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THE iDOLM@STER 2 |OT| of Intermedia Artists and Specialists

kiryogi

Banned
imas2.png


Title: The Idolm@ster 2
Platform: Xbox 360/Playstation 3
Genre: Idol Unit Produce Simulation
Developer: Namco/Project Imas 2nd Vision
Publisher: Namco Bandai Games
Character Design: Toshiyuki Kubooka
Release Date: February 24, 2011 (XB360), October 27, 2011 (PS3
Score: Famitsu - 7/8/8/8
Official Site: 360: http://www.bandainamcogames.co.jp/cs/list/idolmaster/im2/xbox/ PS3: http://www.bandainamcogames.co.jp/cs/list/idolmaster/im2/ps3/
First Pressing Goods: 360: Kira Kira packaging (shiny!)
Producer ID card
Little Match Girl DLC card
Im@s2 idol photos with autographs.

PS3 Limited Edition: Idolmaster Gravure4You! Vol. 1
Vol. 1 of the Anime in Blu-Ray with box for full set
Idolmaster 2 soundtrack
Seasonal Idolmaster magazine

PS3 additions:
Anime theme song "READY!!"
New Ryuugu Komachi outfit/song
First 3 months of DLC songs/outfits/accessories
New Hyper mode difficulty
New Extra Episode for producing Ryuugu Komachi

What's new?

- The focus is now on actually producing a trio instead of a single idol on a national scale to get recognition at the Idol Academy.

- Takane Shijou and Hibiki Ganaha join 765 Productions after their stinct with 961 Productions in Idolmaster SP

- Iori, Ami, Azusa are now your rivals in a new group produced by Ritsuko called Ryuugu Komachi!
PV Smoky Thrill: http://www.youtube.com/watch?v=anjhdQUwTIg

- But there's even more! There's also a rival boy band from 961 Productions. Debuting: Touma Amagase, Shouta Mitarai, and Hokuto Ijuuin. JUPITER!
PV Alice or Guilty: http://www.youtube.com/watch?v=RnwrvmPTvrc

- New Stage4you mode! Similar to Im@s Live4You, it's basically a PV viewer that lets you do whatever you want. The combination of idols, costumes, songs and stage.

- New outfits and accessories are now brought in shops with ingame money instead of being unlocked via fan gifts. And of course, there's the DLC catalog where you spend microsoft points.

- Perform in more than just auditions to garner fan attention and cd sales. There's now national auditions, lives, quintet lives, and festivals.

Passing a National Audition will raise the entire country's awareness and sales

Lives are just your typical performances within a specific area.

Quintet lives is your typical performance but with an 2 additional guests. Best chance at raising awareness and sales in one single area.

Festivals, you get to actually compete with a rival group!

- New CD sales system. Keep, Break and Revivals.

Keep: Perform a Live with your latest single to attempt a Keep on your sales for that week

Break: Perform at Festival with your latest song to revive the popularity of your latest song

Revival: Perform an older song at an Audition to revive its popularity

Mastering these sales strategies are the key to becoming TOP IDOL!

Resources:

WIP English Wiki http://imas.wikia.com/wiki/The_Idolm@ster_Wiki

Impressions/Thoughts:

So when folks say it's a lot more complex than the original. They weren't kidding. This game is more simulation than Im@s ever was. Hell, the original wasn't complex at all! You really have to pay attention to your sales and manage your group properly. All the math behind it is almost mind boggling at first. You need to be completely aware about when you have reporters and what how you approach each area/region as well.

Examples of the entire formula and gameplay concept, courtesy of project im@s forums:

Number of sales = ((((Spending power / 2)+High Score X 4) then round down the decimals) X Sales Bonus X Sales Coefficient) round down the decimals again).
Spending Power: In every area, multiply the Number of Fans with Awareness level (the smiley). For Awareness, pink=0.95, orange=0.90, green=0.85, blue=0.80

High Score: the song's high score.

