MikeBreezy92
Member
Play the lame game as Ken against Guile? Don't bother going in.
Yeah I was leaning towards that direction.
Play the lame game as Ken against Guile? Don't bother going in.
I had a really bad day today with people picking lesser used characters and spamming hard to punish moves.
I had to try and figure out everything on the go and spent too much time thinking how to respond to their gameplan to get my own game going. Their strategy worked I guess.
Could you give an example of which characters/moves you were having issues with? (If this is SF4)
You can punish any of Dudley's MGB's except for the LP version. As for Blanka, you can sweep his electricity of you hit it with the tip of your poke. You should also be able to punish his Blanka balls on block. Stuffing it beforehand is, I have found, wildly inconsistent (much like a lot of collision interaction in USF4). Just block it and punish.Dudleys Machinegun blow was one. I guess this depends on which version they go for whether you can punish it or not. Maybe I can stuff it with a move of my own as Cammy? s.mp, probably maybe perhaps i think so.
Second was a Blanka doing the electric shock and Blanka balls. I was able to sweep him a few times while shocking but the spacing is a bit too specific for me to be able to hit it just right, spacing normals altogether is a point i need to work on. The balls were easier since I had some earlier experience with them.
Dudleys Machinegun blow was one. I guess this depends on which version they go for whether you can punish it or not. Maybe I can stuff it with a move of my own as Cammy? s.mp, probably maybe perhaps i think so.
Second was a Blanka doing the electric shock and Blanka balls. I was able to sweep him a few times while shocking but the spacing is a bit too specific for me to be able to hit it just right, spacing normals altogether is a point i need to work on. The balls were easier since I had some earlier experience with them.
You can punish any of Dudley's MGB's except for the LP version. As for Blanka, you can sweep his electricity of you hit it with the tip of your poke. You should also be able to punish his Blanka balls on block. Stuffing it beforehand is, I have found, wildly inconsistent (much like a lot of collision interaction in USF4). Just block it and punish.
Mah Terrible Cammy:
https://www.youtube.com/watch?v=ZhZWGTqIpu0
https://www.youtube.com/watch?v=2Xa1e9P60Rc
https://www.youtube.com/watch?v=lfmb84IA87s
Critques pointers?
So the other day I went to try out C. Viper trials. I'm having trouble doing cr.hp -> thunder knuckle cancel -> Ultra 1 and doing cr.hp -> thunder knuckle cancel -> cr.hp. Also, I'm having trouble doing her hjc such as st. lp -> hjc -> Ultra 1 or cr. mp -> hjc -> Ultra 1. Can anyone help me?
So the other day I went to try out C. Viper trials. I'm having trouble doing cr.hp -> thunder knuckle cancel -> Ultra 1 and doing cr.hp -> thunder knuckle cancel -> cr.hp. Also, I'm having trouble doing her hjc such as st. lp -> hjc -> Ultra 1 or cr. mp -> hjc -> Ultra 1. Can anyone help me?
Mah Terrible Cammy:
https://www.youtube.com/watch?v=ZhZWGTqIpu0
https://www.youtube.com/watch?v=2Xa1e9P60Rc
https://www.youtube.com/watch?v=lfmb84IA87s
Critques pointers?
Noted.-Hmmm, stop guessing what the opponent will do.
-Cammys spin knuckle goes through fireballs
-Use alternate Anti-airs such as crouching HP
-You can play a good footsie game as Cammy, you don't need to jump around as much or do Hooligan Combination as much.
-Tidy up combos
I've never really been able to do Viper's trials because I never really learned how to use her at all. I'm not sure how to do the thunder knuckle cancelling quickly but for the HJC what I input is
qcf cr.MP -> qcf ending in upforward (numpad: 2369) + all punch
BumblebeeCody said:Break the combo down into segments.
First practice doing
cr.hp -> thunder knuckle cancel -> any button
This gets you into the feel of how quick you can cancel her buttons. It's actually very quick. Once you get the hang over going from Thunder Knuckle Cancel you can then try and input the motion for the ultra. That's how I approached it. Just practice the combo in parts and then piece them all together.
The cancel itself can actually be made easier by the games relaxed inputs. For example,
Dragon Punch/Thunder Knuckle will come out if you do
Forward > QCF
Since you've already input the first QCF, you can the input QCF once more and ultra, making it easier to do.
Good stuffSome Fightcade footage for 3rd Strike. I'm learning the game on stick since I always used pad for it. It's hard adjustment but fun.
https://youtu.be/uQeJsT9X_ZU
They're all okay for beginners. A character like Ragna will be easier but in the long run it's best to just play who you want.I think I already asked this but whats a good beginner character for blazblue, any tips? idk what im doing at all
Started playing Third Strike. Have actually managed to win, but generally a lot of my attacks get parried. Any time I go low, especially, but I'm completely free to sweeps and low pokes unless I jump over them.
I seriously cannot get the Shoryuken input down :/ either the double tap down forward or the other one.
Any tips? I have no issues with Hadouken but whenever I do Shoryuken it's like 30% chance it'll happen.
