The Fighting Game Noob Thread: From Scrub to Master

Thanks for the replies. It's mostly the stomp. I guess this gets back to my anti air problem. They'll usually just sit in the corner then full
screen stomp. I'll try being a little more aggressive next time. I tend to be too passive in certain match ups since I freeze up in not knowing what to do. So a lot of the time it's just me trying to block his stomps then he'll realize that and take advantage with scissor kick pressure.
 
Thanks for the replies. It's mostly the stomp. I guess this gets back to my anti air problem. They'll usually just sit in the corner then full
screen stomp. I'll try being a little more aggressive next time. I tend to be too passive in certain match ups since I freeze up in not knowing what to do. So a lot of the time it's just me trying to block his stomps then he'll realize that and take advantage with scissor kick pressure.

Who do you use again? Ryu?

Go into training mode and try to beat an online Bison's bread and butter strategies: mashing far mk and far hk, stomp, and scissor kicks.Try to spend 10-20 minutes per move try to find a good way to beat them so you're less passive next time.
 
Yeah I do. Ok I'll give it a try. I do need to spend more time in training overall. I don't have the patience though lol.
 
Thanks for the replies. It's mostly the stomp. I guess this gets back to my anti air problem. They'll usually just sit in the corner then full
screen stomp. I'll try being a little more aggressive next time. I tend to be too passive in certain match ups since I freeze up in not knowing what to do. So a lot of the time it's just me trying to block his stomps then he'll realize that and take advantage with scissor kick pressure.
If stomp is your problem from fullscreen try neutral jump fierce . If you want some okay practice go to VS. mode put it on Player vs. CPU and put it on hardest and pick Bison ..that sum o bish wil do it every chance he gets..lol
 
Yeah I do. Ok I'll give it a try. I do need to spend more time in training overall. I don't have the patience though lol.

Try beating it in the air. Whatever. Do it till it's muscle memory so you can bop that fucker. Is it a friend or a ranked person? If it's a friend, I'm sorry about your friendship. RIP.

Training mode will make you prepared. I'd ask you to join in with me in online training, but you're on 360.
 
LEARNING YOUR CHARACTER

Learn your buttons. How fast they come out, how fast they recover, what's their range and how long they are active. You don't need to read frame data for this, just push your buttons in front of the dummy and see what happens. You also need to learn what buttons can be cancelled into Specials, what buttons are natural anti-airs and situational anti-airs.

Once you know what your buttons do, you need to decide what buttons are best in each situation and what purpose they may serve to your game plan. For istance, cr. MK is a very good Ryu button: it's fast, has good recovery, has good range and is cancellable into specials. But you don't want to just use this button, as good as it is. You need to learn other buttons so your gameplan doesn't revolve around just one button. What will your rival do to fight your cr. MK? Depends on the character you fight, of course, but you need to find tools to counter whatever they do. Imagine you're fighting Ryu, he will want to use his cr. MK. What are your options? You can fireball him before he comes in range, you can focus, you can lk or cr. lk in anticipation, so you kick him before his hit is active, you can move slightly back and cr. MK to punish his whiffed cr. MK... there are a lot of options.

Learn your specials: You need to know what your specials do. How fast they come out, range, etc.. That for every button and ex variant. Some variants are more safe and some do more damage. Want to punish? Go with the highest damage, want to test grounds? go with the safest. Some Specials are totally safe, depends on the character. You can abuse these for chip damage. But keep in mind that abusing anything in fighting games leads to your rival getting huge chunks of good info. You need to learn the properties of your specials and how they interact with your rival to make the best use of them. But keep in mind that learning the specials is just as important as learning your buttons. Knowing how to do your specials doesn't mean you know your character. Not at all.

Learn your player's movement: You need to know how fast the speed of your character is, how fast or floaty his jump is, how good his dash is. This is important because the movement of your character is very important to determine your game plan. Can you walk in and grab your oponent? can you dash in and grab him? can you use your dash to go under the oponent? Can you dash out and still be in range to fight? Can you use your jump or you better use it seldomly? Movement is very important. as it determines how your footsies are to be played.

Learn your BnB: BnB is your basic combos. Above everything, you need to learn how to punish properly and how to confirm and blockstring. Punishers can be as complex as you may do them, but you need to be realistic. 100% punishments with just sweeps or grabs is so much better than 50% punishments with higher damage combos.

Find a general gameplan: When you start playing, you either do random stuff or play reactively. You need to have a very basic gameplan. For Ryu your basic gameplan could be keeping your rival at a distance with fireballs and when they get to mid distance, fish for their jump and punish with a SRK. If they come near, then use my cr. MK+fireball to get them back. Your gameplan is usually built around what you learned and your natural tendencies. You want to make use of your best buttons and specials and make great use of your player's mobility (or hide how bad it is!).

