"The Freeman Returns" with The Official Orange Box Thread

episode 2 was awesome. you won't hear me dispute that, at all. i think there's more innovation in "first person shooting" in episodes 1&2 than in other eminent shooters combined. i admire that they clearly made a conscious effort to do more with the gameplay than [a] shoot shit, or shoot shit while driving a vehicle

the bit in episode 1 where you have to knock antlions over for alyx, knocking cars into the antlion emergence holes, using the grenade to jump to the top level of the cache in episode 2, tossing magnuson bombs at striders. . .

it's amazing to me, at least
 
eLGee said:
Is it just me, or does Magnusson seem to have something other than the safety of the earth on his agenda? There's a line in Ep2 suggesting that he might've put something on the rocket - but what?

nome.jpg
 
traveler said:
O_O

Why? They're not even really comparable in terms of gameplay, so it's not like Portal is some super-evolved version of HL.

And, like I've said before, I was never one of those "HL is the best game evar!" people before, (and I played 2 back when it came out) but Ep. 2 just hits all the right spots for me. It's easily the best portion of the Orange Box to me.


This is coming from a Half Life newbie, whose neverplayed HL1 or 2. Im playing HL2 now after finishing portal on the 360 and im just not impressed. It feels dated. Tons of Jaggies and corridor after corridor of just running and shooting. Portal felt new and just really damn good, Half life is totally underwhelming me so far.

Im still early so im gonna try to finish it and both Episodes but i get the feeling had i not played Portal perhaps i would like it more.
 
Vyse The Legend said:
It uses the HDR lighting found in Ep. 2, but the environments and textures are exactly as they were 3 years ago.
SketchTheArtist said:
Except it also has Alyx's updated character model and the Vortigaunts' updated textures.
Ok, cool, that was probably what it was, heard it a while ago so I didn't remember the exact details.

Just ordered the Orange Box from Videogames+ (in Canada), about 20 bucks cheaper than it would cost here (Sweden), hoping it doesn't take too long to get here.

Really looking forward to it seeing as I've never played HL2, played HL1, but didn't have a good computer when HL2 came out and I was too hooked on Halo 2-online at the time to get HL2 for Xbox.

I'm also really psyched for TF2, back in the day I used to play a shit-load of TFC online and at a lot of LANs.
 
Grecco said:
This is coming from a Half Life newbie, whose neverplayed HL1 (I've never played Half-Life 1 either)or 2. Im playing HL2 now after finishing portal on the 360 and im just not impressed. It feels dated. (This is what I was saying- how does playing Portal first make Half-Life feel dated? They're not really related gameplay wise- it's sorta like saying Metal Gear feels dated after playing Halo.)Tons of Jaggies and corridor after corridor of just running and shooting(Are you playing the same HL2 I played? :lol . Portal felt new and just really damn good, Half life is totally underwhelming me so far.

Im still early so im gonna try to finish it and both Episodes but i get the feeling had i not played Portal perhaps i would like it more.

.
 
The Lamonster said:

Awesome, I haven't seen this before. Are there more? What feature/book/mag is this taken from? I want it.

Edit: D'oh. I guess it's from "Half-Life 2: Raising the Bar" :S


beelzebozo said:
anyone who "doesn't get" why half-life is so special should listen to gfw this week. they lay out quite nicely why it sets itself leagues ahead of other fps in terms of level and puzzle design, in particular.

I took a bit of a different approach with my review of OB last week because the only real point of doing one is to educate those who don't know about HL2's greatness already. Please let me know if you think I did a shitty job, haha: http://games.kikizo.com/reviews/xbox360/theorangebox_p1.asp

I don't think we've ever given a 10 out before.
 
Y2Kev said:
Ep2's end is frustrating, and I know I'm not the only one that thinks it. I could have done with it being slightly shorter.

First I was like, "phew, saved the Earth again," then I was like, "YEAH! Gonna go to the Borealis!" and then I was like "NOOOOOO! Not him! Anyone but him!"

I did notice a difference between Half-Life and Episode 2, and it made the most impact with things like the background and character models.
 
Hitler Stole My Potato said:
I wouldn't be so quick to suck your own dick just yet. It's not like there's a lot of actual puzzles in Portal. 90% of the game is just training you how to play it.

