The Elder Scrolls V: Skyrim PC Performance discussion

I'm getting transparency issues with the RadeonPro config for 5850, 5870, 6850, 6870, 6950, 6970 users. Using a 5850 here with i5 and 4GB of RAM. Framerate is much improved though.

 
I set my FOV to 85 and checked it out on my PC before trying it on my TV. It seemed fine and I could see more of everything (also the first time I used KB/M and had it inverted because of the controller so that was weird). I then play it on my TV and 85 just seemed really weird. Arms seemed so stiff and small and everything appeared farther away or something than before.
 
I use FOV 95 on my 24" monitor and it works great.

I gave that RadeonPro stuff a go but I was getting transparency issues and texture flickering so I had to turn it off. I didn't really need as my PC can run the game very well, it's just the low quality quivering shadows that annoy me the most and the odd outline on my weapon in dark places.
 
Trojita said:
I set my FOV to 85 and checked it out on my PC before trying it on my TV. It seemed fine and I could see more of everything (also the first time I used KB/M and had it inverted because of the controller so that was weird). I then play it on my TV and 85 just seemed really weird. Arms seemed so stiff and small and everything appeared farther away or something than before.
Because you sit further away from your tv?
 
I've noticed a slight error in the OP:

LiquidMetal14 said:
~player.modav carryweight XX (make XX your desired limit ex.1000)

This actually increases your carrying capacity by, not to, the desired amount. Continuing with the provided example, a value of 1000 would increase, say, the default starting capacity of 300 to 1300.
 
DennisK4 said:
oh that's lovely.

The way everything is static besides the water (and fog in the background) almost reminds me of those cinemagraphs.

newspaper-man-615.gif
03_Waterfall_01.gif
 
DennisK4 said:
Betsheda, here is a wishlist for your upcomming patches:

1) 64bit .exe to allow the game to use all available memory

2) Greater than 8192 maximum shadow resolution. Let me set it as high as my memory allows

3) Make FOV sticky
4) make the UI good
 
Rekubot said:
I'm getting transparency issues with the RadeonPro config for 5850, 5870, 6850, 6870, 6950, 6970 users. Using a 5850 here with i5 and 4GB of RAM. Framerate is much improved though.

http://i.imgur.com/TXZQC.jpg

This is because of one of the RadeonPro settings.
Try changing the AA mode from Adaptive to just Multi-sampling.
Or it could be the texture filtering one, dial it back to quality, not HQ.
Its one of RPs settings that changes it, I had the same problem.
 
Phandy said:
This is because of one of the RadeonPro settings.
Try changing the AA mode from Adaptive to just Multi-sampling.
Or it could be the texture filtering one, dial it back to quality, not HQ.
Its one of RPs settings that changes it, I had the same problem.
Hm, I've turned both off and have the same problem. I'll play around with it some more later.
 
So, for those who claim to have a fixed FOV, can you try bringing up a local map and then going back to the game. Doing this resets my FOV to 65 without fail.

[edit] Wait... no it doesn't. It only resets... sometimes. What the shit, Guerilla.
 
Haaaang on. It seems putting:

fDefaultWorldFOV=85
fDefault1stPersonFOV=85.0000

in the skyrim.ini is doing something at least - I even loaded a save that I left deliberately on 65, went into the map, and when I exited the map, it was at 85! Zomg!
 
I may have pushed my shitty laptop too hard in pursuit of dragon glory, i just started getting fatal error blue screens and weird overheating problems, no regrets though.
 
Fix The Scientist said:
I may have pushed my shitty laptop too hard in pursuit of dragon glory, i just started getting fatal error blue screens and weird overheating problems, no regrets though.

same here. i have some lagging, short freezes and frequent crashes, a couple of BSOD and even one overheating incindence, but my 5 year old laptop still gets the job done.
 
DennisK4 said:
Betsheda, here is a wishlist for your upcomming patches:

1) 64bit .exe to allow the game to use all available memory

2) Greater than 8192 maximum shadow resolution. Let me set it as high as my memory allows

3) Make FOV sticky
On 1) I had the problem with DA:O with it crashing when it couldn't handle certain memory hogging spells. You could download a patch that modified to client to at least use 4GB. Wouldn't the same work for Skyrim?
 
I'm wary of using the RP settings as some people are reporting texture problems, but I might try anyways. I get pretty good framerates most of the time, though sometimes FRAPS says 60 and it seems a little choppier than that. If I'm going to use RP, should I disable D3DO?
 
Seep said:
Is anyone playing this with a gtx570 + i5 2500k what kind of performance would I be looking at?
30-60fps depending on the location. A few of the cities will drop your framerate a bit. Mostly 60fps though. Increase the minimum framerate to 40-45 with a good overclock on the 2500k.
 
Pazuzu9 said:
That's strange... I'm not sure why the FOV would affect your textures...

larger viewport, smaller objects? dont know, just doesn't look right to me compared to some other games I change fov in
 
moop1167 said:
What do you guys thnk about that FXAA Post Process Injector mod? Anyone using it? It makes everything super sharp. Not sure if I want to use it.

