Just finished chapter 3. Oh my god, screw those lunging, crawling enemies so hard! Damn bullet sponges! Really digging it so far though, although I'm not drowning in ammo/crossbow resources like the first which is starting to make things a little more difficult.
I assume she's unkillable? Just do what you did when they introduced her: run, hide, and maneuver around her. She usually dissapears after a good 30 seconds of ignoring her.Okay thisis horseshit. What do you against itghostwhen it appears in the city?
There's a difference between challenging and unbalanced. The character is not fast or responsive enough to handle fast enemies and more often than not the enemies are so fast that they get close enough that the gun clips into them and misses, which is IMO horribly designed. Having fast enemies as a type? Sure. But making every enemy up your ass instantly and constantly isn't fun or challenging, its annoying.Whats with these complaints about the pistol? It's great and thank god its not another crappy revolver like the first game. Now the bullets actually go where the crosshair is. It was good to begin with but after upgrading crit chance on headshots it's a murder machine. I also love how the different pistols will share upgrades so you don't have to commit to one.
Honestly if you are complaining about the enemies being too fast then you need to just practice and learn to sprint dodge them to reposition yourself. The enemy behaviors and animations are one of the best and most challenging parts of the game. They aren't going to slowly shamble toward you while you take all day to aim at the head. The introductory cutscene showing the first enemy taking two headshots is a good way to teach the player that this isn't the same old zombie head pop. The crazy and frantic movements they do keeps their head moving and you really do have to think carefully about whether to go for the headshot or try to slow them down with some body or leg shots so you can precisely aim.
So far the weapons feel is S++ in this game.
Quick question so I don't get lost -I got a key for a storage near Post Plus, but can't find it in Business district. Is it in residential? Or am I blind lol?
The one place I wasn't looking because I was gonna head back down to the Marrow afterwards anyway lol, thanks!The brick building right by the safe house with the computer, like right in front of the entrance.
Gameplay is considered considerably better. Story kinda doubles down on the nonsense?I idn't like the first one all that much story wise, is this any better and worth picking up?
The problem with the first's story was that all the real major players like Mobius we're essentially background noise until the dlc so everything was extra convoluted. This time the story is at least a presence, so its IMO much better.Gameplay is considered considerably better. Story kinda doubles down on the nonsense?
So it depends?
Way better.
Whats with these complaints about the pistol? It's great and thank god its not another crappy revolver like the first game. Now the bullets actually go where the crosshair is. It was good to begin with but after upgrading crit chance on headshots it's a murder machine. I also love how the different pistols will share upgrades so you don't have to commit to one.
Honestly if you are complaining about the enemies being too fast then you need to just practice and learn to sprint dodge them to reposition yourself. The enemy behaviors and animations are one of the best and most challenging parts of the game. They aren't going to slowly shamble toward you while you take all day to aim at the head. The introductory cutscene showing the first enemy taking two headshots is a good way to teach the player that this isn't the same old zombie head pop. The crazy and frantic movements they do keeps their head moving and you really do have to think carefully about whether to go for the headshot or try to slow them down with some body or leg shots so you can precisely aim.
...Speaking of things I can do nothing about... Is there a better way to deal with enemies pretending to be dead? Something like a stealth kill or... matches >_> Like, I can see you dude... You're of a different lighting...
Is this game supposed to be played by using stealth most of the time? I can't see this as an action game. Bullets are really sparse as with most ammo. So far I've maxed out my inventory for bullets in most categories and I'm afraid of using it because I don't want to be caught with my pants down when I will most need it. How are you all playing this?
I idn't like the first one all that much story wise, is this any better and worth picking up?
Not on PC it doesn't.
It does there too. The engine is more advanced, so it's more demanding. On Ultra, I get 39/40 fps average and it doesn't really dip very much, even when things get hectic. It's very smooth. On high, it's nearly 60. On the same hardware, I still struggle getting 60fps max on TEW1 (w/o letterboxing). i7 3770k and gtx 970.
Running it with the letterbox (which was the default way to play it) on a GTX 780 I had a consistent 60FPS without any frame pacing problems. Whether or not this game technically "runs better", it's an unoptimized mess that doesn't even utilize all of the available resources and even at a capped 60FPS (on a GTX 1080) is a frame pacing stutterfest.
I always seem to be low on ammo in nightmare mode, I assume most here would start on survivor mode?
I always seem to be low on ammo in nightmare mode, I assume most here would start on survivor mode?
Played more today, the game is definitely fun to play and well designed gameplay wise.
However, In order to enjoy the game, I have to pretend that I am playing a new western IP instead of a sequel to The Evil Within. It is just too different, from the tone to the art direction, everything is completely different.
This is definitely a fun zombie & horror shooter, but not really a Evil Within game in my opinion, it's just too western. If you are one of those people who LOVED the first Evil Within like me, I think it is better for you to not expect a Evil Within 2 here, but a entirely new game instead.
I think I would still enjoy this game's gameplay, but at the same time I can't help but feel disappointed, this isn't a sequel to Evil Within, this is more like a western reimagination or reboot. Take it what you will.