Learn the matchups: You need to know your rival. You can't play Gief like he's Poison. Some buttons you never use, some tactics you never use, can come handy when facing these rivals. Some characters need to totally scrap your general gameplan and go for a totally new thing because it will be useless against these characters (like you will have a hard time beating Posion in the fireball game and Gief can ex green hand you at mid range if you go crazy with fireballs).

I think I covered the basics here. Above anything else, you need to play and play and play and, if possible, have as much fun as you can. One final advice: Sometimes you need to take steps back to make a jump forward.

As for PROs, watching them is good to come out with general ideas, with some responses to situations you've faced and are struggling with and with adapting your gameplan to what you've seen to make it more efficient. But I wouldn't worry too much about studying the PROs if you're starting now.

Great post.
 
Aight, explain this one for me pls
kttcolicomeon

This match up will take some time to get used to but you can blow up sloppy Millias like these once you can recognize where her setplay isn't legit.

First thing is try not to lose in neutral, her neutral is all in her movement and hair pin. Her normals are relatively pretty meh.

Pay attention to how close/high/low she is to you during her j.H ender of her midscreen combo; the closer she is to you and the lower she is relative to you to the ground the better the advantage will be for her. Look for sloppy knockdowns and don't let her get away with setting up a disc from a bad knockdown.
You can fuzzy jump out of non-meaty set ups, back dash out(Sin has a decent backdash) or even mash out your fastest crouching normal to beat out disc(the disc disappears on hit/block) and sometimes 6K.

Don't be afraid to DP if they're in range, especially with Sin since he can make it safe meterless.

Don't let her get the pin back easily; Millia's neutral is not as threatening without it. Also she has to pick up the pin by neutral crouching over it so you might be able to work that into your favor when they're trying to get it back.

Scoop her out of the air if you're under her, her air normals don't have much of a hitbox directly under her.

If she does yolo/full screen hair cars just jump over that shit and follow her to the corner for the punish.

6P this shit

Millia's 5H > roll > whatever is not very safe and can be disrespected if you can spot it. I know Ky can Stun Dipper in between the 5H > roll >... on reaction.

You started catching a few things on at the end there it seems like.You on steam or PSN?
 
This match up will take some time to get used to but you can blow up sloppy Millias like these once you can recognize where her setplay isn't legit.

First thing is try not to lose in neutral, her neutral is all in her movement and hair pin. Her normals are relatively pretty meh.

Pay attention to how close/high/low she is to you during her j.H ender of her midscreen combo; the closer she is to you and the lower she is relative to you to the ground the better the advantage will be for her. Look for sloppy knockdowns and don't let her get away with setting up a disc from a bad knockdown.
You can fuzzy jump out of non-meaty set ups, back dash out(Sin has a decent backdash) or even mash out your fastest crouching normal to beat out disc(the disc disappears on hit/block) and sometimes 6K.

Don't be afraid to DP if they're in range, especially with Sin since he can make it safe meterless.

Don't let her get the pin back easily; Millia's neutral is not as threatening without it. Also she has to pick up the pin by neutral crouching over it so you might be able to work that into your favor when they're trying to get it back.

Scoop her out of the air if you're under her, her air normals don't have much of a hitbox directly under her.

If she does yolo/full screen hair cars just jump over that shit and follow her to the corner for the punish.

6P this shit

Millia's 5H > roll > whatever is not very safe and can be disrespected if you can spot it. I know Ky can Stun Dipper in between the 5H > roll >... on reaction.

You started catching a few things on at the end there it seems like.You on steam or PSN?

Yea against Millia and in general, I feel like I'm playing too slow. In the part you link to, I knew I probably should've 6P'd but I'm too worried of it getting stuffed out so I just decide to block instead. I don't really know her normals/specials all too well so I gotta learn that as well.

And I'm playing on PSN.
 
Try beating it in the air. Whatever. Do it till it's muscle memory so you can bop that fucker. Is it a friend or a ranked person? If it's a friend, I'm sorry about your friendship. RIP.

Training mode will make you prepared. I'd ask you to join in with me in online training, but you're on 360.

I have the ps4 and PC version as well (though my PC runs it kinda crappy.) so if you ever want to play let me know.
 
Yea against Millia and in general, I feel like I'm playing too slow. In the part you link to, I knew I probably should've 6P'd but I'm too worried of it getting stuffed out so I just decide to block instead. I don't really know her normals/specials all too well so I gotta learn that as well.

And I'm playing on PSN.