Sales Bonus: From the 2nd released single onwards, this increases. 2nd=1.05, 3rd=1.10, 4th=1.15, 5th=1.20

Sales Coefficient: Every week after release, the total sales for that week will drop. So Sales Coefficient = (1-(number of weeks released - number of weeks with Keep status)x0.25).

**********

To simply things, basically what I always remember in my head while playing is that:

Sales for that week = more or less the total number of fans you have X Sales coefficient
Sales coefficient= if you did not manage to achieve a Keep, 1st week of release = 1.00, 2nd=0.75, 3rd=0.50, 4th=0.25, 5th week sales will completely stop)
High Score and the other stuff you don't really have to worry because you really can't do much about it to begin with.

So generally after I announce a new single, here's what I do:
-For 4 weeks before the song releases, accumulate as many fans as possible, and maybe do a National Audition the week it releases/the week before it releases to get all your Awareness levels as high as possible. During this time I'd also try for a best possible High Score (so don't go for Fes).

-After the song is released, for the next 3 or 4 weeks, keep going for Live so as to try and achieve a Keep. Note: Quintet Live is not applicable when trying for a Keep.

-When sales are coming to a halt, or if it doesn't seem profitable for you to try for a Keep anymore (i.e. you noticed that sales this week is only about 1/4 of the song's sales in the initial week - this is something you have to manually keep tab as the game only tracks total sales), start preparing for the next song by gathering more fans, accumulating war funds, going for lesson+promotion to up your stats AND Memory Appeals (very important), or try for one of the alternative strategies like Break (chances of it happening is higher the later it is in the game, according to President Takagi's email) or Revival.

Oh and festivals? Are extremely evil if you don't play it right. In fact, it's almost down right cheap. When you face off with Ryuugu Komachi or Juptier, it's practically like a boss battle. But I'll let you guys learn about it the hard way. And TBH, my first run with Chihaya, Makoto, and Miki was pretty bad. Didn't win a single award and got producer Rank E. Needless to say that I also got the bad ending. There's Bad, Good, and True ending. What you get is based off how many awards you win. So don't go just wooing the ladies all day, you gotta focus on those sales!

Great part for finally clearing it though? In subsequent playthrus, you can have your group do the lives/auditions/lessons etc. by themselves based off your recent top score without having to do it yourself. Only catch is that they may need a vacation after...

Now on my 2nd playthru. I'm still producing with Chihaya and Makoto, but swapped out Miki with Hibiki for a change.
 
Great job! :) Also, looks like I was right in what I had heard elsewhere regarding this one being a lot more complex than the original - I'm expecting two or three play throughs before I completely (well, as completely as I can considering I don't know Japanese :p) get to grips with it.

Will start with Makoto (<3) as always and progress from there! My copy arrived last Saturday but haven't had a chance to start it yet as I'm swamped with mainly other J-360 goodies.
 

DiGiKerot

Member
kiryogi said:
Didn't win a single award and got producer Rank E. Needless to say that I also got the bad ending.

I polished off my first playthrough yesterday and managed just marginally better than you did - I scraped a D rank. I think somehow managing to pull a number 1 single just a couple of weeks from the end of play helped my case significantly.

But, yeah, it's complicated to the degree that it actually looks like they remembered that they were making a game this time.

Still, as complicated as those formulas make the game look, it's not that bad once you start to boil it down into the things you have a reasonable level of control over. It's definitely not something anyone should be worrying about the first time they play the game - as with the first game, there's certain realities of the set-up that prevent you doing well even if you have a perfect grasp of the game, largely that you won't have the clothing items required to do really well off the bat.

I mean, if you absolutely feel you need to do something that feels productive the first time you play through, concentrate on buying the Amulets you get the opportunity to buy after performances and get a feel for what effect they have. They can make a massive difference in performances. Otherwise, I just recommend getting a general feel for the game flow and generally just mess around. The best you could likely to is pass maybe two of the IA events if you really focus in on building fans only in a couple of areas. Wouldn't be productive to good singles sales, though.

The thing that, more than the new progression mechanics, really threw me for a loop was the removal of the visible Tension gauges. I say "visible", because behaviour suggests that they are still tracking these things in a very similar fashion (though, admittedly, on a far smaller gauge), but it made maintaining mood really, really difficult for much of the early game. That's probably as much as a sign that I'm still in some bad habits from the first game, though.