I always seem to be low on ammo in nightmare mode, I assume most here would start on survivor mode?
one question, regarding saving.
sometimes after certain events I can see the word "saving" in the corner of my TV.
is it actually saving or is just a "quick save" to reload right there if I die and if I turn the PS4 the save is gone?
yesterday I was incredibly tired and it took a ton of time to reach the first saving machine to save manually -_- that was very annoying.
Either shoot them in the head and pray you get a critical, or throw a bottle in their face so that you can get a frontal knife (stealth) kill.
Pretty far into the game right now. I think the second half is much better than the first half. But it still doesn't reach the thrills of the first game.
I miss matches, basically.
I'm playing survival and I have a million resources to make ammo and health items, I won't say survival is super easy but the give you too much stuff.
Pretty far into the game right now. I think the second half is much better than the first half. But it still doesn't reach the thrills of the first game.
I miss matches, basically.
Oh, I found a good flashbolt substitute, upgrading the smokebolt will allow you to stealth kill all enemies inside its radius, and by that point in the upgrade tree the smoke is up for 12 seconds, makes good work of those hordes in the open Union areas. At chapter 8 now, started saving green goo for the slow-mo at chapter 6 almost half way there, I already bought a bunch of steath, combat, and a few stamina skills. It's the most expensive and interesting thing on the tree by far. Should be able to hold out for it. I've banked almost 400 gunpowder, too. I could always burn some and farm out the goo, but I should be able to make it naturally.
Just hit chapter 4, in-game time says 6 hours 20 min
Think I did everything there was to do in chapter 3 or close to it.
I have a 1080 to, and had tons of stuttering the first day. I basically ran the game in full screen mode and changed the FPS cap to 60FPS instead of display based and that got rid of stuttering. I haven't had any stuttering past the first day.Running it with the letterbox (which was the default way to play it) on a GTX 780 I had a consistent 60FPS without any frame pacing problems. Whether or not this game technically "runs better", it's an unoptimized mess that doesn't even utilize all of the available resources and even at a capped 60FPS (on a GTX 1080) is a frame pacing stutterfest.
This -- this isn't how game development works. XDSay what you will about The Evil Within but Mikami's art direction is unmatched, John really got nothing on this.
Say what you will about The Evil Within but Mikami's art direction is unmatched, John really got nothing on this. The only good art design in TEW2 I've seen so far are the moths flying around the streetlights, which looks pretty good and emits a indescribable atmosphere.
Lmao, couldn't have said it better myself!!Just finished chapter 3. Oh my god, screw those lunging, crawling enemies so hard! Damn bullet sponges! Really digging it so far though, although I'm not drowning in ammo/crossbow resources like the first which is starting to make things a little more difficult.
I will say this though, the villain in this one seems a lot more interesting than Ruvik, who was just your generic supernatural villain with a hood and creepy face.
Believe it or not, but the art direction wasn't "Mikami's," yet the same people that did TEW1's art direction apparently worked on REmake.
I don't know entirely of the creation process in games, but the director isn't usually the one poring over an art pad, working on textures. That's delegated to a team and based on concept art.
If rumors are to be believed, Mikami is working on a game himself. Maybe TEW1's art team is primarily working on that.
Sprint dodge, meaning run away from them until you're out of stamina, only to turn around and see that you've managed to put fifteen feet of space between you as they stop and wildly gyrate and shake their head all over the place so that you can't shoot it? That works...
Body shots are just ammo dumps. I fucking hate bullet sponge enemies like this that only exist to make it seem like the "survival" aspect is best done by simply not even bothering to fire your weapon at all in the first place, or simply use those that you know will knock them on their asses. That is when you are not too busy stealth killing everything because the enemy speed compared to Sebastian sucks. Never had this kind of issue in any of the RE games up to 5, none of the Dead Space games or the previous TEW. Developers keep doing this shit where they raise the difficulty by handicapping the player even more compared to the improvements to the enemies each iteration.
Also, you can't do this in a lot of the indoor areas where the camera and their speed are the most problematic.
There's a difference between challenging and unbalanced. The character is not fast or responsive enough to handle fast enemies and more often than not the enemies are so fast that they get close enough that the gun clips into them and misses, which is IMO horribly designed. Having fast enemies as a type? Sure. But making every enemy up your ass instantly and constantly isn't fun or challenging, its annoying.
You know what did this enemy really well? The first one. The haunted we're tough but they stopped and ran at a balanced rate they gave you opportunity to actually fight them.
Well, I have played up through chapter 9 and my lukewarm feelings have not changed yet so far, but hopefully the second half of the game is better as some have been saying.
The encounter design here is just so totally weak, you get these little pockets of enemies standing around the open world, usually guarding some valuable item or sidequest. It's neat that you can approach some of them in multiple ways, but nothing approaches something like the density of Evil Within 1's chapter 3, which presented a small area loaded to the brim with enemies, items, secrets, and many ways of going about it. Nor the harrowing nature of fighting your way through the huge number of enemies in the first game's chapter 7.
One thing I really did like in EW2 was theon Chapter 7. It gave a real tension to exploration.roaming boss