Point taken, but I wasn't boasting. I'm just saying it's a very unique, rewarding experience.
 
Playing Half-Life 2 for the very first time.

But seriously, just one small knockage: for the last era of time, this game has felt like the air-boat game. How long did that section have to be, seriously? Was fun for a bit but lasted far too long. And those helicopters piss me the hell off - is there anyway of shooting them down? Ah well, finally got to Black Mesa now so all that is finally behind me at last.

That aside, I can see a shit load of potential in this game moving forward and the puzzle-elements in the level design certainly make it stand apart from your average FPS. Can't believe that I've still got a crap load of HL2 left, and then when I've finished that I've got Ep 1 and 2! With better graphics no less! And then Portal! And then Team Fortress!

Fucking bargain of the century me thinks.
 
HolyStar said:
Ok, just now bought the game yesterday. I have never played Half-Life 2 or anything, but from what I have, it seems dated.

When I bought HL2 when it launched I loved the in-game cutscenes and general production values but IMO many of the levels were pretty crappy and linear really. Ravenholm was a very well designed level but the hoverboat levels were lazy and motion sickness inducing. I haven't gotten that sick playing a game since Ultima Underworld.

I agree its starting to look dated. I'd like to see more open level shooters which was pioneered by Far Cry and has been ignored ever since until Crysis (and FC2)
 
Hrm, just replayed HL2 and I still like it more than the episodes. The episodes definitely move forward in terms of graphics, gameplay, level design and pacing, but I really do love the atmosphere of Half Life 2. Especially the establishing levels in the beginning (seeing the Citadel/Combine oppression/scanners etc) and then coming back later and seeing everything getting torn up; really a good sense of high stakes and such.
 
Running through Ravenholm with only the grav gun was really really tense fun :D .
Had an especially tense moment at the elevator right after you get the shotgun, it refused to come up and about 5-6 of them runners were after me, and all I had as a defense was a brick!

Ended up taking a leap of faith down onto a car, loosing about 70 health and then just sprinted to the next checkpoint. :lol
 
It uses the HDR lighting found in Ep. 2, but the environments and textures are exactly as they were 3 years ago.
They actually improved them somewhat (using a trick). The base texture is exactly the same, but they've applied an additional detail texture layer over the texture.

I actually spent some time doing a direct comparison between the two versions and was surprised to see that. Perhaps due to the HDR, the 360 version also looks very bright and colorful in comparison to the dull PC version (which, in this case, I kind of prefer). That preference varies per area, however. A lot of the outdoor environments look a whole lot better with HDR. EP1 and 2 look pretty much the same on PC and 360 due to the fact that they were built with HDR in mind, of course.
 
After finally playing it, I wasn't too enthusiastic with Half-Life 2. It does a lot of things right (voice acting, facial animations, physics, level design, art direction) but it felt like Valve had some great ideas and just stretched things out too long and reused scenarios too much.

1) The vehicles. Driving the Airboat was fun at first but it goes on and on far too long until it just gets boring. Same thing with the dune buggy. And the vehicles weren't seamlessly integrated into the levels either - you get one boat level and one car level.
2) Setting up the turrets to defend that one room was cool at first. And then Valve repeats the very same thing just like two minutes later. And then a THIRD time right after that!
3) Fighting the Striders. After the whole game of seeing them you finally get to take one down and it's satisfying. The first time. But fighting like six or seven more all at once just felt like overload and it's tedious. That was probably the most boring chapter of the game for me.
4) The loading.... for all the thought Valve put into the level designs to make them seem more realistic and part of one big world, the dozens of loading screens completely ruin that immersion. The worst part about it is that they're in shitty spots - like one near the end of the Airboat level: you're making a huge jump and thinking "woohoo" and anticipating hitting the water in a satisfying splash... But before you even land at the bottom you hit a fucking loading screen which totally ruins the moment.
5) The gunplay just feels really dated when compared to other FPS such as FEAR and Halo. You can't melee nor could you throw grenades in the middle of combat without switching to them first. The AI isn't too great - Combine seem to mostly stand around in place in front of some exploding barrel or something, zombies move extremely slow, and the manhacks and headcrabs aren't any fun to fight against, they are just annoyances.
6) The NPC's. The collision detection sucks, they just got in the way far too much. When the antlions were following me and I'd explore a cell or something they'd always block the doorways or get in my way. Same for the human NPC's, and I know Valve realized this cause they coded something into the game where they say "Sorry [for getting in the way]" after blocking the door for five seconds. Thankfully this was fixed in episode 1. And the other thing that annoyed me about the NPC's (although this is minor) is the constant praise. Everyone was always saying crap like "Oh Gordon, how did we ever survive without you" and it got irritating after awhile.