When you're learning just be brave and try new things out. Even if it seems kind of yolo or scrubby at first.
A lot of the times where she was flying all over the place and landing a throw i feel like you could have thrown her before she could've thrown you. It's not a good habit to mash throw every single time they're in range but they are definitely strong since they're 1f. Try getting a feel for where it's safe to mash throw and throw them out of what might seem like a tight string or when they're trying to reset pressure.
Remember she needs to do 5-6 combos but you can kill her in 2.

Was thinking we could try getting some games in but my connection to EC is pretty sketch on PSN.

I've just started millia due to how much I enjoy watching people play her. Hoping to annoy people soon

Welcome to the club.
After getting used to her movement every other character is just too damn slow.
 
When you're learning just be brave and try new things out. Even if it seems kind of yolo or scrubby at first.
A lot of the times where she was flying all over the place and landing a throw i feel like you could have thrown her before she could've thrown you. It's not a good habit to mash throw every single time they're in range but they are definitely strong since they're 1f. Try getting a feel for where it's safe to mash throw and throw them out of what might seem like a tight string or when they're trying to reset pressure.
Remember she needs to do 5-6 combos but you can kill her in 2.

Was thinking we could try getting some games in but my connection to EC is pretty sketch on PSN.

How viable is trying to OS Throw? Like pressing 5K/6P + throw during blockstrings? Sometimes its worked for me and sometimes I just get counter hit'd for pressing buttons.
 
How viable is trying to OS Throw? Like pressing 5K/6P + throw during blockstrings? Sometimes its worked for me and sometimes I just get counter hit'd for pressing buttons.

Throw OS is a thing. 6hs + your character's fast normal. Preferably a high reaching one if they try to jump out.
 
How viable is trying to OS Throw? Like pressing 5K/6P + throw during blockstrings? Sometimes its worked for me and sometimes I just get counter hit'd for pressing buttons.

It's pretty situational during a block string imo.
You might be able to beat staggered running 2P/2K pressure with something like that but I don't know about the frame data on Sin's normals.
4P+H will probably be safer than straight out mashing 4H but will get low profiled but could beat TK Bad Moon if they try to end their pressure with that.
Disregard that, that'll get you FD. Mash 2P/4H or something.
I can only speak for the Millia match up and her block string pressure isn't really that long so I don't see that many OSes used like that.

In neutral and offense though you can try j.4/6P+H to OS throws and an a2a when challenging her in the air or 6P+H to stuff people up backing.

Also i'm speaking mostly from personal experience, there are others that are way more qualified than I am to give advice. I think there's a DL mod here somewhere.
 
It's pretty situational during a block string imo.
You might be able to beat staggered running 2P/2K pressure with something like that but I don't know about the frame data on Sin's normals.
4P+H will probably be safer than straight out mashing 4H but will get low profiled but could beat TK Bad Moon if they try to end their pressure with that.
I can only speak for the Millia match up and her block string pressure isn't really that long so I don't see that many OSes used like that.

In neutral and offense though you can try j.4/6P+H to OS throws and an a2a when challenging her in the air or 6P+H to stuff people up backing.

Also i'm speaking mostly from personal experience, there are others that are way more qualified than I am to give advice. I think there's a DL mod here somewhere.

Is OSing back throw (4+H+another button) a thing? I'd always thought that it got you FD and never a throw, except as an OS against crossups.
 
What exactly is OSing a throw?
Similar to the crouch tech option select in sf4, but you're inputting a faster normal so you're not left wide open with hs. It's 6hs+a normal with a fast/good hitbox. I-no doesn't really use it since her 6hs is good.

Is OSing back throw (4+H+another button) a thing? I'd always thought that it got you FD and never a throw, except as an OS against crossups.

You're not mistaken, it does net a FD.
 
Similar to the crouch tech option select in sf4, but you're inputting a faster normal so you're not left wide open with hs. It's 6hs+a normal with a fast/good hitbox. I-no doesn't really use it since her 6hs is a good.



You're not mistaken, it does net a FD.

Oh, you mean the part in the tutorial where you hit kick + hs at the same time for a throw and it won't come out as a throw if you're far away? Yeah, it reminded me of a crouch tech, but I didn't think of it as an OS.
 
Oh, you mean the part in the tutorial where you hit kick + hs at the same time for a throw and it won't come out as a throw if you're far away? Yeah, it reminded me of a crouch tech, but I didn't think of it as an OS.
OS = any time when one button input can result in multiple character actions.
 
