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The first real semi-credible source about Revolution

I was so used to having no rumble in my 4 wavebirds that I actually go out of my way to turn rumble off in most PS2 and Xbox games. I feel like rumble's novelty has completely worn off, and any sense of immersion has been replaced by being a bit of a (noisy) nuisance.

Since Nintendo is going to such lengths making the system quiet as all get out, one has to assume the rumble will be extremely quiet as well.

And to the guy who was all like "no gyros!?," I say "Sigh. you need something to recognize the tilting, which means yes to gyros."

I'm not disappointed by this news, so long as this isn't Nintendo's entire load that's being blown (assuming this source is reliable, which it probably is, given how unexciting and unsensational the story is). Just as long as the INTERFACE they keep talking about incorporates all the bells and whistles they have in mind very well, I'll be a happy panda.

Still, if this is the whole revolution, then I think you're going to have many people crying gimmick. Especially if they don't change the console's name.
 
.... I have no idea what the implications of this controller will be.

Gyro? with FF?

Intresting if true... but my eyetoy built in idea is even more revolutionary... despite not been revolutionary :p
 
It proberly is a fake but I should have quoted this from mentallyerrect.

"I got what could possibly be some official news and if so, then its BIG. A well respected member of the planetgamecube forums posted a pic of an article that was posted on Nintendo's official press site yet quickly taken down. Some claim to have actually seen it before it was taken down but I can't confirm. Anyways, here's the link to the page."
 
I can't find the specific post, but based on other posts, it sounds like Bill Aurion is the "well respected member"
 
I'd be quite happy to call it a revolution if it combined multiple gimmicks and novelties into one convenient package that actually did change the way to perceive and play games. So a gyro controller and stereoscopic visor together in one package would be worth checking out I think.
 
Wow...


Hey, Nintendo was right! I did say it!


But seriously though. If this is the 'revolutoinary' aspect, they should bail out while they still can and suffer only negative feedback up till this point. I don't mean drop this supposed feature, just announce it already. Many people are expecting this thing to have the power to cure cancer, the way Nintendo's been hyping it up. People's expectation's are at an all time high, and if it's something as mediocre as this, the public ain't gonna react well.
 
argon said:
woohooo! If this is true, I accurately predicted it in May =)
.

In January ;)

Probably even before that, didnt we change forum during winter?

Anyway, Its the next logical step in controllers, rumbles just doesnt cut it anymore, and with tilt technology + force feedback, you have the possibility of using it as a sort of analog stick for camera movement and instead focus your thumb on the button layout rather than a 2nd stick, or even moving with it, driving games, super monkey ball 3 :D
 
Selfquote:
Squeak said:
I've thought about this long ago, and the main difficulty I see is the weight and size (and power consumption in a possible wireless pad) of the gyro, if it's going to exert any resistance worth speaking off on you hands.
But if Nintendo has found a solution to that problem, I don't think a mere spring replacement/alternative is enough to warrant the use of an expensive gyro. It only gets really interesting if the gyro also has two motors to tilt it independently from the controller. That would allow for REAL force feedback, so you could use the controller as a sort of VR glove. Think of Mario getting hit by something and you would be able to feel an actual real push at the controller, or he is getting dizzy and the controller tries to rotate around in you hands, to a casual gamer not knowing about gyros that would feel like pure magic, hell it would to me even!

http://forum.gaming-age.com/showthread.php?p=882289&highlight=gyro#post882289

And what about wear and tear? Having a big gyroscope spinning all the time while you play by twisting it around, can't be good for the bearings. Better have bearing replacement kits ready Nintendo. :)
 
Buggy Loop said:
Anyway, Its the next logical step in controllers, rumbles just doesnt cut it anymore, and with tilt technology + force feedback, you have the possibility of using it as a sort of analog stick for camera movement and instead focus your thumb on the button layout rather than a 2nd stick, or even moving with it, driving games, super monkey ball 3 :D

i wonder if this means that the rev won't have a second analog stick at all? you could use this as a replacement, and even use it to function as a replacement in backward compatibility for gamecube games.

