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"The gameplay loop..."

Deerock71

Very Poor Hoice of Wor
I'm not even joking. I want this...PHRASE...to die and burn in the fiery pits of hell. In darkness. Reeking of sulphur. It is the worst combination of words since John Madden coined the phrase "THE RED ZONE". A wise game designer knows when a game is fun. A football player knows when the end zone is near. FUCK OFF with these trite phrases. Does any combination of words rub you the wrong way? Vent here.*


*drunk rant
 
I'm not even joking. I want this...PHRASE...to die and burn in the fiery pits of hell. In darkness. Reeking of sulphur. It is the worst combination of words since John Madden coined the phrase "THE RED ZONE". A wise game designer knows when a game is fun. A football player knows when the end zone is near. FUCK OFF with these trite phrases. Does any combination of words rub you the wrong way? Vent here.*


*drunk rant

What a load of shit.

The gameplay loop in most modern games suck, mainly due to copy/pasted content spammed a million times.
 
Damn, this would've been a great weekend thread.
 
Damn, this would've been a great weekend thread.
It's Wednesday.
Wednesday Hump Day GIF by GIPHY Studios 2021
 
You seem like the type that gets mad at the word combination "Alcoholics Anonymous".

Gameplay Is King does it for me, even if I agree. Graphics are important to video games.
 
I have a feeling you just watched a recent Yahtzee video.
 
I don't disagree really. Though it doesn't make me angry, it just sounds kind of stupid. Another one in that category for me is when people start talking about "dopamine hits" as a result of something happening in a game. Like everyone is suddenly experts in game design and how it affects brain chemistry.

It reminds me of how when a term becomes popular and the resultant explosion of people that start dropping that word/phrase in every conversation like they've been saying it all along for the last 20 years.
 
Google trends shows our very upset OP has a point. The use of the phrase has exploded in the last few years.

Edit: looks like my link won't work for everyone ... it basically showed a graph of the term growing dramatically in use between 2020 and 2025 with it being near nonexistent before. Oh well!
 
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Nah, gameplay loop has value as a term because you're describing the repeating structure of the main mechanics of the game playing against each other. It's a shorthand way to point out if a game is going to stick with users, unless it's narrative-centric, and makes even more sense in multiplayer games designed to repeat in shorter loops.

An example for a phrase I don't really like is "narrative systems design", because I usually see it used by people who make the most boring branching story systems, that usually just amount to different flavor text for the conversation, than anything that provides real consequence for the interaction.
 
"Content" is my least favorite one. It might seem dumb and it kind of is but some associations the rational mind just can't help with. Kind of strips the magic out of the game when talked about. Production-side nomenclature.
 
I don't know where the term comes from but it wouldn't surprise me if it's a development term. It stripes away all narrative and highlights the core of what a player spends their time doing and that's something you can figure out from the term itself.

Things that are infinitely more annoying:
  • People that type "Welp"
  • Should/would/could of instead of have
  • Apostrophe misuse
 
Its a relatively new term that got introduced when games became quite complex, enough to build systems that feed into each other and keep the ball rolling for players.

These days I look at most games through this lens only. If it has enjoyable systems, mechanics etc.
 
Considering modern games are reduced and designed around a simple loop to get gamers "addicted" to their GaaS

Its absolutely an apt term to use.
 
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I do agree to an extent just like I don't like modern phrases like we eating good or something about fam. I think people are just sense of bitches really. I don't know when it became sons of the bitches or son of my britches but these kinds of things evolved. I just think we're in an interesting time where obviously those of us that are of a certain age and probably pre-internet, we are used to something better that is being provided and currently being innovated upon.

The thing that I hope most of us understand is that a lot of the ideas and music, video games, and movies, they've been done and it's very difficult to try to iterate upon that and when some reasonable idea is found then you see 15 movies being made about that every year. And I suppose that isn't something new but thanks stick out like a sore thumb. That's why you see a lot of movies and music and games getting remade. It's almost like they knew what worked so they'll remake the old thing instead of trying to emulate that a little bit.

As far as those gameplay gimmicks too, I think having big open worlds is nice but if they lack relative purpose I would rather see a slightly smaller world filled with things to do. I think kingdom come too did a reasonable job of having you explore beautiful countryside and randomly running into things while feeling like an open place, it also felt fairly realistic to those times where people were behaving weirdly and you just ran into convoys and other little things throughout the came and it made it feel like you were running on the countryside helping random people.

