The home stretch - Bioshock Infinite has gone gold

So kinda what Bioshock 1 went through? Unless you didn't like that one either. :p

It was fine for around the time it came out. Now? I don't think it aged well. Iffy shooting. Story that relies on a single twist to deliver the only real punch their narrative allows. And that final act. Blech.
 
Honestly I never liked Bioshock, I always found it a very dull shooter, so I'm not expecting much from this game.
Glad to be eventually proven wrong.
 
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Why do I get the feeling were in for a Aliens Colonial Marine like surprise? I really hope I'm wrong in the matter since I'm actually looking forward to it.

If anything I think that because the last two highly anticipated shooters (Dead Space 3 and ACM) were disappointments, Infinite will look that much better in comparison.
 
Green Man Gaming already has a pretty solid deal on it.

Either $10 cash back or $17 credit, I would just choose the credit since I use GMG fairly regularly.

That brings the price to $42.99 with the $17 credit. Still a little too expensive for me, I'd like to see it hit the $35 range for me to pick it up. I suppose that will be a little difficult considering the game starts at $60.
 
It was fine for around the time it came out. Now? I don't think it aged well. Iffy shooting. Story that relies on a single twist to deliver the only real punch their narrative allows. And that final act. Blech.

Haha can't say I disagree!
 
That did a world of good for the original though. I sat in silence for like 5 minutes after I finished it.

Yeah and I ended up playing the demo every single night afterwards leading up to release. Best demo I've ever experienced. It also helped prevent the blue balls that were mentioned earlier. They still kinda stung a bit though.
 
Dark Souls doesn't just magically prove that all games that come out are great. It's okay to be excited for a game you're excited about, but to deliberately not acknowledge the very public troubles this game has had and how that might affect quality is deluding yourself.

The troubles were mostly due to Ken having a singular vision and cutting anything he didn't think fitted this vision. He's got a fairly brutal style by all accounts. I agree it could affect the quality but ultimately when the guys that left walked [I pray] the fundamentals were there and working.
 
This. But in retrospect, maybe a demo is not a good idea. I don't want to have my face melted off only to be left with blue balls once the demo ends. That would be excruciating

very true. whilst i've seen the first five minutes & read a bit about what happens later, i'd like my maiden voyage to columbia to be that bit more fresh & untouched by having played through it a month or so earlier.
 
soo hyped! Gonna play this baby on my 60" led tv hooked up to my PC!

I might as well declare bankruptcy in March cause of all the good games coming out.
 
The troubles were mostly due to Ken having a singular vision and cutting anything he didn't think fitted this vision. He's got a fairly brutal style by all accounts. I agree it could affect the quality but ultimately when the guys that left walked [I pray] the fundamentals were there and working.

Some of the important development staff 'flying the coop' (haha) is what troubled me the most about it. I'm all about games having a strong single vision from a creator, but when you distance your team and have to poach people from other companies to get it done that reeks of a Brendan McNamara situation to me.
 
Green Man Gaming already has a pretty solid deal on it.

Either $10 cash back or $17 credit, I would just choose the credit since I use GMG fairly regularly.

That brings the price to $42.99 with the $17 credit. Still a little too expensive for me, I'd like to see it hit the $35 range for me to pick it up. I suppose that will be a little difficult considering the game starts at $60.

Decent but not quite enough for me to take a chance on a preorder. I'm looking forward to the game but I'll wait for impressions if there isn't a better deal.
 
This will the the first day 1 purchase for me in a long time. Thankfully I have about $25 in Amazon points,so I will be getting this for a steal.
 
After reading the news, looking at the photo, seeing all those guys and gals smiling so happy of their work and looking back at my good old days of Bioshock/System Shock, NPC recordings about their lives and so deep connected with the story, one of those games who gave me that best nostalgia on which will not dissappear so easy from years to come, WHY do I feel like this all of the sudden.

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Congratulations! You deserve my gratitude. I know the game will be a blast, it has to because I liked everything they showed so far, especially their first real trailer and the first 15 minutes of the gameplay.
 
The game itself will be the final arbiter on the prolonged development. Either its great and Levine is a genius perfectionist and it all worth it, or the game isn't all that and Levine poorly managed the team with his arrogance, and LOL Irrational

Hoping for the former, not denying the possibility of the latter
 
Decent but not quite enough for me to take a chance on a preorder. I'm looking forward to the game but I'll wait for impressions if there isn't a better deal.

Agreed.

If they throw another 20% on top of that, I'm in. Probably would be above their margins though.

The $60 price point is throwing it off.
 
Why do I get the feeling were in for a Aliens Colonial Marine like surprise? I really hope I'm wrong in the matter since I'm actually looking forward to it.