Here's some matches of Xrd I had today. I'd appreciate some advice on what to do against Leo, mainly what to do against his stance pressure.

https://youtu.be/Tbpm5RNzPuU


An I-No match I managed to edge out a win in. My first time fighting a good I-No, and she's pretty tough to deal with. Her projectile was giving me trouble.

https://youtu.be/I8B47nrSgDE


Match against a Ky as well

https://youtu.be/JaNJK9HyJTg


Feel free to criticize. Still getting used to Sin, and execution on the DS4 is a bit of struggle that I gotta work on.
 
Just want to thank everyone for making this thread a success. It's being used exactly what it was curated for: a place for us to all to step up our games. I hope it continues to be used and successful. We have been talking about nothing but straight gameplay this entire thread. For neogaf, and especially fighting game thread, that's a victory.

Thanks. Do they work for both ps4 and pc?

Yeah, I use mine on both.
 
Here's some matches of Xrd I had today. I'd appreciate some advice on what to do against Leo, mainly what to do against his stance pressure.

https://youtu.be/Tbpm5RNzPuU


Feel free to criticize. Still getting used to Sin, and execution on the DS4 is a bit of struggle that I gotta work on.
Heres some things I noticed:

0:13 You dashed in when he was throwing a projectile

0:23 Close Slash counter hit Leo as he was trying to cross up you so you might wanna try that more if you know they're gonna go for it.

0:24 Odd back dash to full screen there. He was already in the corner so you could've pressured him more.

0:26 Got caught by the projectile in the air again

0:29 Dropped a counter hit combo. You could've done Hawk Baker into Beak Driver for more damage. Afterwards you got another counter hit combo and didn't end it with the slide special like you did before and did the eating move really late. Try to do the slide special before going for Beak Driver

0:43 Bad burst there

0:50 Back dashed again when you could've punished

1:16 Looked like you eat a bit late there. Be aware of the ranges Leo can hit you from.

1:19 Jumped again when the projectiles out. I'm assuming it was to avoid the mix up. You had a lot of meter so you could've done faultless defense against it.

1:20 He whiff punishes your cr. LK. Again, be more aware of the range of his normals

1:25 Good stuff doing faultless defense there. Afterwards it was cross up city so you should be ready for when he does it since he did it several times in the match

2:07 Dropped a counter hit combo once more

2:13 Got some good damage there. He didn't seem like he knew what to do when you were pressuring in the corner

2:25 Wake up super. It happens so if they're almost dead you gotta watch out for it. You could've won the match if you did.

Overall: Don't try to be in the air so much if you see the projectile or think its coming. Get used to seeing the counter hit notification come up so you can deal good damage. Watch out for ranges of his normals, don't forget to faultless defense if you don't think you can block whatevers coming up. Try to burst at better times.
 
Thanks for the tips, and yeah I definitely need to not jump so much when projectiles are coming around. Wish I could've played him more, but he left afterwards. Probably need to buy Leo so I can practice against him in training mode.
 
Big tip.

Make sure your inputs are clean.

Stupid thing but I'm working on I-no bnbs and have trouble doing chemical love in a combo and guess what? Turns out I'm hitting kick before I finish dialing the input. My execution is much better ever since seeing that.
 
Any of you guys got hori rap.4 if so what's the verdict? I know the stick is excellent but I'm curious about the kuro buttons, since I only know the sanwa feel.
 
Any of you guys got hori rap.4 if so what's the verdict? I know the stick is excellent but I'm curious about the kuro buttons, since I only know the sanwa feel.
Similar in feel. The biggest difference is the sound. They're quieter and a bit squeeky. But, they're easy to swap out if you don't like then.
 
Similar in feel. The biggest difference is the sound. They're quieter and a bit squeeky. But, they're easy to swap out if you don't like then.

Thanks man, I was just checking for sticks in preparation for SFV. Currently Hori rap4 is 140 on Amazon and Madcatz is having some special you can get the chun Li stick for 199.99. I do have the shadowloo stick on preorder though.
 
Holy fuck.

UNF.

BOOM, BITCH. YEAH. UNF.

http://youtu.be/VVb-cylyvwg

Sorry, I'm excited I'm getting this games timing down. :p The amount of effort it takes to get the timing of YRC's and dashing out of a Chemical Love into a jumping slash and a successfully planted heavy is batshit.

I look at this and go "fuck this shit." I get up to like 10 of each "mission" in any mission mode that isn't GG:XX:^C's and just lose interest in doing those combo chains. Sitting there for hours watching yellow yellow RED repeat over and over and over isn't fun. :/
 
I look at this and go "fuck this shit." I get up to like 10 of each "mission" in any mission mode that isn't GG:XX:^C's and just lose interest in doing those combo chains. Sitting there for hours watching yellow yellow RED repeat over and over and over isn't fun. :/

Hit the button as soon as you hit the special for yellow.
 
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