Still hyped about TES6.
Starfield killed the feeling of exploration for me, by :
- Having loading zones constantly, it kills the feeling of a connected world
- Having zones on planets that are procedurally generated, but especially making them completely separated from one another, adding to the feeling of an amusement park and not a coherent world
- Having basically no feeling of exploration in a SPACE EXPLORATION game, where you actually don't explore space but click on a planet to land, and have zero threats by going from one system to another since it's just a click, and no feeling of travel.
- Way too much repeated content when you explore off the main path.
- No weather / acid / temperature threat either on planets, I mean even on supposed harsh planets you can give zero fucks.
- I get that planet are barren by design, but the whole game design is borked then. Because when your biggest generated surface on a planet could be explored completely in 10 minutes by running on foot, and most of it is spent running from a point of interest to another that's ALREADY showed on your map, well the exploration doesn't feel good. You discover basically nothing by yourself. It's a GPS game. And to add to that, you can't have vehicles because it would show that the generated zone is tiny and empty.
- Of course, no flying ship on planetary surface, where you could potentially get a great point of view of interesting zones to land in. Adding to immersion and feeling of adventure.
TES 6 will normaly resolve all those problems (probably aside from exploration being a threat in itself), by having a cohesive and connected world even with procedural generation. And of course, only one planet and no ships