The force feedback would provide a sense of resistance similair to what you get from an analog stick so you would have a good feeling for where the neutral position is, and how far you are into it's movement cycle.
 
Krowley said:
i wonder if this means that the rev won't have a second analog stick at all? you could use this as a replacement, and even use it to function as a replacement in backward compatibility for gamecube games.

The force feedback would provide a sense of resistance similair to what you get from an analog stick so you would have a good feeling for where the neutral position is, and how far you are into it's movement cycle.

In fact, why not make it look exactly like the N64 controller as a result!

j/k, but in all seriousness, Nintendo has expressed the desire to make the controller appear simpler, so dropping a stick isn't out of the question. However, if Nintendo is going to do something that would so piss off third party developers, then they may as well make the thing a lot more zany than just a gyro. Somehow I doubt that most games that were designed for dual analog use would work all that well if they were just replaced with tilting.

I suppose the normal pad layout will be similar to GameCube (probably with the baseball diamond button layout), but with a much more minimalist look to it, in order to appear less imposing than the Bop-it appearance of the curvy purple cube controller.
 
+Aliken+ said:
Perfect for racing games...

A genre we didn't have on GameCube so most probably we wont on Revolution... or maybe that's the second part of the revolution


p.s. not considering Mario Kart on Revo which would be a killer anyway ;)

dang it man, it's not Revo for short but Rev.

big sound difference there as well as product difference too.

revoUSA-pic.jpg


not sure why anyone would be hating if it ends up being force feedback gyros then that was the main guess everyone had since the Rev was 1st announced to be Revolutionary in the control department.

those who thought it was gunna shoot a lazer beam out of it's ass were sadly mistaken.
 
This would be nice if true. As others have said, seems like a natural progression thing rather than like the DS's touchscreen, which is really completely different to how we've controlled games before (in the mainstream anyway).
 
StRaNgE said:
dang it man, it's not Revo for short but Rev.

big sound difference there as well as product difference too.

revoUSA-pic.jpg


not sure why anyone would be hating if it ends up being force feedback gyros then that was the main guess everyone had since the Rev was 1st announced to be Revolutionary in the control department.

those who thought it was gunna shoot a lazer beam out of it's ass were sadly mistaken.


Ugh, you again and that goddamn picture . We get it. We don't care. :lol
 
Krowley said:
i wonder if this means that the rev won't have a second analog stick at all? you could use this as a replacement, and even use it to function as a replacement in backward compatibility for gamecube games.

The force feedback would provide a sense of resistance similair to what you get from an analog stick so you would have a good feeling for where the neutral position is, and how far you are into it's movement cycle.


the rev cant drop the second analog stick.. gamecube games are supposed to work on it.
 
quadriplegicjon said:
the rev cant drop the second analog stick.. gamecube games are supposed to work on it.

actually i'm suggesting that you could map the secondary analog stick functions of gamecube games to the gyro tilter.... although the more i think about it the more i think it wouldn't work, simply because you would have to always be vigilant about how you where holding the controller.... i just keep thinking about nintendo wanting to simplify the controller, and trying to think of some way they could do that without messing with BC. My last bright idea was a small bead sized track ball that could also function as a button if pressed, that way you have analog + a button at the same time and you can remove one of the sticks..
 
ugg. I really don't think precise gyro controlls are feasable for people that like to take out their anger on their controllers. (hey its better than beating your kids!) I would really like to see how they are going to make this durable enough to withstand everything a controller goes through. And how much are replacments going to cost?
 
jman2050 said:
Ditto. I'm actually quite intrigued with this idea.

Indeed. For a comparison, while some people may be tired of the rumble/vibration concept, in general rumble feedback has become a real standard in more than just controller support - consider how many games use force feedback and in such a variety of ways.

If vibration was a silly feature most people have gotten tired of, I kind of think developers wouldn't waste so much time on it.

For the moment, this sounds credible to me because Nintendo is trying to find not just candy-coated five-minute-long gimmicks, but fundamental additions to the game experience. And making an addition that will become universal and ubiquitous usually isn't about something wild and crazy, but subtle.

