TOTK is easily a 10/10 with the Switch 2 upgrade

Botw is when Nintendo decided that actually taking time to do proper level design, proper progression system, proper exploration etc is too much hustle and it's just easier to make a giant landmass with no rhyme or reason and call it a day.

With Totk Nintendo decided that actually improving anything about Botw is too much hustle and just adding another landmass underground with no rhyme or reason will be good enough to call it a day.

Sad story
 
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The only thing pulling me from giving the game more than an 8 is the stupid sages skills system, it's so bad that it basically ruins the game for me wherever any interaction with them is performed or required, it's just bottom level UX in every piece of media I've ever consumed, that's just as bad as it is
 
Hinox hunting with Zelda Notes is a pleasure. Made it a breeze upgrading the Soldier Armor. I also like the added lore from Zelda, Rauru, and others when visiting locations.
Gonna use it because I've had troubles hunting blue ones since yesterday, didn't want to use it because it's very uncomfortable having to use a phone while playing but gonna give it a chance
 
It is a very good game, yes, and it's nice that there are official mans available to finally play it at a suitable performance and resolution

Overall though, I do think Breath of the Wild was the better game. I hope the next Zelda goes back to the survival adventure vibe of BOTW
 
The OP has to wait for the S3 before he can play the next Zelda. ;)

It seems presumptuous to assume that Switch 2 will hold back a new Zelda title to such a degree it will take a successor to do it justice. I doubt Nintendo will prioritize the wrong things and make a game that struggles to maintain 30FPS and gets hammered with dynamic resolution as TOTK did on Switch 1.

It's getting Musou Zelda. Which is better then Fallout Zelda but not as great as OoT/MM/TP Zelda.

It's getting Musou Zelda this year. Of course Switch 2 will still be getting its own mainline Zelda. No they haven't announced it, but none of us were born yesterday right?
 
The OP has to wait for the S3 before he can play the next Zelda. ;)
I beat TOTK on the switch

You one of the foreigners on this board? "Revisit" means I already played it

edit: tbh I "beat" it as in got close to the end, then my OCD kicks in on games like this and I take a break to complete all the side stuff

Switch 2 was announced so I decided to take a break. currently finishing all the collectibles/bosses/etc. I missed then will finish game.

the side stuff is taking me much longer than expected though
 
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It's an opinion for people who prefer walking around in adventure game to making stuff with glue and massive menu system
what's wrong with the menu system?

I mostly walk around and I find that ability that lets you teleport directly above you amazing for exploration by foot

It lets you also be creative in tackling stuff

I did the fire temple without using carts for example
 
I'm still on Botw, but these patched versions just make the game so much more enjoyable. Makes me smile when I think back to all the posts trying to dictate opinions that 60fps is a waste.

smug top gear GIF
I mean 60fps in an open world wasn't really conceivable before this gen so I can understand why.

I am honestly very surprised they managed to have both games running at 1440p@60fps
 
I LOVE BotW and TotK but the menus has its issues especially when select items or weapons.

collage-maker-28-may-2023-12-59-pm-2557.jpg


It's same Echo of Wisdom had but I still love that game as well.
I don't mind it, I just sort by most commonly used items and its fine

maybe it can be streamlined, but given that you can carry and use 10000 items, I think the system it has in place is fine

I tend to use the same few items often though so sorting by most used works pretty well
 
I mean 60fps in an open world wasn't really conceivable before this gen so I can understand why.

I am honestly very surprised they managed to have both games running at 1440p@60fps

True. Most open world games aren't limited to consoles though. Makes a huge difference
 
Before, it was a 7/10 game
Now it's a 7/10 game running at 60fps

Arguably its the same with BotW but I consider that game a 9/10 so that's just a better running version of the superior game in the duology.
 
It seems presumptuous to assume that Switch 2 will hold back a new Zelda title to such a degree it will take a successor to do it justice. I doubt Nintendo will prioritize the wrong things and make a game that struggles to maintain 30FPS and gets hammered with dynamic resolution as TOTK did on Switch 1.
Yeah that a joke where I got 2 similar threads mixed up.

