Lenovo gave some details on their first VR headset for Windows Holographic for CES.
http://www.theverge.com/ces/2017/1/2/14150054/lenovo-vr-headset-windows-holographic
Official Summary:
- Two 1440x1440 OLED panels (compared to 1080x1200 on Vive/Rift)
- 350g (compared to Vive's 555g and Rift's 470g)
- No official dimensions, but it is smaller than a Rift or a Vive
- Headband in style of PSVR
- Inside-out tracking
- Two front-facing cameras can also be used for mixed-reality applications (in addition to the inside-out tracking and chaperone system they showed off at WinHEC)
- Coming sometime this year (Creator's Update isn't out until sometime in Spring which is the earliest possible release time frame)
- Price not final but will be between $300-400. It will be "closer to $300"
- Lenovo is not making their own controller, and are instead relying on other third-party Windows Holographic controllers
- Uses single cable with USB 2.0 (from what I can see) and HDMI
It's not shown or mentioned, but I'd assume the headset probably has a headphone port since it doesn't have integrated headphones. No mention of microphone, but considering Cortana is a big part of Windows Holographic, I'd assume it has an integrated mic. I'd also be interested in cable length they go with, considering inside out tracking has no maximum tracking volume you can optimize it for. No confirmation that this is low persistence (but it's OLED, so likely), final latency amount or IPD range.
Personally, I think this looks like an amazing headset for that price, assuming inside out tracking works well in VR. Goes to show what can happen when the big manufacturers will start getting into the game. However, I think for many of us, the question will remain on what controllers are going to be available and how well the tracking will work in different environments. There's no talk of which games will be available yet, but game developer's are getting dev kits at GDC next month, so there will likely be some which will get ports for launch.