nickbreckon said:There'll be notes when the time comes.
Holy shit, what?AzureNightmare said:friend who equates modding to piracy
Oh.AzureNightmare said:...don't ask...just don't.
Izayoi said:Bethesda intentionally left in bugs so they'd have something to patch on launch day just to add more 1's.
BRILLIANT.
I've always wondered about this, and maybe I'm missing something super obvious, but how do you make a game truly open world without level scaling? If you remove it, by default some areas will be off-limits because they're too high level for you. Seems to kind of defeat the point, really. I understand the want for tailor-made unique weapons and gear, but it seems a small price to pay for a game that is completely open.zethren said:Patch removes item scaling.
Believe.
Izayoi said:I've always wondered about this, and maybe I'm missing something super obvious, but how do you make a game truly open world without level scaling? If you remove it, by default some areas will be off-limits because they're too high level for you. Seems to kind of defeat the point, really. I understand the want for tailor-made unique weapons and gear, but it seems a small price to pay for a game that is completely open.
Izayoi said:I've always wondered about this, and maybe I'm missing something super obvious, but how do you make a game truly open world without level scaling? If you remove it, by default some areas will be off-limits because they're too high level for you. Seems to kind of defeat the point, really. I understand the want for tailor-made unique weapons and gear, but it seems a small price to pay for a game that is completely open.
In an open world, I want to have that feeling of danger if I'm going off that beaten path. I want to know that at any moment I could become a smear of blood on a boulder as punishment for going somewhere I shouldnt have.EviLore said:Erm, what's the point of a game that is completely open if you can go everywhere without consequences?
That's what the difficulty slider is for!EviLore said:Erm, what's the point of a game that is completely open if you can go everywhere without consequences?
EviLore said:Erm, what's the point of a game that is completely open if you can go everywhere without consequences?
Yeah can that not be found in this game?AzureNightmare said:In an open world, I want to have that feeling of danger if I'm going off that beaten path. I want to know that at any moment I could become a smear of blood on a boulder as punishment for going somewhere I shouldnt have.
Hawkian said:Yeah can that not be found in this game?
By far one of the best things about the open world in Dark Souls.
hit menickbreckon said:I'm getting my ass handed to me pretty often in this game and I'm not even on the highest difficulty. Actually, I have a pretty funny story to share if you guys are cool with a spoiler-texted anecdote.
Amazon has $0.45 off of the MSRP!RukusProvider said:PC brethren! Who has the best deal going on for the PC version?
RukusProvider said:PC brethren! Who has the best deal going on for the PC version?
Izayoi said:Amazon has $0.45 off of the MSRP!
Actually, the real problem with scaling is difficulty on a whole, not just making it too easy. If it predicts correctly you can maintain a steady challenge, but if it fucks up the game can get extremely easy... or it can get extremely hard. Late game Oblivion was me having to constantly dial down the difficulty slider because enemies were too unreasonably strong/durable, meaning if I didn't adjust it'd be nigh unwinnable.Izayoi said:Scaling doesn't necessarily make the game easy mode no matter what. Granted, I don't know if that's how it's going to work in Skyrim, but I'm just saying that it's possible to make an open world game with scaling and still retain an element of difficulty.
Oh, forgot about those.EviLore said:I won't discuss the region-exploiting cd key sites.
I didn't think about that. You make an excellent point.RukusProvider said:I want Amazon and the developer to make money on the game though. I doubt they can with such steep discounts.
Right, but that was Oblivion. It's entirely possible that they fixed it for Skyrim, right?Eusis said:Actually, the real problem with scaling is difficulty on a whole, not just making it too easy. If it predicts correctly you can maintain a steady challenge, but if it fucks up the game can get extremely easy... or it can get extremely hard. Late game Oblivion was me having to constantly dial down the difficulty slider because enemies were too unreasonably strong/durable, meaning if I didn't adjust it'd be nigh unwinnable.