But I will say I disagree with the gist of what you said now. I don't think it is very presumptuous at all to think the next Zelda will be 30 fps for example. Nor very presumptuous to think Nintendo won't push the S2's capabilities.

And I don't think they prioritized the wrong things at all with BotW nor TotK. IF anything they learned that really pushing the hardware didn't stop them from having by far and away the 2 most successful Zelda game sales in their history.
 
Yeah that a joke where I got 2 similar threads mixed up.

But I will say I disagree with the gist of what you said now. I don't think it is very presumptuous at all to think the next Zelda will be 30 fps for example. Nor very presumptuous to think Nintendo won't push the S2's capabilities.

And I don't think they prioritized the wrong things at all with BotW nor TotK. IF anything they learned that really pushing the hardware didn't stop them from having by far and away the 2 most successful Zelda game sales in their history.

Pushing graphics to the point of bringing the game down to 30fps isn't going to stop them from selling a ton of Zelda games either, but I think Nintendo has enough free overhead to play with to maintain 60fps. Their games are never going to be graphical powerhouses and that's fine. I know I'd much rather they keep smooth gameplay than do what devs on other consoles have done and thrown in a bunch of useless effects in the mix that usually do nothing but muddy up the image. Playing Botw right now and the clarity combined with 60fps is exactly what I want from future Nintendo games.
 
I've gone back to it on the Switch 2 and the game is a 10/10. I've been using Zelda Notes while I play and that's been extremely fun. There's no game that offers the freedom to explore that TotK does.

Anyone calling this game "overrated" is an idiot. You can say the game is not for you and I'd understand it.

Here's a couple screenshots I took:

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yrn7pBs.jpeg
 
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Pushing graphics to the point of bringing the game down to 30fps isn't going to stop them from selling a ton of Zelda games either, but I think Nintendo has enough free overhead to play with to maintain 60fps. Their games are never going to be graphical powerhouses and that's fine. I know I'd much rather they keep smooth gameplay than do what devs on other consoles have done and thrown in a bunch of useless effects in the mix that usually do nothing but muddy up the image. Playing Botw right now and the clarity combined with 60fps is exactly what I want from future Nintendo games.
You're thinking of new hardware meet old game.

The reality is new game will meet new hardware.

I wouldn't bet on 60 fps. Zelda not even a game that requires it and they will be pushing the system.

Also I think you (most everyone at least) want(s) a great new game more than 60 fps. A great new game may encounter the same sort of tradeoffs made in BotW and TotK.
 
You're thinking of new hardware meet old game.

The reality is new game will meet new hardware.

I wouldn't bet on 60 fps. Zelda not even a game that requires it and they will be pushing the system.

Also I think you (most everyone at least) want(s) a great new game more than 60 fps. A great new game may encounter the same sort of tradeoffs made in BotW and TotK.

Nah....we won't agree on this. I've played Zelda before and after 60fps and it absolutely needs it, imo. That's not a new game vs old game thing. It is just a game thing. Regardless, 60fps isn't going to prevent us from getting a new game.
 
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Botw is when Nintendo decided that actually taking time to do proper level design, proper progression system, proper exploration etc is too much hustle and it's just easier to make a giant landmass with no rhyme or reason and call it a day.

With Totk Nintendo decided that actually improving anything about Botw is too much hustle and just adding another landmass underground with no rhyme or reason will be good enough to call it a day.

Sad story
Adam Sandler GIF by IFC
 
Nah....we won't agree on this. I've played Zelda before and after 60fps and it absolutely needs it, imo. That's not a new game vs old game thing. It is just a game thing. Regardless, 60fps isn't going to prevent us from getting a new game.
If it absolutely needed it then BotW wouldn't have sold over 30mn copies.

And you wouldn't have played it even.

And what you said very much comes across as forgetting that Nintendo will develop for the new system. and not for the Switch 1 and then boost up the frame and resolution.


Look at MKW open world. Going to difficult for Zelda and it encompasses to also hit 60 fps. It is also not all needed for the type of game Zelda is which isn't fast action game.
 
If it absolutely needed it then BotW wouldn't have sold over 30mn copies.

And you wouldn't have played it even.

