The Hundred Line: Last Defense Academy | Review Thread + Mini OT

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
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Developer: Too Kyo Games, Media.Vision Inc
Publisher: Aniplex (Steam), XSEED Games (Nintendo Switch)
Release Date: April 24, 2025
Platforms: PC (Steam) | Nintendo Switch
Genre: Adventure, Visual Novel, Turn-based Strategy
Digital Edition: $59.99, €59,99, £49.99 (standard edition); $69.99, €71,99, £59.99 (deluxe edition)
Physical Edition: $59.99 (standard edition); $99.99 (limited edition)
Voice: English, Japanese
Screen Languages: English, Japanese, Simplified Chinese, Traditional Chinese


About This Game

Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!

The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?

The curtain rises on 100 days of war and despair...

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Extreme Despair-Filled Endings

Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...

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Defensive Battles

When the invaders attack, it's up to you to protect the school in SRPG battles.

Use each student's unique Specialist Skills to turn the tide of battle in your favor!

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Free Time & Exploration

Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.

You can even use the items you find to craft gifts and get even closer to your allies!



Review Aggregator:

OpenCritic - 88 average - 80% recommended

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Metacritic - 85 average based on 15 critic reviews

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Critic Reviews


4News.it - Danilo Di Gennaro - Italian - 8.6 / 10
The Hundred Line -Last Defense Academy- is the perfect fusion born of the collaboration between Kazutaka Kodaka and Kotaro Uchikoshi. The result is a title that draws on the best features of their major productions (Danganronpa and Zero Escape, above all) to create a unique and incredibly ambitious product, especially on the narrative side. Kaleidoscopic, sprawling, and surprising writing makes it essential to play and replay a title equally challenging in its tactical RPG component. There are some structural limitations of game design and, inevitably, its thick verbiage may not make it a product for everyone. But if you have loved the previous works of the two Japanese designers, we warn you: this may be their magnum opus.


8Bit/Digi - Stan Rezaee - 10 / 10
The Hundred Line -Last Defense Academy- uses a familiar foundation to deliver an unforgettable experience that is rich in suspense and thrills. Kazutaka Kodaka and Kotaro Uchikoshi bring everything they've learned about storytelling to a combat-heavy experience. The result is a thrilling blend of visual novel and JRPG elements that is also rich with callbacks to the Danganronpa series.


CGMagazine - Jordan Biordi - 6.5 / 10
The Hundred Line - Last Defence Academy is a pretty solid turn-based strategy game buried under an avalanche of terrible anime tropes and mediocre storytelling.


Checkpoint Gaming - Bree Maybe - 7 / 10
The Hundred Line – Last Defense Academy is interesting; it does a surprisingly good job of meshing together the visual novel and strategy game elements in a satisfying way, but it just falls so incredibly short on the pacing that it makes it hard to properly enjoy these elements. There are some very cool developments in here, but it just takes so long to get to them that it almost feels like they are never coming. I have my complaints with it, certainly, but there is some truly great design in there, and I wish it got a chance to shine. For what it's worth, Kodaka-san, I hope you don't go bankrupt and quit making games forever.


Console Creatures - Bobby Pashalidis - 8 / 10
The Hundred Line: Last Defense Academy is a massive game with interesting characters, high stakes, and dozens of endings. It can be a lot of fun, but it can also be overwhelming if you try to take everything on offer simultaneously.


Digital Trends - George Yang - 4.5 / 5
The Hundred Line: Last Defense Academy is a morbidly engrossing tactics RPG that takes the right notes from Danganronpa.


Final Weapon - Raul Ochoa - 4 / 5
The Hundred Line: Last Defense Academy is an excellent strategy RPG that follows the same aesthetics and themes of the Danganronpa series while being an entirely different game and IP. The game offers a straightforward combat system that's easy to pick up and play while offering some challenging battles. In addition, The Hundred Line: Last Defense Academy brings an intriguing and eccentric cast of characters with a compelling narrative and shock value at some points of the story.


Game Lodge - Guilherme Santos - Portuguese - 8.5 / 10
Kazutaka Kodaka goes beyond any of his past projects, delivering an extensive and intriguing narrative alongside a really enjoyable combat. The Hundred Line -Last Defense Academy- provides a satisfying experience that keeps me coming back for more.