I liked the episodes MUCH better. They felt a lot more polished and had far less filler.

Really loved episode 1. Valve did a lot more with less IMO. There was just one gunship fight (in the wooden attic) but it was actually memorable and fun. There was one Strider fight but it was really great. The set-pieces for those two fights were amazing. Starting off with the super gravity gun was fun, and the pitch black tunnel where you're actually forced to use the flashlight was pretty cool too. The pacing was much better in this game.

Best of all was Alyx, probably the best NPC/AI I've ever seen in a video game. I've never seen her do anything stupid and she didn't need much help - Alyx actually helps YOU. I shined my flashlight on the enemies and she started taking them all out. The part where she covers you with the sniper rifle was good too. I liked that she was very chatty too, it made her character feel much more real.

Episode 2 was also great, but aside from the environments and two new enemies it felt like there was barely any new gameplay moments in it. Almost everything felt like it was lifted directly from HL2 or Ep1. The driving parts were exactly like HL2 (even the helicopter dropping bombs in front of you, except now you're in a car instead of an airboat). The "seesaw" puzzle was also repeated (with the bridge), defending an area with setting up turrets (though it was MUCH better here), getting across a hazardous waste area by jumping on shit for like the 500th time, the strider encounter at the end where you're facing several of them in a row like the first game, it just all felt very familiar. The ending was well done but extremely predictable.
 
Grecco said:
This is coming from a Half Life newbie, whose neverplayed HL1 or 2. Im playing HL2 now after finishing portal on the 360 and im just not impressed. It feels dated. Tons of Jaggies and corridor after corridor of just running and shooting. Portal felt new and just really damn good, Half life is totally underwhelming me so far.

I respect your opinion and all but...SAY WHAT?!
 
dark10x said:
They actually improved them somewhat (using a trick). The base texture is exactly the same, but they've applied an additional detail texture layer over the texture.
interesting. that's the same thing they did to the textures in ep2 for the first time. very "unreal"-esque. but i liked it.
 
Finished Episode 2 and Portal. Such a great time with both and I truly feel sorry for those that nitpick and cant enjoy these games. Portal is simply genius and if it is classified as puzzle game then it is a classic and the best one I have ever played. And I dig episodic content as I wouldn't mind seeing the HL universe go on for longer but I hope Vale hurries getting them out especially after that ending to Episode 2. Going to now reply Ep.2 with commentary.
 
I'm a huge Halo fan, but hands-down- Orange Box is GOTY.


Just finished Ep2 and God damn, what an ending.
I truly felt sad for Alyx, as if she were a real person. It was strange. My next thought was: damnit now Gordon isn't getting laid anytime soon!
 
Sean said:
After finally playing it, I wasn't too enthusiastic with Half-Life 2. It does a lot of things right (voice acting, facial animations, physics, level design, art direction) but it felt like Valve had some great ideas and just stretched things out too long and reused scenarios too much.