And what you said very much comes across as forgetting that Nintendo will develop for the new system. and not for the Switch 1 and then boost up the frame and resolution.


Look at MKW open world. Going to difficult for Zelda and it encompasses to also hit 60 fps. It is also not all needed for the type of game Zelda is which isn't fast action game.

Sales do not contradict my personal opinion so you can save that argument. Nothing I said implies I am "forgetting that Nintendo will develop for the new system". That doesn't even make sense.

Are you one of those foreigners?

What is wrong with you?
 
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but MKW is 60 fps and open world...doesn't this prove his point?
OK I couldn't resist sending the joke back at you. But to answer your vague question no, Zelda requires more in so many facets that it would be tough to hold that 60 fps based on what I see in MKW.

ON top of it, Zelda is not a fast action where 60 fps is a priority.

You see this in the past MK and Zelda games. MK hits 60 every time. Zelda does not. Why is that? Well it's the nature of the fun of each game.
 
OK I couldn't resist sending the joke back at you. But to answer your vague question no, Zelda requires more in so many facets that it would be tough to hold that 60 fps based on what I see in MKW.

ON top of it, Zelda is not a fast action where 60 fps is a priority.

You see this in the past MK and Zelda games. MK hits 60 every time. Zelda does not. Why is that? Well it's the nature of the fun of each game.
can't say I agree

I've put over 40 hours into MKW free roam and the world is fucking PACKED with stuff that is happening.

the courses itself have a billion things going on, everything from stands of people cheering, to random TVs set up highlighting the race, to random animals like dinosaurs flying all over, waterfalls, UFOs, trains, cars everywhere.

I honestly don't know how they keep it at 60 fps, but comparing MKW to previous MK games in an attempt to show that the open world in Zelda games is just too difficult to aim at 60fps isn't a convincing argument

maybe for past MK games, but MKW is an open world that is way way way more packed with stuff than any previous Zelda game and still keeps 60 fps

edit: on a related note, one of the biggest complaints against BOTW and TOTK is that the world is too empty. in the MKW thread, people have complained that there is too much going on at once on the screen, making it difficult to navigate some tracks, yet it still keeps 60 fps.
 
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TotK is the Switch 2 of the Zelda franchise: Nintendo's lazy approach to milk their sheeps. Should have been a DLC for BotW as Switch 2 should have been a Switch Pro.
 
Sales do not contradict my personal opinion so you can save that argument. Nothing I said implies I am "forgetting that Nintendo will develop for the new system". That doesn't even make sense.
You can have whatever opinion you want. IT doesn't have to make any sense. It can just be a personal preference. It can change tomorrow. That goes without saying,

I pointed out the 30mn+ in sales when you said "Zelda absolutely needs 60 fps" because it quickly shows that's it is just your personal preference. ;)

Everything you said implies you're forgetting it's new generation of games. Not just a new generation of hardware. Because for one no new Zelda has been 60 fps that I can recall at least. It's never been a priority for that game to hit 60. I don't see that changing or at least I certainly wouldn't expect that to change. Other things are higher priority for a Zelda game.
 
OK I couldn't resist sending the joke back at you. But to answer your vague question no, Zelda requires more in so many facets that it would be tough to hold that 60 fps based on what I see in MKW.

ON top of it, Zelda is not a fast action where 60 fps is a priority.

You see this in the past MK and Zelda games. MK hits 60 every time. Zelda does not. Why is that? Well it's the nature of the fun of each game.

A game doesn't have to be a fast action game to benefit from 60fps. The fluidity of any movement benefits from this. The fact that Zelda has 60fps in both Botw and Totk shows it is very doable. And these games were upgraded. I'd imagine Nintendo will have no problem with a new game built from the ground up for the new hardware. This is the kind of thing DLSS was made for.

Inside joke between him and me. He said that to me earlier when I replied and didn't parse his post correctly.

Ah....my bad.

I pointed out the 30mn+ in sales when you said "Zelda absolutely needs 60 fps" because it quickly shows that's it is just your personal preference. ;)

I clearly said "imo".