There's a lot they've done that's easy to appreciate, though. I like that you can build five costume decks for easy switching for different event types, and that they've made if far easier to determine the difference in stats for each item (seriously, I spent way too much iM@S1 time checking online tables). I like that they have all the different audition types, even if Lives and Auditions don't really play all the differently beyond the later typically being more difficult. I do like that doing Promotional events actually feels like progression now.

I do kind of wish that the Lessons were maybe a bit harder, and that they had found a way to keep the differences between Vo/Vi/Da more significant (there doesn't feel like much incentive to not build a massively lopsided unit). It's such a massive improvement over the first game in general though that I find it hard to care about it too much.

(Also, Jupiters second single really doesn't fit their image...)
 

kiryogi

Banned
Actually the thing that probably murdered my ranking was how many times I retried. 8 I think. 4 on the first IA audition and 4 vs Jupiter. VS Jupiter was super close when I finally won. it was my 35k to their 30k. I really had to shut them down to even have a chance. I almost wanted to throw my controller at the TV with just how unbelievably cheap it was. They had so many appeals and bursts that they'd be killing my voltage so hardcore. I never could pull off a single burst appeal until I learned about duo and trio appeals. I should have also mentioned also that I had lots of team chemistry issues here and there. At times, they'd be quarreling or one of them felt left out. It was like. WTF! Haha. Finally, my best single only charted @ 47th D: Horrible producer!

And yeah, Amulets are the big key here. Eventually I'll get the super amulets and fes amulets, then it'll be all cake.

Also in regards to image level, think it was discussed that you don't want to aim for a rounded unit. Like aim for 2 and just power those categories specifically.

I agree about the lessons too. In fact, they sort of downgraded those in terms of diversity. If I recall correctly, Im@s SP had a bit more variety to them. But I guess it goes to show the real focus is how you deal with the record charts than actual training. I've heard folks being able to beat Jupiter @ image lvl 9. Although I had trouble when I was image lvl 16...

Infinite nine: That is a bit of a loss for fans. You can still use her in Stage4You and in Quintet lives tho. Tho for Quintets, it's only after Ryuugu Komachi agrees to do guest lives with you.
 

DiGiKerot

Member
The thing with the power levelling just the two stats is that there's a couple of amulets which reduce the multiplier degradation to something like 1% per appeal rather than 2-4% as usual for two of your Appeal types. That's kind of huge for Auditions and Lives in particular, but can ultimately get a little on the tedious side. It would have been nice to see more of a shifting of the weight of the stats - maybe a second multiplier applied to them based on what's popular at the moment - just to keep the player on their toes a little more.

I think I was up to Level 16 against Jupiter at the end as well. I front-loaded my game a little heavily in terms of Lessons (a bad iM@S1 habit that I'll have to break for this game), though, so I didn't end up looping quite so much - I only hit Hell Training four times through my game, three of those against Jupiter at the end. My Jupiter-beating score was pretty much the same as yours, too, but had I missed one Perfect Appeal and broke my chain mid-way through the song I'd have been screwed. It kind of boggles my mind beating Jupiter at Level 9, but I presume there must be a build which builds your Voltage up really quickly, else have a lot of Memories built up. I suppose if you can prevent them from Bursting it wouldn't be impossible.

I didn't know about the Duo or Trio appeals until you mentioning it prompted me to look for info. That's going to be useful.

I'm not really too bothered that they reduced the number of Lesson Types. I mean, it'd be nice if there were more, but at the same time the one's they removed were the ones which were really, really easy to game. I never had much incentive to take lessons other than the posing or the lyric ones, as they were easy and had good gains. In iM@S2, though, with the exception of Hell Training, I'm never not filling my gauge, even if I miss one every now and again, which just doesn't seem right.
 

kiryogi

Banned
Yeah, I still have that habit myself. I'm not completely sure how to approach it still. You need the levels to pass some of the harder fes/national auditions later. But part of it is also having the proper amulets.
 

kiryogi

Banned
Just finished my 2nd playthru and pulled off the good ending :D Ended with 340k fans, and only just broke the 300k mark like a day or two before the final showdown. Also managed to get a single into the top5 by managing a revival on my 4th single. And that's all right before end game! Honestly, it was a pretty intense session. Although I went in knowing what to do this time around, it was still frustrating. In fact, my group operated most of the time with my lead feeling left out by the other two.

