UntoldDreams said:I experienced my first weird calibration moment. Since I've been playing this game for a couple months without a problem it was quite odd.
I've done the calibration without problem the same way "hundreds" of times and it simply would not work this particular time. It kept failing to recognize my calibration motions.
==MY CALIBRATION FIX
*) I held the Move controller Playstation Button down until the "turn off controller" menu popped up and turned it off.
*) I turned off both controllers that way.
*) I then turned them both back on by pushing the Playstation button and continue with calibration. It worked fine I didn't even quit the game.
This game has you sweating your ass off and your telling me that hitting the eject button and swapping a disc is too much work?TuxBobble said:The only thing I wish I could change about this game, is the need to swap discs for it. I wish I could get a downloadable version. Because right now I'm hooked on Demon's Souls. And when it gets to 10-11PM and I'm tired, I don't like to pull out my disc wallet and find The Fight to swap discs. So I wind up putting Netflix instant streaming on, instead (woohoo disc-free!).
I know, I could leave The Fight near the PS3. But I'm somewhat of a neat freak and compulsively put things back where they belong (in a case).
It's a great game and a lot of fun. Just wish I could play "on-demand" style lol...
Dark Octave said:This game has you sweating your ass off and your telling me that hitting the eject button and swapping a disc is too much work?
That's some strange lazy right there.
Dark Octave said:This game has you sweating your ass off and your telling me that hitting the eject button and swapping a disc is too much work?
That's some strange lazy right there.
Dropping like a ninja as part of todays PlayStation Store update is a Fitness Pack extension for Sonys motion brawler, The Fight. If, like us, youve spent the past few months using The Fight as a substitute for a gym membership, you might be interested to learn that the Fitness Pack includes a number of new training methods to help target your punching, endurance and overall cardio.
Split into a series of new mini-games, the Fitness Pack includes new exercises such as arm circles, jump squats, high-knee running and lunges. There are also a few new punching exercises: combo punching is similar to the main games target practice, but requires a combination of punches as opposed to single jabs; Duke sparring pitches you against the unbeatable Danny Trejo, testing your technique and general reactions; and, our favourite, Dummy, simply asks you to let rip against a limb-less torso thats super-satisfying to punch. The exercises work well, and while its possible to cheat, the benefits when performing the tasks correctly feel good. You definitely feel the burn on some of them. All of the exercises can be split into rounds, allowing you to set the length and intensity. Alternatively you can do a circuit of all the mini-games, specifying a target calorie goal or session length. Stats are stored in a new area of the menu, allowing you to analyse your progress over time, as well as observe a neat little pie-chart break-down of each of the exercises and their cumulative calorie burn.
For £3.99 its a fantastic extension to The Fights core experience, especially if youve previously found value in the game as a fitness accessory. Participating in the training mini-games even earns Skill Points, allowing you to level-up your in-game character quicker too. The only real disappointment is the absence of new trophies. While the real-life gains of stronger muscles and longer endurance are the real reward, its always nice to have a digital trinket to keep you motivated.
get2sammyb said:Yeah, my upper-body is way stronger since I started with the game too. It's amazing how fast my jabs are in comparison to when I started. It really is such an under-rated game.
I don't see itAfrikan said:is this in the U.S. Store???
Yeah, just got it for $10 last night. Now I gotta get me some Move controllers. lolmsdstc said:Pretty sure I'll be picking this up for only 10 dollars, really can't be beat. Seems like people in here are all about it.
gluv65 said:fitness pack in action(4.99 on psn)
http://www.youtube.com/watch?v=cv_GvXeEeYQ&feature=player_embedded#at=239
onQ123 said:That's Me
(& when did I get approved? I had giving up after like 3 or 4 years of not being approved .)
One thing I noticed is if you do hold your arms up in the dev's recommended guard position (elbows tucked in front of your ribs with both hands up pointing palms towards your face) is you get an instant quick dodge to one side or the other when you hit the move button form guard. Great if you like to infight like Miyata or Itagaki. (Also pretty much your only real option if your head tracking consistently sucks.)UntoldDreams said:Dodging animation I made.
Headtreack leaning and tilting Move allows for a short burst of movement.
gluv65 said:fitness pack in action(4.99 on psn)
http://www.youtube.com/watch?v=cv_GvXeEeYQ&feature=player_embedded#at=239
El Rauha said:+1 to this.
Suprised how good it really is. Stealthy too; definetly a work out (just like the actual game!).
EA should use this games fighting system for a Fight Night game!
Those bands aren't all that accurate. At best EA Active 2 just does gesture based stuff, and the things get laggy like crazy in situations requiring rapid responses. I've had mine wig out on a few of the exercises.onQ123 said:which might not be such a bad thing is it work with move tracking your hands & use the bands to track your leg movements
Freshmaker said:Those bands aren't all that accurate. At best EA Active 2 just does gesture based stuff, and the things get laggy like crazy in situations requiring rapid responses. I've had mine wig out on a few of the exercises.
No way would that setup work with a real game.
Afrikan said:well how about this old mock up, for kickboxing game or work outs involving leg movement.....of course it would have to be 1player....or online against someone else.... it would exceed the bluetooth device limit of 7 (one including the PS3 itself)...if you tried to have 2 player split screen, let alone accidentally kicking each other.
edit- ha, just noticed this pic is linked to one of your posts onq from last year....lol.
UntoldDreams said:I am pretty sure tying Move controllers to a person's foot isn't going to be acceptable with most people.
At best Sony would use camera recognition from "Kung-Fu Live" to measure kicking gestures and head tracking movement.
It would still be a complete full body gaming experience with the accuracy of Move for your hand strikes.
It would be a lot of fun if they integrated The Fight with a beat em up RPG like Yakuza.
Even then, I wouldn't trust those devices from EA to do the job.onQ123 said:I was thinking more of just using one of the little trackers as a belt clip just to help the game keep track of where you are but using the move controllers & head tracking like The Fight
Freshmaker said:Even then, I wouldn't trust those devices from EA to do the job.
They're good for what they do, but they are extremely limited from what I've experienced so far.onQ123 said:lol that bad huh?
Fox1304 said:I have a problem with the Fitness DLC.
I've bought it on the EU store, but the option on the game is still gray ...
My game is a UK one, not sure if that may be the problem ?
I've tried re-installing the DLC pack, but no luck
Any help ?
Shit, that's what I thoughtOneMoreQuestion said:I learned this the hard way.
There's two EU region versions out there for this game, UK and EU.
I bought the game from UK and the DLC from the Australian store (which is EU apparently) and the DLC didn't work.
I had to secure another copy locally.
So yeah, I guess you have to check on ebay or find a local copy :/
I have a single bulb floor lamp behind and to the left of me, at about 6 feet away. Kitchen light on the far right.I ordered this last week but haven't really been able to play. I believe I have a lighting issue. Whenever I raise my hands up to guard my face (during the preparation stage at the very beginning) I lose connection. I'm assuming it's because my Move controllers are very close to the ceiling light and the Eye can't tell where the controllers are because of this. As soon as I lower my hands things are just fine. Are there any suggestions on how to go about properly lighting the room enough if I turned the ceiling light out?
I'm thinking a floor lamp that has three or more bulbs on it. Point them in various directions. Is this the way to go? Moving to another room isn't really an option at this point in time. Though not sure if it should be in front of me off to the side of the TV so the light is right on me or perhaps behind me or just off the side with bulbs that have enough watts to light up the entire room by point in various directions.