Wrestlemania
Banned
And I forgot they connect to the headset rather than the PC. Oh well.
Personally, I feel like launching a HMD without solid tracked controller options at this point (or worse, half a year from now) is rather pointless. After the Touch launch I think it's less controversial than ever before that tracked controls need to be part of the whole VR package.
I currently don't see any way for microdisplays to be the future of VR. Due to the way they are manufactured, it's just not viable to get them large enough to get a good FoV with reasonable optics.
Nvidia's near-eye light field HMD used microdisplays. I view that as the future.
Ok, let me amend to "near-term future"Nvidia's near-eye light field HMD used microdisplays. I view that as the future.
What's good is very high pixel density and good fill rate.What's o good about microdisplays?
What this means in practice is that FoV is highly restricted unless you go for huge and expensive optics.
I want to see that in person SO bad. Must be surreal.
Truly the closest you'd be able to get to being somewhere without actually being there.
3D/360 videos are a neat parlor trick, but never feel particularly real. Rendered environments are way more presence building despite their current simplistic nature, but will never replace actual real life footage. Photogrammetry can be stunning and feel real, but it's static and the results are limited by the photography and software used to stitch everything together; it also all falls apart if stuff is moving in the scene even slightly.
This though... Short of the lack of interactivity with the environment, it should truly feel like you've been transported to another real life place. If we can ever get to the point where we can do the computations in real time and get the bandwidth down enough that it can be streamed...
Did they ever show exactly how they're doing it? I'm trying to figure out possible solutions in my head and totally coming up blank. Shit is sorcery.
anyone think fallout 4 got cancelled :<
Road to VR has an article up on HypeVR's volumetric video capture. They're sitting at about 68GB per second of capture right now (1.14GB per frame).
The official presentation mentioned 3GBs a frame.Huh? Article says it's currently 2GB per 30 seconds. That's big but managable, at least for short videos.
Yeah, it's a simple units error. GB->MB. Was quickly doing the math and compiling the post between doing things IRL and forgot to change units while writing it down. My point remains though. Over 1MB per frame @60+fps is way outside of the realm of being reasonably deliverable by disc or internet. (Until holographic discs become mainstream or everybody has 600+Mbit internet connections without caps.)Huh? Article says it's currently 2GB per 30 seconds. That's big but managable, at least for short videos.
Anyone see this Freedom Locomotion System? Any thoughts on it? Seems pretty comprehensive.
His method: Run in place and swing your arms faster and faster, press a touchpad direction and point your controller. So if my wrist changes angles while swinging my arm, is that going to influence my movement direction? Plus dual wielding while using this locomotion system might be too awkward if my aiming is going to influence which direction I move and if I'm waving my gun around I'm going to have to be simultaneously changing my thumb position to re-direct my movement.Anyone see this Freedom Locomotion System? Any thoughts on it? Seems pretty comprehensive.
His method: Run in place and swing your arms faster and faster, press a touchpad direction and point your controller. So if my wrist changes angles while swinging my arm, is that going to influence my movement direction? Plus dual wielding while using this locomotion system might be too awkward if my aiming is going to influence which direction I move and if I'm waving my gun around I'm going to have to be simultaneously changing my thumb position to re-direct my movement.
There needs to be a more sophisticated and intuitive movement system that involves only your legs, and a mere button to activate. While running in place, drift in the direction you want to move. If you want to go south, drift south. If you want to go west, drift west. If you've played Quell 4D, it's sort of like that already, but there your speed is determined by how far you stick out the controller, which makes it more like an analog stick with several feet of deadzone, making it somewhat floaty when you want to change directions. With the run-in-place method I'm imagining, you would be able to have a smaller re-centering deadzone because your speed is determined not by position, but by leg speed.
