Hard for me to talk about CS2 without spoiling it, but I'll try.
Positives
- More exciting moments happen more often (a given, given that the first game set things up)
- More events are actually linked to the overarching story and Erebonia's past
- Way more interesting fights and fight scenarios
- Challenge chests that force you to use specific characters to win their contents, making for some hellishly strategic battles
- More streamlined options everywhere for travel and party switching
- Minigames! One is my favorite sport!
- Continuation of dope soundtrack
- Battle
- Some dungeons have puzzle elements and the dungeons have more interesting elements to getting through them (someday Falcom will design an actual Zelda-style puzzle dungeon without long unskippable animations).
- A real wtf ending battle that will shock you
- Better dialogue moments when it counts (as in, outside of the social links and romance system)
Negatives
- People hyped up the last dungeon as a gamechanger, but... er, it seemed like an extremely typical one and didn't impact any ending elements from what I could see.
- One of the final twists is easy to see coming and the followup to said twist feels kind of forced given the lack of setup
- Sandbagging is even more intense than SC
- If you didn't like the old schoolhouse in CS1, I have bad news. Just think of SC chapter 7 and Ys 7 midgame combined and apply it to CS2. Honestly this is the biggest criticism I personally have with the game that also links into heavily slowing down the main plot. Luckily, working with your main party and organizing their equipment is much easier at these points due to several in-game economic factors
- Battle system is way more broken than before (could be a positive? removing the damage limiter is lol) so if you're the kind of guy that puts a lot of stock into cutscenes that setup bosses and the reactions afterward...
- Class VII is even more dull than in the last game. Most of the main cast might as well be invisible outside of
. Like in CS1, the not-Class-VII members are way more interesting and fun. The complaints about Class VII and Rean interacting from CS1 are the same in this one.
- Quests aren't really that improved from the first game (but the monster road fights are WAY better, so it makes up for some of it).
- There's an important story element hidden behind intense backtracking in NG+ only
Neutral
- Because we have no dual audio, you won't be able to hear Fie's Japanese voice actress struggle speaking English words. Absolutely hilarious.
- No high-res racy content suddenly thrown in my face out of nowhere to stoke 10-page debates on Neo GAF dot com
Positives
- More exciting moments happen more often (a given, given that the first game set things up)
- More events are actually linked to the overarching story and Erebonia's past
- Way more interesting fights and fight scenarios
- Challenge chests that force you to use specific characters to win their contents, making for some hellishly strategic battles
- More streamlined options everywhere for travel and party switching
- Minigames! One is my favorite sport!
- Continuation of dope soundtrack
- Battle
maid
- A real wtf ending battle that will shock you
- Better dialogue moments when it counts (as in, outside of the social links and romance system)
Negatives
- People hyped up the last dungeon as a gamechanger, but... er, it seemed like an extremely typical one and didn't impact any ending elements from what I could see.
- One of the final twists is easy to see coming and the followup to said twist feels kind of forced given the lack of setup
- Sandbagging is even more intense than SC
- If you didn't like the old schoolhouse in CS1, I have bad news. Just think of SC chapter 7 and Ys 7 midgame combined and apply it to CS2. Honestly this is the biggest criticism I personally have with the game that also links into heavily slowing down the main plot. Luckily, working with your main party and organizing their equipment is much easier at these points due to several in-game economic factors
- Battle system is way more broken than before (could be a positive? removing the damage limiter is lol) so if you're the kind of guy that puts a lot of stock into cutscenes that setup bosses and the reactions afterward...
- Class VII is even more dull than in the last game. Most of the main cast might as well be invisible outside of
Emma.
- Quests aren't really that improved from the first game (but the monster road fights are WAY better, so it makes up for some of it).
- There's an important story element hidden behind intense backtracking in NG+ only
Neutral
- Because we have no dual audio, you won't be able to hear Fie's Japanese voice actress struggle speaking English words. Absolutely hilarious.
- No high-res racy content suddenly thrown in my face out of nowhere to stoke 10-page debates on Neo GAF dot com