The Gaming Industry failed RAGE 2

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A lot gets bandied about these days about gameplay. I contend that RAGE 2 had solutions to the majority of the problems we face today, but a combination of factors prevented it from getting the attention it deserved.

Things RAGE 2 gets right. Not only right, but among the very best-in-class.

Emergent gameplay driven by animation and physics. The combat loop in RAGE 2 is outstanding. It reacts to every input from the player immediately, and the consequences are smoothly animated. Early in the game when your weapons are weak, the first handful of shots on target knock off chunks of armor. RAGE 2 doesn't rely on an armor bar to inform the player of their progress and how much armor remained. You could clearly see the chunks flying off and also how much of the enemy's body was still covered. This marriage of animation and physics sends a clear message that his shots are landing and having an understood effect. If an enemy is rushing toward the player with a melee weapon, your shots knock them off course, cause them to stumble and fall. This is all surprisingly immediate and fluid for a game of its age. The armor system also allowed them to use bullet sponge enemies to balance the gameplay the way they wanted, without it ever feeling like a bullet sponge enemy. Sinking shots into a t-shirt clad looter in The Division for 3 minutes just feels different than plinking pieces of armor off with every bullet landed. Any time you damage the enemy, it's clearly communicated with animation and/or the physics effects of the armor chunks flying off and bouncing around the ground. The world feels very interactive because of this. Your causes create effects every time. Enemies aren't cardboard cutouts, but tangible inhabitants of the world.

Arsenal. RAGE 2 gives the player a suite of weapons that would make vintage Ratchet and Clank blush. They obviously skew into the fantasy realm, but all the gaming mainstays are well represented. The shotgun becomes an absolute WMD after a few upgrades. The wingstick provides a really cool alternate throwable that you don't find in other games, and the player has a few magic abilities. It's an embarrassment of riches. However, it's up to the player to make use them all. The fun factor is directly tied to the creativity and imagination of the player. It's totally possible to beat the game without having any fun whatsoever, but it would be very hard. The difficulty is somewhat tuned to encourage these creative approaches. Think Doom Eternal but with humanoid enemies and no formulaic "enemy is weak to X so I have to use X when fighting it". As expected, a lot of game reviewers didn't meet this bar for entry. Like the guy taking cover in his Doom Dark Ages video review, there was a lot of malpractice surrounding the "professional" reviews of this game.

The vehicle aspect is a missed opportunity considering how much you use it and the pedigree of the developer. It's not bad by any means, but it could have been absolutely amazing. As it stands it's serviceable, with the greatest sin being the control and handling of the vehicles themselves. I'm a racing game junkie, so other people might not even notice this. I just had a hard time dependably predicting where and when I'd lose grip in a given turn. But the vehicles are upgraded and built up alongside the player throughout the game. It's not bad in any way, just not as brightly shining as the on-foot portions.

The landscape is beautiful. One of the biggest cons the game has is all that fucking pink. I don't know what Avalanche was thinking here, but it didn't turn out. Luckily on PC you can grab a reshade to tune the pink into a dark maroon color that helps it tremendously, but overall, I wish the stylized color grading was just left on the cutting room floor. The desert is vast and atmospheric. Blazing trails in your mad max buggy of choice is fun and lends to a sense of freedom. There also isn't a ton of UbiSlop map markers polluting the menus. At times it can feel a bit vacant, but it is the desert afterall.

Graphics-wise on modern hardware the game runs smooth as silk. My 6750xt and 7800x3D combo have no problems supersampling 1440p -> 1080p with every setting completely maxed out. In most cases I'm pinned to my monitor's refresh rate at 165fps and never dipping below 140fps even in the most chaotic combat areas. The drop in frames is not felt whatsoever, just noticed on the frame counter. The animations really sing when everything is flowing as smoothly as it should. Stands among the best in any FPS for my money. Certainly better than anything we've seen from a AAA FPS in a long time. Everything is nice and crisp, which if you're coming directly from a game that relies on slop scaling, it will immediately look sharp and well resolved. Particles also erupt from every angle when a hectic gunfight is underway. It's a symphony of destruction and a feast for the eyes.

What went wrong?

A variety of factors, as I mentioned earlier. I'll try to lay them out.

1. Not being iD software. RAGE was the first sign of life we had from iD since the Doom 3 release, so a lot of gamers were upset that the sequel to RAGE was being farmed out. Though I contend it was always in capable hands. Avalanche Studios is the dev behind Just Cause and Mad Max, so a game with the elevator pitch of RAGE 2 is a natural fit. I think they delivered, but there was always going to be a lot of scrutiny considering they're replacing the beloved iD in this case. Hell I need Avalanche to get to work on a new FPS. Who knew these guys had such strong FPS chops? Where did they go I wonder...

