UntoldDreams said:Kinect could know that you are 90% fully extended arm from your chest... but Move has to guess where you started from because you could pull your arm back all the way to your shoulder joint if you really wanted to and then punch 80% of the way. Did you pull your punch at the end or not? Move can't know for certain hence the funny looking punches with 80% extension.
Afrikan said:as far as the game saying "ah fuck it" how much space are you playing at?
like I said before I'm only playing like 4ft from the TV when I did these punches.....but I knew when I did a long looping punch that it would loose calibration for a sec if my arms left the limits the screen showed when I first calibrated....so I try to stay in that zone..
when I play I always try to make sure the Sphere is showing....and I don't use the gesture moves (holding the "T" to perform illegal moves).
and usually I don't have no problems..... I'll try to play again and give my self more space and will try to pay attention how often I lose calibration.
Jax said:I'm standing a full 2 meters away from my tv. (according to my ipad convertor 6.5 feet)
so I'm fully showing on screen and when I raise my arm up to do a hammer, the moves would still be in view.
Animation-Imp said:PLayed some more today.
All stats are above 30 now, with strength in the mid-40
I leveled up a lot, but still the game keeps being challenging.
I got the lucky booster, so...
I'm exhausted...
Cruzader said:Got this game since I had a spare $25 BB rewards card.
Anyhow yes this game is really hard from the get go. On the second fight, I swear I kept punching the biker guy and his health would barely go down. Also his damn stamina stayed high although he kept throwing alot of punches at me compared to me doing the same and my stamina would drop fast and regen really slow. Lost a few times to him.
At that point I was really confused and kept saying "this is BS" under my breath while sweating. So i hit the gym and did some work out. Leveled strenght and stamina ~20 pts and when I went back to the same guy, K.O'd his ass.
So far, its an ok game. Replays look awful though and dont really like the art in this game. Great work out for the fatties (not me) and cool concept.
Gen X said:*is worn out*
:lol
Thanks, interesting stuff. Not going to give up on The Fight but its being a problem child with controls. I know this isn't as good as it gets, my right arm was becoming useless while punches with my left were satisfactory. Ill try more.UntoldDreams said:I think the "motion detection" algorithm is working but to get a nice looking straight punch they have to cheat a bit.
They simply don't know where your punch started and ended with regards to your chest.
Kinect could know that you are 90% fully extended arm from your chest... but Move has to guess where you started from because you could pull your arm back all the way to your shoulder joint if you really wanted to and then punch 80% of the way. Did you pull your punch at the end or not? Move can't know for certain hence the funny looking punches with 80% extension.
In essence... 1:1 motion for boxing with Move does not work without "assisting" the animation somehow because there is no reference point to your body.
If you read the manual they tell you a straight punch requires you to punch and rotate your fist into a nice straight punch. If you follow this format "textbook punch" then I noticed the accuracy improved. Test it for yourself.
My guess is that they actually can detect your wrist rotation as you punch and "cheat the animation" by making the fighter throw a clean looking fully extended animation once they realize you are making a straight punch regardless of whether you fully extend or not.
In effect, there is some "animation assist" going on to make all punches look like a locked punch when they detect it as a straight punch.
Hmm... Possibly... I suppose the other way to do this would be to calibrate your arm length at a shorter distance than the max. That way the system would assume a locked punch every time since it would register you hitting "max arm length" every time.
Psykotik said:does this game have voicechat online?
I have found that this game is a lot like the "Tiger Woods 11" on Move, in that basically, everyone sucks at first...
In Tiger, when you first create a character, you can only drive the ball 180 yards, your putting sucks, aiming sucks, chipping sucks, everything sucks... Especially when playing with a Move controller.
It was the first game I ever played on "Move," and I was tempted to call Move "broken technology" and dump it in the trash.
But then I started doing challenges, improving my attributes, and fairly soon, I was playing Tiger Woods with the same finesse and power that I was able to achieve on the Sixaxis controller.
Same with "The Fight."
Everyone sucks at first... But now that I'm improving my character and unlocking boosts, I go back and re-fight the first guy I ever battled, and it's complete domination... I barely got hit, landed nearly every punch, and had great control...
Jax said:what is the round fist thing next to life and stamina meant to represent?
Draff said:Hah, wow, I read this on GameFAQs but thought it was a fake post.
Thanks for the update! Can't wait!
TTP said:
It reminds me the Kevin Butler Move video :lolLoudninja said:Thanks for the impressions dude, the user reviews been great.
Look at this vid
http://www.youtube.com/watch?v=ZBdVp7GHRgc
:lol
leehom said:Is there any input delay in this game? From the reviews I saw, there seems to be a little.
TTP said:
TTP said:
gluv65 said:Good too hear, what time frame is "soon"?
Cruzader said:Damm, awesome news.
Also anyone out of shape, don't play this game. I played it Friday and a little Saturday and my upper body is sore as hell still. Hope I'm better tomorrow or I'm gonna feel like crap at work.
Yea man. This game gets you worked up. Atleast when you begin.TTP said:Don't tell me. That's how bad I was feeling when I made my video. I played the game for a couple of days extensively, with plans to start the recording on the 3rd day.
I could barely lift the Moves on the 3rd day :lol
Nice for the people that like it like this, options are always welcome.TTP said:
Cruzader said:Damm, awesome news.
Also anyone out of shape, don't play this game. I played it Friday and a little Saturday and my upper body is sore as hell still. Hope I'm better tomorrow or I'm gonna feel like crap at work.
leehom said:I'll probably pick it up since there's a b1 get 1 40% off.
What stats should I allocate first?
dark10x said:Just out of curiosity, how does this compare with Fighter's Uncaged? The demonstrations for that game seemed absolutely awful and it struggled to actually display your movements in the game. Does The Fight actually track your movements better? Is it a better game?
dark10x said:Just out of curiosity, how does this compare with Fighter's Uncaged? The demonstrations for that game seemed absolutely awful and it struggled to actually display your movements in the game. Does The Fight actually track your movements better? Is it a better game?
Maastricht said:I was looking for a Target Practice training mode video to show my colleagues, but I can't find any. Does anyone know of one? If not, there definitely needs to be one made and posted to youtube ...