KDups said:Yeah, people read way too into these things.
heh I completely forgot about that quote. :O
*owned*
KDups said:Yeah, people read way too into these things.
As I said in the other thread.spaceman3 said:Found this at Gamespot.. http://img.photobucket.com/albums/v50/EAD_Bill/revonews.jpg
spaceman3 said:Found this at Gamespot.. http://img.photobucket.com/albums/v50/EAD_Bill/revonews.jpg
argon said:woohooo! If this is true, I accurately predicted it in May =)
.
Squeak said:I've thought about this long ago, and the main difficulty I see is the weight and size (and power consumption in a possible wireless pad) of the gyro, if it's going to exert any resistance worth speaking off on you hands.
But if Nintendo has found a solution to that problem, I don't think a mere spring replacement/alternative is enough to warrant the use of an expensive gyro. It only gets really interesting if the gyro also has two motors to tilt it independently from the controller. That would allow for REAL force feedback, so you could use the controller as a sort of VR glove. Think of Mario getting hit by something and you would be able to feel an actual real push at the controller, or he is getting dizzy and the controller tries to rotate around in you hands, to a casual gamer not knowing about gyros that would feel like pure magic, hell it would to me even!
Buggy Loop said:Anyway, Its the next logical step in controllers, rumbles just doesnt cut it anymore, and with tilt technology + force feedback, you have the possibility of using it as a sort of analog stick for camera movement and instead focus your thumb on the button layout rather than a 2nd stick, or even moving with it, driving games, super monkey ball 3![]()
Krowley said:i wonder if this means that the rev won't have a second analog stick at all? you could use this as a replacement, and even use it to function as a replacement in backward compatibility for gamecube games.
The force feedback would provide a sense of resistance similair to what you get from an analog stick so you would have a good feeling for where the neutral position is, and how far you are into it's movement cycle.
+Aliken+ said:Perfect for racing games...
A genre we didn't have on GameCube so most probably we wont on Revolution... or maybe that's the second part of the revolution
p.s. not considering Mario Kart on Revo which would be a killer anyway![]()
StRaNgE said:dang it man, it's not Revo for short but Rev.
big sound difference there as well as product difference too.
![]()
not sure why anyone would be hating if it ends up being force feedback gyros then that was the main guess everyone had since the Rev was 1st announced to be Revolutionary in the control department.
those who thought it was gunna shoot a lazer beam out of it's ass were sadly mistaken.
Krowley said:i wonder if this means that the rev won't have a second analog stick at all? you could use this as a replacement, and even use it to function as a replacement in backward compatibility for gamecube games.
The force feedback would provide a sense of resistance similair to what you get from an analog stick so you would have a good feeling for where the neutral position is, and how far you are into it's movement cycle.
quadriplegicjon said:the rev cant drop the second analog stick.. gamecube games are supposed to work on it.
Izzy said:I really fail see what's so disappointing about the rumoured concept.
jman2050 said:Ditto. I'm actually quite intrigued with this idea.
citrus lump said:Ugh, you again and that goddamn picture . We get it. We don't care. :lol
StRaNgE said:dang it man, it's not Revo for short but Rev.
big sound difference there as well as product difference too.
![]()
not sure why anyone would be hating if it ends up being force feedback gyros then that was the main guess everyone had since the Rev was 1st announced to be Revolutionary in the control department.
those who thought it was gunna shoot a lazer beam out of it's ass were sadly mistaken.
John Harker said:I'm going to 1-up you on that....
![]()
I actually own a watch by Revo![]()
Squeak said:And what about wear and tear? Having a big gyroscope spinning all the time while you play by twisting it around, can't be good for the bearings. Better have bearing replacement kits ready Nintendo.![]()
What's really happening is Nintendo is trying to make this work with wireless controllers, finding the optimal tradeoff between spinning the widgets fast enough to produce a good, strong effect and keeping the controller from eating batteries too quickly. Oh, and it has to be cheap and reliable, too.
StRaNgE said:u have no idea how entertaining i found that!
:lol :lol
![]()
thank you for fighting the good fight. lol
mCACGj said:Who said anything about a configurable button layout? certainly not Nintendo.
Leondexter said:Of course, you can play all Nintendo systems' games with the Cube controller just fine, but that's not what he was getting at.
Mama Smurf said:Is it supposed to be force feedback in the analogue stick(s) or the whole controller? I think it means the whole controller only...I don't get it. I can't get my head around how something I can hold and move freely could be hard to tilt in one direction or another. Wouldn't it have to be connected to something (and not be a wire, something strong)?
Or am I confused because I'm thinking of a normal controller rather than whatever this would require? I guess if you had parts that moved, like the handles, while others stayed still it might work. Don't know if I'm explaining myself clearly.
Society said:As long as it has 8 or so buttons, a dpad and 2 identical analog stick. If could double as a cell phone or a TV remote for all I care.
Mama Smurf said:I can't get my head around how something I can hold and move freely could be hard to tilt in one direction or another.
Mama Smurf said:That really doesn't answer anything. If I hold a wavebird in my hand, I can tilt it however I like, without any resistance. Putting a gyro in it can't magically add resistance, surely. (To sporsk)
Leondexter said:Try an experiment with a fast-spinning top or something. Stuff is actually harder to move when it's spinning. How well that would work with an internal flywheel and low power, and interactively, I don't know, but the base theory is valid.