1) The vehicles. Driving the Airboat was fun at first but it goes on and on far too long until it just gets boring. Same thing with the dune buggy. And the vehicles weren't seamlessly integrated into the levels either - you get one boat level and one car level.
2) Setting up the turrets to defend that one room was cool at first. And then Valve repeats the very same thing just like two minutes later. And then a THIRD time right after that!
3) Fighting the Striders. After the whole game of seeing them you finally get to take one down and it's satisfying. The first time. But fighting like six or seven more all at once just felt like overload and it's tedious. That was probably the most boring chapter of the game for me.
4) The loading.... for all the thought Valve put into the level designs to make them seem more realistic and part of one big world, the dozens of loading screens completely ruin that immersion. The worst part about it is that they're in shitty spots - like one near the end of the Airboat level: you're making a huge jump and thinking "woohoo" and anticipating hitting the water in a satisfying splash... But before you even land at the bottom you hit a fucking loading screen which totally ruins the moment.
5) The gunplay just feels really dated when compared to other FPS such as FEAR and Halo. You can't melee nor could you throw grenades in the middle of combat without switching to them first. The AI isn't too great - Combine seem to mostly stand around in place in front of some exploding barrel or something, zombies move extremely slow, and the manhacks and headcrabs aren't any fun to fight against, they are just annoyances.
6) The NPC's. The collision detection sucks, they just got in the way far too much. When the antlions were following me and I'd explore a cell or something they'd always block the doorways or get in my way. Same for the human NPC's, and I know Valve realized this cause they coded something into the game where they say "Sorry [for getting in the way]" after blocking the door for five seconds. Thankfully this was fixed in episode 1. And the other thing that annoyed me about the NPC's (although this is minor) is the constant praise. Everyone was always saying crap like "Oh Gordon, how did we ever survive without you" and it got irritating after awhile.

I liked the episodes MUCH better. They felt a lot more polished and had far less filler.

Really loved episode 1. Valve did a lot more with less IMO. There was just one gunship fight (in the wooden attic) but it was actually memorable and fun. There was one Strider fight but it was really great. The set-pieces for those two fights were amazing. Starting off with the super gravity gun was fun, and the pitch black tunnel where you're actually forced to use the flashlight was pretty cool too. The pacing was much better in this game.

Best of all was Alyx, probably the best NPC/AI I've ever seen in a video game. I've never seen her do anything stupid and she didn't need much help - Alyx actually helps YOU. I shined my flashlight on the enemies and she started taking them all out. The part where she covers you with the sniper rifle was good too. I liked that she was very chatty too, it made her character feel much more real.

Episode 2 was also great, but aside from the environments and two new enemies it felt like there was barely any new gameplay moments in it. Almost everything felt like it was lifted directly from HL2 or Ep1. The driving parts were exactly like HL2 (even the helicopter dropping bombs in front of you, except now you're in a car instead of an airboat). The "seesaw" puzzle was also repeated (with the bridge), defending an area with setting up turrets (though it was MUCH better here), getting across a hazardous waste area by jumping on shit for like the 500th time, the strider encounter at the end where you're facing several of them in a row like the first game, it just all felt very familiar. The ending was well done but extremely predictable.
i agree with all of this. The episodes were much better than HL2, mainly because of Alyx. It's just a much more enjoyable experience when she's at your side. I also really dug the hunters; such an awesome enemy. The large set piece toward the end of Episode 2 should have been a lot better than it was...the damn abysmal vehicle controls cut the fun of that segment in half.

All in all, i feel that the Half Life series is a little over-rated, but still quality work. I would give HL2 a 7.5 (9 if viewed as an 04 game); Episode 1 an 8.5, and Episode 2 an 8.5 as well..Portal's godliness earned it a 9.5 in my book and TF2's lack of variety and lag issues knock it down to an 8 for me. Since all of that is bundled in one box then it's such a damn good value and when you factor in the awesomeness of Portal..i would give the package a solid 9. Good stuff overall and i'm eager to play Episode 3. I'm certainly glad that Valve took the time to bring all of this content to console owners.
 
The large set piece toward the end of Episode 2 should have been a lot better than it was...the damn abysmal vehicle controls cut the fun of that segment in half.
I kind of agree. I thought that was a fantastic section (it felt like a marriage of Half-Life and Halo in terms of design), but some of the control quirks (vehicle) prevented it from working quite as well as it could have. It was still a fantastic moment, however, and delivered something entirely different from the rest of the series (if you ask me).

As a whole, Episode 2 was pretty much the best Half-Life experience yet released.
 
Are the people complaining about the airboat section shit at FPS games or something? That section shouldn't take more than than 30 minutes to complete including the onfoot sections.
 
Aegus said:
Are the people complaining about the airboat section shit at FPS games or something? That section shouldn't take more than than 30 minutes to complete including the onfoot sections.
Yeah, I have to wonder about that as well.

In all honesty, that was one of my favorite sections of the game. It's the later stuff of HL2 (from Sand Traps onward) that I found less enjoyable. The first half of the game was incredible and the air boat played a nice role in that.
 