But things came together soon enough. Got all of the super amulets and Sagamochan. Sagamochan is definitely the amulet to have for fes. Although, I had Sagamochan, I still had to play super dirty vs Jupiter with my appeals. Unlike my first playthru vs them, they didn't manage a single burst appeal this time. I was also only level 14 this time and had 3 memories. Had to redo hell training since they did beat me once. Had to get a feel about my strategy against them. Which is, and I think this applies to all fes. Don't let them burst! Or only let them burst as little as possible.

Group: Chihaya, Makoto, Hibiki
Producer Rank: C!
Top single rankings: Kosmos, Cosmos 7th place. The iDOLM@STER 2nd mix 4th place.
 
kiryogi said:
Just finished my 2nd playthru and pulled off the good ending :D Ended with 340k fans, and only just broke the 300k mark like a day or two before the final showdown. Also managed to get a single into the top5 by managing a revival on my 4th single. And that's all right before end game! Honestly, it was a pretty intense session. Although I went in knowing what to do this time around, it was still frustrating. In fact, my group operated most of the time with my lead feeling left out by the other two.

But things came together soon enough. Got all of the super amulets and Sagamochan. Sagamochan is definitely the amulet to have for fes. Although, I had Sagamochan, I still had to play super dirty vs Jupiter with my appeals. Unlike my first playthru vs them, they didn't manage a single burst appeal this time. I was also only level 14 this time and had 3 memories. Had to redo hell training since they did beat me once. Had to get a feel about my strategy against them. Which is, and I think this applies to all fes. Don't let them burst! Or only let them burst as little as possible.

Group: Chihaya, Makoto, Hibiki
Producer Rank: C!
Top single rankings: Kosmos, Cosmos 7th place. The iDOLM@STER 2nd mix 4th place.

Any chance of making a basic guide/walkthrough for the game? I have my copy on the mail, but I am not sure if I will be able to play it with my very limited japanese skills.
 

kiryogi

Banned

vireland

Member
cj_iwakura said:
OP needs a 'Victor Ireland approved!' symbol. :p

(Seriously, I hear he loves this series.)

I do like it. My Japan XBOX360 died and I have to get another one, so I can't play this one until then. Grrr...

(Actually, I'm surprised this isn't an icecream thread...)
 

vireland

Member
Trojita said:
Kind of wish I knew Japanese.....

With the English guides and a little determination you can play the Japanese one fine. The songs are catchy regardless of whether you understand them or not (As with other music - I'm also a Rammstein fan despite having abysmal German comprehension).

The major barrier is having to have a Japanese XBOX360 to play them.
 

kiryogi

Banned
vireland said:
With the English guides and a little determination you can play the Japanese one fine. The songs are catchy regardless of whether you understand them or not (As with other music - I'm also a Rammstein fan despite having abysmal German comprehension).

The major barrier is having to have a Japanese XBOX360 to play them.

This. But a little understanding does help a bit more. At most, you just might piss off the girls a lot during communication phases, but everything else is pretty doable.

vireland said:
I do like it. My Japan XBOX360 died and I have to get another one, so I can't play this one until then. Grrr...

(Actually, I'm surprised this isn't an icecream thread...)

That hurts! Actually I was surprised he didn't make one, and it seemed like no one else on NeoGAF got the game for awhile there. So I stepped to the plate! It also seems icecream has been quiet recently. Finally, you're missing out vic! Unless you were a fan of the girls in Ryuugu Komachi...
 

Hcoregamer00

The 'H' stands for hentai.
Would love to play this game, but I got a USA 360.