2. Console hardware. RAGE 2 really depends on a fluid 60fps or better to shine. The fundamental gameplay systems depend on it. Packaging it at 30fps with drops was never going to work because it went well beyond impacting the visuals. All that emergent animation-based gameplay does not work when the frames are not flowing. What you're left with is wide open for scrutiny and it's not illogical that most people saw this as a problem with Avalanche.

3. Pink. I have no idea who made the call to have that color be such a big part of the visual presentation, but it was a bad call. If this was the only point in this section it wouldn't be a problem, but compounded with previous points, it becomes another detractor in a game that is already on thin ice with fans.

4. Publisher BS. The DLC for RAGE 2 can only be purchased with in-game tokens that cost real money. As you can imagine, this really hurt the public impression of RAGE 2. People saw the middling review scores, the pink everywhere and oh shit, they're also doing greedy stuff on the DLC front. I hate this DLC model too, but gamers at large seem to be selective about who gets called out for it. Don't forget BioWare used this method up until Anthem, but you never really hard the grousing like you did with RAGE 2. Again, it was a wounded animal at that point and every flaw was going to be magnified.



In conclusion, if you've never played RAGE 2, you should play it. If you played RAGE 2 in the launch window and retain a middling impression of it, delete that impression and give it another chance on modern hardware. The game can be had for single digit dollars at your key seller of choice, or maybe even GMG depending on sales of the day.

If RAGE 2 came out today it would be instantly a contender for GOTY. A lot of that is because the average quality of new release has gone down so much. But even being released when it did, I think if the performance was a rock solid 60fps on both consoles and maybe titled differently (not following up an iD IP) it would easily be top 10 or even top 5. As a catalog entry, every FPS lover should own it. Especially considering the price.

 
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I really liked this game and mostly agree with your assessment except for the GOTY part. Don't think it's quite there. Great gunplay regardless.
 
Game is underrated as FOOK. Gamers shunning it was a travesty.

20 years from now when we're living in an AI generated GAAS hellhole people will realize the error of their ways.
 
It is interesting how timing works! I randomly reinstalled RAGE 2 on my PS5 a few days ago and started the tutorial opening mission. I want to give it another chance. I haven't returned because I nabbed a Switch 2 and fell into Mario Kart World... Maybe I'll mess with it a little bit tonight... (But I now have Wuchang, and also DK Bananza, so yeahhh RAGE 2...lol)

I can't seem to figure out the Tim Kitzrow voice DLC, unless I am confusing it with another game. I think that I am. Was that Borderlands 3 maybe?

I am sure it shines on PC with great framerates and resolution as compared to console. Sucks that I gotta play it on console.
 
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I remember just breathing on the control sticks was enough to send you flying in circles. How did they screw up the controls that bad?
 
I was expecting RAGE 1 sucessor and this game have nothing to do with RAGE 1 at all.
Yeah, I really enjoyed Rage 1, that gunplay was fantastic.

I thought I would've loved Rage 2 as well, but my time with it felt.... shallow. It didn't land the same with me, and had absolutely no staying power. It just didn't grab me. Maybe I should revisit it? Maybe I will? But I put hours into it and it just didn't stick.
 
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The only thing I remember from Rage was it had severe case of texture loading issue, every time move camera texture takes time load.
 
It was fun for what it was, arcade-y and enjoyable, but nothing that memorable all things considered.
 
Loved it when I finally played it during quarantine. I ended up getting almost all of the trophies too. This thread has caused me to consider reinstalling :pie_thinking:

I'm a huge Rage 1 fan too (except for that ending)
 
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Rage 2 was a mediocre PS4 era game. It had to compete with too many great games.

Other games released in 2019:
  • Resident evil 2 remake
  • Apex Legends
  • star wars: Jedi fallen order
  • control
  • sekiro
  • metro exodus
  • tons more.
 
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I thought it was a solid 4/5. I platinumed it. However I've never felt any desire to replay it like other games.
 
Someone here is probably going to come into this thread and suggest that Mad Max video game instead for Rage 1 players, and I'm here to tell you preemptively that you should only play that game if you want an over-bloated Ubisoft-like experience where the map is way too big and each boss fight plays out exactly the same.

Dodge past the left, heavy attack, and light attack combo.
 
Someone here is probably going to come into this thread and suggest that Mad Max video game instead for Rage 1 players, and I'm here to tell you preemptively that you should only play that game if you want an over-bloated Ubisoft-like experience where the map is way too big and each boss fight plays out exactly the same.

Dodge past the left, heavy attack, and light attack combo.

True, but as the only real Mad Max experience out there, it's a pretty fucking awesome time.
 