Aegus said:
Are the people complaining about the airboat section shit at FPS games or something? That section shouldn't take more than than 30 minutes to complete including the onfoot sections.

Please place your balls in a vice for thirty minutes.
 
dark10x said:
Yeah, I have to wonder about that as well.

In all honesty, that was one of my favorite sections of the game. It's the later stuff of HL2 (from Sand Traps onward) that I found less enjoyable. The first half of the game was incredible and the air boat played a nice role in that.

I'm finding myself engaged throughout. The only rough part was Sandtrap and that's just because I was going for the Sand Achievement. (What's that? OH FUCKING YEAH I GOT IT.) Pretty much throughout the last half hour ofNova Prospekt (I'm just past the part where you and that other person split up [no spoilers]) I was at about 5-10 health. It was the most tense, fun gaming I've had in a while. It's different kinds of thrills, but guiding the Antlions, the constant and organic puzzle solving, the surprisingly visceral gunplay ("Crank it up, fuckers!"), and the over all mood have made the whole game equally awesome and involving. There was never a point where I was like "Alright, enough already. Next, please."
 
I just finished up HL2, Episode 1 and Episode 2 for the first time and I love them, but what the fuck is up with the vehicles? Is that really the best they could do? I have never felt a more unrewarding driving experience in a game before.

Maybe it should switch to a third person view when you're in a car, I dunno. It's just awful.
 
dark10x said:
Yeah, I have to wonder about that as well.

In all honesty, that was one of my favorite sections of the game. It's the later stuff of HL2 (from Sand Traps onward) that I found less enjoyable. The first half of the game was incredible and the air boat played a nice role in that.

Wow. You're telling us that you didn't enjoy playing through Nova Prospekt or fighting in the streets of City 17? Craziness...
 
The Lamonster said:
I don't understand this, I loved the airboat section. Some people are quite picky.

The level itself is fine. Nice mix of combat, vehicle use, and light puzzle solving. The controls were just poor. I get that it's a boat, but I'd rather trade a little realism for some more manageability. In fact, it feels a whole lot like the Kameo underwater levels. In fact, it feels exactly like Kameo's underwater levels. You get trained by the game to use both analog sticks for control and then you get a mechanic that seems tailored for one thumb play. The result is a bit jarring as you mean to use the right stick to steer and end up only disorienting yourself.

There's a reason why every racing game on the planet uses more then a single stick to control acceleration, braking, and handling. Buttons: Not just for jumping anymore.

Not game breaking by any means, just a spot of poor control implementation, in my opinion.
 
Hey im kinda stuck in HL2. Help me pls :)

Im in this building with barney where I have to disable the shields or something, but after the second one I dont know where im supposed to go :(

anyone?
 
Thermite said:
Wow. You're telling us that you didn't enjoy playing through Nova Prospekt or fighting in the streets of City 17? Craziness...
He didn't say he didn't enjoy them, just enjoyed them less.

I was actually impressed by every level of game. There's so much variety in Half-Life 2. And the episodes expand on that variety. A++ series. Anyway, the first time I played it, I was very impressed with the airboat sections, especially the boss fight.
 
Thermite said:
Wow. You're telling us that you didn't enjoy playing through Nova Prospekt or fighting in the streets of City 17? Craziness...

I can understand if people found Nova Prospekt to be less than fantastic. However, people who even remotely considers themselves to be FPS fans are fucking nuts if they didn't enjoy the "Follow Freeman" section where the street fight requires you to "head towards the horse". I thought that section alone, specifically the climactic fight before the level ends, single-handly negated any complaints people could have about poor gunplay or the "action didn't feel visceral" nonsense.

Better feeling gun reactions and more realistic gun noises will never, ever, replace gameplay like that.
 
Question to anyone who has been playing TF2 for the 360, is it me or the servers really shitty for that game? Matches are being dropped, it takes forever to connect, and lag can get really choppy.
 
All right, I've been playing Half-Life 2 pretty much all afternoon, first of all ... WHAT A GAME! Secondly.... I'm still on the air boat section and now I'm in this sort of area where it's just me and the helicopter and it's dropping like 30 bombs at once, how do I destroy it? I'm low on health too.
 