Game Rant - Matt Karoglou - 10 / 10
Kazutaka Kodaka and Kotaro Uchikoshi's collaboration on The Hundred Line: Last Defense Academy is a winning mix befitting both creators' legacies.


GameBlast - Hiero de Lima - Portuguese - 8 / 10
The Hundred Line -Last Defense Academy- is the exact game Kodaka, Uchikoshi and co. promise it is, in every way. Those already familiar with these authors' work will receive something that is, at the same time, well within expectations and completely out there, all wrapped up in the form of a fun and challenging tactical RPG. Even those who don't have time for all the endings should come and meet the Special Defense Unit.


Gameliner - Claudia Tjia - Dutch - 3.5 / 5
The Hundred Line: -Last Defense Academy- is an ambitious, experimental, and slightly bizarre strategy game with strong tactical battles and a unique setting, but its uneven story, sluggish pacing, and excessive dialogue may test your patience—especially if you're expecting a new Danganronpa.


Gamesource Italia - Steven Carollo - Italian - 8 / 10
The Hundred Line Last Defense Academy does not shine in any of its aspects, offering gameplay models with bland and shallow mechanics. The characters are little more than literary archetypes, and yet the hours spent in the title's company flew by. All credit to the writing of Kazutaka Kodaka and Kotaro Uchikoshi, who succeeded in trapping me in a maelstrom of unanswered questions, mysterious killings, and plot twists. The events are dense and never boring, stimulating curiosity enough to want to consume the title in the blink of an eye and unravel its mysteries. If you are looking for a deep dating sim, as well as a tactical RPG, The Hundred Line Last Defense Academy will definitely not be for you. If, on the other hand, you want to immerse yourself in a whimsical visual novel with grotesque overtones, with elements plucked here and there from other genres, this title coming out on April 24 will definitely do the trick.


Hey Poor Player - Andrew Thornton - 4.5 / 5
The very idea of bringing together the minds behind Danganronpa and Zero Escape will be enough to get many fans of this genre in the door. They'll find that The Hundred Line -Last Defense Academy- is an incredibly ambitious title which may not have some of what they expect in the early going, but will ultimately give them everything they're looking for and more.


Loot Level Chill - Lyle Pendle - 9.5 / 10
The Hundred Line: Last Defense Academy is an utterly unhinged game, with incredible characters, exceptional combat and a whole lot of style.


Niche Gamer - Fingal Belmont - 10 / 10
Everything you love about the killing game is here: the eclectic cast, morbid humor, and a heart-pounding tense story… all wrapped up in a tightly designed tactical battle system that constantly pushes players to their absolute limit.


Nintendo Blast - Ivanir Ignacchitti - Portuguese - 8.5 / 10
The Hundred Line: Last Defense Academy manages to combine a textual adventure full of mysteries with a tactical game with interesting strategic options. The end result has reservations and ends up revealing some of the limitations of Kodaka's writing, but it definitely pays off in the long run.


Nintendo Life - Mitch Vogel - 9 / 10
The Hundred Line – Last Defense Academy is an excellent tactical RPG that fully showcases the strengths of the creatives behind it. A well-written and compelling story, strong and strategic gameplay, attractive art style, and passionate VA work all come together to make for a comprehensive experience that you won't want to miss. It's an instant recommendation for fans of Uchikoshi and Kodaka's past work, but even if you're not so much into visual novels, consider adding this one to your library. The Switch has plenty of life in it yet, and Hundred Line stands as a strong reminder of why.


NintendoWorldReport - Allyson Cygan - 9.5 / 10
undefined.It's always a delight to discover what will end up being one of my favorite video games in real time, but The Hundred Line did it. With the storytelling prowess of two cult icons mixed with some fresh and exciting tactical gameplay, The Hundred Line manages to bring back things I love from both of its creators while feeling like a fresh new game. If you enjoy a good visual novel or if you enjoy tactics RPGs you owe it to yourself to play The Hundred Line - Last Defense Academy. It may not be for everyone, but it struck a major chord for me and quickly became one of my favorite games on Switch.


