UntoldDreams
Member
Loudninja said:Man Endurance sparring is really tiresome, I burn like 114 calories.
Oh yeah endurance sparring is killer. I think you unlock a Dynamo trophy if you can go 20 rounds in Endurance Sparring.
Loudninja said:Man Endurance sparring is really tiresome, I burn like 114 calories.
Do you watch UFC fights on fast forward or something?Thunderbear said:I liked at your gameplay, it looks really slow and sluggish to me. I haven't tried the game myself but the videos don't make it look appealing. Whatever they need to do to fake it, the arms need to move faster when punching. It looks like they are fighting at half the speed of real life.
I always thought a first person mode where you just see the fists and maybe the outlines of your fighter's forearms would be a good option. It'd be way easier to read your opponent from such a POV.cakefoo said:I can't see how my punch was blocked. The over the shoulder transparency is still a bit thick for seeing these finer details, and in 3D the transparency doesn't even work. Perhaps they should make your fighter a little more transparent and highlight your hands/arms.
TheExecutive said:I have just spent 4 hours with this game and I can certainly say it lags. I am retracting my jabs and the game is just starting to throw the punch. I have a very quick jab btw. There is no way its "calibration" issues either. My hopes for a 1:1 fighting game will have to wait. In the mean time I will enjoy this game the way it wants me to. It is close and it will take longer to get used to but its not completely 1:1 and thats ok. However, I cannot see how anyone thinks this replicates quick punches effectively. It rewards slower and steadier movements.
Another issue I have and may contribute to my overall satisfaction is that I cant tell when I am being hit sometimes in the midsection which could lead to me not throwing punches effectively.
More time is needed but this game definitely isnt intuitive from a true to life fighting perspective. I guess I shouldnt have expected that but I think I will still enjoy it.
Yeah, that's the one I'm talking about.Freshmaker said:I think I remember one where you blow on the guy and he falls down too. No clue what the motion for that one is.
Great info. Thanks man.UntoldDreams said:By the way STATS still matter for overall responsive feel in the game since leaning and walking are directly related to your Speed trait.
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Strength:
How much damage you do.
Speed:
Increase lean and walk speed. High speed makes quick combos drain less stamina.
Stamina:
Affect how fast/slow stamina bar is reduced when punching.
Heart:
Controls health regeneration, if you got max heart and is not getting hit for a while the health (the red bar) will start to fill up to max 50%. (it takes pretty long time so it's not that easy to notice).
Chin:
Affect how easy you're to knock out (white bar in health).
Tech:
How fast you autorotate towards opponent + autoaim when using dualshock/sixaxis.
UntoldDreams said:You have to separate display lag from tracking though. Even though your hands are "faster" than the display the game is still faithfully tracking your movement and throwing the jab that you wanted.
If you angle your jab to the left or right the punch on the TV hooks to the left or right just as you did. It is indeed milliseconds behind you in display though due to display lag. Tracking is pretty much 1:1 (minus calibration issues) however.
** That is what makes this game playable
And speed DOES still count. Since MOVE can track your speed FASTER than you can punch (yes it can unless you can throw 1 millisecond punches like Superman) it then tries to calculate your punch FORCE. So with your quick hands you will probably be doing more damage than other people.
I've had two lamps 5 feet away shining directly in my face, one 45 degrees to my left and right respectively. I still got a terrible headtracking rating so i brought them in front of the tv, just 2 or 3 feet from my face, and finally got a Good or Average rating.recklessmind said:What the hell should I do to get headtracking to work?
Currently I have the PS3 set up in a smaller room with dark walls and very little natural light. Originally I had it in the living room, but I like it better in here. But I cannot get HT to work even a little bit.
However... since I have the PS3 in here, out of the way (mostly so I can keep my GT5 wheel + stand set up all the time) I can hang any kind of sheets, or do whatever I need to... no one will see it.
What kind of lights...how many... where do I place them... I'd appreciate the help. Just want to get it to work. No the hugest fan of the game, but I really do enjoy the physicality of it.
I don't know why so many people are saying this, (unless it was in an interview, in which case wtf), but more than likely it's processing it in color and putting it through a monochrome filter after.Why don't they use color for the camera? Sports Champions works flawlessly in here, along with Tumble, and honestly all of my move games. The Fight is the only one I can't get calibrated. It's also the only game that does this black and white video... I just wonder why they did it like that.
That's just my speculation AFAIK, but it makes sense since if the game was just running a filter, it'd still be able to pick out the move's light source from the background. It can't however, and if you have a lamp in the background, that light source will confuse the hell outta the PSeye.cakefoo said:I've had two lamps 5 feet away shining directly in my face, one 45 degrees to my left and right respectively. I still got a terrible headtracking rating so i brought them in front of the tv, just 2 or 3 feet from my face, and finally got a Good or Average rating.
I don't know why so many people are saying this, (unless it was in an interview, in which case wtf), but more than likely it's processing it in color and putting it through a monochrome filter after.
UntoldDreams said:I have headtracking working great but I customized the room.