I could see varied uses for such technology - but I also suspect this could be used in conjunction with a gyroscope to boot. For instance - take the sub-world platformer courses in Mario Sunshine. A common device in them was rotating blocks and platforms that you had to be very careful of your footing as the angle became steeper and forced you to keep up with the rotation. What if the controller tilted itself in the direction the objects rotated? You'd have subtle, but immersive and logical feedback to the on-screen action.

It's a small thing, but like rumble, when worked into every action encountered in a game in some way, it becomes a very effective thing.
 
citrus lump said:
Ugh, you again and that goddamn picture . We get it. We don't care. :lol

:) as long as people everywhere say it wrong i will be there waiting to pounce with that picture to save the day. lol

yeah ok, not really.


:lol :lol
 
StRaNgE said:
dang it man, it's not Revo for short but Rev.

big sound difference there as well as product difference too.

revoUSA-pic.jpg


not sure why anyone would be hating if it ends up being force feedback gyros then that was the main guess everyone had since the Rev was 1st announced to be Revolutionary in the control department.

those who thought it was gunna shoot a lazer beam out of it's ass were sadly mistaken.


I'm going to 1-up you on that....

513102_b.jpg


I actually own a watch by Revo :)
 
This would be a good way to get exclusive titles (ala Kirby DS). Any game written to take advantage of something like that could not easily be ported to PS3, X360....

We'd also get a few interesting games while people try to figure out how to develop for it. There's been a lot of crap on the DS so far, but they have all been interesting. And there are little to no games that appear on both the DS and the PSP.
 
You'd need pretty large spinning gyro's to generate enough force needed to provide feedback in a pad wouldn't you? They'd also have to spin at a pretty high-speed.

Would be tricky to do while maintaining ergonomics and battery-life. Plus any gyro/tilt-sensor thing has the problems of calibration which might go against their aims to make things as accessible as possible.

Directional force-feedback and tilt-sensing would definitely open up a lot of interesting possibilities if they could do it though - new Mario would definitely be interesting, as would Pilotwings, Warioware ...

And it would be God's gift to Super Monkey Ball!
 
Squeak said:
And what about wear and tear? Having a big gyroscope spinning all the time while you play by twisting it around, can't be good for the bearings. Better have bearing replacement kits ready Nintendo. :)

More likely they would just have the gyro system in a removable casing which plugs into the controller, so if a gyro craps out, the customer can buy and plug in a new one (much like the N64 rumble pack)
 
Sounds neat. Nothing that "revolutionary" but I wasn't expecting anything like that, and I think people that are will ultimately be pretty dissapointed. I think a lot of forum folk expect Nintendo to have some announcements that are so mind blowing that suddenly they will be on top of the industry again and that's not going to happen. I'm sure there will be some great things to come out of there but a realist would have watched how they've done business the last few years too.

Also, this was already in a thread yesterday and while it's a more realistic impression than what shows up here, why is this taken as a done deal?
 
This seems possible, however it would certainly need to be combined with a tilt sensor. It would be almost useless otherwise. And contrary to some suggestions it would not be able to resist a translation of the joypad, eg moving the entire pad towards you/moving the pad up.

The thing which makes me doubt the credibility of this source is this paragraph;

What's really happening is Nintendo is trying to make this work with wireless controllers, finding the optimal tradeoff between spinning the widgets fast enough to produce a good, strong effect and keeping the controller from eating batteries too quickly. Oh, and it has to be cheap and reliable, too.

Having not finalised the product would not stop Nintendo from announcing it, particularly in such minor ways.
 
StRaNgE said:
u have no idea how entertaining i found that!

:) :lol :lol :D

thank you for fighting the good fight. lol

What the fuck could you possibly find entertaining in that?

I'm naming my baby Revo. OMG THERE'S OTHER THINGKS CALLED REVO!!! TRUCK DUDE LOL!

:) :lol :D :lol :D
 
As long as it has 8 or so buttons, a dpad and 2 identical analog stick. If could double as a cell phone or a TV remote for all I care.
 
mmmm gyros with force feedback. If you sit and think of the possibilities i find it hard not to get excited.
 
