1.4 millionStreet Fighter V has sold like 600,000 units or something to that effect
1.4 millionStreet Fighter V has sold like 600,000 units or something to that effect
1.4 million
Shipped, not sold.
There are 600k on the leaderboard. I'm going with that for now.
Really you think there is 800k copies on shelves plus there is many unranked people last time i checked to 999999.
Shipped, not sold.
There are 600k on the leaderboard. I'm going with that for now.
I could live to 100 and ill never understand how games like League of Legends and DOTA2 became bigger spectator games than Street Figbter.
So you don't actually know. Regardless of how much it actually sold (which I highly doubt is 600K) 1.4m copies were still shipped and that revenue will go back to Capcom.
I feel like this is akin to pondering why a simple sport like soccer is more popular worldwide than something with more complexity like baseball or football.I could live to 100 and ill never understand how games like League of Legends and DOTA2 became bigger spectator games than Street Figbter.
Except I'd argue that Street Fighter is the Football in this analogy and we live in the horrific alternate timeline where Handegg is a global sport. You can't get a lower barrier to entry than "hit them more than they hit you".I feel like this is akin to pondering why a simple sport like soccer is more popular worldwide than something with more complexity like baseball or football.
It's pretty self-evident. There's a low barrier for casual entry, meaning there's a sizable fanbase made of current or ex-participants. To complement that, higher level play is fairly understandable to the average Joe with a pretty little amount of investment.
You really should cool your outrage for a second and read what I actually wrote. I'm not saying that anyone who likes MOBAs is a knuckle-dragging neanderthal (although I am of the opinion that team based competitive multiplayer is the root of all society's woes), just that I think they make for a terrible spectator experience especially going in blind.Are you bloody kidding me?
These games are way bigger, both casuals and hardcore gamers enjoy it, its fun, require less technical nouns (you have 4 abilities), can run one any computer, most of my friends and family play it and they don't like games, there is a healthy amount of depth to 100+ champs, etc
I could go on, but if you chose to be willfully obtuse and ignorant, then please don't come near Moba threads and moan.
Well, first I'd ask how you even check that. The game doesn't have sort options for the bottom of the leaderboard and there doesn't seem to be a web leaderboard.
The ~600k number I posited came from me encountering a player with 10LP when I started my PC account a couple of months ago. I remember feeling like that rank being only that number was a bad sign for sales. Around the same time, a thread on NeoGAF was posted about how few copies the game had sold between April and September both digitally and physical.
It's more anticipation than reaction when you played fighting games nearly 20 years. Daigo once said he tries to filter his opponents' playstyles into types.Interesting part about the whole age thing. I've heard interviews with professional Starcraft and Dota players mentioning physically feeling like they can't keep up once they're in their late 20s. Meanwhile, many of the FGC's heaviest hitters are well into their 30s.
I don't know enough about starcraft to comment, but I would definitely say fighters are more demanding in terms of execution/reaction times than Dota, which makes it all the more perplexing to me.
You really should cool your outrage for a second and read what I actually wrote. I'm not saying that anyone who likes MOBAs is a knuckle-dragging neanderthal (although I am of the opinion that team based competitive multiplayer is the root of all society's woes), just that I think they make for a terrible spectator experience especially going in blind.
I mean that's a reductive view of MOBAs, but that still points to my soccer analogy. "Kick the ball in the net more than they kick it in yours." The rulebook for FIFA is like 1/3-1/2 the size of the NFLs, and there's a reason why soccer is popular worldwide, when football is way more complicated in terms of rulesets and way higher in terms of entry.Except I'd argue that Street Fighter is the Football in this analogy and we live in the horrific alternate timeline where Handegg is a global sport. You can't get a lower barrier to entry than "hit them more than they hit you".
I guess it was too hard to go beyond the first sentence. I don't blame you.Wow, are we downplaying it already? She fucking crushed Kazunoko 3-0 in the losers final, made amazing comeback all tournament and went for the risky stuff when litterally hundreds of thousands were on the line. Had a good day...
I mean that's a reductive view of MOBAs, but that still points to my soccer analogy. "Kick the ball in the net more than they kick it in yours." The rulebook for FIFA is like 1/3-1/2 the size of the NFLs, and there's a reason why soccer is popular worldwide, when football is way more complicated in terms of rulesets and way higher in terms of entry.
Because more people play those games.
Also they don't make a big enough deal of America winning Capcom Cup. And not only did America win it but it was an all American Grand Finals.
The rest of the world has to HOLD DAT L!!!!
Rashid easily had the best arc of the SFV story. I really hope Capcom continues to ride that high & put him in MvCI as the SFV rep.Damn dude that's a good story. I like how Rashid is the hero of the story and it's done organically.
Nah, SFIV music has always been completely forgettable/garbage. People only remember indestructable and training stage. Worst of the series.
Oh shit, for real? Maybe I should've watched it. Usually someone Japanese or Korean be winning the biggest tournaments lately.
Sorry but whoooo caaaaares...I don't!
I don't care about pro players. I don't care about pro tournaments. I just want to enjoy the game I paid $60 for and the $30 or whatever season pass I coughed up a year ago. And I simply have not enjoyed my experience with the game whatsoever.
I think Capcom pandering to the tournament scene has contributed to this game's lukewarm reception. I understand that's a very import crowd to cater to, but not at the expense of the "casual" player...