Everything you said implies you're forgetting it's new generation of games. Not just a new generation of hardware. Because for one no new Zelda has been 60 fps that I can recall at least. It's never been a priority for that game to hit 60. I don't see that changing or at least I certainly wouldn't expect that to change. Other things are higher priority for a Zelda game.

Eh...this "forgetting" take is just weird, but whatever. I expect there will be 60fps with new games and you don't. That's fine.
 
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can't say I agree

I've put over 40 hours into MKW free roam and the world is fucking PACKED with stuff that is happening.

the courses itself have a billion things going on, everything from stands of people cheering, to random TVs set up highlighting the race, to random animals like dinosaurs flying all over, waterfalls, UFOs, trains, cars everywhere.

I honestly don't know how they keep it at 60 fps, but comparing MKW to previous MK games in an attempt to show that the open world in Zelda games is just too difficult to aim at 60fps isn't a convincing argument

maybe for past MK games, but MKW is an open world that is way way way more packed with stuff than any previous Zelda game and still keeps 60 fps

edit: on a related note, one of the biggest complaints against BOTW and TOTK is that the world is too empty. in the MKW thread, people have complained that there is too much going on at once on the screen, making it difficult to navigate some tracks, yet it still keeps 60 fps.
Are you just responding to one part of what you reply yet copying the whole thing?

But there's a lot more underneath going on underneath the hood in a Zelda game than in a MK game.

And I'm not arguing a Zelda game can't be 60 fps either. IF they want to prioritize 60 fps they absolutely could.

I just don't think they will do that because it isn't a fast action. They never prioritized it before while they basically always prioritized 60 for MK.

And then you're going to more finer details in a Zelda game than in MKW. And there's much more (again) under the hood in a Zelda game.
 
A game doesn't have to be a fast action game to benefit from 60fps. The fluidity of any movement benefits from this. The fact that Zelda has 60fps in both Botw and Totk shows it is very doable. And these games were upgraded. I'd imagine Nintendo will have no problem with a new game built from the ground up for the new hardware. This is the kind of thing DLSS was made for.

Eh...this "forgetting" take is just weird, but whatever. I expect there will be 60fps with new games and you don't. That's fine.
Totk shows a LAST GEN Zelda game is doable at 60 fps. That's the gist (in a nutshell ) of what I've been saying. ;)

No one arguing 60 fps can't be done. 120 fps can be done even.

But here's larger truths that work against your expectations:

Zelda never has targeted 60.
Zelda not a fast action game.
Nintendo will push new system.
BotW sold 32mn+ copies or over 2.5x more copies than the previous best selling Zelda.
...

Not impossibilities in favor of your expectations:

Market tastes are changing and Nintendo decides 60 fps a priority for Zelda.
Nintendo settles on a design for the new game that leaves enough room for 60 fps.
...
 
Totk shows a LAST GEN Zelda game is doable at 60 fps. That's the gist (in a nutshell ) of what I've been saying. ;)

No one arguing 60 fps can't be done. 120 fps can be done even.

But here's larger truths that work against your expectations:

Zelda never has targeted 60.
Zelda not a fast action game.
Nintendo will push new system.
BotW sold 32mn+ copies or over 2.5x more copies than the previous best selling Zelda.
...

Not impossibilities in favor of your expectations:

Market tastes are changing and Nintendo decides 60 fps a priority for Zelda.
Nintendo settles on a design for the new game that leaves enough room for 60 fps.
...

I'd say the fact that Nintendo upgraded both last gen Zelda games to 60fps rather than add in other visual effects is a good sign of things to come, but we will see.
 
I wish i can so not give a fuck about totk.
That game has come and gone didnt even finish it.

Got the physical game day1 on switch.

Played it "early" almost finished it.
Game arrived… tried again.. nah man
 
I think this is how it meant to be.
A game working together side-to-side with Switch 2. The game bringing the idea, art directions and presentation and the Switch 2 to help reach it's full potential barred by limitations.

Everything except Pokemon. Pokemon is exactly the epythome of disgrace that if it hasn't a "Pokemon" tag on, it would be a universal failure. Honestly anyone who actually think that game is any good I severelly wonder if this person is right in the head.
 
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