Lakitu said:
All right, I've been playing Half-Life 2 pretty much all afternoon, first of all ... WHAT A GAME! Secondly.... I'm still on the air boat section and now I'm in this sort of area where it's just me and the helicopter and it's dropping like 30 bombs at once, how do I destroy it? I'm low on health too.

There's nothing else to it but plugging it full of bullets.
 
Lakitu said:
All right, I've been playing Half-Life 2 pretty much all afternoon, first of all ... WHAT A GAME! Secondly.... I'm still on the air boat section and now I'm in this sort of area where it's just me and the helicopter and it's dropping like 30 bombs at once, how do I destroy it? I'm low on health too.
Hmmm not too complicated -
SHOOT IT!

urk said:
The level itself is fine. Nice mix of combat, vehicle use, and light puzzle solving. The controls were just poor. I get that it's a boat, but I'd rather trade a little realism for some more manageability. In fact, it feels a whole lot like the Kameo underwater levels. In fact, it feels exactly like Kameo's underwater levels. You get trained by the game to use both analog sticks for control and then you get a mechanic that seems tailored for one thumb play. The result is a bit jarring as you mean to use the right stick to steer and end up only disorienting yourself.
I agree, but it's much better if you don't use the right thumbstick at all. As soon as I stopped fidgeting with it the controls became much easier to handle. This goes for all HL2 vehicles.
 
Mr.City said:
Question to anyone who has been playing TF2 for the 360, is it me or the servers really shitty for that game? Matches are being dropped, it takes forever to connect, and lag can get really choppy.

A patch is already going through cert @ MS.
 
Lakitu said:
All right, I've been playing Half-Life 2 pretty much all afternoon, first of all ... WHAT A GAME! Secondly.... I'm still on the air boat section and now I'm in this sort of area where it's just me and the helicopter and it's dropping like 30 bombs at once, how do I destroy it? I'm low on health too.

There's a few crates scattered about containing health that you can run over. Of course, you'll have to steer, so, yeah, you're fucked.

:D
 
BenjaminBirdie said:
Also, make sure you destroy the kerosene drums yourself frum a distance. Being near one of those when they get shot at? Not fun.

Or you can avoid the area altogether. You could, if you're careful, engage entirely from within the rocky area, but yes it is safer to get rid of those drums first.
 
The Lamonster said:
He didn't say he didn't enjoy them, just enjoyed them less.

I was actually impressed by every level of game. There's so much variety in Half-Life 2. And the episodes expand on that variety. A++ series. Anyway, the first time I played it, I was very impressed with the airboat sections, especially the boss fight.

I can't even comprehend how anyone could find the latter parts of Half-Life 2 less enjoyable than the beginning. It takes everything up to that point, in terms of gameplay mechanics, and just amplifies it. (puzzles, gunplay, amount of enemies you fight, etc.)

I agree. There's a ton of variety in Half-Life 2's levels, which I've been very impressed with. From fighting a Zombie in a deserted, boarded up town with traps all over the place that was set up by a crazy Priest to being in an old prison that became a main source of Combine operation, there's never really a dull moment in my opinion. I personally found every vehicle section to be enjoyable. The controls never really bothered me.
 
MMaRsu said:
Anyone got a solution for my problem|? Couple posts up..

Any time you get lost in Half-Life 2, just run around the perimeter and make note of where you came from and where you haven't gone yet. There is a door or opening somewhere that you haven't yet been through. Find it, or you'll be getting lost a lot in your upcoming adventures.
 
MMaRsu said:
Anyone got a solution for my problem|? Couple posts up..

Are you in the Government building? If so, then you just have to run around and find the shields. They're all on that second floor somewhere.
 
Thermite said:
Wow. You're telling us that you didn't enjoy playing through Nova Prospekt or fighting in the streets of City 17? Craziness...

Nova Prospekt/Entanglement can be a tad repetitive, but the atmosphere and pacing work perfectly to keep you moving along. I've played through Half Life 2 a few times now, and I always dread that damned turret battle.
 
yeah, i've said it before, but there is no section of hl2, episode 1 or 2 where i say, "boy, this is just so boring." i can't even begin to fathom how someone could feel that way, frankly
 
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