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The Kiseki / Trails (of the Sky/Zero/Ao/Sen/Etc) Community Thread: SPOILERTAGS OR DIE

The characters don't have less depth because of the optional romance, but they have less room to expand their depth. What if the writers wanted to pursue a relationship between two characters in Class VII? They wouldn't be able to because the romance options were already reserved for Rean in the event the player decided to romance the female.

Why would they be limited on that? Mass Effect 3 handled two characters hooking up that were also options for the MC.
 

Taruranto

Member
Just the option to romance someone severely hampers his or her character. Imagine if Kloe was a romance option for Joshua,
you wouldn't get her getting over him, her having a heart-to-hearth talk with Estelle, her getting shipped with Letcher in The 3rd. None of these scenes would have happened because the writers wouldn't be able to, since they would need to consider all the people who romanced her back in FC.

It's why Emma will be a 50 years old single lady in Kiseki 26 because otherwise people who romanced her would get mad.

Waifu stuff pretty much destroys/ruins chara interactions most of the time. See also modern Persona, which suffers from the same problem.
 
you are asking for 1 specific type of character interaction ignoring the other gained from having the system

These are mutually exclusive, but having romance options doesn't limit you on having heart-to-heart moments, it just may force the hand some on the effect of them. Meanwhile it opens options on how characters interact within the confines of romantic options.

I would never take romance choice in Trails in the Sky as thats not the story it was telling, likewise I'm just fine with what was done in CS. However CS2 suffered more by having Rean far too central to each character, not because of being able to choose a romance as the guys suffered from the same thing.
 

Squire

Banned
Just the option to romance someone severely hampers his or her character. Imagine if Kloe was a romance option for Joshua, you wouldn't get her getting over him, her having a heart-to-hearth talk with Estelle, her getting shipped with Letcher in The 3rd. None of these scenes would have happened because the writers wouldn't be able to, since they would need to consider all the people who romanced her back in FC.

It's why Emma will be a 50 years old single lady in Kiseki 26 because otherwise people who romanced her would get mad.

Waifu stuff pretty much destroys/ruins chara interactions most of the time. See also modern Persona, which suffers from the same problem.

Hard to disagree here.
 

Jiraiza

Member
Why would they be limited on that? Mass Effect 3 handled two characters hooking up that were also options for the MC.

A character feels pretty shallow if a block of their development is reserved for optional anything. I haven't played the ME games, but I was under the impression they thrived on player choice, which isn't exactly a staple of the Trails games. You can't pick Rean's gender, either. They're not limited per se, but I'm not wholly confident the writers would even be able to handle that kind of scenario properly anyway, (ie. consistency). Either way, I find that a character who has a very, focused and developed relationship with another character or two is much more interesting than a character who has his or her development spread thin with optional what-if scenarios with many other characters.

Though if you have to ask, Rean totally should've been female.
 

Loz246789

Member
A character feels pretty shallow if a block of their development is reserved for optional anything. I haven't played the ME games, but I was under the impression they thrived on player choice, which isn't exactly a staple of the Trails games. You can't pick Rean's gender, either. They're not limited per se, but I'm not wholly confident the writers would even be able to handle that kind of scenario properly anyway, (ie. consistency). Either way, I find that a character who has a very, focused and developed relationship with another character or two is much more interesting than a character who has his or her development spread thin with optional what-if scenarios with many other characters.

Though if you have to ask, Rean totally should've been female.

As a rule, I tend to agree that *insert game here* may have been more interesting with a female protagonist since they're not done as often. But I think Rean is an exception for me? CS1/2 spoilers below:
If there's one thing I really like about Rean, it's that he's actually quite an emotional person, and this isn't really done as much with male characters compared to female ones. Sure, they might be upset in a quiet way, but normally they remain fairly stoic as an EMOTIONAL PILLAR for other characters to play off of.
Rean just, straight up, breaks down in front of Towa at the end of CS2. He's an emotional mess, and I don't think it would work quite as well if it was yet another female character in that situation.
The bonding events can feel a bit wish fulfillmenty, male light novel MCish, sure, but I can easily see a scenario in which a female Rean is just "OH SENPAI~" with all the dudes instead, so I'm not sure just changing the gender is necessarily an improvement in that regard.