Eusis said:Actually, the real problem with scaling is difficulty on a whole, not just making it too easy. If it predicts correctly you can maintain a steady challenge, but if it fucks up the game can get extremely easy... or it can get extremely hard. Late game Oblivion was me having to constantly dial down the difficulty slider because enemies were too unreasonably strong/durable, meaning if I didn't adjust it'd be nigh unwinnable.
Scumbag Lannisters, providing bandits with daedric armor!Dresden said:I think Skyrim has set level ranges for each area where the enemies start at a certain level and can scale up to a certain level before being capped to prevent the whole 'bandits in daedric armor' scenario from happening.
Honestly, I'm leaning towards fixed just because of how they simplified it from how it sounds (probably for the best, Fallout's system felt less like having numbers for numbers sake), as it'd be better to have the game get too easy than too difficult due to scaling.Izayoi said:While initial impressions may not be too terribly positive, there's always hope!
toddhunter said:Exactly..see Dark Souls. There are plenty of places that you shouldn't go to until much later in the game. But if you want, you can still risk it, especially for running in and trying to grab a bit of gear before you die.
All optional, and extremely fun and rewarding to do, especially when you don't realise you are not supposed to be somewhere...but succeed anyway.
I swear Todd said something about returning to old areas and cleaning up and just feeling overwhelmingly powerful.DTKT said:But it's also incredibly "strange". When you see bandits with leather armor and later on, glass armor, it totally breaks any illusion of a "real" world the game had. Not to say that a constant challenge can be really tedious at times. You don't necessarily want the player to always have to fight for his life. High and lows are also fun.
It seems to have sold rather well. Feels good.EviLore said:I'm glad Dark Souls is turning people onto this sort of game design philosophy. Feels like we're having a bit of a resurgence of genuine hardcore gaming when I see people so enthused about lack of handholding.
nickbreckon said:I'm getting my ass handed to me pretty often in this game and I'm not even on the highest difficulty. Actually, I have a pretty funny story to share if you guys are cool with a spoiler-texted anecdote.
Dresden said:I think Skyrim has set level ranges for each area where the enemies start at a certain level and can scale up to a certain level before being capped to prevent the whole 'bandits in daedric armor' scenario from happening.
Hawkian said:hit me
Ahahaha...nickbreckon said:Okay, here's a hilarious thing that just now happened to me. More of a unique systemic confluence and less of a real spoiler.
It was the dead of night and I was trudging west out of Riverwood, winding my way up a small foggy hill and idly lighting plants on fire, when I heard someone screaming in the distance. As I approached the crest of the hill, a roaring campfire lit the unsurprisingly grim scene: a circle of bloodied bodies decorated the threshold of the encampment, the flickering of firelight the only sign of movement.
I approached the periphery of the post and began systemically looting the victims, because that's what you do when you find a murder scene in Skyrim. I stripped the first fellow bare, feeling pretty good about this little find, pocketing gold and a number of other sentimental objects like a thieving undertaker. And then I heard the sabrecat.
Out from behind one of the tents comes this giant goddamn beast, and immediately I'm thinking about running for it. These things are as large as bears and tough as hell, and it was late and I had places to go. Skyrim has taught me not to be insecure about these decisions. Sometimes I am an orc warrior god; sometimes I am just dogmeat.
But just as I'm about to beat feet, my trusty companion, my beloved Nordic battlegirl, shoots the thing in the eyeball with her bow, draws a glowing sword and charges straight for the bastard. Now I'm in for it, because hey, nobody messes with my girlfriend and doesn't at least get shouted at a little. So I grab my greatsword, down a strength potion and sprint forward, fully expecting to be in for a close fight, if not a reload.
And just as I leap into the fray, right as I'm in mid-power swing, a world dragon drops down from out of nowhere, promptly offs the sabrecat with a flick of its wing, picks me in its jaws and throws me a hundred yards to my death.
I'm calling that a night.
Hawkian said:Ahahaha...
Sometimes, as they say,you're just food for something bigger than you.
