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The Haunted: Hell's Reach |OT| Uncensored in Germany!

Nirolak

Mrgrgr
THQ has announced that they're publishing The Haunted's: Hell's Reach for PC/PSN/XBLA.

Eurogamer said:
THQ reveals The Haunted: Hell's Reach
PC Xbox 360 PlayStation 3 by Wesley Yin-Poole
30/08/2011 @ 13:42

THQ has revealed The Haunted: Hell's Reach, a third-person survival horror shooter made by the winner of last year's $1 Million Intel Make Something Unreal Contest.

It launches 25th October on PC, and on PlayStation Network and Xbox Live Arcade in 2012.


In The Haunted: Hell's Reach, the forces of evil plan to invade earth and only a small group of humans stand in their way. Happens a lot, that.

Luckily, there's a huge arsenal of deadly weapons and melee combat moves with which you can battle back against the minions of hell.

There are four human playable characters, more than 20 enemies, 30 stages, eight locations, six secret weapons, four game modes and a partridge in a pear tree.

And, of course, it uses Epic's Unreal Engine 3. First screenshots are below.
Source: http://www.eurogamer.net/articles/2011-08-30-thq-reveals-the-haunted-hells-reach

18432_324273864051_3242fxd.jpg


219055_101502352075040ccb1.jpg


haunted_hells_reach_sskel4.jpg


haunted_hells_reach_ssyc0n.jpg
 

legbone

Member
cool, a halloween game. anyway, looks kinda rough, good thing it's xbla/psn. at least i can check out the demo that way.
 

Gintamen

Member
Looks like some Steam shovelware game, a bit to late to hop on the 4 chracters vs zombie wagon. But could be fun to play a classic FPS with so many levels and weapons. Where will it be priced? Seems more like a 1800MS game.
 

legbone

Member
my guess would be $15 on xbla and psn. don't know about steam. that's just a guess though. $15 seems like the going rate these days on xbla/psn. this looks a litte rough though so $10 is not out of the question.
 

ScHlAuChi

Member
Hey GAF
Im the designer of this game, so ask me anything you want :)

Haunted is a pretty straightforward arcade game.
In terms of gameplay think of it as a mix between Resident Evil 4, Godhand and Vanquish.
It has the shooting mechanics of RE4, some melee moves like Godhand, and speed elements of Vanquish. You can probably tell that im a huge Mikami Fan ;)

Its like the Resident Evil Mercenaries mode but done much better with superior controls and more variety.
Dont be too harsh on us, we are a pretty small team of indie devs - we neither have the personal nor budget to compete with the big boys ;)
 

LiK

Member
ScHlAuChi said:
Hey GAF
Im the designer of this game, so ask me anything you want :)

In terms of gameplay think of it as a mix between Resident Evil 4, Godhand and Vanquish.
It has the shooting mechanics of RE4, some melee moves like Godhand, and speed elements of Vanquish. You can probably tell that im a huge Mikami Fan ;)

Its like the Resident Evil Mercenaries modes but with much better controls and more variety.
Dont be too harsh on us, we are a pretty small team of indie devs - we neither have the personal nor budget to compete with the big boys ;)
Can we move and shoot?!
 

Q8D3vil

Member
ScHlAuChi said:
Hey GAF
Im the designer of this game, so ask me anything you want :)

In terms of gameplay think of it as a mix between Resident Evil 4, Godhand and Vanquish.
It has the shooting mechanics of RE4, some melee moves like Godhand, and speed elements of Vanquish. You can probably tell that im a huge Mikami Fan ;)

Its like the Resident Evil Mercenaries modes but with much better controls and more variety.
Dont be too harsh on us, we are a pretty small team of indie devs - we neither have the personal nor budget to compete with the big boys ;)
this post sold me on the game.
must support gaffers :D
 

Xater

Member
ScHlAuChi said:
Hey GAF
Im the designer of this game, so ask me anything you want :)

Haunted is a pretty straightforward arcade game.
In terms of gameplay think of it as a mix between Resident Evil 4, Godhand and Vanquish.
It has the shooting mechanics of RE4, some melee moves like Godhand, and speed elements of Vanquish. You can probably tell that im a huge Mikami Fan ;)

Its like the Resident Evil Mercenaries mode but done much better with superior controls and more variety.
Dont be too harsh on us, we are a pretty small team of indie devs - we neither have the personal nor budget to compete with the big boys ;)

Sounds like something I would be interested in. I will keep an eye on it. Just make sure to put a demo on PSN. ;)
 

atre324

Member
is there weapon upgrading? or some other form of character progression?

Looks pretty neat, then again I'll play anything with a horror-ish sounding name
 

Stumpokapow

listen to the mad man
ScHlAuChi said:
Hey GAF
Im the designer of this game, so ask me anything you want :)

In terms of gameplay think of it as a mix between Resident Evil 4, Godhand and Vanquish.
It has the shooting mechanics of RE4, some melee moves like Godhand, and speed elements of Vanquish. You can probably tell that im a huge Mikami Fan ;)

Its like the Resident Evil Mercenaries modes but with much better controls and more variety.
Dont be too harsh on us, we are a pretty small team of indie devs - we neither have the personal nor budget to compete with the big boys ;)

How long ago did you sign the deal with THQ?

Through THQ, have you been able to talk to or get feedback from any of their internal studios or other partners on your game, or are they more just handling distribution for you?

Obviously you can't announce a pricepoint, but would you expect it to be in the typical $10-20 indie range given that it's on PSN / XBLA?