Too bad there is no asian version that is playable on USA consoles or even a USA release (no chance in hell, I know).
 

kiryogi

Banned
Hcoregamer00 said:
Would love to play this game, but I got a USA 360.

Too bad there is no asian version that is playable on USA consoles or even a USA release (no chance in hell, I know).

It's never coming to america :eek: Get a JP 360 :eek: Imagine all them other novels you could play on top of that.
 

icecream

Public Health Threat
vireland said:
I do like it. My Japan XBOX360 died and I have to get another one, so I can't play this one until then. Grrr...
Nice to see you finally got over your misplaced bias against the series.
 

vireland

Member
icecream said:
Nice to see you finally got over your misplaced bias against the series.

Oh, my concerns are still "placed". The series has some seriously *wrong* stuff about it that is way to pedo to work anywhere outside Japan without being changed, but that's a small part of the overall package. The songs are by and large very catchy, and the competition and limited time makes it interesting on multiple playthroughs.
 

icecream

Public Health Threat
vireland said:
But that's a small part of the overall package. The songs are by and large very catchy, and the competition and limited time makes it interesting on multiple playthroughs.
It's actually rather engaging for such a creepy series, right?
 

vireland

Member
icecream said:
It's actually rather engaging for such a creepy series, right?

You're putting words in my mouth. It's not a creepy series, it has pedo PARTS to it that are unacceptable pretty much anywhere except Japan (and even in Japan developers are uncomfortable with those parts - it came up in conversation I had with a top person at Q Entertainment at E3 about the game and he volunteered how the groping/touching thing was just wrong even for him as a native of Japan).

But the game proper is well done.
 

DiGiKerot

Member
InfiniteNine said:
Hrmm, would this be a good one to start with?

A good iM@S game to start with? Well, there's nothing that really requires any previous series knowledge, and it's head-and-shoulders above all other previous games in the series in terms of quality. Infact, having no prior experience of the series may actually be an advantage, as all the reused music probably won't bother you as much!
 

DiGiKerot

Member
kiryogi said:
But things came together soon enough. Got all of the super amulets and Sagamochan. Sagamochan is definitely the amulet to have for fes. Although, I had Sagamochan, I still had to play super dirty vs Jupiter with my appeals. Unlike my first playthru vs them, they didn't manage a single burst appeal this time. I was also only level 14 this time and had 3 memories. Had to redo hell training since they did beat me once. Had to get a feel about my strategy against them. Which is, and I think this applies to all fes. Don't let them burst! Or only let them burst as little as possible.

Level 14/Sagamochan/3 Memories definitely seems a good baseline for beating Jupiter - as long as you hold off on the Memories Appeals until they start trying to use theirs, it doesn't seem too problematic an exercise. Could probably do it at a lower level given more expensive clothing options. I kind of wish the level still incorporated the both your base and advance stats rather than just the base ones, it would be easier to get a judge on what kind of stats people have when they mention beating Jupiter at level 9.

Although on the clothing front, I'm a little disappointed that the game isn't presently giving me much incentive not to use the Ryugu Komachi dress. It's stats are just too much higher than my other options at the moment for it to be worth throwing away.

Anyway, I've got to hand it to the development staff for managing to make a time-management game quite so tense and dramatic. That was certainly a rollercoaster of a game I just played - I started off amazingly, getting my first single well into the top fifty. I had real problems mid-game, though, and had huge problems maintaining any of my early game momentum. The really frustrating point was where my third single wedged itself firmly at Number 21, one space below unlocking the better events, and refused to budge. Then I accidentally spent too much money the week before getting to pick my forth single and ended up having that delayed by three weeks...

The last twelve weeks ended up being pretty nuts, though. I actually ended up managing to win two of the Area Awards, and unlocked the festival for a third... which I just couldn't beat. It was tougher than Jupiter!

In the end, my fan total was 3308185, and my highest chart position was Number 3. With my two Area Awards, Grand Prix with and no-Hell Training, I managed to scrape a C grade! Go me!

