Only 20 minutes in but something was really off putting about the start, found out it's not the same voiceactor? Man I'll probably get used it but so far it's not the same sebastion.
Love the laser-sighted handgun and the zoom is a good blend of third-person meets first-person perspective. I don't really miss much with it.
If an enemy is in front of my aim reticle from charging me... then I retreat and put thier hitbox back to the end of my laser.
I also like maneuvering around an enemy while I pop shots into them I don't stand still and unload...since they stagger I use that moment to run to another spot aim and blast. I do this to the wandering witch enemy alot....or I stealth kill her twice.
Stealth kills are a bit more satisfying to me here. Nothing like clearing out a section using stealth, bottles, cover, and sprint.
It's sublime taking out 5 haunteds patrolling an area near each other....and stealth killing their ass undetected.
There are obviously Last of Us influences here, but to say TEW takes them and outclasses it completely is a bit much.
Love the laser-sighted handgun and the zoom is a good blend of third-person meets first-person perspective. I don't really miss much with it.
The UI is horrid.I feel like I am the only one who hates this colorful UI in TEW2
TEW1 UI was so much better...
Im curious, for those of you that enjoyed the first games gore/splatter-horror approach, how do you feel about the decidedly more sterile and restrained aesthetic here?
It works for me entirely though I always thought that the first game overdid the gore in the environments to the point of it being comical so Im curious how those who enjoyed that aesthetic feel now?
Im curious, for those of you that enjoyed the first games gore/splatter-horror approach, how do you feel about the decidedly more sterile and restrained aesthetic here?
It works for me entirely though I always thought that the first game overdid the gore in the environments to the point of it being comical so Im curious how those who enjoyed that aesthetic feel now?
I'm curious, for those of you that enjoyed the first game's gore/splatter-horror approach, how do you feel about the decidedly more sterile and restrained aesthetic here?
It works for me entirely though I always thought that the first game overdid the gore in the environments to the point of it being comical so I'm curious how those who enjoyed that aesthetic feel now?
handgun (and to a lesser extent shotgun) criticals and increasing sneaking speed were game changing for me.What are some of the "MUST HAVE" upgrades asap in the early game?
Im curious, for those of you that enjoyed the first games gore/splatter-horror approach, how do you feel about the decidedly more sterile and restrained aesthetic here?
It works for me entirely though I always thought that the first game overdid the gore in the environments to the point of it being comical so Im curious how those who enjoyed that aesthetic feel now?
What are some of the "MUST HAVE" upgrades asap in the early game?
One question, do enemies respawn after you clear an area?
-snip-
handgun (and to a lesser extent shotgun) criticals and increasing sneaking speed were game changing for me.
Bottle Break will save your ass and isn't too expensive, I recommend it.
Sometimes more will appear if you trigger an event. When I went to the second safe house in ch 3 a few more spawned in a cleared area.
But in general you can be somewhat sure that areas you cleared out will be safe for awhile.
Played more today, the game is definitely fun to play and well designed gameplay wise.
In order to enjoy the game, I have to pretend that I am playing a new western IP instead of a sequel to The Evil Within. It is just too different, even the tone is completely different.
This is definitely a fun zombie game, but not really a Evil Within game in my opinion, it's just too western.
Oh my god (chapter 3 spoilers)
the bit where you trip back to beacon and the black bars come in made me laugh so hard.
I love this fucking game.
Spoilers?
Played more today, the game is definitely fun to play and well designed gameplay wise.
However, In order to enjoy the game, I have to pretend that I am playing a new western IP instead of a sequel to The Evil Within. It is just too different, from the tone to the art direction, everything is completely different.
This is definitely a fun zombie & horror shooter, but not really a Evil Within game in my opinion, it's just too western. If you are one of those people who LOVED the first Evil Within like me, I think it is better for you to not expect a Evil Within 2 here, but a entirely new game instead.
I think I would still enjoy this game's gameplay, but at the same time I can't help but feel disappointed, this isn't a sequel to Evil Within, this is more like a western reimagination or reboot. Take it what you will.
I hope whatever Mikami is working on will impress me like the first Evil Within did, The Evil Within was truly something unique in my honest opinion, the more times I played it and the more I think about it, the more I love the game.
Continue the main story.Im at this Tredwell Trucking place and Im not sure how to get to this one area behind a locked door. I turned on some switch that turned on the lower so that I can go inside the place, then some guy walked by all bloody and died. Then I knocked down a red canister expecting a fight but theres nothing but a locked door that can only be opened from the other side. How do I get there?
As soon as you get to the open world.Asking again since new page, but at what point in the game do you receive the preorder dlc stuff?
Continue the main story.
As soon as you get to the open world.
Please tell me this runs better than the first game...
Please tell me this runs better than the first game...
It feels pretty dull to me. After seeing how great the art direction was in the DLC for the first game I had thought they were really going to nail it in the sequel, but everything feels so flat, static and sterile. I can only assume it was a constraint of creating these large open areas which kept them from being able to focus on making more detailed environments. It also feels as if they toned down the horror aesthetic to focus on the more psychedelic elements, but even those still feel restricted.I'm curious, for those of you that enjoyed the first game's gore/splatter-horror approach, how do you feel about the decidedly more sterile and restrained aesthetic here?
It works for me entirely though I always thought that the first game overdid the gore in the environments to the point of it being comical so I'm curious how those who enjoyed that aesthetic feel now?
It says in the difficulty selection that Nightmare is intended for players who enjoyed the difficulty in the first game. Survival is easier than in the original. In Nightmare I've felt pretty limited on what upgrades I can get because I have to avoid enemies a lot more since resources are very scarce.I was considering saving up for the 75k ability, but it sounds like it might break any difficulty in half. And the game so far has already been a lot easier than the first on Survival.
I asked this before but no one answered. Any place where I can read the plot summary of the DLC from the first game?
Okay thisis horseshit. What do you against itghostwhen it appears in the city?