True, but as the only real Mad Max experience out there, it's a pretty fucking awesome time.
If I could condense the game into just a single portion of it's massive map, for a high octane 20hr experience, I would.

Regardless this is a weird rock, paper, scissors moment where I would suggest to anyone wanting to play Mad Max, to play Rage 1 instead.
 
I played it and completed it twice on PC and really liked the game, had a lot of fun with it, i enjoyed the shooting and driving and used the autopilot when added, but it did get repetitive in the end, but i don't regret buying the game and it didn't cost 70 or 80 quid 6 years ago.
 
I really liked this game and mostly agree with your assessment except for the GOTY part. Don't think it's quite there. Great gunplay regardless.
Just as a contender in Top 5 or 10. Maybe I worded it wrong. Hard to think we've got 10 better games in 2017 or 2025. I think today it would get an extra point or so just for being a breath of fresh air. Physics based gameplay in the modern year? But we used all the processing overhead on the puddles!
Yeah, I really enjoyed Rage 1, that gunplay was fantastic.

I thought I would've loved Rage 2 as well, but my time with it felt.... shallow. It didn't land the same with me, and had absolutely no staying power. It just didn't grab me. Maybe I should revisit it? Maybe I will? But I put hours into it and it just didn't stick.
You should. I had the same impression until a replay earlier this summer that is still kicking around my brain a month after finishing. Combination of being a breath of fresh air and iirc, even my above average system at the time was not able to max it out graphically or possibly even get a rock-solid 60+ FPS with a compromise of settings. Maybe it just caught me in the right mood, but if you asked me about RAGE 2 before then, I would have given a similar response, though slightly more positive. Ultimately forgettable. Now it's going in my rotation of "games I must replay every 1-3 years". And honestly more coherent and well-rounded as a game than it's Carmack-kissed predecessor.

One thing that'll get me in trouble with the hardcore master race types, this is a PC FPS I prefer on a controller. I feel the same way about many movement-based FPS games (not all). Dishonored comes to mind immediately. They clearly built the gameplay systems for a controller. I couldn't even get totally into the flow state on KB&M. Magic powers especially. They require a button to be held and another to be pressed to pick the specific spell. My hand just doesn't work that way.
 
It's id, not iD (eed, not eye-dee), but yeah, the DLCs being in-game purchases is dumb af, they will never get discounted as well.
 
I stopped reading at the first mention of the phrase 'gameplay loop'. Gameplay loop's the new 'cringe'.
 
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My mind couldn't sum 2 + 2 and I thought this was about Rockstar Advanced Graphic Engine lol.

I've always wanted to play that game but I don't feel like playing 2 without playing 1 first, are the connected or are they like FF where the sequel doesn't care about the previous game plot?
 
really wish they kept that drab brown tone from the first. I just think it would've been a real differentiator during last gen in the sea of colors of sunset overdrive, infamous second son, far cry new dawn, etc.
 
as someone who played it on PC, it was pretty good. however it had a ton of technical issues (streaming stutters among others).

it had fun combat mechanics for sure. leveldesign was meh tho
 
A mediocre game with a great gunplay.
Pretty much this.

Rage 1 failed Rage 2. There was 0 hype for this game after the first game. I was shocked when it was announced there would be a second game.

All the conversation around Rage before release was around 'Megatextures', and when people realized it didn't mean a better looking game, they lost interest in Rage.

Avalanche should have just made a Mad Max sequel.
 
No way! I've been playing Rage 2 again just this past week.

Graphics are appealing.

The gunplay is satisfying.

The perks/upgrades/level ups are quick to come by, meaningful, and fun.

I was even thinking about making a post about how underrated and underappreciated Avalanche Studios is: Just Cause, Mad Max, and Rage 2. Probably still will.
 
I'm still mad that they put the best of Andrew WK in that shitty open world. I was so hyped to play it while blasting that soundtrack…
 
Excellent gunplay.

That's it.

The world is boring and repetitive. The missions are the same. Go here, collect ARK shit, repeat. Driving is a pain in the ass. Enemy variety is really bad. Bosses are meh, just shoot. So many abilities but horrible controls on KB+M. Mapping is really hard as so many buttons are used. You also need in-game credits to buy a DLC even after purchasing the deluxe edition. God, it's irritating.

But good god, the gameplay, guns and the sounds they make are glorious.

I would say Borderlands 3 is just a vastly superior version of this game.
 
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I decided to give rage 2 a shot since seeing this thread. Seems like a decent game so far. My initial reaction is it wants to be gears so bad.
 
Back log is too deep to even think about Rage 2. It had some interesting stuff going for it but failed to grab me long enough due to work and wife being in the way.
 
Remember I quite enjoyed it, until the last mission which has a well known game breaking bug.
Watched the end on Youtube so fuck this game.
 
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