Or any game you can also tell by games like Dragon Quest 7, just how bloated and unnecessary certain things were and I do appreciate a modern game giving you some visual cues on where to go and I suppose that's what made it more of an adventure back in the day but to have a 70 to 100 hour game filled with 25 hours of bloat and unnecessary travel, it's a bit disingenuous to the player. I do agree that some games don't need to be made as easy but I also agree with the modern enhancement schemes like Dragon Quest 7 remastered and the Star Ocean 2 remake have. They have things that respect the player's time like being able to slash enemies or automatically kill them in the world map without having to enter battles. There's this fine line where you don't have to dumb it down as much but having an option that mitigate some degree of grinding or bloat is always nice.
 
Nah, i'm gonna continue to use it as an abbreviation, the same way we use the word gunplay instead of saying "everything relative to gun behaviour from when you shot to when the bullets touch the enemies.

You people really chose to die on the strangest hill sometimes...
 
What an absurd take.
Gameplay loop is not an empty phrase, it is a shortened description of gameplay elements forming the core of the gaming experience for the majority of playtime.
Every game has a gameplay loop - some even have multiple ones.

This isn't some empty buzzword suits like to throw around to wow the clueless.
 
Ok. I don't have an issue with that.

What's bothering me, though:
"living rent free (in someone's head)"
"hill to die on"

I really like the English language but what some people are doing with it and what unnecessarily strong images they use (see above) is something that irritates me.

Oh, and the overuse of "literally". I don't believe people anymore when they are "literally crying"... or when they laughing their asses off.

And the overuse of "amazing". When I don't say the last movie I watched was amazing, my American friends think it was bad. And I'm like, "no, it wasn't bad, it just wasn't amazing."

So many phrases lost their (original) meaning. And exaggerations are being used inflationary.
 
You're nuts, "gameplay loop" is short and concise and does its job perfectly.

What needs to die is stuff like

"If I had a nickel for every time a GAFer drunkenly created a goofy thread this week, I'd have two nickels. Which isn't a lot but it's weird that it happened twice."

I hate that shit, especially the "Reddit quirky" 2nd sentence.
 
OP should lay of the juice. Gameplay loop is a fine term.

Ok. I don't have an issue with that.

What's bothering me, though:
"living rent free (in someone's head)"
"hill to die on"

I really like the English language but what some people are doing with it and what unnecessarily strong images they use (see above) is something that irritates me.

Oh, and the overuse of "literally". I don't believe people anymore when they are "literally crying"... or when they laughing their asses off.

And the overuse of "amazing". When I don't say the last movie I watched was amazing, my American friends think it was bad. And I'm like, "no, it wasn't bad, it just wasn't amazing."

So many phrases lost their (original) meaning. And exaggerations are being used inflationary.
I get the point at the end. We live in a world where everyone seems to want everything to be black or white. This way or that way.

Nuance doesn't exist anymore because people mostly talk through screens.

Language is a living part of culture though. Modern English, the English we speak today, would be gibberish to the people who spoke it in the 15th century.

It'll change again faster than before. And I like that. But I do understand why it would be frustrating.
 
"Doesn't respect the player's time" since it's usually used by the crowd looking for "content" to consume rather than having fun.
There are definitely times where it's a valid phrase (I mean I'm a Destiny 2 player so...), but lately I've seen this one basically just mean "I suck at a game and feel bad when I lose progress because of my own failures" People who need a save state every 5 seconds, and will only accept having to try something over if the previous attempt at least gave them some kind of meta progression to make it easier.

Not quite video game phraseology but I'm sick of people using the phrase "draft capital" when discussing sports roster moves.

"We hear you" -- from any community manager. Bitch shut your fat reddit-as-a-job soy face up.
 
I'm not even joking. I want this...PHRASE...to die and burn in the fiery pits of hell. In darkness. Reeking of sulphur. It is the worst combination of words since John Madden coined the phrase "THE RED ZONE". A wise game designer knows when a game is fun. A football player knows when the end zone is near. FUCK OFF with these trite phrases. Does any combination of words rub you the wrong way? Vent here.*


*drunk rant
I dont like "offering new experiences" and obviously "modern audience" instead of simply say women which its code word for.
Tons more words are more or less simply pretty lies like "problematic", "toxic masculinity", basically w/e feminism tries to name already existing words/phenomenas but lies about it.
Oh, and "strong independend woman" thats annoying af too coz we all know their strenght and independence ends with first tank/enemy soldier crossing country's border, my grandma who was born in 1930 and survived ww2 in poland as 9-15yo girl wouldnt call herself strong and independend, those modern women arent that for sure either :P
 
Will Rockstar improve the gameplay loop in GTA 6 or will it be the same scripted shooting gallery from arcade machines with 100 fail states per mission mixed with unresponsive clunky euphoria engine? W need to see some return to form from Rockstar.
 
