Men_in_Boxes
Snake Oil Salesman
So we're starting to get somewhere. I've asked this question to numerous people in my life, both male and female, and your response of 37.5% (well short of the 48% Circana poll) is the outlier. Everyone else I've asked (What percentage of PS5/SX gamers do you think are female?) fell well short of 20%, let alone 37.5%.What I said was "From console owners I know, its between 30% and 40% female, depending on how you count it.". Your reply was "press F to doubt". I took that to mean that you doubted I was telling the truth, but apologies if that wasn't what you meant.
I wrote down a list of friends/family who I know play on the most recent generations of consoles (PS4 onwards) and it was 37.5% women, 62.5% men. Again the number could be different depending on who you do or do not count.
If the Circana poll was right, shouldn't we have roughly 50% of the responses sway overwhelmingly to female? I encourage you to do this as well. I don't think it's a small sample size on my end.
The Circana poll just doesn't pass the sniff test. It feels very off.
Dewey Defeats Truman. There are so many examples of "professional polls" that get it wrong. In my brief search online I've found that females are more likely to participate in online polling, which is likely leading to the garbage results.If a poll is an amateur one, say for example on a gaming forum or social media, I don't believe it would be particularly representative. When a poll is done by a professional company such as YouGov or Circana, then I put more weight behind its results. I reviewed the methodology shared by Circana and it makes sense to me (though obviously I am not a professional pollster).
Either way, a professional poll is certainly more representative than my own personal experiences.
Yes, this is really the only way to make the poll make sense. It's to broaden the term so loosely that it no longer has any value. Are you a gamer if you've played a PS5/SX once in the last 5 years? I'm sure most girls under the age of 20 have played Fortnite sometime in the last 7 years. Does that make them gamers?Maybe the % of "core gamers" to the overall gamers is higher for men than it is for women.
I don't believe this to be true. I see video game commercials targeting women fairly regularly. Below are a couple of examples I've seen in the UK:
You're doing this repeatedly.
My claim is that it's nowhere near 50%. Your tactic is to say "I know plenty of female gamers" and now..."I've seen many gaming commercials geared towards the female audience."
Again, this doesn't refute my claim. If 5% of videogame commercials target females, and the other 95% target males, then you can obviously see plenty of commercials targeting girls. You do not see 50% of commercials targeting girls.
I'm sure you can find the equivalent of both stores in your location and I'm sure you've no doubt noticed how heavily the customer base skews male there as well. Also, guys probably understand the price benefits of shopping online just as much as the ladies.We don't have GameStop or Walmart here so I can't answer that. The cheapest way to get games here is to order them online.
Again...again...again...my claim is not that there are 0 female gamers. Obviously you're going to find a small number of games that don't focus on violence. But males tend to prefer violent media at higher rates than women, which is why you see the vast majority of games contain themes of violence. If the customer base was truly 50/50, we would see it reflected in the themes of games.Traditionally gaming has been male dominated (18% of PS1 owners were women per Sony's data) and it's true a lot of games have focused on violence. But my counter point would be:
- There are popular games that don't focus a lot on violence
- Women can consume media with violence in it as well
I bet it's to inform investors of an untapped customer base more than anything.Counterpoint question:
When we have Sony telling investors the % of PlayStation Account owners over the age of 13 who are female, why would we ignore that information and decide its more accurate to judge the PlayStation userbase with personal, anecdotal metrics like "people I saw in Walmart" or "mentions of gaming in TV shows I've seen."
That's not critical thinking.
"Watch what they do, not what they say."
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