I agree with the fixed relationships thing though. This is one reason why I think in CS2
__Crow__
is done fairly well, since their relationship with Rean isn't limited by the bonding mechanics.
 

Jiraiza

Member
As a rule, I tend to agree that *insert game here* may have been more interesting with a female protagonist since they're not done as often. But I think Rean is an exception for me? CS1/2 spoilers below:
If there's one thing I really like about Rean, it's that he's actually quite an emotional person, and this isn't really done as much with male characters compared to female ones. Sure, they might be upset in a quiet way, but normally they remain fairly stoic as an EMOTIONAL PILLAR for other characters to play off of.
Rean just, straight up, breaks down in front of Towa at the end of CS2. He's an emotional mess, and I don't think it would work quite as well if it was yet another female character in that situation.
The bonding events can feel a bit wish fulfillmenty, male light novel MCish, sure, but I can easily see a scenario in which a female Rean is just "OH SENPAI~" with all the dudes instead, so I'm not sure just changing the gender is necessarily an improvement in that regard.

I agree with the fixed relationships thing though. This is one reason why I think in CS2
__Crow__
is done fairly well, since their relationship with Rean isn't limited by the bonding mechanics.

I'm hovering around that weird boundary between "I like the development near the end of the game with Rean" and "I really don't care about Rean" thanks to getting soured on him so early in CS2, so it's hard for me to agree or disagree. What a conundrum.

The gender change suggestion was just a joke, though. But the direction they took with Lloyd and Rean certainly isn't inspiring much confidence from me for the MC of the Calvard arc. Strange since Kevin is pretty damn wonderful based on his involvement so far in SC. Bonus points for the Kansai dialect.
 

PK Gaming

Member
What if the writers wanted to pursue a relationship between two characters in Class VII?

It would never happen, regardless of the existence of the bond system. Romance between party members is exceptionally rare in JRPGs because the norm is to ship tease every girl with the male protagonist, even if there's a lack of dedicated romance system. Nearly every RPG is guilty of this. Final Fantasy, Chrono Trigger, all of the Persona games, the Tales game, etc. If you were to remove the bond system entirely, every girl would still be "reserved" for Rean, and they'd add shipteasing moments to the main narrative instead of having a romance system. This is why it's pointless to take aim at the bond system; take aim at the needless pandering directed towards the player, and a desire to adhere to the status quo, instead of a system that's completely ancillary in nature.

Also, giving scenes between characters and having them be romantic partners to the main protagonist are things that could absolutely happen at the same time. Persona 5 is a game that is pretty shameful when it comes to romancing women, but the game still had scenes between characters unrelated to the protagonist. I realize i'm strengthening parts of your argument, but there was nothing stopping CS from having moment between say, Emma and Machias, bonding over their studying. They simply didn't do it, and that's absolutely on them for making CS so Rean centric. The romance aspect, which took up an extremely minor section of the bond system did not get in the way of that.

I would think the bond system is a valid point of criticism for the characters because it's how you're able to spend time with any of the characters at all. I don't think the story did a very good job of establishing most of the characters beyond their basic introductions in the first game except for like Jusis and Emma.

