Justin Clarke wrote a really good piece on Paste Magazine about representation of Black people in video games, how representation matters, and how Assassin's Creed: Freedom Cry and Liberation serve as cathartic experiences. I put up some quotes with some of the excellent points throughout the piece, but if there are too many, let me know, and I'll edit the OP. You should definitely read the article in full here: http://www.pastemagazine.com/articl...l-in-the-hour-of-chaos-assassins-creed-a.html
On AC: Liberation:
On the cathartic nature of playing these experiences, i.e. AC: Liberation and AC: Freedom Cry:
On media representation in general:
http://www.pastemagazine.com/articl...l-in-the-hour-of-chaos-assassins-creed-a.html
If you want to support Clarke, here's his Patreon
Take all of TV and film’s worst tendencies with diverse representation and condense them. That is videogames. If I don’t exist in pop culture at large, I might as well be an ancient myth in games. There are, of course, black protagonists, and after 40 years of games, you can count on two hands the number of them who aren’t streetwise, gun-toting, blatantly “urban” tropes or ridiculous expressions of exaggerated black features. If you take away Valve characters, you can probably do it with one hand. Much of gaming is meant to be a power fantasy, the laser-shooting, street-fighting, lightsaber-swinging dreamland of magic we all adore. In this fantasy, you can find 200 guys who act and sound like Dr. Dre to every one that acts and sounds like Neil DeGrasse Tyson, and none of the above are what I’d call “celebrated”. Even as games keep trying to sidle up to movies in terms of how they express bigger ideas, they’re still unique in their ability to apply instant empathy. How do you reinforce basic empathy for the vast beautiful tableau of experiences on Earth when you’re never given the chance?
On AC: Liberation:
But it might be the most important full-fledged entry in the series. It uses the backdrop well, with the particular place and time offering the perfect opportunity to present Aveline as being able to have agency. But even more than this, Liberation is a power trip on three fronts: It turns Aveline’s cultural inferiorities as being black, being a woman, and being a slave right on their heads. If being able to leap from tall buildings and shank Templars for great justice felt great before, imagine knowing about your inferiority in real life from birth. If you’re black, in a black neighborhood, being taught at a predominantly black school, there’s a chance you know about slavery before you even learn Martin Luther King’s name. You end up watching Roots, or someone brings it up in casual conversation, or you see someone blame affirmative action on it. So imagine, for a brief time, getting to play as a black woman, where slavery is nothing but a Clark Kent disguise for a no-nonsense businesswoman, and a cunning, clever avenger of wrongdoing. White soldiers attempt to attack you in the street for no other reason than being black. And with the push of a button, the tables turn. The sugarcane machete you used in the fields now cuts down oppressors in an insane feat of acrobatics. The whip you were beaten with now disarms and disables anyone who dares cross you. And then you can walk off to your office, and organize a deal through the game’s business rivalry system that screws their rich, slave-owning friend out of their business.
On the cathartic nature of playing these experiences, i.e. AC: Liberation and AC: Freedom Cry:
This is not an experience that can be had anywhere else on the planet. This is more than power, this is more than the elucidation of pain. This is catharsis. It’s catharsis beyond the one gamers usually think of, of having a shitty day, taking it out on virtual puppets with extreme prejudice. It is having your racial identity, the large scale identity as a minority validated, and given the freedom no slave ever did. It is the ability to exert power over a cultural past that has and continues to affect us to this day. It is not begging for someone to give us, us free. It is taking it by right and force.
On media representation in general:
But there’s an inherent justice to be dealt in both titles, a sense of the horrors that created it all, and being given all the tools you need to help end it. It’s a power fantasy with a purpose. It serves the same purpose that Inglorious Basterds serves for Jewish people, and that white people get to find in hundreds of other pieces of media every year. But most importantly, it’s validation. It means that black people, their experiences, their ancestry exist outside of the encyclopedia.
It’s not an end. Just like electing a black President didn’t make the United States a post-racial society, a single black perspective in games doesn’t mean we’re here. There was a study done a while back showing that the stereotypical ideas people have about minorities tend to be reinforced if given the first chance. If your only idea of what black people are is coming from Kanye West and GTA, having games feed that idea back to you with no counterpoint is only confirming that. This is why there are so many minority voices pushing for representation. We are not our stereotypes. Our experiences matter. Those experiences being normalized matters. It takes no effort to simply write a white character, snap your fingers and make him or her black, while making no changes to dialogue, no attempts to shorthand their way into a culture, just like it takes nothing to do the same and make a character Hispanic, or Indian, or gay, or transsexual, or even just plain female, despite what Ubisoft’s said themselves in the past. It is frightening as hell to have a medium so beholden to delivering power fantasies, and that fantasy involving a dearth of minorities. It’s getting better. We are not there yet.
But it’s seen as a constant risk. The hope is that one day creators will snap to their senses and realize it’s not. The hope isn’t that white people are left out of every game. The hope is that, like my mother, everyone can look at a game and see something they’ve never seen before: Themselves.
http://www.pastemagazine.com/articl...l-in-the-hour-of-chaos-assassins-creed-a.html
If you want to support Clarke, here's his Patreon