I'm not even joking. I want this...PHRASE...to die and burn in the fiery pits of hell. In darkness. Reeking of sulphur. It is the worst combination of words since John Madden coined the phrase "THE RED ZONE". A wise game designer knows when a game is fun. A football player knows when the end zone is near. FUCK OFF with these trite phrases. Does any combination of words rub you the wrong way? Vent here.*


*drunk rant
NeoGaf threads turn more and more into therapeutic self help rants.
"I dont like something and i need to vent."

We are here for you.
How can we help you?

(This is my vent btw) :messenger_grinning_sweat:
 
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Ok. I don't have an issue with that.

What's bothering me, though:
"living rent free (in someone's head)"
"hill to die on"

I really like the English language but what some people are doing with it and what unnecessarily strong images they use (see above) is something that irritates me.

Oh, and the overuse of "literally". I don't believe people anymore when they are "literally crying"... or when they laughing their asses off.

And the overuse of "amazing". When I don't say the last movie I watched was amazing, my American friends think it was bad. And I'm like, "no, it wasn't bad, it just wasn't amazing."

So many phrases lost their (original) meaning. And exaggerations are being used inflationary.
niydutIDyKZ4Dikb.gif
 
I do agree to an extent just like I don't like modern phrases like we eating good or something about fam. I think people are just sense of bitches really. I don't know when it became sons of the bitches or son of my britches but these kinds of things evolved. I just think we're in an interesting time where obviously those of us that are of a certain age and probably pre-internet, we are used to something better that is being provided and currently being innovated upon.

The thing that I hope most of us understand is that a lot of the ideas and music, video games, and movies, they've been done and it's very difficult to try to iterate upon that and when some reasonable idea is found then you see 15 movies being made about that every year. And I suppose that isn't something new but thanks stick out like a sore thumb. That's why you see a lot of movies and music and games getting remade. It's almost like they knew what worked so they'll remake the old thing instead of trying to emulate that a little bit.

As far as those gameplay gimmicks too, I think having big open worlds is nice but if they lack relative purpose I would rather see a slightly smaller world filled with things to do. I think kingdom come too did a reasonable job of having you explore beautiful countryside and randomly running into things while feeling like an open place, it also felt fairly realistic to those times where people were behaving weirdly and you just ran into convoys and other little things throughout the came and it made it feel like you were running on the countryside helping random people.

Or any game you can also tell by games like Dragon Quest 7, just how bloated and unnecessary certain things were and I do appreciate a modern game giving you some visual cues on where to go and I suppose that's what made it more of an adventure back in the day but to have a 70 to 100 hour game filled with 25 hours of bloat and unnecessary travel, it's a bit disingenuous to the player. I do agree that some games don't need to be made as easy but I also agree with the modern enhancement schemes like Dragon Quest 7 remastered and the Star Ocean 2 remake have. They have things that respect the player's time like being able to slash enemies or automatically kill them in the world map without having to enter battles. There's this fine line where you don't have to dumb it down as much but having an option that mitigate some degree of grinding or bloat is always nice.
Oooh yes. I am with you.

Everyone seems to say this shit below and it makes me want to throw myself from a Boeing 747:

"Let them cook/they cooked/they're cooking"

"LETS GO! LFG! LETS FUCKING GOOOOO"

"XYZ is eatin' good! (What's this anducking Applebees?!)

Those parlances make me wish to trample upon a small woodland creature with the fury of an enraged mother cow.

Other shit:

Modern audience; golden path; when people say narrative and story together as if, yes they can be used differently and mean slightly different things, but it feels like some one's overt need to sound smart.

All developers- and I get this from a marketing perspective, I realllly do - try and adjective-ify their game and its mechanics, like they're desperately trying to describe as something "unique" - for example, the Control Resonant previews that went up yesterday, the quotes from the game director about it having a "push forward action system" or some shit… I rolled my eyes, and thought really?? just stick to saying, simply, your focuses on an aggressive combat system focused on dodging lol. They did say that to their credit, but they had to try to find their own way to say it so that it made it seem like there combat system was unique. It's like a person trying to divine something very well known that's been done 1 million times, at least on a macro level, and act like it's redefining something. No, you just have a fast paced combat system. That's all!
 
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