular 360, or one of those devkit 360s with the extra ram and what not? Because we can't go around forgetting about the Halo fiasco you know.
Is this a the Halo 2 streaming fiasco or some other one?
 
As long as there aren't loading scenes into/out of cities, I'm in. I can live with loading for indoor environments, but having loading screens for cities is ridiculous.
 
Brannon said:
OBJECTION!

I'll believe that this is the 360 version, but is this a regular 360, or one of those devkit 360s with the extra ram and what not? Because we can't go around forgetting about the Halo fiasco you know.
What's the Halo fiasco?
 
Not to go off topic with Halo but I don't remember a Halo fiasco. I was super hyped for Halo, 2, and 3 and watched as much as I could and don't really remember it looking better before hand.
 
FunkyPajamas said:
What's the Halo fiasco?
They made a big deal about Halo 2 being a "seamless" experience, without any loading in between levels. When the game came out, we found out "seamless" involves an insane amount of texture pop-in.

At least, that's what I think he's referencing. :p
 
The boxart and website have Games for Windows logos. Don't worry, Fallout New Vegas is a Games for Windows title too, despite being Steamworks. GFW branding and GFWL are separate animals.
 
EviLore said:
The boxart and website have Games for Windows logos. Don't worry, Fallout New Vegas is a Games for Windows title too, despite being Steamworks. GFW branding and GFWL are separate animals.

I learned this the hard way when I had a $20 wal mart card and nothing to buy, and bought that new spider man game on PC thinking that at least I'd be able to get achievements.

Nope :(
 
I have never been so happy watching a trailer. Elder scrolls is my favourite RPG-series, and perhaps with the addition of this sequel my favourite gaming series overall. Respect to Bethesda.
 
EviLore said:
The boxart and website have Games for Windows logos. Don't worry, Fallout New Vegas is a Games for Windows title too, despite being Steamworks. GFW branding and GFWL are separate animals.


relief.jpg
 
EviLore said:
The boxart and website have Games for Windows logos. Don't worry, Fallout New Vegas is a Games for Windows title too, despite being Steamworks. GFW branding and GFWL are separate animals.

good. don't want any of Microshits crap
 
Regarding the flowing river, it looks as if the proper reflection & refraction shaders haven't been applied yet. Implementing the proper shader script is fairly quick & effortless so I'm certain we'll see improvements in later stages of development.
 
I just remember reviews stating Oblivion was pushing the 360's graphics capabilities to the max. Apparently there's a level or two above Max.
 
Kinspiracy said:
I just remember reviews stating Oblivion was pushing the 360's graphics capabilities to the max. Apparently there's a level or two above Max.

It's all about tweaking and familiarity with the hardware. And boasting. Mostly boasting.
 
Kinspiracy said:
I just remember reviews stating Oblivion was pushing the 360's graphics capabilities to the max. Apparently there's a level or two above Max.

Everyone always says that. Naughty Dog said Uncharted 2 used 100% of ps3's power, now 3 is coming out and is slightly better looking. Certainly no game that came out 3 months into the 360's life is going to max it.
 
AndyMoogle said:
The only thing that is out of the ordinary for a console game in this video is the draw distance. It seems to be way better than any other open world game I've ever played on 360/PS3, but they did say that the draw distance was something they focused on improving for this game; and it seems to have paid off. Hopefully the game will be able to maintain 30 fps at all times, but we'll see.
Red Dead Redemption and Just Cause 2 have some pretty incredible draw distances.
 
RyanDG said:
It's all about tweaking and familiarity with the hardware. And boasting. Mostly boasting.
And also about knowing how to optimize textures and shaders correctly. I'm studying video game design and I still have trouble with lighting/texturing/shaders/materials/etc. It really does make the difference between visual styles.
 
Top Bottom