So kinda what Bioshock 1 went through? Unless you didn't like that one either.![]()
I was born in Columbia, MD. Also a planned community like in the game.
well, this isn't announcement of a demo!
*creates a tear in space, summons a magazine rack into our dimension, pushes magazine rack over*
Why do I get the feeling were in for a Aliens Colonial Marine like surprise? I really hope I'm wrong in the matter since I'm actually looking forward to it.
This. But in retrospect, maybe a demo is not a good idea. I don't want to have my face melted off only to be left with blue balls once the demo ends. That would be excruciating
It was fine for around the time it came out. Now? I don't think it aged well. Iffy shooting. Story that relies on a single twist to deliver the only real punch their narrative allows. And that final act. Blech.
That did a world of good for the original though. I sat in silence for like 5 minutes after I finished it.
Dark Souls doesn't just magically prove that all games that come out are great. It's okay to be excited for a game you're excited about, but to deliberately not acknowledge the very public troubles this game has had and how that might affect quality is deluding yourself.
This. But in retrospect, maybe a demo is not a good idea. I don't want to have my face melted off only to be left with blue balls once the demo ends. That would be excruciating
The troubles were mostly due to Ken having a singular vision and cutting anything he didn't think fitted this vision. He's got a fairly brutal style by all accounts. I agree it could affect the quality but ultimately when the guys that left walked [I pray] the fundamentals were there and working.
Green Man Gaming already has a pretty solid deal on it.
Either $10 cash back or $17 credit, I would just choose the credit since I use GMG fairly regularly.
That brings the price to $42.99 with the $17 credit. Still a little too expensive for me, I'd like to see it hit the $35 range for me to pick it up. I suppose that will be a little difficult considering the game starts at $60.
Decent but not quite enough for me to take a chance on a preorder. I'm looking forward to the game but I'll wait for impressions if there isn't a better deal.
Why do I get the feeling were in for a Aliens Colonial Marine like surprise? I really hope I'm wrong in the matter since I'm actually looking forward to it.
Quite a diverse group thereHas anyone spotted Levine yet?
![]()
The game itself will be the final arbiter on the prolonged development. Either its great and Levine is a genius perfectionist and it all worth it, or the game isn't all that and Levine poorly managed the team with his arrogance, and Ken Levine will quit to make F2P iOS games and Irrational will disband and Shaun Elliot will never podcast again and LOL Irrational
Hoping for the former, not denying the possibility of the latter
Quite a diverse group there
Quite a diverse group there
Because Irrational isn't Gearbox.
It's a huge game though. I can't imagine how it didn't have an equally huge budget.
The game itself will be the final arbiter on the prolonged development. Either its great and Levine is a genius perfectionist and it all worth it, or the game isn't all that and Levine poorly managed the team with his arrogance, and LOL Irrational
Hoping for the former, not denying the possibility of the latter
I think I'll be renting this first just to be sure, after Aliens CM, can't be too careful. Plus that VGA footage still looked awful.
Of course I'd be glad and hope to be wrong.
This Colonial Marines comparison has to stop. The situations are very different in crucial ways.
Your avatar reminds of RE4, which was in development by different teams and ideas for several years. So many different game demos like the airship or the haunted house that got cut out as development went on and on. But I think most would agree that game turned out pretty well.My thoughts exactly.
People are too quick to assume that lots of iteration and painful cuts mean the game will be worse for it. It could just as easily be better. We don't have enough examples (nor enough information about each example) to make a confident prediction about the relationship between long development times and quality. Most devs don't have the luxury of this kind of time frame. And I'm not denying that time limits are sometimes helpful, but I'd also argue that for guys like Levine, we want to let him use his process, even if it takes longer than average. If the game ends up sucking, I'll gladly reconsider this position, but for now, in Levine I trust.
People are just scared shitless now. CM set a dangerous precident for developers showing fake work off.
People are just scared shitless now. CM set a dangerous precident for developers showing fake work off.
I don't see why people are making such a big deal about the development team leaving before the game was finished. The same thing pretty much happened with the original Bioshock.
Yeah and the endgame of the original Bioshock shows in spades where the development team left. Did you forget the cartoonish?Frank Fontaine
Yeah and the endgame of the original Bioshock shows in spades where the development team left. Did you forget the cartoonish?Frank Fontaine
![]()
HNNNNGGGG....