Get two floor lamps (cheap ones are fine). Make sure there is enough soft light. The room will end up "very well lit". Place the lamps OUT of camera view.
Put those 20 watt "5 year lifetime" fluorescent bulbs in there instead of the typical 100 watt light bulbs. This is important soft light is best.
I experimented with different backgrounds and ended up with a plain bedsheet covering the background behind me. The Move controllers end up PINK and BLUE which stick out nicely against the background so move tracking works ok and face tracking also works ok.
*** Why is the camera in black and white? Simply due to performance.
You can't have high resolution, high speed, PLUS color all at the same time for a low cost camera. They made the best compromise they could and put the camera into a high speed high resolution mode to get better performance out of the MOVE tracking.
recklessmind said:Thanks... I'll try this.
By floor lamps... you mean those tall standing ones? Only issue I have in the room is a slightly low ceiling. I have a lamp like that in here already with a soft fluorescent, but it's pretty close to the ceiling creating kind of a "hot spot". Might have to buy different lmaps I guess.
Train on the speed bag. I think it's the most efficient way to get skill points. You can get 50 in like 2 or 3 minutes. Only swing when it when you're sure you're going to hit it, because a miss will set you back. Also hit it when it's centered, and you'll get good contact and a lot of rebounds, which count toward your progression.Deadstar said:My copy should arrive shortly. Any advice for someone new starting out with this game? Seems like a few people are doing training sessions before a match. I might start doing that as well.
Deadstar said:My copy should arrive shortly. Any advice for someone new starting out with this game? Seems like a few people are doing training sessions before a match. I might start doing that as well.
cakefoo said:And in-game, don't swing too fast these first couple days. You can get by with slower motions, and this will let you play longer, and will* save your body from extreme pain the next day.
KiKaL said:Anyone having trouble with calibration? It seems almost every single time I play this game I have to make sure to recalibrate each controller through the main XMB calibration. Otherwise I can't calibrate them in game at all. It's kind of a pain since this game takes a while to boot up in the first place and then I realize I have to back out of the game and recalibrate each controller and then wait for it to boot again.
Sports Champions doesn't seem to have this problem but The Fight also seems to be much more precise and probably requires a more precise calibration.
I love the game, but I already had a buddy swear off the game just because every time he tried to play he spent 10minutes trying to get it to calibrate
Bog said:Picked this up finally. Am I in for some trouble since I couldn't even knock out the guy in the tutorial after 4 tries? That was a little disheartening.
Freshmaker said:For the online, it'd be nice if they offered a neutral stat setting mode for people that just want to fight a decent match without having to grind everything into the 80's.
UntoldDreams said:======CALIBRATION STEP BY STEP
1) Camera is plugged in (about what height is the camera compared with your head height?).
Camera is on top of TV which would be about 4 1/2 to 5 feet. So when I put distance between me in that tv it's fairly close to head level.
2) Game is running you have two Move controllers
Yes game is running and I have two Move controllers.
3) Starting calibration process it shows you onscreen in black and white
Yep
4) You point Right move controller at TV press Move button
--"ding" it accepts right away
--The lighting on screen will be auto adjusted by this first calibration. You should be clearly visible on screen now.
This actually might be the issue. I don't think I noticed it said a specific hand.
5) You point Left move controller at TV press Move button
--"ding" it accepts right away
Same as above.
6) It should then ask for you to STAB the camera with the controllers like they are tiny knives. You have to stab back and forth a few times.
--Don't stab the TV point the Move balls at the camera and stab the camera.
--After a few motions "ding" it accepts your motion
This is where it sometimes has problems.
7) It asks you to hold both arms out holding the move controllers to left and right side
--Push move button and it accepts right away
Same as above. Sometimes I get here before I can't go farther
8) It asks you to step off camera so it can take a picture of the background
--Push move button and it accepts it after a second or so.
Yep
9) You go back on camera and it usually says "head tracking blows don't use it"
--That's actually normal but you can get headtracking working if you light up properly
Hah unfortunately true
10) It then asks you to Assume the standard chin guard
--push button it accepts it right away.
fionel said:I notice that the red light on my camera flashes almost everytime I do a hook. Does it mean my move controller has moved outside of the camera's scanning range?
My punches look pretty accurate when I do the Mitts training but they never come out the same way during the real fights
recklessmind said:I think you burn a lot more calories than the game says you do...
Do you have your camera set to wide (twist lens all the way to the right, blue dot)?
Can't imagine your hooks would be so wide as to go out of view...
fionel said:That was my first thought but yes it is set to wide. So you're not getting any red flashes from the camera when you play?
recklessmind said:...
This game is still hard for me because I can't move my feet... it's just too wired in my brain not to do it.
UntoldDreams said:GOOD NEWS FROM DEVS - PATCHES INCOMING FOR GAME
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Hi Guys,
We've been hard at work getting the fitness package finalized for release. This will release alongside a new patch that contains some fixes reported on these very boards.
Stay tuned for the official release on the usual official blogs in the next few weeks. We all appreciate your continued support of the game
Cheers
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TuxBobble said:Is that quoted from somewhere? ("these boards" references NeoGAF or...?) If not, link?