VR games from this year's GOTY voting:
52. [PS4][PSVR][NWU] Rez Infinite (Rhythm) = 83 points, 5 honorable mentions
66. [PS4][PSVR] Batman: Arkham VR (Adventure) = 57 points, 2 honorable mentions
103. [PC][OVR] Obduction (Puzzle) = 25 points, 2 honorable mentions
119. [PS4][PSVR][NWU] Rigs: Mechanized Combat League (FPS) = 17 points
123. [PS4][PSVR] PlayStation VR Worlds (Action) = 16 points
128. [PC][OVR][HTC] The Lab (Action) = 15 points, 1 honorable mention
163. [PC][HTC] Audioshield (Rhythm) = 10 points
164. [PS4][PSVR] The Playroom VR (Action) = 9 points, 4 honorable mentions
170. [PS4][PSVR][NWU][PC] Job Simulator (Simulation) = 9 points
201. [NWU][PC][OVR] Chronos (RPG) = 6 points
224. [PS4][PSVR] Tethered (Strategy) = 5 points
286. [PS4][PSVR][NWU][PC] Eagle Flight (Simulation) = 3 points
292. [PS4][PSVR] Driveclub VR (Racing) = 3 points
292. [PS4][PSVR] Star Wars Battlefront: Rogue One: X-wing VR Mission (FPS) = 3 points
309. [PS4][PSVR][NWU] Super Hypercube (Puzzle) = 2 points, 1 honorable mention
324. [PS4][PSVR] Harmonix Music VR (Rhythm) = 2 points
336. [PC][HTC] Vanishing Realms (RPG) = 2 points
353. [PS4][PSVR][NWU][PC][OVR][HTC] Eve: Valkyrie (FPS) = 2 points
357. [PS4][PSVR] Headmaster (Sports) = 2 points
360. [PS4][PSVR][NWU] Wayward Sky (Action) = 2 points
366. [PC][OVR][HTC] Arizona Sunshine (Action) = 1 point, 1 honorable mention
382. [PS4][PSVR][NWU] 100 ft. Robot Golf (Sports) = 1 point
399. [PS4][PSVR][NWU] London Heist Getaway (FPS) = 1 point
399. [NWU][PC][OVR] Lucky's Tale (Platform) = 1 point
429. [PC][HTC] Holopoint (FPS) = 1 point
446. [PC][OVR][HTC] The Gallery - Episode 1: Call of the Starseed (Adventure) = 0 points, 1 honorable mention
You can feel the lack of Early Access games.
Where's the love for PCVR, GAF?
No SuperHot VR? Wow.
I voted for it. Wonder if they didn't consider it a separate game from the flatscreen version.
Where's the love for PCVR, GAF?
255. [XB1] The Solus Project (Adventure) = 3 points, 3 honorable mentions
The [PC] tag is missing from 50 or so games in the GotY thread.From the GOTY thread:
I don't know if it counts - the game has a VR mode, Durante played it in VR and liked it a lot. Also, I have no idea why it only says [XB1] as the game has a PC version)(
I almost feel like we should have done a separate VR game of the year poll lol. The VGA nominations were kind of a travesty as well lol.
If my room is just about big enough to play PSVR would I be able to play games on the rift too?
I almost feel like we should have done a separate VR game of the year poll lol. The VGA nominations were kind of a travesty as well lol.
Yeah, I'm positive it was just rolled into the original SUPERHOT as an oversight.
I voted for it. Wonder if they didn't consider it a separate game from the flatscreen version.
Does anyone know where to get a third sensor for the Rift? I can't seem to find it on the Oculus store, I am sure I am just a dolt, any help will be appreciated.
Does anyone know where to get a third sensor for the Rift? I can't seem to find it on the Oculus store, I am sure I am just a dolt, any help will be appreciated.
Wed like to hear your feedback on how the controls feel! How are the haptics? Anything feel unintuitive? Please note that there is no tutorial for motion controls yet as the functionality may need to change. Also, switching between motion controls and gamepad will require re-launching the game.
Not your fault, it does look like you have to sneak up on it.
Add something to your cart (anything), get taken to the listing of what's in your cart, then remove the thing you added. Below where it was listed you should see a button to add a sensor to your cart.