This is patently untrue, and another blatant example of you not being remotely fair to Cold Steel. Establishing characters is something CS actually did really well, arguably even moreso than FC/SC. Each of the characters have distinct backgrounds, established relationships, and clear, discernible wants. This is done throughout the story, instead of it being dumped on you unceremoniously through exposition texts. The game let's you further learn about each of the character's circumstances through incidental dialogue in their respective home towns. Here's a breakdown

Alisa: Practically CS1's deuteragonist. Has multiple plot related scenes and good character building throughout the game. We know about both of her parents, her relationship with Sharon, best friend, where she came from, and her desires.
Elliot: Mild, but a well realized characters. Has a strong plot related scene in chapter 4. We know about both of his parents, his sister, his band buddies, where he came from and his desires.
Laura: Over the top, but an enjoyable character nonetheless. Mostly focused towards self betterment, and "mastering the sword", which is silly but not out of place in this series. We know about her father, her childhood, where she came from and her desires.
Machias: A character who embodies the anti-noble ideal. Receives a good deal of characterization in his initial arc with Jusis, with it finally being concluded in chapter 4. We know about his father, where he came from and his desires.
Jusis: A character who embodies the opposite ideal of Machias. Except not really. Jusis is obviously a top tier character (God Jusis). We know about his parents, his home life and his wants.
Gaius: A mild character who adds more to the setting than to the main narrative. Everything regarding him revolves around Nord for better or for worse, but the game is better off for having him. We know everything there is to know about him.
Emma: A mild character who's more intriguing than most. She doesn't receive more characterization beyond her initial introduction, and in CS1 we don't learn anything about her*
Crow: Obvious
Millium: Obvious

The irony is that you mention Emma as a good example of a character with solid establishment, yet she her lack of character establishment is direct plot point in the 2nd game.

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I actually made a long post to address this, but then I realized I should probably wait until I finish SC before I start with any kind of comparisons between the Sky games and the CS games. So I'll put this discussion on hold. But for the record, Jusis happens to be my favorite character in both games. I have a lot to say about him, but for the most part, the development he got was the kind of down-to-earth development I wanted to see with every other character, including Rean. In the case of Rean, it's more like they went off the rails with him. I, for one, would think it would be a lot more endearing to see Millium attached to Jusis and see how he responds to her in her personal bond events than watch Rean be as generic as possible in every bond event as an earpiece instead (except for Alisa, I guess?).

I really like Jusis, but I don't think he's anywhere close to significantly outshining the rest of the cast like you're implying. Nor do I think he's the only who received down-to-earth to development, given how Alisa, Machias and especially Ellitot have pretty natural character development. And you're not the only one who wished they did bond events that focused on 2 characters seperate from Rean; they could have come up with some truly exceptional set pieces, FFIX style. That said, I don't think Rean's bond scenes are that generic. Sure, they veer towards him playing therapist, but for the most part they're natural conversations. The best of them are actually quite entertaining.

As an addendum, I just finished chapter 3 yesterday night, too, and I'm finding, as expected, the Sky cast to be much, much more endearing and worth following than the Cold Steel cast (with the exclusion of Jusis). It really helps that Estelle is a strong protagonist, with an amazing personality to boot.

I wouldn't say they're much, much, more endearing, but the writing on them is undeniably fantastic and general greater than that of CS. It's just completely atypical from your standard JRPG, wherein they feel extremely natural as characters, but also as endearing as cartoon characters. No other game does that for me.

Oliver's a blast to follow, and I'm actually really sad given how much of a non-role he had in Cold Steel, the game that takes place in his homeland. His relationship and hilarious banter with Estelle are also downright fantastic. CS3 looks promising, though.

Why? He was already a major protagonist in 2 games. Having him take a step back in CS is more than fine, especially since he already has a huge presence in CS/CS2 as well. (His scenes are extremely memorable). I don't want him to overshadow characters, Ace Attorney 4 style.

I'll keep this short, but I don't agree. Giving the MC the power to break writing consistency just because is an indicator of bad writing. It would've been more believable if they kept his power boost only to besting
Crow
in a duel, but being able to hold his own against two Ouroboros members, even if we include the fact that Duvalie is a huge jobber in-universe, easily get past two Jaeger guys who gave him and company a lot of trouble in the Act 1, and so forth is just plain silly. I don't think I need to add that he was princess-carrying Alfina the entire time.