Hah. This is exactly the kind of emergent gameplay I'm hoping to find, and one of the reasons I'm going wandering, rather than questing, right out the gates. Great story.nickbreckon said:And just as I leap into the fray, right as I'm in mid-power swing, a world dragon drops down from out of nowhere, promptly offs the sabrecat with a flick of its wing, picks me in its jaws and throws me a hundred yards to my death.
I'm calling that a night.
RukusProvider said:I want Amazon and the developer to make money on the game though. I doubt they can with such steep discounts.
nickbreckon said:Out from behind one of the tents comes this giant goddamn beast, and immediately I'm thinking about running for it. These things are as large as bears and tough as hell, and it was late and I had places to go. Skyrim has taught me not to be insecure about these decisions. Sometimes I am an orc warrior god; sometimes I am just dogmeat.
I'm about to beat feet when my trusty companion, my beloved Nordic battlegirl, shoots the thing in the eyeball with her bow, draws a glowing sword and charges straight for the bastard. Now I'm in for it, because hey, nobody messes with my girlfriend and doesn't at least get shouted at a little. So I grab my greatsword, down a strength potion and sprint forward, fully expecting to be in for a close fight, if not a reload.
And just as I leap into the fray, right as I'm in mid-power swing, a world dragon drops down from out of nowhere, promptly offs the sabrecat with a flick of its wing, picks me up in its jaws and throws me a hundred yards to my death.
I'm calling that a night.
NBtoaster said:Have Bethesda said when the mod tools are being released? People wanting quick mods will probably be disappointed. Didn't it take them 3 months to release the tools for Fallout 3?
nickbreckon said:It was the dead of night and I was trudging west out of Riverwood, winding my way up a small foggy hill and idly lighting plants on fire, when I heard someone screaming in the distance. As I approached the crest of the hill, a roaring campfire lit the unsurprisingly grim scene: a circle of bloodied bodies decorated the threshold of the encampment, the flickering of firelight the only sign of movement.
I approached the periphery of the post and began systematically looting the victims, because that's what you do when you find a murder scene in Skyrim. I stripped the first fellow bare, feeling pretty good about this little find, pocketing gold and a number of other sentimental objects like a thieving undertaker. And then I heard the sabrecat.
Out from behind one of the tents comes this giant goddamn beast, and immediately I'm thinking about running for it. These things are as large as bears and tough as hell, and it was late and I had places to go. Skyrim has taught me not to be insecure about these decisions. Sometimes I am an orc warrior god; sometimes I am just dogmeat.
I'm about to beat feet when my trusty companion, my beloved Nordic battlegirl, shoots the thing in the eyeball with her bow, draws a glowing sword and charges straight for the bastard. Now I'm in for it, because hey, nobody messes with my girlfriend and doesn't at least get shouted at a little. So I grab my greatsword, down a strength potion and sprint forward, fully expecting to be in for a close fight, if not a reload.
And just as I leap into the fray, right as I'm in mid-power swing, a world dragon drops down from out of nowhere, promptly offs the sabrecat with a flick of its wing, picks me up in its jaws and throws me a hundred yards to my death.
I'm calling that a night.
nickbreckon said:snip
Einbroch said:snip
Bootaaay said:Yeah, it seems that way, as if you're arrested all your stolen items are confiscated.
One cool thing though, I stole some stuff from a persons house while they were in another room anda few hours later 3 'Hired Thugs' attacked me, I killed them (barely) and found a contract from the NPC hiring them to beat me up or kill me if necessary.
Few more random screenshots;
http://img.photobucket.com/albums/v224/Bootaaay/Blah/DSC_0088.jpg
http://img.photobucket.com/albums/v224/Bootaaay/Blah/DSC_0090.jpg
http://img.photobucket.com/albums/v224/Bootaaay/Blah/DSC_0092.jpg
MrBelmontvedere said:DX9?!?!
sorry but I just noticed that. $%#^!&# consoles *shakes fist*
hopefully some intrepid modder can fix that (add DX11 shaders that is)