Because Aliens: Colonial Marines also had a extremely-long development period? That's literally the only thing the two games have in common.

It's a bit silly to apply paranoia caused by ACM being a turd to Bioshock Infinite.
 
The game itself will be the final arbiter on the prolonged development. Either its great and Levine is a genius perfectionist and it all worth it, or the game isn't all that and Levine poorly managed the team with his arrogance, and Ken Levine will quit to make F2P iOS games and Irrational will disband and Shaun Elliot will never podcast again and LOL Irrational

Hoping for the former, not denying the possibility of the latter

fixed that for the brutal troof :'(
 
I think I'll be renting this first just to be sure, after Aliens CM, can't be too careful. Plus that VGA footage still looked awful.

Of course I'd be glad and hope to be wrong.

It's a huge game though. I can't imagine how it didn't have an equally huge budget.

Dark Souls' budget is nothing compared to the average AAA game, let alone game that's been through development hell like Bioshock Infinite.
 
The game itself will be the final arbiter on the prolonged development. Either its great and Levine is a genius perfectionist and it all worth it, or the game isn't all that and Levine poorly managed the team with his arrogance, and LOL Irrational

Hoping for the former, not denying the possibility of the latter

My thoughts exactly.

People are too quick to assume that lots of iteration and painful cuts mean the game will be worse for it. It could just as easily be better. We don't have enough examples (nor enough information about each example) to make a confident prediction about the relationship between long development times and quality. Most devs don't have the luxury of this kind of time frame. And I'm not denying that time limits are sometimes helpful, but I'd also argue that for guys like Levine, we want to let him use his process, even if it takes longer than average. If the game ends up sucking, I'll gladly reconsider this position, but for now, in Levine I trust.
 
I don't see why people are making such a big deal about the development team leaving before the game was finished. The same thing pretty much happened with the original Bioshock.
 
I think I'll be renting this first just to be sure, after Aliens CM, can't be too careful. Plus that VGA footage still looked awful.

Of course I'd be glad and hope to be wrong.

This Colonial Marines comparison has to stop. The situations are very different in crucial ways.

CM was made in a start and stop fashion, by multiple studios, none of which seem to have had a vision for the game.

Infinite has had a long, probably bumpy road, but it's the same team, the same leader, and it took a long time because they were very careful about carving the right game out of all their hard work.
 
My thoughts exactly.

People are too quick to assume that lots of iteration and painful cuts mean the game will be worse for it. It could just as easily be better. We don't have enough examples (nor enough information about each example) to make a confident prediction about the relationship between long development times and quality. Most devs don't have the luxury of this kind of time frame. And I'm not denying that time limits are sometimes helpful, but I'd also argue that for guys like Levine, we want to let him use his process, even if it takes longer than average. If the game ends up sucking, I'll gladly reconsider this position, but for now, in Levine I trust.
Your avatar reminds of RE4, which was in development by different teams and ideas for several years. So many different game demos like the airship or the haunted house that got cut out as development went on and on. But I think most would agree that game turned out pretty well.

All that matters is the game itself.
 
People are just scared shitless now. CM set a dangerous precident for developers showing fake work off.

Very true, and yet I feel that we all should realize that Levine isn't some one trick pony snake oil salesman blowing smoke up all of our asses. I'd say his track record of delivering quality titles is far greater than Shitfords.
 
Just preordered it a little while ago on Steam. I'm taking a chance on this game and hoping it won't be nearly as bad as Bioshock. I've accepted it won't ever match System Shock because they're pandering to consoles, all I hope is that it's a better game than Bioshock. Please don't make me regret spending your inflated PC price.

edit: And yes I know about 1999 mode but they have to prove it's not just a difficulty slider.
 
People are just scared shitless now. CM set a dangerous precident for developers showing fake work off.

Yeah, the fakery is indeed troubling. And of course Infinite has had its share of "gameplay demonstrations" that it may not live up to in the end. I don't attribute that to intentional deception at all, but I have felt some disappointment watching the more recent footage compared to the older E3 stuff.

However, the first 5 minutes video and the latest trailers have made me optimistic. The game is still about the setting and atmosphere as much as it is about shooting things.
 
I don't see why people are making such a big deal about the development team leaving before the game was finished. The same thing pretty much happened with the original Bioshock.

Yeah and the endgame of the original Bioshock shows in spades where the development team left. Did you forget the cartoonish
Frank Fontaine
?
 
Yeah and the endgame of the original Bioshock shows in spades where the development team left. Did you forget the cartoonish
Frank Fontaine
?

Yeah the final boss was just bleh but at least Ken has admitted early on that you'll either love or hate Infinites ending.
 
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