Next up, I might see if they've actually somehow managed to make Haruka a vaguely interesting character this time...
 

kiryogi

Banned
Are the RK outfits better than the snowflake lilypad? I've found myself mainly wearing that since its so good. I screwed myself out of the RK outfits by not inviting Ritsuko to a quintet live during my 2nd playthru. Even tho I unlocked her for use!

Fact of the matter with Sagamochan is. Since your score ends up soo low, you can't let the competition burst at all. If they do, its more than likely you'll lose.

On Haruka... I doubt it. I don't get how she's of any appeal to anyone.
 
InfiniteNine said:
Hrmm, would this be a good one to start with? I get paid tomorrow and I'm wondering if I should take a chance on this series that I'm not familiar with.

I would recommend Live For You first if you want to get into the series and get familiar with the characters without having to do any of the management stuff. It's more or less a rhythm action game using the familiar iMAS songs and is a lot of fun. It has a platinum release too so shouldn't be too expensive.
 

kiryogi

Banned
Can't say I'd recommend L4U. It's a glorified PV maker. And lacks the major half of what makes Im@s, which are management aspects and interactions with the ladies.
 

DiGiKerot

Member
L4U is good for an easy 1000 points, but I wouldn't recommend it over any of the "core" series games. If money is an issue, the original 360 iM@S is on Cheap Release as well.

Saying that, iM@S2 is so, soooo much better than all prior incarnations, and requires no prior iM@S knowledge at all (there isn't really such a thing as an established iM@S canon, beyond who the characters are). I really would recommend going for that one.
 
vireland said:
You're putting words in my mouth. It's not a creepy series, it has pedo PARTS to it that are unacceptable pretty much anywhere except Japan (and even in Japan developers are uncomfortable with those parts - it came up in conversation I had with a top person at Q Entertainment at E3 about the game and he volunteered how the groping/touching thing was just wrong even for him as a native of Japan).

But the game proper is well done.

Well...

vireland said:
Uhhh, it IS Idolmaster. Too perveted for the west on 360, now on your DS. His question is not too far off the mark. In fact, when they mentioned 16 player Wi-Fi, I feared that was more for a special "performance" than auditions. It's a creepy series.

vireland said:
You're not getting Idolmaster, you pervert. :)

The gentleman doth protest too much, methinks.
 
Finally got around to starting this today! Played the first 3 days and have to say that it's so much clearer and easier to get through, at least initially, than the first game.

The fact that there is more of a story and also more characters appearing is also a big improvement. The auditions feel a lot more 'gamey' in that it feels like playing a rhythm action game.

So far, so good then! :)
 

kiryogi

Banned
Sort of lost interest since I lost intarwebs for my 360, but still gotta keep it up! Next DLC round 3!

http://www.andriasang.com/e/blog/2011/04/24/idol_master_dlc_round_3/

http://www.youtube.com/watch?feature=player_embedded&v=Ykji1zvtpeA

Fast food themed? New song is "Ai Like Hamburger" (Such a baaaad pun lol) The song can
be performed with up to 3 idols.


New outfits for round 3 is the Burger Skater, along with hamburger mitt and badge!


imas31.jpg


imas32.jpg


imas33.jpg


Also, round 2 DLC was indeed the new rumored song, Honey Heartbeat... Along with Street Hopper outfits.

http://www.youtube.com/watch?v=c2FwE-enG_0&feature=player_embedded#at=14

Dammit I need that. Think I'm gonna get jp XBL pts this weekend.
 

kiryogi

Banned
A little late but at least it's here (And so is the TV series!)

So summer's finally arrived for the ladies!

Welcome summer extend!

PV/Trailer for catalog 5: http://www.youtube.com/watch?v=UghVnnkFeHA&feature=player_embedded

The new single this month is: "&#65324;&#12539;&#65327;&#12539;&#65314;&#12539;&#65325;"

And since it is summer, yes you guessed right! This month's dlc outfits are swimsuits! And they're offering both the 765 school swimsuit and the vivid bikini. Likewise, there's suitable accessories offered such as snorkels, fins and a dolphin!


imas51.jpg


imas52.jpg


imas53.jpg


Finally, the month's bonus DLC are bunny slippers.
imas54.jpg


More pictures from Andriasang here! http://www.andriasang.com/e/galleries/2011/06/28/imas2_dlc_5/
 
Bit of a bump, but the game's out tomorrow on PS3. Who's going to jump in (again?) ?

