The iPad/iPhone/iPod Touch Gaming |Thread4| NOT Doomed

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All angry birds all the time. And make sure you download as many fart apps as you can fit on the hard drive. Bitches love fart apps.
Ah, I am about to become an Angry Birds machine again.
Some games i like that are retina ready: bike baron, cordy, real racing 2, infinity blade 2, league of evil 2, angry birds space
Thanks for the response! i have been playing League of Evil on my phone but I imagine on the iPad it'd be even better.
 
So lost winds being worth it is not allowed to be answered because it's .99 cents


So how about this, is infinity blade 2 worth it? On sale for $5 now
 
Thanks for the code Mario!

Are we making a list to add people to our ClashMobs? How would be go about doing that, anyway? Shitty that they use FB for this damn thing, ugh.
 
So lost winds being worth it is not allowed to be answered because it's .99 cents


So how about this, is infinity blade 2 worth it? On sale for $5 now

Listen. Asking if a high quality game that has had hours of love and attention put into it by a hard working team of developers is worth 99c is fucking asinine. Of course it's worth it, don't be a dick. As I explained earlier, a far more interesting question would be "is this game good?" because then you will have people talking about the relative merits of the experience, and not whether the hard work and technical achievements that the game represents are worth half a cup of coffee. Ya get me? Monetary value means next to nothing, quality and time investment are what you should be worried about.

And having downloaded it and played for about 20 mins this afternoon, I can say that Lost Winds looks like a quality title. The visuals are wonderful, it's one of the best looking games, art direction-wise that I've played on the iPad. The controls are odd but seem workable so far, and theyre reminding me a little of Aquaria, which also has odd controls that don't quite work but are still playable. The new stick controls are fucking dogshit though, the stick placement makes them worthless. So far, the game seems a charming, 2d Zelda-esque adventure game. Which is definitely worth 99 fucking cents you cheap gits. As to whether it's worth your time, that's another question.
 
Listen. Asking if a high quality game that has had hours of love and attention put into it by a hard working team of developers is worth 99c is fucking asinine.

Allow me to base you in reality. Have you considered the value proposition in chewing a pack of Stride Wintergreen? That's countless hours of entertainment. Knowing that, there are very few games worth a dollar.

Now, if I want to live dangerously and splurge, I have every right to hem and haw over every minute detail of this dollar game with my gaming peers. Okay buddy?

Time to patent my 4 gumball rating system.
 
Yeah well thats just like your opinion, man.
A worthy one at that.
I thought IB2 got s retina update? Lot of the text and menus seem blurry, where only certain things updated?

They 'optimized it for the new iPad', added some additional antialiasing and effects though so it looks sharper and overall nicer on the new iPad, menues and icons are blurry as you say since it runs the game at 1440x1080 resolution (same as Modern Combat 3), not 2048x1536.
 
Allow me to base you in reality. Have you considered the value proposition in chewing a pack of Stride Wintergreen? That's countless hours of entertainment. Knowing that, there are very few games worth a dollar.

Now, if I want to live dangerously and splurge, I have every right to hem and haw over every minute detail of this dollar game with my gaming peers. Okay buddy?

Time to patent my 4 gumball rating system.

I know you're being silly, but you prove my point. Gum is the very definition of a disposable purchase. When you buy gum, you have a net gain of jack shit. You chew but get no nutrition, it doesn't fill you up or make you buzz or get you drunk or anything. And it'll be gone within the day. It' fully disposable, comes off a factory line and has next to no artistry or creativity involved in its manufacture.

Now compare this to a game. A game that may last 3, 4, 10 or 20 hours maybe. A game that a team of people have slaved over and dreamed about and poured their heart and soul into. A game, which, at the height of it's powers, you might get that chill up the back of your neck, with scenarios and characters that might stay with you for years, you might even dream about it yourself.

So yeah, when you compare a collaborative work of art (or even engineering if you don't go in for the whole games-as-art idea) to chewing gum, you're saying that the value proposition definitely falls on the side of the game. Gum is transient, but a great game is a great game.

And all of this is bypassing my point that the real value of a game should not be measured in pennies, but in whether it is worth your time to play it, because 10 hours of my time is worth far more than 99c.

So yeah, hem and haw over pocket change, that's up to you. But if you do, I reserve the right to take the piss out of you for being so cheap. Deal.
 
Just gave triple town a second chance and i am so glad i did

This game is super complex with how you plan your moves and it didnt appeal to me at all when i first played but im slowly getting the hang of it (just cracked 100 000) and looking forward to more.

Thanks to everyone who praised this game when it came out i finally listened to your words.
 
