TheNamelessOne
Member
Post the content under [Display] from your .ini please.DennisK4 said:fShadowDistance=4000.0000
The resolution is 8192
Post the content under [Display] from your .ini please.DennisK4 said:fShadowDistance=4000.0000
The resolution is 8192
KKRT00 said:Ok after few hours of research i know i wont be using 4096 resolutionIt doesnt meet my requirements.
So now conclusions:
Best config for 4096 with fair distance and quality, and minimal amount of shimmering from LOD, is.
In skyrimPerf.ini:
fShadowDistance=4000.0000
iShadowMapResolution=4096
fShadowBiasScale=0.15000
iShadowMaskQuarter=4
iShadowFilter=3
iBlurDeferredShadowMask=3
fShadowLODStartFade=1500.0000
In Skyrim.ini:
fShadowLODMaxStartFade=1500.0
If You dont care about distance of shadows, just change this and You'll get awesome shadows.
fShadowDistance=2000.0000
8096 doesnt change situation that much, it makes a little better shadows on 4000 distance, so if You have fps to spare change this.
iShadowMapResolution=8096
My budget config for 60+ fps. It looks quite nice outside, but quite poor inside.
In skyrimPerf.ini
iBlurDeferredShadowMask=3
fShadowDistance=2500.0000
iShadowMapResolution=2048
fShadowBiasScale=0.15000
iShadowMaskQuarter=4
iShadowFilter=3
fShadowLODStartFade=1500.0000
In Skyrim.ini
fShadowLODMaxStartFade=1500.0
====
The biggest problem with shadows is that they are bugged. Use this 4000 config, go to any tree at day and look down, then straight and then a little on the ground and observe shadows all the time, they will change to nice looking one on some degree.
MisterAnderson said:Can someone post their Skyrim.ini file? I thought I backed it up but apparently I only backed up SkyrimPrefs.
BadTaste105 said:Delete Skyrim.ini then run Skyrim and it will recreate the file back to it's default state.
Same. I did the "sound fix" and I am still getting CTDs.Stahsky said:Skyrim randomly closing is starting to bum me out.
http://www.neogaf.com/forum/showpost.php?p=32630335&postcount=1280MisterAnderson said:Thanks, is it okay that it only has a fraction of the data that is in my current ini file? Does it like self-update as you play the game and add more things to it or something?
Also, what is a decent uGrids setting that will yield some noticeable improved visuals but not totally overkill my frame-rate like the 11 value does?
KKRT00 said:
Stahsky said:Skyrim randomly closing is starting to bum me out.
Real supersampling, it requires to 'hack' monitor driver and make custom resolution in nvidia panel.MisterAnderson said:Thanks for the info. Looks great but I guess it's not worth the performance hit after all. What is OGSSAA though?
Shadows from tall trees don't look like that anyways. You would need a gigantic spotlight for those shadowsDennisK4 said:
3chopl0x said:Make it Large Address Aware (see OP), mine went from randomly closing to desktop every hour to not doing it at all. Seems to happen when it runs out of RAM.
Thats true. In those two last screenshots I lowered the distance to 2000 to see if it would make the shadows sharper.Pazuzu9 said:Aha. Dennis, I believe you are telling porkies. I can see the shadows fading towards the back there - that is considerably less than the '4000.0000' you claim, which is why yours are so crisp.
You probably can, by putting that iShadowMapResolution up to ridiculous figures, but it would destroy your framerate. But as Lactose_Intolerant says, shadows rarely look this sharp, unless you have very intense, unfiltered sunlight, and even then, it would go out of focus towards the top of a tree.DennisK4 said:Thats true. In those two last screenshots I lowered the distance to 2000 to see if it would make the shadows sharper.
It does. Why not just lets us get long distance and sharp shadows at the same time Bethesda?
Durante said:This is getting tedious. I hate approaching the argument this way, but I'd like to mention that I have published papers at international conferences on the subjects of multicore scheduling and performance analysis.
The reason Microsoft recommends keeping a page file is because that will never cause crashes (just worse performance), while not doing so will. It's just that anyone with 12 GB ram that is not running software from the last millennium will not encounter these cases.
But hey, I'm not forcing you to disable your page file, I'm just trying to help people with a very large amount of main memory achieve better performance.
TheExodu5 said:Yeah, this game is definitely CPU bound, even though it's not maxing out any core on my 2500K. Restoring my overclock gave a large boost to my framerate.
That's a shame. I guess I've got one game to look forward to playing when I upgrade from my lowly 2500K. ;_;
I don't take that much of a hit. If you have power to spare, why not. Not quite worth it for me though. I like my 60fps.georaldc said:So just how useful is the iShadowMapResolution command for real world gameplay (and not snapshot every second gameplay)? I put mine to 8192 and here's my result.
Entering Fort Amol (which looks like a tiny room with a couple of mages. Nothing major going on) on maximum settings, 1920x1080 8xAA:
4096 - 40fps
8192 - 17fps
And I thought my 2500k @4.5 + 6970 would be enough. This literally brought down my framerates lolPazuzu9 said:I don't take that much of a hit. If you have power to spare, why not. Not quite worth it for me though. I like my 60fps.
georaldc said:So just how useful is the iShadowMapResolution command for real world gameplay (and not snapshot every second gameplay)? I put mine to 8192 and here's my result.
Entering Fort Amol (which looks like a tiny room with a couple of mages. Nothing major going on) on maximum settings, 1920x1080 8xAA:
4096 - 40fps
8192 - 17fps
From the few posts I've read about this it seems the game uses like 30% or so of each core of a quad core. Which just shows its not really using the cores for anything that 1 core couldn't do. Its just spreading out the game and all the background programs you have going on. They really need to get this fixed for their next game.BoobPhysics101 said:It's sad that we have to brute-force this game to increase performance, even though other, better looking games utilize the hardware so much more efficiently.
I will say this though: I just got to the marshes in Solitude... WOW. Breath-takingly good. This game really does look incredible when it wants to. It's just sad that it's such a mixed bag: mind-blowing in some locales, and just OK in others.
Let's hope Bethesda decides to release the mod-tools soon and we get some amazingly high-res textures + normal maps etc, Qarl-style.
Stealth brag post?irriadin said:So, lemme tell you I've encountered some really crazy bugs indoors when my fps gets to above 200. You get the usual "objects flying at a million miles per hour" as well as no-clipping through walls!
Oh wait... you're that guy with the insane PC aren't youDennisK4 said:My game stays at 60 fps no matter what I do.
Pazuzu9 said:Stealth brag post?
I recommend... v-sync.
irriadin said:This is one instance where I was wishing I didn't get such good performance! Naturally, it was a small cave area, so it's not too hard to render... Compared to some people here like DennisK4, my rig is quite modest.
I enabled v-sync in the Bleak Falls Barrow, since beforehand I accidentally rubber-banded through one of the rotating door puzzles >_>
Victrix said:Any fix for the key rebinding idiocy yet? I can't store items in containers without rebinding store item to 'R', no other key binding works, and R is one of my movement keys :|
Zzoram said:Is this game CPU intensive?
How would an E8400 3.0GHz Core 2 Duo + HD4870 512MB + 4GB RAM run this game?
Zzoram said:Is this game CPU intensive?
How would an E8400 3.0GHz Core 2 Duo + HD4870 512MB + 4GB RAM run this game?