Noisy Pixel - Pyre Kavanagh - 9.5 / 10
The Hundred Line: Last Defense Academy is a bold narrative-driven SRPG from TooKyo Games and MediaVision, blending high-stakes strategy with life-sim mechanics and a labyrinth of branching storylines, delivering a wildly ambitious experience packed with emotional depth, dark humor, and over 100 endings.


RPG Fan - Sean Cabot - 90 / 100
A delightful mishmash of genres, aesthetics, and tones that comes out great either despite or because of its many disparate elements.


Rice Digital - Isaac Todd - Unscored
The Hundred Line -Last Defense Academy- is both what you'd expect from a team-up of Kazutaka Kodaka and Kotaro Uchikoshi and something that stands out on its own. There are almost multiple game's worth of endings to get through, with the story carrying some weaker gameplay aspects.


Shacknews - Lucas White - 7 / 10
In The Hundred Line -Last Defense Academy-, the visual novel and combat parts hit that target, but the social and resource-gathering elements don't. And those parts happen to eat up a ton of extra time that grows increasingly obnoxious as you explore the narrative.


Siliconera - Stephanie Liu - 10 / 10
A fun and unforgettable visual novel/SRPG that's an amalgamation of different genres, yet somehow works to form a sprawling narrative of epic proportions.


The Switch Effect - Richard Heaton - 5 / 5
Hundred Line has so many things going for it and none of them are half-assed. If you're a fan of tactical RPG's, you'll love it.


TheSixthAxis - Miguel Moran - 9 / 10
The Hundred Line Last Defense Academy is a must-play for fans of tactical RPGs, sci-fi thrillers, and just high-quality incredibly well written games in general. It's a wild ride from beginning to end, and I'm still not even truly sure if the ride has actually ended or not.


Worth Playing - Chris "Atom" DeAngelus - 8.5 / 10
The Hundred Line: Last Defense Academy is an absurdly ambitious, delightfully over-the-top and genuinely enjoyable game to play. It captures the same raw insanity of Danganronpa but has a level of raw excess that makes it stand out from the shadow of its big sibling. It does have missteps, including some content which is a tad too uncomfortable for its own good, and the RPG elements end up subsumed by the visual novel gameplay, but if you're a fan of Danganronpa, then this spiritual successor is well worth a look.



 
I'm really sad this was sent to die :(. Seems much better than I expected and it's on my wishlist.
Doesn't even have a physical release in Europe afaik.
 
I'm really sad this was sent to die :(. Seems much better than I expected and it's on my wishlist.
Doesn't even have a physical release in Europe afaik.
Yeah, sadly, there's no physical release here in Europe. I'll probably be importing the North American release or the Japanese one (it comes with EN language support as well).
 
Looking good! I've played 999 but never tried Danganronpa. Quite interested in this one.

The only thing I'm afraid of is to lose track of stuff with so many endings/routes. 999 was perfect in that regard.
 
Sweet mini-OT. 👏

Game seems to lose or gain points related to if you enjoy the visual novel part of it. I enjoyed Danganrompa for what it was, but it required that you were in the mood for a lot of text/talking. The tactical part seems intriguing, will have to watch a bit of gameplay before I make up my mind.
 
I had to throw money at only one studio always on the brink of closure and I picked SNK for fatal fury.

I also think their launch window is rough with Clair 33 and oblivion this week too.

I'd love to play this as it seems like a perfect steam deck game. It'll have to wait for sale but I think it'll be RIP the studio by then.
 
I thought the demo was good and reviews are good too but it's just gonna have to sit on the wishlist for a while with everything else coming out and Switch 2 release looming.
 
This is a statement from Kazutaka Kodaka that he made last year:

Article:
The Hundred Line: Last Defense Academy will be released on April 24, 2025. We've created it using all of our company's assets and loans, as it's Too Kyo Games' first original intellectual property. If it doesn't sell, we're prepared to go bankrupt and retire, but we've put everything into making something worthwhile, so please look forward to it!


