Call me when they bring back
Agnighast
aka totally what McBurn is
That shouldn't be a spoiler. It's a returning enemy from 3rd.
That shouldn't be a spoiler. It's a returning enemy from 3rd.
They first appeared in The 3rd.That's actually Zero.
Now that is metal. Valgem was already a tricky monster to fight, now it's gone full Halloween.
Yep. I am genuinely interested in the lives of a lot of the students who are not party members.Can't argue against truth.
Cold Steel also has the better NPCs due to its structure.
Thanks for all of the replies, I'll be diving into CS on PC after I beat Xenosaga Episode III (currently starting the last chapter). It's nice to hear that I just have to keep my expectations in check and that I should still love it.
Re: Orbment stuff
Orbments in Sky are pretty cookie-cutter for the most part. Everyone gets the best Action quartz they can get. Physical attackers get an Attack and Hit, and load up on incidental utility quartz. Arts users get Cast and EP Cut (and EP if they have slots), then rando elemental quartz until they hit the threshold for the arts you want them to cast. Want them to cast high-level Time arts? Better put on some time quar - oh wait they already have that from Action and Cast.
There's really not a huge distinction between arts users in Sky. All the arts users gain access to amazing time crafts, and then you give them some more quartz to either increase their type coverage (fire, wind) or utility (water, earth).
Physical attackers are more varied because they rely on their crafts more. But their quartz loadout is pretty much Attack + Hit + other random buffs + whatever utility quarts you can find (information, detection). And most of the physical attackers are far out-DPSed by any decent arts user.
I need to play my PC version of CS to refresh, but I vaguely remember that characters mostly had their different niches. I remember spending a lot of time in CS2 trying to max out Sara's strength for one-shotting bosses, Fie's evasion for dodge-tanking, Rean's speed for delaying, and Emma's ATS for wiping mob groups. I feel like CS encourages you to specialize your characters, while in Sky I ended up generalizing all of my characters to be generic utility arts-casters or physical damage-dealers. And while that's not necessarily a bad thing for the Sky games, I personally prefer games where characters feel significantly different from one another.
Or maybe I just like feeling overpowered ¯\_(ツ_/¯
Re: Orbment stuff
Orbments in Sky are pretty cookie-cutter for the most part. Everyone gets the best Action quartz they can get. Physical attackers get an Attack and Hit, and load up on incidental utility quartz. Arts users get Cast and EP Cut (and EP if they have slots), then rando elemental quartz until they hit the threshold for the arts you want them to cast. Want them to cast high-level Time arts? Better put on some time quar - oh wait they already have that from Action and Cast.
Ao, Chapter 1:
Exciting stuff, to say the least.
I dunno, I can't say that is really too different from CS. Action was still given to mostly everyone. Physical users get any quartz that have +STR or +HIT, and arts users get +ATS and casting speed. It adds additional niches for dodge tanking and delay spamming, but those also just boil down to giving them any quartz with the stat bonus that contributes to what they need. This is made even easier when you don't even need to consider slot and line placement anymore, either.
I'll give that CS had a more roles that could be built towards, but that wasn't really due to a change in the point-based orbment system and more because of the addition of new quartz with different effects.
Nope. If you don't mind digital, it's only $20 on PSN in English, though.
The EU version was unfortunately delisted and doesn't look like it'll come backThere is? I don't mind digital ve., but the last time I checked there was only SC? (EU, Polish PSN)
I think both games are really good and Sky might pick up more as I continue playing (I'm basically just past the halfway point right now if I understand correctly) but all the complaints I saw about CS are here too so I'm more confused about the hate I saw for CS in the OT's then ever before.
So thanks to the Turbo feature I'm finally making real progress in Trails in the Sky (just got started with Chapter 3) and its... okay. Honestly I'm surprised. With how many complaints I herd people make about Cold Steel with its pacing issues and tropey characters I really expected to find that those would be absent in Sky but... The exact same 'problems' are right here.
I'm in Chapter 3 and while each city has had its own little story that plays out the events are settled in almost the same way as in CSand the main plot has yet to reveal itself as of yet. Outside of CS having a hub city in Trista and the class field trips working like the various bracer jobs pretty much the events and storylines of each location play out largely the same.(with an army coming to save/take credit at the last minute for all the work your group does)
The characters as well are just as tropey as the cast of CS was with Estelle being unable to even understand her own feelings despite everyone else noticing them right away, Joshua having a dark past that he keeps secret, ect.
