~Devil Trigger~
In favor of setting Muslim women on fire
yeeeay zombiez
kamspy said:Well, some TPS games could be a little less cramped. It's nice to have options. Especially since you're working with a flexible engine. The FOV slider is fast becoming the olive branch from multiplatform developers to PC gamers. Adding one to a TPS would just make the olive branch that much more awesome.
Which anti aliasing methods will be available?
Bad_Boy said:once again, gaf judges too early. the video looks awesome. i'd play the hell out of that with co-op.
make a vita version! :x
someone should gif 1:05 the tank explosion.
ScHlAuChi said:Its Unreal, if you know your way around it you can do wahtever you want
If you know UnrealED you can make maps etc...
ScHlAuChi said:Hey GAF
Im the designer of this game, so ask me anything you want
Haunted is a pretty straightforward arcade game.
In terms of gameplay think of it as a mix between Resident Evil 4, Godhand and Vanquish.
It has the shooting mechanics of RE4, some melee moves like Godhand, and speed elements of Vanquish. You can probably tell that im a huge Mikami Fan
Its like the Resident Evil Mercenaries mode but done much better with superior controls and more variety.
Dont be too harsh on us, we are a pretty small team of indie devs - we neither have the personal nor budget to compete with the big boys
ScHlAuChi said:Exclusively for GAF i made a short gameplay video of me playing a round of survival!
I had some Hiccups during recording, so dont be surprised when theres skips.
Also note that this does not reflect the final game yet, as there are still some bugs.
The number of monsters and things like still needs balancing.
I didnt play that well and forgot to show some moves
In any case - enjoy:
http://www.youtube.com/watch?v=kgjhNsRsmxk
Yes there is 2 more attacks, we might extend this system in later patches.THE NO LIFE KING said:-Is there more melee actions for the characters?
You can turn voices off in the options.-I think the VA is horrible especially the shit one liners
Well, we cant make it right for everyone, but im sure the community will release player models that you like-The game characters look ugly as shit and I mean the ones you are controlling
Raide said:IS this like Horde Mode aka Waves of monsters or more like Serious Sam/Painkiller where you actually have a mission to run through?
ScHlAuChi said:You can probably tell that im a huge Mikami Fan
Its like the Resident Evil Mercenaries mode but done much better with superior controls and more variety.
wow I'm really impressed that this is the work of only 5 people . Good Job indeed. I always a pleasure to see people who works out of passion!ScHlAuChi said:Unfortunately there is no real campaign, we are roughly 5 people who worked on the game all this time, for a SP campaign we we need like 10x as much.
So yes its alot more like RE Mercenaries mode - just done better
ScHlAuChi said:Hey GAF
Im the designer of this game, so ask me anything you want
Haunted is a pretty straightforward arcade game.
In terms of gameplay think of it as a mix between Resident Evil 4, Godhand and Vanquish.
It has the shooting mechanics of RE4, some melee moves like Godhand, and speed elements of Vanquish. You can probably tell that im a huge Mikami Fan
Its like the Resident Evil Mercenaries mode but done much better with superior controls and more variety.
Dont be too harsh on us, we are a pretty small team of indie devs - we neither have the personal nor budget to compete with the big boys
Certainly worth me playing the demo then as I freaking love those games. Congrats on getting picked up!ScHlAuChi said:In terms of gameplay think of it as a mix between Resident Evil 4, Godhand and Vanquish.
It has the shooting mechanics of RE4, some melee moves like Godhand, and speed elements of Vanquish. You can probably tell that im a huge Mikami Fan
Ken said:I love Vanquish and Mercenaries.
Faux Sam Gideon's ARS suit as alternate costume? ]:
you so awesome.Irish said:
It is actually more than 5 if you count the people that dont work fulltime, like voiceactors, soundguy etc...MesserWolf said:wow I'm really impressed that this is the work of only 5 people . Good Job indeed. I always a pleasure to see people who works out of passion!
roughly 3 yearsHow long was the development ?