Thread is moving fast so re-quoting.

I have this running right now and you can turn it on or off instantly with a toggle so it's non-intrusive. It makes the game almost look like The Witcher 2 with the sharpness/colors.
 
Something that I have noticed in Radeon Pro (even though I havent got any fps boost :( )
Better looking AA:


Enable anti-aliasing in Radeon Pro and force it to override application settings.
Set Skyrims AA to 'None'.
It looks much better. Radeon Pros 8xAA is much better than Skyrims.

Definitely made a difference for me. I could tell by looking at the skyrim logo on the main menu. Appeared much sharper with definitely less jaggies.
Its only slight, but makes everything look crisp. No performance hit for me (I was using Skyrims 8xAA before).
 
moop1167 said:
Thread is moving fast so re-quoting.

I have this running right now and you can turn it on or off instantly with a toggle so it's non-intrusive. It makes the game almost look like The Witcher 2 with the sharpness/colors.

I tried using this last night and wouldn't work. booted up skyrim and everything looked the same.

I placed the files in the directory where the TESV.exe is located and still nothing changed. :-/
 
moop1167 said:
Thread is moving fast so re-quoting.

I have this running right now and you can turn it on or off instantly with a toggle so it's non-intrusive. It makes the game almost look like The Witcher 2 with the sharpness/colors.

Thought the exact same thing. To me, that's a good thing, but I also found this sharpness mod, but without the vibrancy of the colours.

http://www.skyrimnexus.com/downloads/file.php?id=21

I'm not sure what to use though, I like the more natural colours of the vanilla, but with the sharpness. The colours are bit too saturated in the post process mod, mainly in the faces, but the environments look lovely.

Tough choice. :/


diztrukted said:
I tried using this last night and wouldn't work. booted up skyrim and everything looked the same.

I placed the files in the directory where the TESV.exe is located and still nothing changed. :-/

Dl the auto-installer instead. It gives you a selection of high saturation, low saturation, etc and installs in the Skyrim directory. Plus it drops an "uninstall" file, so you can remove it instantly.
 
Slavik81 said:
Bleh. So you're saying a E7200 Core2 Duo @ 2.53GHz is going to have a rough time hitting 30FPS even with a GTX260?

EDIT: Or does the CPU usage scale down as you reduce the graphical detail?
My system: e7200 @ 3.5ghz, 4gb, GTX560, 1680x1050. I never go below 30fps and generally (the last time I ran Fraps) I was sitting 40-50fps outdoors. Everything on max except for shadows which are on high, 2xAA and FXAA, added the tree and landscape shadows from the OP, vsync off in-game and forcing vsync and triple-buffering in D3DO.

You ought to be able to hit comparable clocks on your e7200 with stock cooling. Mine was stable at 3.8ghz but I have the stock cooler and the temps were getting a little high for my liking.
 
lol

This is one of the reasons I stopped upgrading my PC and played games on console for a few years instead. Spending hours messing around with settings trying to get the best possible balance between performance and quality. It was either that or spending time trying to fix fucking bugs.

Well of course, I eventually did upgrade my PC and began doing the same shit again. After about half an hour I realised what I was doing and stopped. You spend all that time fucking around with everything when you should be playing the game. You may get that extra bit of visual quality, but in reality, it doesn't really matter all that much anyway. At a casual glance, you don't really notice a significant difference. It's when you sit there going over every bit of detail that you notice. Of course mods do up the visual quality to a higher degree.

Anyway, I bought the game today. I'm going to install it and not give a fuck.
 
The English Conquistador said:
Thought the exact same thing. To me, that's a good thing, but I also found this sharpness mod, but without the vibrancy of the colours.

http://www.skyrimnexus.com/downloads/file.php?id=21

I'm not sure what to use though, I like the more natural colours of the vanilla, but with the sharpness. The colours are bit too saturated in the post process mod, mainly in the faces, but the environments look lovely.

Tough choice. :/

Well the one I posted, you can tweak the settings to your liking. I can't pull up Skyrimnexus at work but in the instructions it tells you what file to look at after running the installer. I bet there is a way to keep it similar color-wise but keep the sharpness.

Honestly, I switch off and on depending on how I feel. I do like the original look but it's nice to have all those colors every once in a while.

I love the fact that you can toggle it.
 
DennisK4 said:
But what if you have fun tinkering and tweaking the settings?

Some of us derive pleasure from that very process.

Oh, don't think I'm criticising you. As I said, I used to do this shit as well. It's just that I can't be arsed with it anymore.
 
leadbelly said:
lol

This is one of the reasons I stopped upgrading my PC and played games on console for a few years instead. Spending hours messing around with settings trying to get the best possible balance between performance and quality. It was either that or spending time trying to fix fucking bugs.