No it's fine, because they do a good enough job of establishing that Rean's Devil Trigger makes him really fucking strong/fast and gives him a huge multiplicative boost to his power (see Rean's bond scene with Sara). The idea that Rean could hold his own against Bleublanc (someone who isn't even physically powerful) and Duvalie (the queen of all jobbers) isn't close to being a stretch. Nor is the fact that he outsped the Jaeger guys, considering they're still "normal" humans compared to his supernatural power boost. Man, I can't believe i'm having dorky power level discussions.

His "required" development should've been written separate from the above rubbish, but there we have it. I also think the development itself would've left a better impression on me if it was someone from Class VII, who, at least based on the game, he spent the most time with, that served as the final push for his realization. But let's just leave it to the damsel-in-distress princess, who also happens to have the hots for him, to be the one.

It literally wouldn't work if it were anyone else, since Alfin acted his sister's proxy, setting the record straight for Rean on her behalf. Personally, I loved every minute of the Intermission and felt it was one of CS's best sequences. They did a great job of having Rean finally feel confidant in himself.

Back to SC; I started chapter 4 yesterday, and things are getting pretty interesting. I sort of wish they utilized character POV shifts more often. Really helps with establishing that a lot of things are happening while the MC is off doing something somewhere else (also gives time to the player to warm up to other characters). Special mention to Oliver for trying to get his harem situation until Agate planted his foot down. At least he tried.

CS could have absolutely benefited from more perspective shifts. This is something FC/SC clearly outshines CS in, since those perspective shifts do a great job of making the universe feel bigger.

On another note, speaking to every single NPC after some relevant story event is pure suffering.

I don't find it as nearly as rewarding as in CS so I haven't bothered.

***

In brighter news, I got farther in SC and Nier. Hell yea
 
my biggest problem with the bond system is that its impossible to see them all in a single playthrough. Too much characterization completely lost. I've heard Millium has surprisingly excellent Bond scenes in CS2, but I wouldnt know.

For the PC release, Ill be looking for (or if it doesnt happen I'll work on it myself) a mod to get max bonding points on initial playthrough.

For CS2, I modded my PS3 save so my buddy could import it and playthrough on NG+ his first go around, while still using his import from CS1 for choices. I feel like he got to have a better experience of CS2 than I did.
 

preta

Member
Gaius: A mild character who adds more to the setting than to the main narrative. Everything regarding him revolves around Nord for better or for worse, but the game is better off for having him. We know everything there is to know about him.

Oh, do we really, now...? I am very certain that his real time to shine will be in CS3.
 

PK Gaming

Member
I mean in the sense of where he came from (Nord), his individual family members (has a full set) and his desires

He's like to most "open" character in the game, lol.

my biggest problem with the bond system is that its impossible to see them all in a single playthrough. Too much characterization completely lost. I've heard Millium has surprisingly excellent Bond scenes in CS2, but I wouldnt know.

For the PC release, Ill be looking for (or if it doesnt happen I'll work on it myself) a mod to get max bonding points on initial playthrough.

For CS2, I modded my PS3 save so my buddy could import it and playthrough on NG+ his first go around, while still using his import from CS1 for choices. I feel like he got to have a better experience of CS2 than I did.

Just reload your save like I did.
 
I mean in the sense of where he came from (Nord), his individual family members (has a full set) and his desires

He's like to most "open" character in the game, lol.



Just reload your save like I did.
cant reload enough to see all of the later ones without having enough points for each character. True that wouldve let me see the majority, but thats obnoxious.
 

Jiraiza

Member
It would never happen, regardless of the existence of the bond system. Romance between party members is exceptionally rare in JRPGs because the norm is to ship tease every girl with the male protagonist, even if there's a lack of dedicated romance system. Nearly every RPG is guilty of this. Final Fantasy, Chrono Trigger, all of the Persona games, the Tales game, etc. If you were to remove the bond system entirely, every girl would still be "reserved" for Rean, and they'd add shipteasing moments to the main narrative instead of having a romance system. This is why it's pointless to take aim at the bond system; take aim at the needless pandering directed towards the player, and a desire to adhere to the status quo, instead of a system that's completely ancillary in nature.