I really hope it is successful. :messenger_grinning_sweat:
 
This is a statement from Kazutaka Kodaka that he made last year:

Article:
The Hundred Line: Last Defense Academy will be released on April 24, 2025. We've created it using all of our company's assets and loans, as it's Too Kyo Games' first original intellectual property. If it doesn't sell, we're prepared to go bankrupt and retire, but we've put everything into making something worthwhile, so please look forward to it!


I really hope it is successful. :messenger_grinning_sweat:
Yeah, I made a thread about it a few months ago (it should be in the similar threads category). So far, pre-orders are tracking pretty good in Japan (both on Steam and Switch), though I think they're below Rain Code, which was their last big premium (non-F2P) release.

On Steam, it's currently #3 in Japan and #29 on the global sellers list. Also, the Switch SKU is #1 on Amazon JP best sellers list for Video Games (I've posted about this a few replies back).

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Fuck it I'll buy it for steam deck when I'm paid Thursday.

They clearly poured their nut into this.
 
I honestly think some of the character designs are pretty bad overall, and the lack of attractive designs such as Kyoko, Junko, Celestia, Aoi, Akane, Chihiro, Mahiru, Komaru, Kaede, Miu, Toko and Maki makes it even worse. Most of Komatsuzaki Rui"s designs after DanganronpaV3 are just him trying his hardest to draw up "not Danganronpa", but that's what happens anyway, just a slightly different(and inferior?) variation of what he's been doing since 2009. Good luck to them though.
 
I would love to support this on PS5, any word on a PS5 release in the near future?

I remember reading about how important this game being a success is for the company behind it. Almost like an all or nothing situation.

I love the craziness and ideas behind this game, might be my Unicorn Overlord of 2025/2026 (loved that game!)

But if I can't buy it for PS5 then I can't play or support it 😅
 
This looks incredible.

What a ridiculous week of releases. If not for clair obscur and the unexpected oblivion release then I'd be getting this.

I'll probably pick this one up later this year when things settle down a bit.
 
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Currently it's 7th in the Steam Global Top Seller list. That guarantees some nice exposure at least (I did my part).
 
Currently the game has ~7K CCU on Steam.

For comparison:
Danganronpa - 3,392
Danganronpa 2 - 1,869
Danganronpa 3 - 1,112
Zero Escape: The Nonary Games - 960
Zero Escape: Zero Time Dilemma - 1,914
RAIN CODE - 527

Not bad! And it's still in the top 10 Global Sellers on Steam too.
 
Never heard about this game until the reviews dropped and I'm a big fan of Danganronpa and the Zero Escape series so hearing about it has me excited to delve in.

This week has really been such a pleasant surprise for me in gaming.. And it fucking sucks for my wallet too.

Like you've got the Oblivion remake which is a game I've always wanted to try but now I've got an excuse to do so and Clair Obscur (seen some comparisons to the likes of ffx and chrono trigger which are some of my all time favs) and yet some people say gaming is as worse as it's ever been lol.
 
Not yet done with the first playthrough, but very far into it....I think this game is peak!

Seriously...if you are into anime visual novels with a little strategy/tactics combat on the side, it's a great way to spend a weekend.

I'm barely familiar with the first Danganronpa and know none of the others, but that hasn't prevented me from having a good time here.
 
I'll get this after completing 33.

Shouldn't take long since I'm dumping 6 hours a day into 33 currently.
 
Some interesting insight in this automaton article about how an ex Persona dev saved the game's SRPG gameplay from getting abandoned:

Kodaka explains that, in the beginning, they were set on making a battle system that "didn't get in the way of the story" Given that The Hundred Line is a collaborative work between Kodaka and Kotaro Uchikoshi, two developers whose games are known for compelling storylines full of twists and turns – its main selling point would be the story. That is why, he adds, they focused predominantly on the quality of the scenario, even if that meant that the tactical RPG elements of the game would end up being less entertaining. However, development became notably more difficult as time passed, and around the time of last year's Tokyo Game Show, Kodaka was on the brink of giving up on the TRPG parts of the game, feeling resigned when it came to making the battles feel more entertaining.