Should get mine next week though so in the meantime I'm playing the demo, trying to get a feeling on the various events. Of course the demo version being what it is, it does not get very far overall with only one day so I still can't see how management will fare in the long run.

Only thing I found a bit hard, is that I had to pick a province on the map of Japan to get to destination for a shoot...too bad I still don't know where which one is located >_< Thus I failed and the synergy between the group fell down a bit.

So, excited to get to play this, as I had to pass on the X360 version.

And with this begins DLC-hell, I at least want the new songs and "special" items, and tomorrow there's already at least a new song (Kami Summer!!) for 1800yen and Hatsune Miku for 1600yen. Would like everything but it's going to have to wait a lot, too many other things to buy/import until the end of the year =(
 

DiGiKerot

Member
InternHertz said:
Bit of a bump, but the game's out tomorrow on PS3. Who's going to jump in (again?) ?

Yeah, my PS3 copy should be shipping imminently. Should hopefully have it by Monday.

InternHertz said:
And with this begins DLC-hell, I at least want the new songs and "special" items, and tomorrow there's already at least a new song (Kami Summer!!) for 1800yen and Hatsune Miku for 1600yen. Would like everything but it's going to have to wait a lot, too many other things to buy/import until the end of the year =(

Speaking of DLC hell, Andriasang reported on some data mining that suggests that there may be Miku-like DLC packs for other Vocaloid characters (Rin/Len are mentioned by name, which is amusing given the sampled voice for that Vocaloid character is the Ami/Mami voice actress, but there's reserved slots for others), Sheryl and Ranka from Macross Frontier, the "girls" from iM@S Dearly Stars and, most curiously, the anime-original characters from Shinkan Shojou, the rival group from the sports day episode of the anime.

Rather less widely reported in English media, they've apparently snuck in an extra mode ("Extra Episode", as it's being referred to) in which you help Ritsuko produce Ryuuguu Komachi. Clearing it supposedly unlocks the new Ryuuguu Komachi costume (Princess Melody) and song (Nanairo Button). Unclear as to whether it's DLC or not, though I'm currently under the impression that it's not.

InfiniteNine said:
Mine ships tomorrow! The Miku DLC and Producable Iori reeled me in.

Calling the Extra Episode "Producable Iori" is perhaps a little disingenuous, as that's not exactly what that is. It isn't adding the Ryuuguu characters to the main game (they couldn't without rewriting at least two characters story-arcs entirely), rather it appears to be a shorter, more tightly-scripted Ryuuguu centric mode.
 

Tempy

don't ask me for codes
Got e-mail from amiami that I could pay for my limited edition, so I guess it'll be shipping soon. Guh, I hope it goes through customs quickly, and preferably without having to pay extra.
 

Articalys

Member
DiGiKerot said:
he "girls" from iM@S Dearly Stars
Hey, two out of three doesn't really warrant the quotes, don't you think?
Also, I'm a little surprised that a game like iM@S got datamined. Didn't think its fanbase was hardcore enough to do so. Unless it's true that every game actually gets datamined as soon as it's released and most just never have anything worthwhile to report?

Anyway, I can't wait for the sales data on this, mostly to see just how bad it crushes the lifetime 360 sales in just its first week. I wonder if we'll know what percentage were the anime bundles.
 

kiryogi

Banned
Yikes. Sorry I've been so lazy about updating with the new DLC and whatnot, but then again the interest here is like next to none XD

Will get PS3 ver eventually. . . Or I hope DLC hits 360.
 
Well CDJapan shipped my copy! Quite excited now.

Little question for people who already played on X360 : is it hard to get Producer level 10 and IA rank 1 ? I imagine someone will answer "yeah without faultless management you can't get them" but well doesn't hurt to ask.
 
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