On the contrary, removing the bond system would actually open up room for them to write scenes that don't involve Rean. Of course, if they're so insistent on hammering in the fact that the Cold Steel games are about Rean and not Class VII, then sure, I could see that happening, in which case I would've dropped the games off at GameStop for a few bucks. I don't see how it's pointless to blame the bond system though; it's essentially the by-product of wanting to personalize the event scenes for the player through Rean. But to be fair, the whole bond system started in the Crossbell games, so I should be directing my complaints towards them, if anything.

But really, it's not a problem of whether it'll happen or not; the problem is that the fact it exists is limiting in nature in regards to the writing. This extends to the same issue you had with the pandering images in Sky, except, well, I have to deal with the pointless romantic tidbits in-game which I feel, if I were writer, would limit the potential directions I could take a character.

This is patently untrue, and another blatant example of you not being remotely fair to Cold Steel. Establishing characters is something CS actually did really well, arguably even moreso than FC/SC. Each of the characters have distinct backgrounds, established relationships, and clear, discernible wants. This is done throughout the story, instead of it being dumped on you unceremoniously through exposition texts. The game let's you further learn about each of the character's circumstances through incidental dialogue in their respective home towns.

I was under the assumption we're talking about both games combined, not just CS1. Yes, they were established in CS1, but they didn't seem to do much with them in the second. I put Jusis on a pedestal because he has a lot of going on in the second game, which resonated with me despite all the focus Rean was getting. It's not like I was fully sold on him in the first game, either. But him choosing to cuff his own father for his crimes was great. The Rufus reveal at the end of CS2 was icing on the cake. It makes me want to know how he'll deal with these things in the future, how his relationship with his brother and Millium will change, and other things. Him rising to the position of the Duke of the Kreuzan Province is just awesome. That's why he's my most anticipated character in CS3, aside from the Crossbell and Liberl folks.

But maybe I am being unfair to the characters since I'm working on knowledge from a couple years ago. Replaying the games might change my opinions on most of them, probably not for Rean though.

Why? He was already a major protagonist in 2 games. Having him take a step back in CS is more than fine, especially since he already has a huge presence in CS/CS2 as well. (His scenes are extremely memorable). I don't want him to overshadow characters, Ace Attorney 4 style.

I guess. I don't think it'd be that much of a stretch to see him more considering how much of a busybody he was in Liberl.

No it's fine, because they do a good enough job of establishing that Rean's Devil Trigger makes him really fucking strong/fast and gives him a huge multiplicative boost to his power (see Rean's bond scene with Sara). The idea that Rean could hold his own against Bleublanc (someone who isn't even physically powerful) and Duvalie (the queen of all jobbers) isn't close to being a stretch. Nor is the fact that he outsped the Jaeger guys, considering they're still "normal" humans compared to his supernatural power boost. Man, I can't believe i'm having dorky power level discussions.

Yeah, we're not going to agree here. I personally think it's still a terrible scene, and that isn't going to change.
 

Nyoro SF

Member
Crossbell didn't really have the full-fledged bond system we saw in Cold Steel.

It was more like "earning points towards your favorite characters by buying them stuff" like in old VNs.

There were a few scenes where you had to pick a single character and do that event with only them, but it was a pretty rare occurrence.
 

PK Gaming

Member
On the contrary, removing the bond system would actually open up room for them to write scenes that don't involve Rean. Of course, if they're so insistent on hammering in the fact that the Cold Steel games are about Rean and not Class VII, then sure, I could see that happening, in which case I would've dropped the games off at GameStop for a few bucks. I don't see how it's pointless to blame the bond system though; it's essentially the by-product of wanting to personalize the event scenes for the player through Rean. But to be fair, the whole bond system started in the Crossbell games, so I should be directing my complaints towards them, if anything.

