Mrbob said:
For the most part I'm absolutely sick of random enemy turn based combat. It feels so archaic. I don't mind have turn based battles when I can see the enemies on screen and avoid them. But when you don't know when they are coming it gets annoying. Most RPG combat systems are boring, too. I love the combat system in Grandia series, though. My favorite of any RPG.
I agree 100%, the problem with JRPGs is that while the story telling method has improved (that is to say that they have more of it and fancier graphics) the actual game play for the vast majority of legacy RPGs haven't changed since at all. If you look at other genres you will see that they have added life to themselves by incorporating elements from different genres to improve gameplay. For example let's take a quick look at GTA it subtly includes several RPG elements as far as gaining experience and the like it just doesn't beat the player over the head with the concept of gaining experience points. Grandia is another excellent example of what needs to be done in order to improve a player's interest in a game.
Bebpo said:
I think a FF7 remake would do wonders for getting people to talk about rpgs again in the US. But would it get people to start buying other less well known rpgs? Hmmm, maybe.
I'm of the opposite view, from a gameplay POV we have seen remakes of FF7 they are called FF8 and FF10. What really changed between those games? I think the stagnant gameplay is the issue not storytelling. That's the only thing you are paying for in a FF remake.
Dead said:
Didn't Capcom try something similar on Dreamcast? El Dorado something? And more importantly didn't it TANK?
Yeah, and it was sorta tried with .hack and I'm still not sure why Sega didn't finish up Shining Force III (that was a failure of epic levels IMO). I think however it would be worth while for developers to create an 100 hour game but break it up into 5 20 hour games and release it over a period of 2 years or so charge full price for the first game in order to recoup their investment and then release the next 5 games as budget titles. They'd have to make it compelling but the way I see it they are spending the same amount of money on those Five games as they would on one game. They can increase their profit margin as well as spread out the game. That way the game isn't as much as an investment for the player.
jett said:
I feel pretty much the same. Just like Belfast, I crave for action and direct, real-time input in my games nowadays(and I used to be a huge RPG fan in the 32bit days). This gen is a complete letdown RPG-wise...
I just wanted to quote this becase this is exactly what I'm looking for.
ziran said:
i used to love rpgs but now play them less and less because there are so many average-bad ones i'm not prepared to waste 30-40+ hours of my life playing what becomes a chore. i think this is why jrpgs worldwide are in decline.
rpgs are an unusual beast, no matter how bad they are there is a strong desire to finish them. probably because of what you've invested in it, and here lies boring gameplay. the consequence of this is complete several bad rpgs and you end up saying no more.
Exactly, you are somewhat "guilted" into finishing the game becasue you have already put in so much time. The only reasonable way you can stop playing is if you put the game down for a while and then try to come back to it but have no clue where you left off and what you need to do to advance the game and the idea of starting over only reminds you of why you hated the game in the first place.
ziran said:
another disturbing trend is the angst ridden teenager who moans at the player throughout the game. it's tedious. i don't want to play dawson's creek in a fantasy setting.
Agreed I think this worked when the average player was in some phase of being an Angsty teenager but, today the avg. RPG player is an adult and would like to see more adults. That all IMO.
ziran said:
ffx killed japanese rpgs for me, after this, that was it. life's too short.
Pretty much the same for me. I was like I don't have time for this shit.
Dragona Akehi said:
Needs more
This isn't just a hit and run pimping of the
best RPG of the generation, either.
BoFV actually did something with the JRPG genre to make it more interested, at least to me. By making turn based combat more strategic and more akin to SRPGs, and being of a higher difficulty of the average RPG. It has a New Game + that is actually worth playing to boot.
But even a gem like this sold shoddily. :\
QFmfT
Dragona Akehi said:
I don't know what's in it for Japanese RPG developers. At this rate we're only going to get Dragon Quest, Final Fantasy and Poké, and while I love the former and the latter, it would be utter hell for a gamer like me, of whom the RPG/SRPG genre is what I love best.
We are going to see more of them becasue on the development side the combat is easy if you take the pretty graphics away we are seeing the same games that we have seen since the Apple IIc days. Nothing has changed it's all a bunch of random number generators stringed together.
I was talking to DarienA about this earlier, what I'd like to see in a RPG is a game that incorporates SRPG in to the RPG. I want a combat system that would be a cross between Grandia, BOF

Q, and Powerstone. I want a combat system that is fast paced and also tatical. I want to be able to use my enviroment in the game, I want to be able to run around and flank my opponet, climb a tree and snipe a from a safe height. Or hide behind a box to give myself good cover. I need a game that spends less time on graphics and story and more time with gameplay.
PS - I'd like for the JRPG creators to start thinking about implementing a journal so if I get tired of their boring 100 hour game and come back to it at hour 67 I know what the fuck I was doing.