I don't think any of these things are actually bad, I'm enjoying the game a lot now (although seriously how did you guys enjoy this without Turbo? The fights are so slow and the constant backtracking? Holy hell. I mean seriously I play games like this for the story and not gameplay and I cannot stand how slow everything is in this game) and really interested to see how more things will later connect to CS but after all the trash talk I herd about how much better the Sky games were then CS so far I don't see it. Cold Steel's biggest problem was that the threw all the characters at you at once and then still spread out the development over the course of a majority of the game but the hate I saw about how tropey the characters are is just as present in Sky so I really don't get it.
I think both games are really good and Sky might pick up more as I continue playing (I'm basically just past the halfway point right now if I understand correctly) but all the complaints I saw about CS are here too so I'm more confused about the hate I saw for CS in the OT's then ever before.
One of my least favourite doors, but one of the best. And one of the reasons Renne is one of my favourite characters in the whole series.Yeah so I finished's Star door.Renne
I need to sit down, and let that simmer. Jesus Christ.
Yeah so I finished's Star door.Renne
I need to sit down, and let that simmer. Jesus Christ.
One of my least favourite doors, but one of the best. And one of the reasons Renne is one of my favourite characters in the whole series.
I am in two minds about that door. On one hand, I generally agree with everything you said. On the other hand, it actually put me into a bad place that I question whether it's really necessary to take the narrative quite that far.
I was completely blindsided by that door, even toward the end I kept thinking 'they aren't really going there are they?' but they were and they handled it perfectly. It's disturbing, raw and painful, but one of the most well written moments in the game. Falcom is one of my my favourite developers because of their ability to know when it's best to look at things with an optimistic light and when it is appropriate to go dark and what to include and what not to include when they do.
spoiler stuff
Welp, just skimming the past few posts, I feel like I already know way too much aboutnow, even though I haven't played 3rd yet. :Renne
Friendly reminder about the thread title, guys? You might think you're being vague, but now I can already make some guesses and I would rather not have known...
I honestly foundthat chapter to be the real prologue for the game. It was mostly set up, though exciting nonetheless. I loved how basically the first thing Randy says in the game is expressing his desire to come back home
The EU version was unfortunately delisted and doesn't look like it'll come back
So thanks to the Turbo feature I'm finally making real progress in Trails in the Sky (just got started with Chapter 3) and its... okay. Honestly I'm surprised. With how many complaints I herd people make about Cold Steel with its pacing issues and tropey characters I really expected to find that those would be absent in Sky but... The exact same 'problems' are right here.
I'm in Chapter 3 and while each city has had its own little story that plays out the events are settled in almost the same way as in CSand the main plot has yet to reveal itself as of yet. Outside of CS having a hub city in Trista and the class field trips working like the various bracer jobs pretty much the events and storylines of each location play out largely the same.(with an army coming to save/take credit at the last minute for all the work your group does)
The characters as well are just as tropey as the cast of CS was with Estelle being unable to even understand her own feelings despite everyone else noticing them right away, Joshua having a dark past that he keeps secret, ect.
I don't think any of these things are actually bad, I'm enjoying the game a lot now (although seriously how did you guys enjoy this without Turbo? The fights are so slow and the constant backtracking? Holy hell. I mean seriously I play games like this for the story and not gameplay and I cannot stand how slow everything is in this game) and really interested to see how more things will later connect to CS but after all the trash talk I herd about how much better the Sky games were then CS so far I don't see it. Cold Steel's biggest problem was that the threw all the characters at you at once and then still spread out the development over the course of a majority of the game but the hate I saw about how tropey the characters are is just as present in Sky so I really don't get it.
I think both games are really good and Sky might pick up more as I continue playing (I'm basically just past the halfway point right now if I understand correctly) but all the complaints I saw about CS are here too so I'm more confused about the hate I saw for CS in the OT's then ever before.
This applies to pretty much every character in this series. I wasn't particularly fond of Estelle and Agate in FC, but then SC rolled out around and they were redeemed.I didn't like her in SC. One of 3rd's greatest triumphs is how it completely turned me around on her character and the relationships she has with the rest of the cast.
This applies to pretty much every character in this series. I wasn't particularly fond of Estelle and Agate in FC, but then SC rolled out around and they were redeemed.
Who knows what surprises Sen III has in store for Elise, the (CS1 spoiler)I've already seen plenty of fans do a 180 on Gaius."Potential Awakener" of Valimar.