Maybe. Bond scenes are super trivial to create and implement. There's barely any strain on the resources, and it really comes down to just writing these fun little "out of the way" scenarios for a given character. Hell, there's nothing stopping them from having non-Rean interactions using that exact same model! (wouldn't that be swell). There's an even easier way of fixing your problem without cutting the bond system though. Just have characters interact without Rean. A good example is during Nord when Rean and Alisa have their heart to heart. Switching the perspective to Jusis and Emma and having them build on their relationship would be nice.

But really, it's not a problem of whether it'll happen or not; the problem is that the fact it exists is limiting in nature in regards to the writing. This extends to the same issue you had with the pandering images in Sky, except, well, I have to deal with the pointless romantic tidbits in-game which I feel, if I were writer, would limit the potential directions I could take a character.

Tell me exactly how bond events are limiting for characterization when the focus is on incidental events at best? The meat of the character development was always going to happen in the main narrative. Or hell, the best bond events are sometimes even follow ups on the character development that happens in the main narrative.


I was under the assumption we're talking about both games combined, not just CS1. Yes, they were established in CS1, but they didn't seem to do much with them in the second. I put Jusis on a pedestal because he has a lot of going on in the second game, which resonated with me despite all the focus Rean was getting. It's not like I was fully sold on him in the first game, either. But him choosing to cuff his own father for his crimes was great. The Rufus reveal at the end of CS2 was icing on the cake. It makes me want to know how he'll deal with these things in the future, how his relationship with his brother and Millium will change, and other things. Him rising to the position of the Duke of the Kreuzan Province is just awesome. That's why he's my most anticipated character in CS3, aside from the Crossbell and Liberl folks.

If we're talking about CS2 then yes it's another thing entirely, because Class VII (with Alisa in particular) got shafted pretty hard in the character moments (you were right Scrooge). It's pretty apparent after going through SC, which is loaded with moments where the entire cast gets focus. This is because of the system (forced characters) + the generally superior character unique dialogue. On that note I agree completely.

But maybe I am being unfair to the characters since I'm working on knowledge from a couple years ago. Replaying the games might change my opinions on most of them, probably not for Rean though.

I think you might shortselling CS1 a tad. There's a lot of genuinely good character moments here.

I guess. I don't think it'd be that much of a stretch to see him more considering how much of a busybody he was in Liberl.

True, but I mean from a meta sense. A brand new subseries should let the new protagonists take center stage. This is why Ace Attorney 4 was so disappointing to many, since Phoenix basically overshadowed the game's main protagonist (Apollo).
Though ideally, CS3 will deliver on Olivier goodness.
 

Jiraiza

Member
Maybe. Bond scenes are super trivial to create and implement. There's barely any strain on the resources, and it really comes down to just writing these fun little "out of the way" scenarios for a given character. Hell, there's nothing stopping them from having non-Rean interactions using that exact same model! (wouldn't that be swell). There's an even easier way of fixing your problem without cutting the bond system though. Just have characters interact without Rean. A good example is during Nord when Rean and Alisa have their heart to heart. Switching the perspective to Jusis and Emma and having them build on their relationship would be nice.

Well yeah, the entire point was that there needed to be more non-Rean interactions and less Rean involvement, where it makes sense. Giving the MC the "handy-man" role never really sits well with me in any kind of narrative.

Tell me exactly how bond events are limiting for characterization when the focus is on incidental events at best? The meat of the character development was always going to happen in the main narrative. Or hell, the best bond events are sometimes even follow ups on the character development that happens in the main narrative.

