LectureMaster
Gold Member
Silent Hill 2 review – psychological horror remake leaves you lost in the fog
This remake of the 2001 hit is frustratingly slow, long and filled with one-dimensional characters
www.theguardian.com
The sexualised monstrosities roaming the streets, meanwhile, suggest James is a man living life with Incognito Browsing set to default. The not-quite-zombies start out as giggling acid-vomiting sacks of giblets in thongs and platform heels, and then evolve putridly through different archetypes of female sexiness until pairs of thighs in stockings are chasing James across the ceiling and hooting like howler monkeys.
Silent Hill 2 doesn’t feel refreshed. It feels like what it is: a game from the early 2000s, with the monsters and the puzzles to match. Resident Evil still makes sense in glorious remaster-o vision, but I imagine this slow-paced psychological horror would have felt more unsettling in PS2-era blunt polygons. What happens in Silent Hill is, I suspect, supposed to play out with a twisted nightmare dream logic – but with new voice acting and buffed-up visuals, it loses some of the pervasive weirdness.
Well, looks like only not gaming but your everyday journalism wants to prove they are a joke.
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