The iOS Gaming |Thread5| From Zero to Gaming Hero

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Hehe, Lili™ just had an update pushed out, v 1.0.1.

What's New in Version 1.0.1
Improved the island of Geos for a better play experience!

- Improved saved game stability
- Fixed in-app purchase issue
- Game loading now uses less memory
 
awww maaaaaan, I'd be angrier about Kingdom Rush if I hadn't already got a dollar of enjoyment out of it.
When the game updated to its F2P like currency last week, I got 50000 crystals after upgrading. I wouldn't be surprised if they have these away as a form of compensation to the people who paid.

Not that I'd care, I've bought the game twice and got ridiculous amounts of enjoyment out of it.
 
Hey guys LILI is out worldwide right now! I'm definitely excited... I got a chance to play a beta version of LILI, and loved it.

The controls are nice and it is fun to explore, meet the characters and do quests in the game.

Graphics are awesome... really makes me want to see the rest of the game. There seems to be 4 distinct places to visit with new characters to meet.

Chasing down Spirits in the game is pretty fun and there is a lot of funny mini games to do around the island. I don't want this to sound like a review of the game, but I was surprised... there is more to the game than just GFX~ its fun and relaxing in a way.


Rayman Jungle Run I love it~ 2D artwork looks great!

Can't wait for Lunar is the U.S. app store that is...
 
Hey guys LILI is out worldwide right now! I'm definitely excited... I got a chance to play a beta version of LILI, and loved it.

The controls are nice and it is fun to explore, meet the characters and do quests in the game.

Graphics are awesome... really makes me want to see the rest of the game. There seems to be 4 distinct places to visit with new characters to meet.

Chasing down Spirits in the game is pretty fun and there is a lot of funny mini games to do around the island. I don't want this to sound like a review of the game, but I was surprised... there is more to the game than just GFX~ its fun and relaxing in a way.
This will be the first game I play through in my iPhone 5. What type of game is it, though?
 
I'm definitely interested to hear what others think of Lunar on iOS. It's one of those games I've never had the opportunity to play, and if it's a half-way decent version I think I'll be in.
 
Can someone PLEASE tell me how to get cloud saves working on Rayman Jungle Run. It's driving me insane. I have GameCenter enabled with the same account on iPad and iPhone and no matter what I do I cant get my iPad progress to sync up with my iPhone progress.
 
Can someone PLEASE tell me how to get cloud saves working on Rayman Jungle Run. It's driving me insane. I have GameCenter enabled with the same account on iPad and iPhone and no matter what I do I cant get my iPad progress to sync up with my iPhone progress.

I don't think it goes by game enter I think it uses the iCloud account from settings.
 
Rayman is amazing. Easy to pick up and enjoy, brutal to master. Fantastic art, simple and intuitive controls.

SFxT just gets me madder and madder the more I think about it.
 
Rayman is amazing. Easy to pick up and enjoy, brutal to master. Fantastic art, simple and intuitive controls.
Yeah, I was very doubtful but they've been smart about it, so it's not what you'd expect but at the same time, it does translate the Rayman experience.
And it looks gorgeous on iPad 3.
 
Can someone PLEASE tell me how to get cloud saves working on Rayman Jungle Run. It's driving me insane. I have GameCenter enabled with the same account on iPad and iPhone and no matter what I do I cant get my iPad progress to sync up with my iPhone progress.
Check in the individual game settings, from the main settings menu. That's where Run Roo Run iCloud sync is for me anyway.
 
Speaking of Run Roo Run, it's worse than I'd have expected from a 5th Cell game. :/ It's one of these games I always wanted to buy but never came around too... now that it's free, I'm actually glad that I didn't. I like the gameplay idea, but the level design is pretty repetitive. There's pretty much just one new idea per chapter and this idea is being re-used with slight changes 15 times in a row...

It's also extremely easy, but I haven't touched the extreme levels yet. I can very well imagine that kids will love this game, though. Easy controls, cute graphics, simple gameplay and due to its short levels it's also very rewarding.
 
The IAP stuff in Demons' Score sounds pretty bad.. SE is screwing up the business model left and right with their releases. I wonder if it's working for them.
 
I like the gameplay idea, but the level design is pretty repetitive. There's pretty much just one new idea per chapter and this idea is being re-used with slight changes 15 times in a row...

It's also extremely easy, but I haven't touched the extreme levels yet.
Come back review your original post after playing the Extreme levels. They are anything but easy.
 
Speaking of Run Roo Run, it's worse than I'd have expected from a 5th Cell game. :/ It's one of these games I always wanted to buy but never came around too... now that it's free, I'm actually glad that I didn't. I like the gameplay idea, but the level design is pretty repetitive. There's pretty much just one new idea per chapter and this idea is being re-used with slight changes 15 times in a row...

It's also extremely easy, but I haven't touched the extreme levels yet. I can very well imagine that kids will love this game, though. Easy controls, cute graphics, simple gameplay and due to its short levels it's also very rewarding.

You're doing it wrong.
 
I dig the "interactive story gorgeous game thing" Lili is going for. Video reminded me of The Act (which was fun despite being extremely short), even though it's not similar gameplay-wise.
 
I dig the "interactive story gorgeous game thing" Lili is going for. Video reminded me of The Act (which was fun despite being extremely short), even though it's not similar gameplay-wise.

Did you play it? Can you tell us more? I still have no idea what it's about apart from looking interesting, or how it plays.
 
Did you play it? Can you tell us more? I still have no idea what it's about apart from looking interesting, or how it plays.

The controls are pretty good. It's not a point and click adventure. You tap the screen to auto walk or auto run, swipe the screen to steer the character.

Non-combat feature is basically running up to a foe, and when you get close enough the character jumps on the back of the foe. The camera changes so you see closer, and you pick flowers off the foe, pick enough and the foe "loses". Think of it as a kids version of Shadow of the Colossus, grip meter and all.

Oh, you can't die in this game. If you lose a battle, you get thrown off the foe's back. There are three kind of currencies, red flowers (won by defeating enemies), white flowers (picked off the floor) and coins (chests and defeating enemies). Each currency is used for different things. Red flowers for "mini-games" (like gambling), white flowers for keys (for opening locked doors) and coins for potions, clothes..etc.

It's a pretty relaxing game, graphics are very Pixar, story is light hearted (no world saving, so far), music is nice but I noticed some music that was used in other kid apps, so there are some public domain music in here. But it fits well, and you wouldn't notice the difference if you haven't heard it before. No voice acting other then some greetings (hi, hey..etc).

My take? Great step forward for adventure games on mobile platforms, but definitely feels like a child's game. It's also shallow, and boring. You have quests given to you by townspeople, but its all very shallow quests. My daughter loves it.

If toucharcade (notorious for saying every game rocks) says this game is flat, that says something.
 
Did you play it? Can you tell us more? I still have no idea what it's about apart from looking interesting, or how it plays.
I haven't played Lili yet, sorry. It reminded me of The Act for being seemingly very light on gameplay, but looking at JayDub's post above it looks like Lili has more elements to deal with.
 
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