suikodan said:I wish that a screenshot option be added in the future. Everytime I pause the game, I always grin at how nice the graphics are and how nice a screenshot from the paused scene would be. :lol
suikodan said:And it's one of the rare games where the characters seems real, that they have substance. You look at them and they seem alive. HL2, Oblivion, MGS3 and Heavenly Sword are the only games where the characters seem to look at my eyes in the right way.
This statement is so false, pipe bombs are still extremely useful, its unfortunate that so many demos gimp themselves by not using them.epmode said:If you're talking about the no more on-contact explosions after the first bounce change (which has been in the PC version for a while now), all it did was completely break the demoman's primary gun. Stickybombs are better than regular grenades in almost every situation now.
edit: Don't get me wrong, it's still my favorite class. I just don't use the primary fire anymore.
PillowKnight said:This statement is so false, pipe bombs are still extremely useful, its unfortunate that so many demos gimp themselves by not using them.
In before Tek
Ventrue said:Bit off the topic here, but eeehhh, Oblivion? They certainly hyped the radiant AI a lot, but it still came off as pretty fake and silly (although, of course it needs to be more generic and there needs to be more of it for the vastness of Oblivion compared to the linear experience of HL2). Heard any news from the other provinces hello goodbye heard any news from the other provinces? Or when the beggars would change voice sets wildly between lines. :lol
traveler said:The funny thing is, if you listen to the commentary, they make it quite clear that the player IS completely spoonfed throughout the entire game. They do it so subtly well, though, that you don't even notice.
Take theturret defense sections in Nova Prospekt for example. In the first encounter, you are faced with a relatively easy attack in a fairly defensible position. This makes it easy for the player to set up and monitor the turrets without feeling too pressured. Near the end of that first encounter, once you've gotten the hang of it, manhacks are sent in to force you to learn to simply trust the turrets to do their work while you deal with external threats.
Now take a look at the second encounter involving turrets. Having taught the player how to set a good defense with them, Valve clearly felt free to up the challenge and require more out of the player. Rather than giving you a single easily defensible position, they provide an entire floor with plenty of rooms for the player to choose from and take advantage of. However, none of these locations are quite as easy to defend as the command station where the first attack took place at. This greater freedom both allows the player more freedom to try out his new ability and the Combine forces more space in which to execute their attack. Increased challenge is also provided by a greater number of enemies, easier openings for grenades, (which are the ultimate threat to a turret defense) and Alyx's constant reports of more and more soldiers, which make for a significantly greater feeling of tension.
The third and final encounter involving turrets is, arguably, easier than the second, but it does something the other two didn't. If the first turret section's purpose was to teach the player and the second one's was to demand mastery of the ability from the player, then the third turret defense's point is integration. The best strategy for the second segment was for the player to hole up in a room and let the turrets do the dirty work, while watching for grenades and keeping an eye on them to make sure they didn't get knocked over. In the final one, players have to run about the enviroment, which features multiple points of entry, and help the turrets in the fight. The turret defense is merely one part of the player's arsenal in this instance.
That was just one example of how Valve "spoonfeeds" players, though. If you look throughout HL2 and its episodes, I'm sure you can find more.
(That whole thing actually looks like one of the commentary tracks from the Episodes. I didn't go in expecting to write that much. :lol )
suikodan said:I wish that a screenshot option be added in the future. Everytime I pause the game, I always grin at how nice the graphics are and how nice a screenshot from the paused scene would be. :lol
And it's one of the rare games where the characters seems real, that they have substance. You look at them and they seem alive. HL2, Oblivion, MGS3 and Heavenly Sword are the only games where the characters seem to look at my eyes in the right way.
MrSardonic said:Has anyone given MINERVA a try yet?
MrSardonic said:Has anyone given MINERVA a try yet?
Solo said:Im on the final level of Ep. 2. 95% of it so far is awesome, potential knock-Bioshock-out-of-GOTY calibre stuff, but oh boy, whoever came up with the brilliant idea for wave upon wave of striders at the end of level 6 needs to be shot.
MrSardonic said:Has anyone given MINERVA a try yet?
wormstrangler said:Eh? The majority love the strider fight.
Fragamemnon said:The only people who don't like that fight are the achievement whore types, from the people I've spoken with.