Alright, I'll try that! Thanks!Practice and pump them out in training mode. 10 reps each side without failure for EACH starting point on the stick (from neutral, from down-back, from back are common situations). Start over every time you fail. Make sure your inputs are clean by enabling input view and starting slow at first and slowly speed up (if you're going too slow to execute the SRK don't worry about it just focus on the motion coming out clean first then work your way up). Don't allow for more inputs than required to show up. Do this in training mode with fight request on between matches and it should come easy to you soon enough. Practice both the regular input and the shortcut input.
Use the shortcut only for when you're starting from crouching and use df, d, df instead. It also crouches your character down before the SRK so you're less likely to get hit while you're anti-airing. The shortcut's not df, df it just so happens it works that way a lot of the time because people usually also input a d or f in between.
I seriously cannot get the Shoryuken input down :/ either the double tap down forward or the other one.
Any tips? I have no issues with Hadouken but whenever I do Shoryuken it's like 30% chance it'll happen.
Thanks so much for the advice guys! Got it down now. This is gunna sound stupid but in the forward + Hadouken one I was letting it get back to neutral before the Hadouken bit.![]()
If you have no issues with the Hadoken, then you have no issues with the Shoryuken.I seriously cannot get the Shoryuken input down :/ either the double tap down forward or the other one.
Any tips? I have no issues with Hadouken but whenever I do Shoryuken it's like 30% chance it'll happen.
Started playing Third Strike. Have actually managed to win, but generally a lot of my attacks get parried. Any time I go low, especially, but I'm completely free to sweeps and low pokes unless I jump over them.
I've kept playing Xrd and I wouldn't say I'm giving up on Venom, but there's just so much to him that I want to play other characters rather than dedicating all of my time to one very complicated character. Slayer is supposedly underwhelming competitively but he's fun to play. Sin seems like he would be appealing to play but every time I get completely lost in neutral.
With Fei you big ones will be medium flame kick and standing heavy kick. Close heavy punch is good when they go for a cross up.Great Thread, can some of you pro SFIV GAFers add me to PSN please? I' like to practice some USFIV...
I also am in dire need of practicing good anti airs, I always mess up the timing, and fall victim to cross ups.
I play Oni, Zangief, Ryu and Fei .. I bascially need to learn how to anti air with all these characters, of course Ryu's anti air seems to be the easiest to pull off, out of all four.
I'd like to learn how to anti-air specifically with Fei Long.
Use the shortcut only for when you're starting from crouching and use df, d, df instead. It also crouches your character down before the SRK so you're less likely to get hit while you're anti-airing. The shortcut's not df, df it just so happens it works that way a lot of the time because people usually also input a d or f in between.
This has probably been answered half a million times but usually when I look it up I get impressions from several months ago.
With 1 final SFV beta left, how has the netcode been so far? I've only even played Soul Calibur V and MKX online. SCV seemed pretty good in my experience and of course MKX was awful, oh I played Injustice online too and it was poop.
What has everyone thought about the SFV netcode? How was it compared to previous titles in the series?
Been looking on Youtube for tutorial vids and I'm finding that even those described as for beginners are assuming way too much knowledge.
There's a whole bunch of terms I don't really understand, or only have a vague idea of.
Teching, footsies, crossups etc etc.
Think we could do with a decent glossary, maybe in the OP, too help us total beginners decipher some of the language.
Good stuff
Your Sean is way better than my Alex. It looks like you've got more of a plan going on.
Question though:
having seen a couple of pretty amazing Ryu (SF5) parry compilations - how is this not game-breaking? If you can get the timing down it looks like you would welcome a super attempt as you just block each strike and you're then free to do whatever.
But then looking at some tournaments I barely ever see any of the top players using it.
What am I missing?
Watching lots of top-player matches on Youtube hoping that some of it's sinking in.
Question though:
having seen a couple of pretty amazing Ryu (SF5) parry compilations - how is this not game-breaking? If you can get the timing down it looks like you would welcome a super attempt as you just block each strike and you're then free to do whatever.
But then looking at some tournaments I barely ever see any of the top players using it.
What am I missing?
no need to make counter hits complicated, very simple conceptAh, OK cheers guys.
Certianly looks cool when it's pulled off right.
Could someone briefly explain counter hits?
My understanding is that it's hitting someone in an animation of a whiffed move and does more damage. Is that right?
Is that what you're fishing for when you're doing the whole foosties thing?
Ah, OK cheers guys.
Certianly looks cool when it's pulled off right.
Could someone briefly explain counter hits?
My understanding is that it's hitting someone in an animation of a whiffed move and does more damage. Is that right?
Is that what you're fishing for when you're doing the whole foosties thing?
Neata counter hit is hitting someone during the animation of their attack, either a whiff or even if you "stuff" your opponents move with your own.
in SF V, there is something called Crush Counter - every character has at least 1 (it's usually something like standing hard kick [noted s.HK]) that has additional properties (ie, increased stagger, pops an opponent up, etc) when you counter hit with that move.