I know you're being silly, but you prove my point. Gum is the very definition of a disposable purchase. When you buy gum, you have a net gain of jack shit. You chew but get no nutrition, it doesn't fill you up or make you buzz or get you drunk or anything. And it'll be gone within the day. It' fully disposable, comes off a factory line and has next to no artistry or creativity involved in its manufacture.

Now compare this to a game. A game that may last 3, 4, 10 or 20 hours maybe. A game that a team of people have slaved over and dreamed about and poured their heart and soul into. A game, which, at the height of it's powers, you might get that chill up the back of your neck, with scenarios and characters that might stay with you for years, you might even dream about it yourself.

So yeah, when you compare a collaborative work of art (or even engineering if you don't go in for the whole games-as-art idea) to chewing gum, you're saying that the value proposition definitely falls on the side of the game. Gum is transient, but a great game is a great game.

And all of this is bypassing my point that the real value of a game should not be measured in pennies, but in whether it is worth your time to play it, because 10 hours of my time is worth far more than 99c.

So yeah, hem and haw over pocket change, that's up to you. But if you do, I reserve the right to take the piss out of you for being so cheap. Deal.

You'll find that gum developers are suffering the same plight as game developers. Gum is art.

Another thing, gum has fractional calories and games don't. Games are slowly killing you, whereas gum is nourishing you. I want to live.
 
Anyone still playing Battleloot Adventure? I'm almost leveled up to level 20 (which unlocks another set of talents). Just been pecking away at the game for about a 1/2 hour every day.

It's one of those games where everything about the game is great, I really like the art and styling of the game, but the actual 'game' itself is kind of lacking. It's just feels like an exercise in progression (on rails). They try to hide it by giving choices in multiple battles/quests you can do, but the reality is that you pretty much have to do the easiest quest and then that will level you up enough to accomplish the next easiest quest. Then so on and so on.

The 'loot' portion of the game is even more rote than that. As it is blatently 'on-rails' and there is very little variety in the choices you have that can make your character feel unique or specialized.

I haven't really had to 'grind' very much and the arenas they have where you can earn some coin are a nice way to alleviate any grinding you have to do. It's not a game you can just walk through though. It will offer you some challenges and you will have to change strategies sometimes you get through certain battles. But, it still never feels like the game is throwing you can curve balls.

Hopefully they can make a second one, but flesh out the game itself a bit more. I'm all for simplicity, but in an RPG that can be a liability if taken too far.
 
I really didn't get on with Battle Loot - the combat system seemed incredible simple and dull (blue beats red, red beats green, green beats blue) but also somewhat confusing at the same time, purely because the game only explains the weapon triangle to you once and it's not clear what's effective against what if you're dipping back into the game after some time out
 
Gum is the very definition of a disposable purchase. When you buy gum, you have a net gain of jack shit. You chew but get no nutrition, it doesn't fill you up or make you buzz or get you drunk or anything. And it'll be gone within the day. It' fully disposable, comes off a factory line and has next to no artistry or creativity involved in its manufacture.

Thanks for ruining gum for me.
 
Are there any games that are good for if you're going to be waiting in line for 30-90m multiple times each day with 4-5 other people. Offhand I'm thinking Carcassonne but I'm sure there are others. (iPad here)
 
I really didn't get on with Battle Loot - the combat system seemed incredible simple and dull (blue beats red, red beats green, green beats blue) but also somewhat confusing at the same time, purely because the game only explains the weapon triangle to you once and it's not clear what's effective against what if you're dipping back into the game after some time out

Somebody didnt get past the tutorial, else they would know theres a PURPLE :O
 
This weekend, I will be a very serious amateur queuer.

Ticket for ride. Monopoly is always good fun too. I play it almost every week with my friends. We made up all sort of crazy rules. Like you need to land on a specific spot before you can build stuff, only one building at a time. It makes the game longer and more balanced.
 
Ticket for ride. Monopoly is always good fun too. I play it almost every week with my friends. We made up all sort of crazy rules. Like you need to land on a specific spot before you can build stuff, only one building at a time. It makes the game longer and more balanced.

Yep good idea, got that one too. I hate Monopoly though so can't do that one. :p

Time's Up! has an iOS version, but from the reviews it seems pretty jank. Bummer because that kind of thing would be perfect.
 
This weekend, I will be a very serious amateur queuer.

how about Sperm Wars ?
(no .. not really ... just been dying to stick this somewhere)

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It's rare anymore that there are games that come out of nowhere with no hype and are just incredible. Crow is one of those games. You're missing out if you don't buy this game. Very creative, beautiful, fun to play, and the atmosphere is just awesome
 
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