Trust me, the episodes are so much better. Episode 2 is indeed the pinnacle of the series, mostly because you actually get to understand a big chunk of the history.Darunia said:But yes, great great game. Can't wait to get into the episodes now.
Fragamemnon said:The only people who don't like that fight are the achievement whore types, from the people I've spoken with.
Don't believe them! I have the 360 version and I've never had a problem with any vehicle controls (the trick is: don't use the right thumbstick to look around). The issue here is with achievements- one in particular. Trying to save every building outside the silo is near impossible without reverting back to autosaves over and over. That is what I didn't like about that fight. However, after getting the achievement, the next time I play the final battle it will just be hectic improvised ass-kicking and I will enjoy it tons more.WHOAguitarninja said:The people I've seen that didn't like the fight have been mostly X360 players. If they really did map the car controls so up is go, I can see why. That control scheme makes alot more sense on the PC than it does on a controller.
I actually found it to be rather tedious. I thought that the ambush at the village was amazing, though.Fragamemnon said:The only people who don't like that fight are the achievement whore types, from the people I've spoken with.
McBacon said:Any screenshots?
asa said:Started great, ended.. not so great![]()
It gets much better...StoOgE said:beat ep1. the last 2 levels were great... im in the antlion hive now in ep2. so far its been great.
PillowKnight said:This statement is so false, pipe bombs are still extremely useful, its unfortunate that so many demos gimp themselves by not using them.
In before Tek
Solo said:What in the hell do achievements have to do with a lazily designed section of wave after wave of striders? Same with the antlion section earlier. Two blemishes for me on an otherwise great experience. Both feel like artificial padding of the game's length.
I didnt like the fight, and I like achievements even less.
Quincey said:how many times has everyone played episode 2 since it came out? I've played it three times. The first time normally, the second time with commentary, and the third with the gnome. I want to play it again already!!!
Seriously, The sticky bomb is considered the Demoman's main weapon by all the dedicated players. I NEVER even use the main nade launcher anymore, except for the occasional Sentry destruction.ghst said:If we're talking the primary nade launcher here, absoloutely.
I remember when the patch first came out and I had fanboy's lament. It really pissed me off in a way that a game never should. But soon i'd realised that the primary (pre bounce) explosion was way,way stronger that the post-bounce explosion. Since then i've become a freaking arc-fire genius and am all the better player for it,
Check the forums:Gamer @ Heart said:Can someone point me to the Grub guide? I saw it mentioned here god knows how many pages back. I went to gamefaqs but got nothin.
edit: Spoiler tagged, just in case.93 - Once you drop down into the mine shaft area where you help Griggs and Scheckley fight off the Antlions (Don't forget to get the Grub hiding in the locker where you fight the 3 Acid Antlions.)
171 - After you open up the gate for the Vortigaunt after you've gone through and solved the weighted elevators area.
226 - Before you jump down into the area where you do battle with the Zombies & Antlions, where the Combine Thumper is at.
236 - When you separate from the Vortigaunt by jumping down & across the shaft with the giant fan.
263 - Before you jump down into the area where the Antlion Guardian rams his head on the stalagmites and begins chasing after you.
311 - After you've finished running from the Antlion Guardian (Remember to check the entrance and exits to the Grub 'Hives' as they are easy to miss on the walls outside)
329 - After you've activated the elevator to bring the Vortigaunt down to get the extract.
332 - After you've retrieved the extract
333 - Almost right after you get off the elevator once Alyx is revived and you ride up to the exit. The Antlion Guardian will ram into the barrier, the last Grub is on the other side of the barrier on an explosive barrel.
(Don't forget to get the Grub hiding in the locker where you fight the 3 Acid Antlions.)
I played it through once, then got sucked back into TF2.Quincey said:how many times has everyone played episode 2 since it came out? I've played it three times. The first time normally, the second time with commentary, and the third with the gnome. I want to play it again already!!!
It's out by Christmas 07!Quincey said:the wait for episode 3 is going to be tough. Hopefully it is out within the next two years
Let's hope, but seeing how old the article is. I wont hold much!Buttonbasher said:It's out by Christmas 07!
http://www.gamespot.com/pc/action/halflife2aftermath/news.html?sid=6151796