Well of course, I eventually did upgrade my PC and began doing the same shit again. After about half an hour I realised what I was doing and stopped. You spend all that time fucking around with everything when you should be playing the game. You may get that extra bit of visual quality, but in reality, it doesn't really matter all that much anyway. At a casual glance, you don't really notice a significant difference. It's when you sit there going over every bit of detail that you notice. Of course mods do up the visual quality to a higher degree.

Anyway, I bought the game today. I'm going to install it and not give a fuck.
Try using an FPS limiter like DXTory. You can limit your framerate to 30 fps. With Skyrim, at 30 fps, I'm getting smoother performance than either console version and am able to increase details to the max while also using supersampling (which dramatically improves the image). It looks incredible and runs better than the console games. I was unable to hit a smooth 60 fps even with sacrificing visual effects, so I opted for 30 instead.
 
DennisK4 said:
But what if you have fun tinkering and tweaking the settings?

Some of us derive pleasure from that very process.

Sometimes I think to myself I am wasting my time. But most of the time I actually really enjoying the process of research and logical tweaking to achieve something. Its like problem solving.
And then when you go get it to work, it runs really well at like 60fps and looks as great as it possibly could do. Its kind of worth it.
Especially with a game like Skyrim. When then those epic vistas look good, they look fucking good.
 
dark10x said:
Try using an FPS limiter like DXTory. You can limit your framerate to 30 fps. With Skyrim, at 30 fps, I'm getting smoother performance than either console version and am able to increase details to the max while also using supersampling (which dramatically improves the image). It looks incredible and runs better than the console games. I was unable to hit a smooth 60 fps even with sacrificing visual effects, so I opted for 30 instead.

That's why I bought it on PC instead. I wasn't really talking about that. It's more about messing with every setting in the ini trying to get that best possible visual quality, and trying to squeeze every ounce of performance at the same time. You can spend hours fucking around with things, going back forth with different combinations.

It's that I've had enough of. Of course it didn't stop me looking at what settings people are using. lol
 
Arcipello said:

This is probably the right time to say that I've reached my 'screenshot zenith' for Skyrim, the point at which I suffer just enough crashes and performance drops to know I've pushed it far enough but can still just about play it. Some of the latest shots there are frankly beyond what I'd consider playable, largely because I've pushed the shadows far into the terrain and have been using uGrids 11 the whole time. I'm also running at 2160p. It's brutal.
 
TheOctagon said:
Have you tried:

[Trees]
bForceFullDetail=1

in Skyrim.ini?

I just tried this and it doesnt seem to do anything - atleast to tress in the distance.
Those tress Jubbly are talking about are LOD trees outside the loaded grids right? I guess the only thing that would fix that is higher GridstoLoad. Or a new high quality LOD for the trees, most likely from a mod.

The insane pop-in as grids loads is really jarring in some places. Really frustrating that it isnt more subtle, or their is something that helps cover it up. Like some small DOF that would soften how bad it looks.
 
"In order to not break achievements follow these steps.
- set desired fov using the console
- save
- restart the game and load"

Can using console commands cause you not to gain achievements?
 
My game still lags in interiors for no god damn reason and its damn near impossible to play when the game goes from 60 fps outdoors to 10-20 fps indoors.
 
Phandy said:
Sometimes I think to myself I am wasting my time. But most of the time I actually really enjoying the process of research and logical tweaking to achieve something. Its like problem solving.
And then when you go get it to work, it runs really well at like 60fps and looks as great as it possibly could do. Its kind of worth it.
Especially with a game like Skyrim. When then those epic vistas look good, they look fucking good.
I wish the damn game would allow me to bring my rig to its knees. I get it to crash, sure. But I would like to make the game look so good that my fps is like oh say 24 fps.
 
DennisK4 said:
?

My game looks a lot better.

Skyrim Screenshot Battle GO!
Dennis vs. Octagon!

You both post pictures from the exact some spots.


Edit - lol Dennis. Stealth bragging at its best.
I dream of having a computer like that.

But I think Skyrim COULD do that. Just wait for HQ texture mods and the graphics extender that will inevitably come. Throwing in SSAO and all that. And all of that over like 13 grids. That would crush your computer.
 
Phandy said:
I just tried this and it doesnt seem to do anything - atleast to tress in the distance.
Those tress Jubbly are talking about are LOD trees outside the loaded grids right? I guess the only thing that would fix that is higher GridstoLoad. Or a new high quality LOD for the trees, most likely from a mod.

The insane pop-in as grids loads is really jarring in some places. Really frustrating that it isnt more subtle, or their is something that helps cover it up. Like some small DOF that would soften how bad it looks.

I'm sure there'll be a Really Almost Everything Visible When Distant mod along just as soon as the Construction Kit's out. That said, all bets are off as to which mods will actually play nice with Skyrim. I'm still not convinced a Qarl style texture mod is a) artistically feasible when the default ones are so incredible, and b) not going to send VRAM usage through the stratosphere and crash the game before making much of a difference.
 
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