Will the PC implementation be Steamworks?

Is there a campaign like Painkiller (even though it's still arcadey) or is it more like a pick a stage - play a stage situation like RE: Mercenaries mode or Foreign Legion: Buckets of Blood?

Cheers :)
 

TGMIII

Member
Xater said:
The demon did swing with the left hand or is about to bitch slap you. I am not sure how that is unclear.

But why is the demon huge and you're a midget? I get what's going on but I can't help but see that.
 

Gintamen

Member
ScHlAuChi said:
Of course, and not only that but so much more ;)
6 secret weapons + ? unsecret weapons?
Are there bosses and if how many? Will Satan appear? :D
Will we be able to "kick/punch"?
 

Shiggy

Member
Why didn't you decide to make something more original instead when we've already got dozens of titles that look the same?
 

BobsRevenge

I do not avoid women, GAF, but I do deny them my essence.
ScHlAuChi said:
Hey GAF
Im the designer of this game, so ask me anything you want :)

Haunted is a pretty straightforward arcade game.
In terms of gameplay think of it as a mix between Resident Evil 4, Godhand and Vanquish.
It has the shooting mechanics of RE4, some melee moves like Godhand, and speed elements of Vanquish. You can probably tell that im a huge Mikami Fan ;)

Its like the Resident Evil Mercenaries mode but done much better with superior controls and more variety.
Dont be too harsh on us, we are a pretty small team of indie devs - we neither have the personal nor budget to compete with the big boys ;)
How does this game compare to Killing Floor, if you've played that? Seems like you've got a different playstyle, but what kind of similarities are there? It seems like the target audience is similar, to me.

edit: Oh wait, does this not have 4-player coop?
 
Anything horror related I'm always interested in. Add the fact that its a indie dev, and there here on neogaf! You've got my support already! Looking pretty cool.
Where did you come up with the idea for the game/story?
 

DaBuddaDa

Member
ScHlAuChi said:
Hey GAF
Im the designer of this game, so ask me anything you want :)
What is the artistic intent behind the very prominent "toxic green haze?" In these screenshots it looks overwhelming and obscures the scenery.
 

ScHlAuChi

Member
awwyeahgurrl said:
But why is the demon huge and you're a midget? I get what's going on but I can't help but see that.

The minion was attacking the player, so the player did a combat roll which moved the camera.
This made the minion appear huge ;)

We didnt choose those shots - better look at the ones on our site www.hells-reach.com
 

ScHlAuChi

Member
Stumpokapow said:
How long ago did you sign the deal with THQ?
Through THQ, have you been able to talk to or get feedback from any of their internal studios or other partners on your game, or are they more just handling distribution for you?

They just handle distribution, we didnt get any feedback from their studios.
During betatesting we did get some feedback, but nothing that really changed the game.
So this is 100% our own thing ;)

Obviously you can't announce a pricepoint, but would you expect it to be in the typical $10-20 indie range given that it's on PSN / XBLA?

Yes thats my guess too

Will the PC implementation be Steamworks?

Yep it uses Steam, and not only will we support dedicated servers, but also modding and user-made content.

Is there a campaign like Painkiller (even though it's still arcadey) or is it more like a pick a stage - play a stage situation like RE: Mercenaries mode or Foreign Legion: Buckets of Blood?
Cheers :)

Unfortunately there is no real campaign, we are roughly 5 people who worked on the game all this time, for a SP campaign we we need like 10x as much.
So yes its alot more like RE Mercenaries mode - just done better ;)
 

ScHlAuChi

Member
Shiggy said:
Why didn't you decide to make something more original instead when we've already got dozens of titles that look the same?

As a designer you make games you love to play yourself, and i love these kind of games, so i just wanted to combine elements of my favorite games to create something great.
Originality didnt matter to me in this case :)
 

ScHlAuChi

Member
atre324 said:
is there weapon upgrading? or some other form of character progression?

Looks pretty neat, then again I'll play anything with a horror-ish sounding name

There is weapon upgrading but no character progression as i think that only gives unfair advantages to people who just play more than you, which then demotivates newcomers.
 

ScHlAuChi

Member
DaBuddaDa said:
What is the artistic intent behind the very prominent "toxic green haze?" In these screenshots it looks overwhelming and obscures the scenery.

This is a level event that the demons can activate, in this case its poision rain. Those enviromental hazards only last for like half a minute. They force the player to stay inside buildings etc.
There is a different event for each map, like fog, thunderstorm, earthquake, thornados etc...
 
BobsRevenge said:
How does this game compare to Killing Floor, if you've played that? Seems like you've got a different playstyle, but what kind of similarities are there? It seems like the target audience is similar, to me.

edit: Oh wait, does this not have 4-player coop?
It does and 4v4.

Coop Mode: Up to 4 human players have to make a stand against the undead. Send as much as possible back to hell and redeem the souls of fallen comrades.

Battle Mode: 4 Human players against 4 demons.

Demonizer: Similar to coop, but each dead human will turn into a demon until no one is left.
 

ScHlAuChi

Member
BobsRevenge said:
How does this game compare to Killing Floor, if you've played that? Seems like you've got a different playstyle, but what kind of similarities are there? It seems like the target audience is similar, to me.
edit: Oh wait, does this not have 4-player coop?

Yes i played Killing Floor, good game, but Haunted is totally different, its a mix of shooting and beat em up elements, so you dont just run around shooting stuff, you need to use melee moves to beat the minions. Some of them block bullets or wear armor, so you beat them up first and then shoot them. Yes there is 4 player coop!
 
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