You clearly care enough to post. Well done for adding nothing to this discussion.
The Battle Designer for Street Fighter V is the EVO 2015 Guilty Gear Xrd runner up.
I think Nash and Ken got hurt the most by the reduction in kaput delay.Ricki and nuckledu at the grand finals felt so perfect to me but I still can't believe infiltration flopped like that. 😧 He got lazy.
Japan has a real young talent problem. There are a few, but they don't have a NuckleDu. Like even Eita is 28 or something and he's sometimes treated liked a newcomer.Yeah Japan is having a rough year... EVO champ is Korean... Capcom Cup champ is American. The same just happened for Tekken 7... the EVO champ and now Iron Fist champ is a Korean player as well.
I always figured that the whole point of SFV's character select thing was to force people to pick a main. I can't see any other reason for that implantation.I don't know why anybody would play ranked and be switching characters constantly without even being able to counter pick. There's no point.
No, the question is why you even need a character select screen if you don't know what your opponent is going to pick anyway (like SF4 before you had two Ultras). It saves a lot of time this way.I always figured that the whole point of SFV's character select thing was to force people to pick a main. I can't see any other reason for that implantation.
I always figured that the whole point of SFV's character select thing was to force people to pick a main. I can't see any other reason for that implantation.
No. If you just want hop online to experiment with a few characters it was way easier to do so in SFIV for example. The way SFV has it set up is counter intuitive.No, the question is why you even need a character select screen if you don't know what your opponent is going to pick anyway (like SF4 before you had two Ultras). It saves a lot of time this way.
It gums up experimentation as it is.Changing your character in Battle Settings takes less time now than loading in and out of a character select screen would. It's literally 5 seconds.
Some people appreciate being able to change character on a whim and there's basically no reason not to let them.No, the question is why you even need a character select screen if you don't know what your opponent is going to pick anyway (like SF4 before you had two Ultras). It saves a lot of time this way.
Changing your character in Battle Settings takes less time now than loading in and out of a character select screen would. It's literally 5 seconds.
Dunno, MrCarter. There are a lot of people who feel like Barkley's Justice, and as we enter season two, it would be unwise for capcom to overlook them.
The division between 'traditional' gamers and 'Esports' folk is of great concern to me professionally and personally.
I don't get it.
Street Fighter is the one game that has roots in traditional game history. Many 'core' gamers played it in their arcades, or their Sega Genesis, Super Nintendoes, Laundry mats, or local pizza shops. If there's one game that crosses over the generational, cultural, and technological divides, it's Street Fighter, right? Even Madden or any long- running sports game comes with the shackles of jock-culture or understanding material that, for a long time, was counter-culture to most gamers.
Street Fighter was one of the games that, regardless your gaming tastes, you probably owned. It took me a while to understand, but I totally get why the audience that doesn't give a shit about tourneys is so angry at the lack of an arcade mode. Or launching with a package that completely misunderstood the bulk of the game's purchasing audience.
There was a miscalculation, but Capcom is course-correcting in the best way that a giant corporation can.
My concern is that the spectator audience for this game should be much larger.
Of the esports, it seems the easiest to follow. It has history with the gaming audience.
This isn't about how many sold or who is playing the game. I'm wondering why the gaming audience doesn't follow SF like regular people watch football or basketball.
These are the things I try to tackle.
Of the esports, it seems the easiest to follow. It has history with the gaming audience.
This isn't about how many sold or who is playing the game. I'm wondering why the gaming audience doesn't follow SF like regular people watch football or basketball.
These are the things I try to tackle.
Good article. I hope numbers and popularity improves even more next year, when popular and stalwart characters like Akuma, Sagat, "Blanka...lol" make a return.
Yeah Blanka...if any character is a casual bringer...it's the green jungled Brazilian...
Yeah Japan is having a rough year... EVO champ is Korean... Capcom Cup champ is American. The same just happened for Tekken 7... the EVO champ and now Iron Fist champ is a Korean player as well.
even if it is easy to follow(a health bar) it's not exciting unless I understand the skill and strategy involved. personally I like team games and long matches. short game length is not a positive to me.
Rashid easily had the best arc of the SFV story. I really hope Capcom continues to ride that high & put him in MvCI as the SFV rep.
As for Ricki, while I was rooting for NuckleDu, I wouldn't have minded her winning. Ricki worked her ass off to get where she got in the Capcom Cup & I look forward to seeing her improve further in Season 2.
Damn dude that's a good story. I like how Rashid is the hero of the story and it's done organically.
And this is why representation matters.
You feel like part of the club, and you see people with different backgrounds as less of an "other".
At some point it won't matter, hopefully, because fiction will be better in this way by default. But for the time being, characters like Rashid represent something important, even if all Capcom's primary intent was, "let's make a cool character. How about wind powers?"
Are you bloody kidding me?
These games are way bigger, both casuals and hardcore gamers enjoy it, its fun, require less technical nouns (you have 4 abilities), can run one any computer, most of my friends and family play it and they don't like games, there is a healthy amount of depth to 100+ champs, etc
I could go on, but if you chose to be willfully obtuse and ignorant, then please don't come near Moba threads and moan.
Except I'd argue that Street Fighter is the Football in this analogy and we live in the horrific alternate timeline where Handegg is a global sport. You can't get a lower barrier to entry than "hit them more than they hit you".