Well, for one thing, bond events are the only times you get to see mingling between different parties on a personal level. In CS1/2's, this is typically going to be Rean and character x, with maybe the occasional third party like Millium popping up. So clearly Rean's going to build some rapport with every character given that the bond events will always involve him. This in turns adds to his characterization, to the other character's characterization, and the characterization of that dynamic between the two. But what about like Jusis and Fie? Or Machias and Laura? Or Alisa and Elliot? Outside of the little snippets of their time together when they're grouped up for the school excursions and occasional exchanges throughout the game, there isn't really much I can say about their characterization besides being classmates in the same class and the initial problems they had with each other (assuming they even had one).

Compare it to a typical high school class, for example. It's normal for people to group together for various activities and be on good terms, but there will always be individuals in that group who will gravitate to the people they're closer with in the same group. I think that's just a normal, but natural instinct for people. While I do see some of that in Class VII, it doesn't really feel like it's there. Sure, Laura/Fie, Fie/Emma, Alisa/Laura, Elliot/Gaius, Jusis/Machias, Jusis/Millium, and a couple others exist, but their characterization is lacking since there isn't any focus on them. This is what the bond events should've been utilized for. I'm not saying they should cut down on Rean development, so they just need to strike the right balance given development costs and whatever. You could argue that the characterization happens off-screen and you should assume it is, but I don't think that's the kind of storytelling that contributes to a colorful cast of characters in a world as big as Trails.

I mean, look at Agate and Tita. If their development was as shallow as the interpersonal relationships in Class VII, I would've just wrote them off as just a bracer that happened to protect the girl when she was younger and now they're teaming up for reasons in Cold Steel 3! But we obviously know their relationship isn't that simple.

I think very trivial exchanges between two characters (not Rean) when given focus can add a lot to characterization. This is where bond events would shine best, I feel. A fun example from the Cold Steel cast, actually, is Jusis and Alisa. I remember there were a few moments where he would mess with her and those were pretty funny. He definitely had a better handle on her than Rean did, to say the least. Jusis making fun of Rean and Alisa after their chat in Nord was also another notable example.
 

zakujanai

Member
Does anyone know who runs the Cold Steel Facebook page? If it's official, they posted a Trails of Zero picture a few hours ago as "Monday Motivation", that can't be nothing can it?
 

Jiraiza

Member
And chapter 4 done. I'm a real sucker for family relationships that are expanded on in any capacity and
the dream with Lena and Cassius hit me hard like a brick.
Definitely can see why Cassius took it hard when the tragedy happened.

With this and the second season of Uchouten Kazoku over, I think I've got my fill of familial love/drama for the rest of the year!
HoYQUjRl.jpg

Good stuff. And the voice acting really adds to the experience. Hearing Estelle's voice crack is bad for the heart, especially when she gets emotional.
 

Fou-Lu

Member
So not exactly the right thread, but I have a question about another Nihon Falcom game coming soon. I've heard about Tokyo Xanadu eX+ but know VERY little, someone told me it was like Trails with action combat set in modern day, but how accurate is that description?
 

chaosblade

Unconfirmed Member
So not exactly the right thread, but I have a question about another Nihon Falcom game coming soon. I've heard about Tokyo Xanadu eX+ but know VERY little, someone told me it was like Trails with action combat set in modern day, but how accurate is that description?

Maybe if their only experience with Trails is Cold Steel? From what I've gathered it's only like Trails in the sense it is pretty story heavy (what Falcom game isn't these days?) and has the bonding/relationship stuff. Apparently the writing is a weaker than Trails, and the action RPG gameplay is a weaker than Ys.
 

preta

Member
I also didn't like the soundtrack of Tokyo Xanadu very much.

Ys VIII is stellar tho.

Really? I thought TX's soundtrack was by far its strongest point, and one of modern Falcom's best soundtracks. Ys VIII's is attached to a far better game, though.

As for the game itself, yeah, what's said above is pretty much correct. It feels like a Persona-like plot premise with Kiseki-like writing (good, but not quite as good) and an improved version of CS's bonding system. The gameplay is definitely not as good as Ys, though - a fair amount of the dungeons and bosses are kind of bland, although there are some standouts as well. The Vita version is also too easy, even on Nightmare.