Ultimately, due to many different factors, the team couldn't complete the scenario in time, and the release of the game ended up being pushed back to a later date – at that point, Kodaka notes, his attitude towards developing the gameplay also changed. Around that time, Too Kyo Games welcomed Akihiro Togawa, ex-Atlus game designer known for working on Persona 5 Royal and Persona 5 Tactica, to their team. He was among the last members to join Too Kyo games, but according to Kodaka, his addition to the team was crucial to the development and improvement of the battle system.

At first, Togawa worked only on producing the scenario and the script, however, with development taking way longer than expected, they also had him check out the tactical RPG elements of the game. Right around when Kodaka was on the brink of giving up on the game's battle system, Togawa took the initiative in making the tactical RPG elements more entertaining, and through many discussions with co-developer Media.Vision, he was able to completely reimagine the battle system – which seems to have paid off, as The Hundred Line's reviews have expressed pleasant surprise at how deep and engaging the tower-defense battles are.

According to a development blog post written by Togawa himself, he didn't have it that easy redesigning the battle system – he'd write a bunch of ideas down, take walks and travel hoping he'd come up with something new on the way, try fixing his sleeping schedule – and even pray to the gods to "tell him how to make an interesting battle system." However, he believes that the team was ultimately able to achieve battles that feel new and refreshing, and, most importantly, "hold meaning" in The Hundred Line's overarching story.

 
An update from the man himself, Kazutaka Kodaka:
And I'm proud to have created Hundred Line. I'm truly happy that I was able to release such a crazy game into the world. Even if it ends up being a commercial failure, I have no regrets. That's exactly why I said this is the culmination of everything I've done—because I meant it with all my resolve.

That's the end of the business talk.

From here on, let's focus on what's inside the game.
Everyone, I hope you have a fun and exciting gaming life.

 
Well, if there's no porting plans then I have no excuse not to grab this. Looks awesome and I'll need something other than Mario Kart to play on switch 2 if I can actually secure one
 
Got the Switch cart and played 5 hours.

It is absolutely fantastic.
The tactical part is really well thought too. I love how balanced it feels.

Weather you like Danganronpa or tactical grid based battles, you will love this.
 
Gatta couple of 10-20hr games to finish playing before I tackle this beast (Urban Myth Dissolution Center, Stories from Sol, Rosewater, Old Skies, etc...), but I loved the demo and I'm really looking forward to playing it. Really curious to see exactly how accurate the "100 endings and each branch is as significant as a traditional game's 'true ending'" claim is, from a design perspective. And from a story perspective, I'm sure Uchikoshi and Kodaka have some over the top twists and turns in store that will blow my mind and make me laugh in equal measure.
 
Got the Switch cart and played 5 hours.

It is absolutely fantastic.
The tactical part is really well thought too. I love how balanced it feels.

Weather you like Danganronpa or tactical grid based battles, you will love this.
I loved the tone and world of Danganronpa, but couldn't get more then a few hours in. Just too much talking for my taste...which is stupid I know, seeing as character building, finding motives/clues and learning more about the setting is the whole schtick of those games.

This looks awesome aswell and I guess the tactical battle parts breaks it up a bit more, but would you reccomend it knowing how I bounced of Danganronpa? 😀
 
Just got the game today, but it seems like physical copies are starting to disappear. Anyone interested should check it out sooner rather than later.
 
I loved the tone and world of Danganronpa, but couldn't get more then a few hours in. Just too much talking for my taste...which is stupid I know, seeing as character building, finding motives/clues and learning more about the setting is the whole schtick of those games.

This looks awesome aswell and I guess the tactical battle parts breaks it up a bit more, but would you reccomend it knowing how I bounced of Danganronpa? 😀
It is a visual novel so a lot of text...
But a lot of game also this time.
I'd say try it though. It's good.
 
Looks great and I've seen a ton of ads on instagram for this. Seems to be advertised well, at least, an they are covering me so they know where their bread is buttered. Feels like competence. Competent game competent advertising. Good to see it.
 
I've never been interested in the Danganronpa games, but hearing this has a sort of Fire Emblem style tactical combat added to it peaked my interested.
For those playing it, what would you say is the ratio between visual novels stuff and tactical combat parts?
 
The high school student vs alien invaders x tbs gameplay setting makes me think of 13 sentinels a lot
 
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