Also fishing games!


This all goes back to miyamotos quote where he said something like "imagine pulling a lever in a zelda game and actually feeling it"


Perhaps this is the reason for zelda's delay also?
 
Is it supposed to be force feedback in the analogue stick(s) or the whole controller? I think it means the whole controller only...I don't get it. I can't get my head around how something I can hold and move freely could be hard to tilt in one direction or another. Wouldn't it have to be connected to something (and not be a wire, something strong)?

Or am I confused because I'm thinking of a normal controller rather than whatever this would require? I guess if you had parts that moved, like the handles, while others stayed still it might work. Don't know if I'm explaining myself clearly.
 
mCACGj said:
Who said anything about a configurable button layout? certainly not Nintendo.

Sure they did. I don't have time to look it up right now, but they hinted at something along those lines with that talk about "what kind of controller can play NES, SNES, etc games?". I think the quote was from Miyamoto and I think he actually said he was hinting about the Rev controller.

Of course, you can play all Nintendo systems' games with the Cube controller just fine, but that's not what he was getting at.
 
Leondexter said:
Of course, you can play all Nintendo systems' games with the Cube controller just fine, but that's not what he was getting at.

Says you. And I think it was Reggie, unless there's two quotes.
 
Mama Smurf said:
Is it supposed to be force feedback in the analogue stick(s) or the whole controller? I think it means the whole controller only...I don't get it. I can't get my head around how something I can hold and move freely could be hard to tilt in one direction or another. Wouldn't it have to be connected to something (and not be a wire, something strong)?

Or am I confused because I'm thinking of a normal controller rather than whatever this would require? I guess if you had parts that moved, like the handles, while others stayed still it might work. Don't know if I'm explaining myself clearly.


Its a force feedback gyro. So yeah force feedback in the whole controller.
 
Society said:
As long as it has 8 or so buttons, a dpad and 2 identical analog stick. If could double as a cell phone or a TV remote for all I care.

Pure speculation.. but I bet they will go with 4 face buttons (SNES style), 2 shoulder triggers, and one analog stick, but they will remove the digital pad and replace the camera stick with a button that toggles the gyro.

This is going to upset a lot of people, which means it seems like something Nintendo would do.. =)
 
That doesn't sound cool. Maybe I'd have to try it for myself. What they're saying is if you have something like a PS2 controller and you try to turn it vertical while holding it, it will actually resist your tilting so it stays balance? Meh. I doubt it could provide that much resistance that I wouldn't be able to tilt it.


Anyway, Nintendo said they didn't want to show the "interface" because if they did it would immediately give away it away. I doubt you can tell a controller provides a sense of resistance just from a picture. =P

...


Wait a minute! If you see it, you will figure it out. Miyamoto spelled backwards is Otoayim! Meatball! OH SHIT! Stereoscopic 3D Visor!!!

MEGABUN!!!

JumboHoneyBun.jpg
 
Mama Smurf said:
I can't get my head around how something I can hold and move freely could be hard to tilt in one direction or another.

Try an experiment with a fast-spinning top or something. Stuff is actually harder to move when it's spinning. How well that would work with an internal flywheel and low power, and interactively, I don't know, but the base theory is valid.
 
That really doesn't answer anything. If I hold a wavebird in my hand, I can tilt it however I like, without any resistance. Putting a gyro in it can't magically add resistance, surely. (To sporsk)
 
Mama Smurf said:
That really doesn't answer anything. If I hold a wavebird in my hand, I can tilt it however I like, without any resistance. Putting a gyro in it can't magically add resistance, surely. (To sporsk)

It can, it isn't magic, it is inertia from the gyroscope's angular momentum.
 
Leondexter said:
Try an experiment with a fast-spinning top or something. Stuff is actually harder to move when it's spinning. How well that would work with an internal flywheel and low power, and interactively, I don't know, but the base theory is valid.

Alright, I guess I just have no experience of it so don't get it. I don't have a spinning top, no idea how to try something like this out.
 
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