If you want to play the game, definitely wait for eX+ - the substantial new additions are absolutely worth it.
 

PK Gaming

Member
July?!

For some reason I thought it was coming out a lot later than that

So excited to replay though. I still can't believe i'm feeling incredibly nostalgic about a game I beat last year.
 
Better yet, new fast travel option for Nord Highlands - Northeast...pretty please? I hope this hooks to Cheat Engine correctly if not.

This had better be a late July release with plenty of marketing like what 3rd got (nothing spectacular, but more active and substantial/nagging than what SC and FC on PC had).
 

Jolkien

Member
July?!

For some reason I thought it was coming out a lot later than that

So excited to replay though. I still can't believe i'm feeling incredibly nostalgic about a game I beat last year.

Yup, finished it last year and I think I'll replay it as soon as its out. No matter what I'll buy it day one to encourage Xseed anyway :p
 

Thud

Member
Really? I thought TX's soundtrack was by far its strongest point, and one of modern Falcom's best soundtracks. Ys VIII's is attached to a far better game, though.

As for the game itself, yeah, what's said above is pretty much correct. It feels like a Persona-like plot premise with Kiseki-like writing (good, but not quite as good) and an improved version of CS's bonding system. The gameplay is definitely not as good as Ys, though - a fair amount of the dungeons and bosses are kind of bland, although there are some standouts as well. The Vita version is also too easy, even on Nightmare.

If you want to play the game, definitely wait for eX+ - the substantial new additions are absolutely worth it.

Well maybe I'll appreciate it when I play the game, but yeah not feeling it right now.

This year is already packed, so TX goes on the when it goes on sale wishlist.

I finished Cold Steel recently and I might double dip on this PC port as well.
 

Fou-Lu

Member
Thanks for the Xanadu opinions. Will definitely wait for the enhanced version.

Man I am stoked to finally play Cold Steel for the first time, hope July is the correct date.
 

Marche90

Member
I hope my shitty notebook can run the game decently, I'd been keen on going through it again.

Seems like they are targeting toasters with their requirements. It asks for an Intel Atom X7 and 4 GB of RAM (essentially a GPDWin), while promising 720p 30 fps with portable settings.
 

Nyoro SF

Member
Honestly, just no load screens anymore is enough hype for me (SSD). No more black screens. No more interrupts. Instant fast travel. My body is ready.
 

ResourcefulStar

Neo Member
For reference, the Steam page for the 3rd went up on the 7th of April, and the game was released on the 3rd of May, a bit less than a month after that.

Really excited to play this for the first time, thanks to Star Door 8. Spoilers for the TitS trilogy:
I hope Ouroboros doesn't completely hijack the plot at Osborne's expense. I found Weissmann and the Enforcers to be a downgrade from Richard, and I doubt that the Erebonian Ouroboros cell measures up to the chancellor.
 

PK Gaming

Member
CS3's boxart is pretty damn solid, and hella promising since it's such a blatant improvement from CS2's (in the sense that it's not just Rean + waifu's getting the main focus, lmao)
 

MSMrRound

Member
way too much focus on the characters you are going to be using most of the game*

Just gonna keep Juna and Musse in the party
as well as Fie/Laura when we reach their point in the story
and chuck axe boy to the back.

Maybe keeping
Agate
as well cuz
he's too much of a softie and a bro
 

Marche90

Member
Just gonna keep Juna and Musse in the party
as well as Fie/Laura when we reach their point in the story
and chuck axe boy to the back.

Maybe keeping
Agate
as well cuz
he's too much of a softie and a bro

I'll keep Agate in my party for reasons. If I can make a party of Rean, Olivier, Tita and Agate you better be damn sure that I'll keep that one (With maybe Musse and Fie as backup)
 
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