Well good thing that our game has minions and demons and not zombies!Anyway the game looks solid and very well done, although if I can give you my two cents
1) I cannot see zombies anymore .... I'm fed up with zombies
We hope this wont happen in our case, as we support modding, so people can tinker and do new stuff all the time2) Online only Indie are a mistake in my opinion, because they tend to become a "ghostown" very quickly. especially with games like left4dead super cheap and popular around.
ScHlAuChi said:In terms of gameplay think of it as a mix between Resident Evil 4, Godhand and Vanquish.
It has the shooting mechanics of RE4, some melee moves like Godhand, and speed elements of Vanquish.
.la1n said:This being your first time releasing a game to a larger market I'm not sure this would be the best way to word the point you are trying to get across.
Basically...don't be a Dyak ;P
ScHlAuChi said:Exclusively for GAF i made a short gameplay video of me playing a round of survival!
I had some Hiccups during recording, so dont be surprised when theres skips.
Also note that this does not reflect the final game yet, as there are still some bugs.
The number of monsters and things like still needs balancing.
I didnt play that well and forgot to show some moves
In any case - enjoy:
http://www.youtube.com/watch?v=kgjhNsRsmxk
NinjaTehFish said:Are you going to offer a demo on Steam/PC?
This looks pretty good but I'll really want to play it before committing to a purchase.
Aesthet1c said:Can you tell us how the weapon upgrade system works? Do you get money for killing zombies and surviving rounds? And then spend that money on weapon upgrades?
TTP said:No Move support right? :/
Moofers said:Love the sudden thunderstorm in that gameplay video. It would be cool if the lightning strikes would occasionally hit one of the guys wearing the metal helmets.
Nirolak said:THQ has announced that they're publishing The Haunted's: Hell's Reach for PC/PSN/XBLA.
Source: http://www.eurogamer.net/articles/2011-08-30-thq-reveals-the-haunted-hells-reach
ScHlAuChi said:The gameplay isnt suited very well for Move, sorry
TTP said:Why? Can you offer a specific example of something that can't be done via Move?
ScHlAuChi said:If you take a look at those pics, you can see why its abit problematic.
Our game supports fully customizeable controls - these are just the defaults!
http://www.hells-reach.com/media/Controls-PS3.png[img]
[img]http://www.hells-reach.com/media/Controls-360.png[img][/QUOTE]
I don't see what's problematic. Are you aware you have [I]all[/I] those buttons on the Move/Navi? You'd only need to replace the right stick input with Move tilting input for camera control/aiming. Evade could be done via gesture detection or other solutions.
You could also benefit from the fact that you can operate the camera without the need to move the right thumb away from the main face buttons (since you move the camera with the wrist basically).
TTP said:I don't see what's problematic. Are you aware you have all those buttons on the Move/Navi? You'd only need to replace the right stick input with Move tilting input for camera control/aiming. Evade could be done via gesture detection or other solutions.
You could also benefit from the fact that you can operate the camera without the need to move the right thumb away from the main face buttons (since you move the camera with the wrist basically).
ScHlAuChi said:Well how would you do the evade move then?
I have a Move myself btw, but i just cant imagine myself playing Haunted with Move, you dont really have much time to aim and shoot, everything is so quick like in Vanquish, aiming doesnt play such a big role like in FPS games.
I mean we can look into it, but i cant promise anything
TTP said:Assuming evade works as I imagine (push R3 to roll in the direction you are moving), that could be easily moved to one of the face button (again, your thumb is always there when using the Move) and use a gesture for something else.
Or have melee on forward jab and evade on L1.
But I guess the problem here is not so much one of buttons, but rather one of camera behavior. You want it so that you can quickly point it around and put the enemy at the center of the screen.
The bounding box solution adopted by many Move shooters wouldn't work very well, but there is an interesting fixed reticule solution you could investigate for your game which basically maps Move tilting to camera tilting almost 1:1.
Here is a video explaining how this works in PlayStation Move Heroes.
http://youtu.be/JX_25r_guis?hd=1&t=3m37s
An easier way to deal with this camera problem would be to adopt a camera assist which would turn and lock the camera on the target closest to the on-screen cursor like in Killzone 3, but more "severe".
ScHlAuChi said:Thanks for that link, this solution could indeed work for a game like ours.
If we have the time its something we will look into
ScHlAuChi said:Exclusively for GAF